Aug 1, 2021 8:28 pm
Summary
• When you play Shadows, you earn xp when you execute a burglary, espionage, robbery, or sabotage operation.
• Favored Opperation: Espionage: Obtain secret information by covert or clandestine means.
• Favorite Contact: Amancio, a deal broker. Perhaps a well-connected underworld figure, famous for their neutrality?
• Upgrade: Thief Rigging: You get 2 free load worth of tool or gear items. For example, you could carry burglary gear and tinkering tools for zero load.
• Upgrade: Underground Maps and Passkeys: You have easy passage through the underground canals, tunnels, and basements of the city.
• Upgrade: Hidden Lair: Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, use two downtime activities and pay coin equal to your Tier to relocate it and hide it once again.
• Upgrade: Prowess Training you earn 2 xp (instead of 1) when you train a given xp track during downtime.
• Ability: Second Story: When you execute a clandestine infiltration, you get +1d to the engagement roll.
Shadows
Thieves and spies
Everyone wants something that they can't have. That's where you come in.
-> When you play Shadows, you earn xp when you execute a burglary, espionage, robbery, or sabotage operation.
Do you spy and steal primarily to serve your own interests, or do you sell your services to whoever will pay?
Dossier
Name:
Lair:
Reputation:
Tier: 0 s
Rep: 0/12
Turf: 0/6
Heat: 0/9
Wanted Level: 0/4
Coin: 2/4
Crew xp: 0/10
Hunting Grounds
Choose a favored operation type:
[ ] Burglary: Theft by breaking and entering.
[X] Espionage: Obtain secret information by covert or clandestine means.
[ ] Robbery: Theft by force or threats.
[ ] Sabotage: Hurt an opponent by destroying something.
Contacts
[ ] Dowler, an explorer. Perhaps one of the rare deathlands scavengers that survived his sentence?
[ ] Laroze, a Bluecoat. Perhaps an informant within the City Watch?
[X] Amancio, a deal broker. Perhaps a well-connected underworld figure, famous for their neutrality?
[ ] Fitz, a collector. Perhaps an aficionado of strange artifacts?
[ ] Adelaide Phroaig, a noble. Perhaps a source for scores among the elite?
[ ] Rigney, a tavern owner. Perhaps a good source of news and gossip?
Shadows Upgrades
[X] Thief Rigging: You get 2 free load worth of tool or gear items. For example, you could carry burglary gear and tinkering tools for zero load.
[X] Underground Maps and Passkeys: You have easy passage through the underground canals, tunnels, and basements of the city.
[ ] Elite Rooks: All of your cohorts with the Rooks type get +1d to quality rolls for Rook-related actions.
[ ] Elite Skulks: All of your cohorts with the Skulks type get +1d to quality rolls for Skulk-related actions.
[ ] Steady: Each PC gets +1 stress box. This costs three upgrades to unlock, not just one.
General Upgrades
Lair
⠀ [ ] Carriage
⠀ [ ] Carriage
⠀ [ ] Boat
⠀ [ ] Boat
⠀ [X] Hidden
⠀ [ ] Quarters
⠀ [ ] Secure
⠀ [ ] Secure
⠀ [ ] Vault
⠀ [ ] Vault
⠀ [ ] Workshop
Training
⠀ [ ] Insight
⠀ [X] Prowess
⠀ [ ] Resolve
⠀ [ ] Personal
Quality
⠀ [ ] Documents
⠀ [ ] Gear
⠀ [ ] Implements
⠀ [ ] Supplies
⠀ [ ] Tools
⠀ [ ] Weapons
[ ] Mastery (costs 4 Advances)
Cohorts: upgrade costs
⠀ New Cohort: 2
⠀ Add Type: 2
Shadows Special Abilities
[ ] Everyone Steals: Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3).
[ ] Ghost Echoes: From weird experience or occult ritual, all crew members gain the ability to see and interact with the ghostly structures, streets, and objects within the echo of Doskvol that exists in the ghost field.
[ ] Pack Rats: Your lair is a jumble of stolen items. When you roll to acquire an asset, take +1d.
[ ] Patron: When you advance your Tier, it costs half the coin it normally would.
[X] Second Story: When you execute a clandestine infiltration, you get +1d to the engagement roll.
[ ] Slippery: When you roll entanglements, roll twice and keep the one you want. When you reduce heat on the crew, take +1d.
[ ] Synchronized: When you perform a group action, you may count multiple 6s from different rolls as a critical success.
Veteran: Choose a special ability from another source.
⠀ [ ] ...
⠀ [ ] ...
Shadows Claims
[ ] Covert Drop: You get +2 coin in payoff for scores that involve espionage or sabotage. The perfect hidden exchange point is worth the extra coin to discerning clientele.
[ ] Drug Den: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. What's the drug of choice?
[ ] Gambling Den: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Cards, dice, or something more unusual on offer?
[ ] Hagfish Farm: When you use the reduce heat downtime activity after a score that involves killing, you get +1d to the roll and quiet, convenient disposal of any corpses you left on the job.
[ ] Infirmary: You get +1d to healing treatment rolls. The infirmary also has beds for long-term convalescence.
[ ] Informants: You get +1d to gather information for a score. Your eyes and ears on the streets are always on the lookout for new targets.
[ ] Interrogation Chamber: You get +1d to Command and Sway on-site. Grisly business, but effective.
[ ] Lookouts: You get +1d to Hunt or Survey on your turf.
[ ] Loyal Fence: You get +2 coin in payoff for scores that involve burglary or robbery. It requires a skilled eye and good contacts to move stolen goods.
[ ] Secret Pathways: You get +1d to the engagement roll for stealth plans. You might have access to long-forgotten underground canals, rooftop walkways, or some other route of your choosing.
[ ] Tavern: You get +1d to Consort and Sway rolls on-site. Some booze and friendly conversation can go a long way.
• When you play Shadows, you earn xp when you execute a burglary, espionage, robbery, or sabotage operation.
• Favored Opperation: Espionage: Obtain secret information by covert or clandestine means.
• Favorite Contact: Amancio, a deal broker. Perhaps a well-connected underworld figure, famous for their neutrality?
• Upgrade: Thief Rigging: You get 2 free load worth of tool or gear items. For example, you could carry burglary gear and tinkering tools for zero load.
• Upgrade: Underground Maps and Passkeys: You have easy passage through the underground canals, tunnels, and basements of the city.
• Upgrade: Hidden Lair: Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, use two downtime activities and pay coin equal to your Tier to relocate it and hide it once again.
• Upgrade: Prowess Training you earn 2 xp (instead of 1) when you train a given xp track during downtime.
• Ability: Second Story: When you execute a clandestine infiltration, you get +1d to the engagement roll.
Shadows
Thieves and spies
Everyone wants something that they can't have. That's where you come in.
-> When you play Shadows, you earn xp when you execute a burglary, espionage, robbery, or sabotage operation.
Do you spy and steal primarily to serve your own interests, or do you sell your services to whoever will pay?
Dossier
Name:
Lair:
Reputation:
Tier: 0 s
Rep: 0/12
Turf: 0/6
Heat: 0/9
Wanted Level: 0/4
Coin: 2/4
Crew xp: 0/10
Hunting Grounds
Choose a favored operation type:
[ ] Burglary: Theft by breaking and entering.
[X] Espionage: Obtain secret information by covert or clandestine means.
[ ] Robbery: Theft by force or threats.
[ ] Sabotage: Hurt an opponent by destroying something.
Contacts
[ ] Dowler, an explorer. Perhaps one of the rare deathlands scavengers that survived his sentence?
[ ] Laroze, a Bluecoat. Perhaps an informant within the City Watch?
[X] Amancio, a deal broker. Perhaps a well-connected underworld figure, famous for their neutrality?
[ ] Fitz, a collector. Perhaps an aficionado of strange artifacts?
[ ] Adelaide Phroaig, a noble. Perhaps a source for scores among the elite?
[ ] Rigney, a tavern owner. Perhaps a good source of news and gossip?
Shadows Upgrades
[X] Thief Rigging: You get 2 free load worth of tool or gear items. For example, you could carry burglary gear and tinkering tools for zero load.
[X] Underground Maps and Passkeys: You have easy passage through the underground canals, tunnels, and basements of the city.
[ ] Elite Rooks: All of your cohorts with the Rooks type get +1d to quality rolls for Rook-related actions.
[ ] Elite Skulks: All of your cohorts with the Skulks type get +1d to quality rolls for Skulk-related actions.
[ ] Steady: Each PC gets +1 stress box. This costs three upgrades to unlock, not just one.
General Upgrades
Lair
⠀ [ ] Carriage
⠀ [ ] Carriage
⠀ [ ] Boat
⠀ [ ] Boat
⠀ [X] Hidden
⠀ [ ] Quarters
⠀ [ ] Secure
⠀ [ ] Secure
⠀ [ ] Vault
⠀ [ ] Vault
⠀ [ ] Workshop
Training
⠀ [ ] Insight
⠀ [X] Prowess
⠀ [ ] Resolve
⠀ [ ] Personal
Quality
⠀ [ ] Documents
⠀ [ ] Gear
⠀ [ ] Implements
⠀ [ ] Supplies
⠀ [ ] Tools
⠀ [ ] Weapons
[ ] Mastery (costs 4 Advances)
Cohorts: upgrade costs
⠀ New Cohort: 2
⠀ Add Type: 2
Shadows Special Abilities
[ ] Everyone Steals: Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3).
[ ] Ghost Echoes: From weird experience or occult ritual, all crew members gain the ability to see and interact with the ghostly structures, streets, and objects within the echo of Doskvol that exists in the ghost field.
[ ] Pack Rats: Your lair is a jumble of stolen items. When you roll to acquire an asset, take +1d.
[ ] Patron: When you advance your Tier, it costs half the coin it normally would.
[X] Second Story: When you execute a clandestine infiltration, you get +1d to the engagement roll.
[ ] Slippery: When you roll entanglements, roll twice and keep the one you want. When you reduce heat on the crew, take +1d.
[ ] Synchronized: When you perform a group action, you may count multiple 6s from different rolls as a critical success.
Veteran: Choose a special ability from another source.
⠀ [ ] ...
⠀ [ ] ...
Shadows Claims
[ ] Covert Drop: You get +2 coin in payoff for scores that involve espionage or sabotage. The perfect hidden exchange point is worth the extra coin to discerning clientele.
[ ] Drug Den: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. What's the drug of choice?
[ ] Gambling Den: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Cards, dice, or something more unusual on offer?
[ ] Hagfish Farm: When you use the reduce heat downtime activity after a score that involves killing, you get +1d to the roll and quiet, convenient disposal of any corpses you left on the job.
[ ] Infirmary: You get +1d to healing treatment rolls. The infirmary also has beds for long-term convalescence.
[ ] Informants: You get +1d to gather information for a score. Your eyes and ears on the streets are always on the lookout for new targets.
[ ] Interrogation Chamber: You get +1d to Command and Sway on-site. Grisly business, but effective.
[ ] Lookouts: You get +1d to Hunt or Survey on your turf.
[ ] Loyal Fence: You get +2 coin in payoff for scores that involve burglary or robbery. It requires a skilled eye and good contacts to move stolen goods.
[ ] Secret Pathways: You get +1d to the engagement roll for stealth plans. You might have access to long-forgotten underground canals, rooftop walkways, or some other route of your choosing.
[ ] Tavern: You get +1d to Consort and Sway rolls on-site. Some booze and friendly conversation can go a long way.