Blades in the Dark - Shadow Crew [ EDIT ]
This game has been retired! That means it's no longer being run.

Blades in the Dark is a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and
deaths.
We play to find out if the fledgling crew can thrive amidst the teeming threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the City Watch, and the siren song of the scoundrels' own vices.
The world is industrial in its development. Think second industrial revolution of the 1870s, with trains, steam-boats, printing presses, simple electrical technology, carriages, and the black smog of chimney smoke everywhere. Doskvol is something like a mashup of Venice, London, and Prague. It's crowded with row-houses, twisting streets, and criss-crossed with hundreds of little waterways and bridges.
The city is also a fantasy. The world is in perpetual darkness and haunted by ghosts ---a result of the cataclysm that shattered the sun and broke the Gates of Death a thousand years ago. The cities of the empire are each encircled by crackling lightning towers to keep out the vengeful spirits and twisted horrors of the deathlands.
Please stop by the Recruitment thread before applying here.
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Blades uses Playbooks which can be downloaded from https://bladesinthedark.com/downloads . I will look into making templates for the Playbook sheets to ease the process.
In addition to creating their Characters, the players will create a 'Crew', a gang/cult/organisation/etc ---with its own character sheet, abilities, XP and Advancements.
Character and Crew creation is done collaboratively, together, 'at the table'. We do this as a group, so no hard-and-fast Characters will be considered before we start, though we are welcome to chat about ideas.
Unlike many PbtA games (Blades is kinda-sorta PbtA...ish) duplicates of Character types is completely allowed. We will try to not step on each other's toes, but it is quite feasible to play a Crew filled with one type or character, or to mix and match.
In addition to creating their Characters, the players will create a 'Crew', a gang/cult/organisation/etc ---with its own character sheet, abilities, XP and Advancements.
Character and Crew creation is done collaboratively, together, 'at the table'. We do this as a group, so no hard-and-fast Characters will be considered before we start, though we are welcome to chat about ideas.
Unlike many PbtA games (Blades is kinda-sorta PbtA...ish) duplicates of Character types is completely allowed. We will try to not step on each other's toes, but it is quite feasible to play a Crew filled with one type or character, or to mix and match.
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