Aug 4, 2021 1:47 pm
✅ The Pitch. ever played Icewind Dale Rime of the Frostmaiden?
No: Icewind Dale Rime of the Frostmaiden tells the story of a group who decides to deal with problems in the Ten Towns, those problems start small but grow as the adventurers progress they begin to realize all of these problems tie together into a larger trouble
Yes: wish to play it again?
Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast
Icewind Dale has few trees, so lumber is cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin's Cairn supplements wood as a building material in Ten-Towns. Homes have sharply pitched roofs to prevent snow from accumulating on them.
The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks, one resident looks very much the same as another. Outdoors, it's hard to tell the people of Ten-Towns apart. and easy for clever monsters to hide in their midst.
✅ Adult Content or Controversial Themes. none
✅ Character Restrictions.
Like the famous drow Drizzt Do'Urden, many people who come to Ten-Towns are outcasts, fugitives, or pariahs in search of a place where they can be tolerated, if not accepted. Some came here determined to make their fortunes. Others come for the solitude, or to escape notice and stay out of the reach of the law of the southern cities. Today, four hundred years after the formation of Ten-Towns, most folk are here because they were born here, grew up here, and expect to die here. They're fishers, loggers, miners, hunters, trappers, furriers, and traders accustomed to the harsh climate, the slow pace, and the isolation. Like the hardy lichens and determined reindeer of the tundra, residents endure and do what's needed to survive.
Limited to that which wizards of the coast has released and No Drow 1 is enough for the Icewind Dale.
Hp: max at first level roll after.
Ability Scores: 4d6 drop lowest.
Secrets: This module uses something called secrets to help with character building, if you don't already have a charater concept though that's fine if a secret applies I'll let you know.
✅ Game Duration and Post Frequency. 5 times per week
✅ Specialized Software and Resources. none
✅ Player Experience Requirements. No prior experience required
✅ How to Apply. I am looking for 4-6 players but don't stop yourself from letting me know your interested by
letting me know your interested along with the number of games you are currently in, a brief character concept is optional. I will pick people by the end of the week.
Game Page
Last edited August 20, 2021 12:10 pm