Manor of Origin (REDUX)

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Jul 17, 2022 10:49 pm
The next few minutes are painfully tense as the movement of what you assume to be the murderer draws near.

Then as the sound reaches the north edge of the clearing, all falls silent. Then a shivering water nymph crawls out of the underbrush. Her long aqueous hair clinging loosely to her body. It’s once beautiful blue swirling with pure black corruption. Her skin is unhealthily pale and seems slick with sweat. With eyes full of tears and fear she locks eyes with Inquisitor. Pure desperation and exhaustion evident in her expression, which brings Inquisitor to her lack of legs. Which have appeared to crumbled away. Though she tries to claw her way closer she collapses and ceases to move. Her breath becoming short. As the seconds tick by nothing more occurs.
Jul 19, 2022 12:21 am
As the Nymph seems to stop breathing, a large chitonous boot flashes out from the underbrush and proceeds to crush the miserable girl’s skull flat into the ground. Luckily it was fast and the foot is large enough to completely cover the mush that is now the nymph.

The creature has finally revealed itself, and it does not bode well. It’s skin is dark, border on pure black. It’s legs and arms seem to be covered in thick black chitin. It’s hair is a long pure white, with regal facial features and long ears. It’s eyes are a pure red that seem to radiate hatred. It is half again as tall as Inquisitor, with thick muscular body. Four spider legs appear to have sprouted from its back. Finally in the center of its chest is a purple orb that pulses along with what might be its heart.

It locks eyes with Inquisitor and gives a downright evil grin. "Not very heroic are ya? Poor thing died watching you stare at her."
OOC:
Held actions activate now. Then we go into initiative

Rolls

Banshee: Initiative - (1d20-1)

(12) - 1 = 11

Luc Méliès: Initiative - (1d20+1)

(12) + 1 = 13

Louis Dupont: Initiative - (1d20+4)

(15) + 4 = 19

Joy of Malice: Initiative - (1d20+3)

(14) + 3 = 17

Gharn: Initiative - (1d20+1)

(4) + 1 = 5

Secret Roll

Jul 19, 2022 12:44 am
Louis winces as the nymph is crushed beneath the creature’s boot. Her injuries had been so severe that there was nothing he could have done to help her anyway… or at least that’s what he tells himself as he fires at the creature that now towers over Inquisitor in the centre of the clearing.

Rolls

Eris to hit (advantage from stealth?) - (2d20H1+9)

(613) + 9 = 22

Eris damage - (2d6+4)

(63) + 4 = 13

Jul 19, 2022 12:56 am
Banshee releases her spell, horrified at the sudden brutality, despite expecting it.
[ +- ] Guiding Bolt

Rolls

Ranged Spell Attack, radiant damage - (1d20+6, 4d6)

1d20+6 : (11) + 6 = 17

4d6 : (2214) = 9

Jul 19, 2022 1:08 am
As the highly concentrated beam of light shoots from Banshee’s hand and whistles toward the fiend’s head, it raises its arm and deflects the Guiding Bolt away. It slowly turns its head to smirk at Banshee, indicating that it knew she was there already.
Only to immediately get shot in the shoulder by Chariot, the smirk shifting to a scowl as crimson blood begins to ooze from the wound.
"I’ll enjoying hearing you scream for the help that will never come.
OOC:
Initiative begins, Chariot is up
Jul 19, 2022 2:07 am
"Yeah, well, fuck you too," responds Louis as he fires again, aiming for the gaps in the creature’s chitinous armour. He dances back a few feet into the cover of the woods, already readying another bullet in case the creature decides to come after him.
OOC:
Attacking with Eris with deadeye shot as an action, moving back 10 feet from the edge of the clearing, and then using Sidearm Master as a bonus action.
[ +- ] Sidearm Master
Last edited July 19, 2022 4:20 am

Rolls

Eris to hit (deadeye shot) - (2d20H1+9)

(1110) + 9 = 20

Eris damage - (2d6+4)

(42) + 4 = 10

Jul 19, 2022 3:56 am
The creature stares with an odd mixture of Rage and Excitement. Seemingly surprised you’ve managed to hit him twice.
In response to that as he strides to engage Inquisitor in melee, the two left spider legs come together as he spits a thin thread of silk in between them. He then spits out a condensed silk arrow which he proceeds to fire toward Chariot. The logistics of it don’t quite make sense, and looks highly disturbing, but it doesn’t change the fact that an arrow is whistling toward Chariot.

At high speed he collided with Inquisitor, his clawed chitinous hands slashing out at his arms while his two remaining spider legs lash at his face. Looking absolutely elated all the while.
Hp:(?-23)
AC:19


The arrow embeds itself into Chariot side, which in itself is pretty bad, but it’s the subsequent burning that fills his blood that is truly concerning. Seeing the look of agony on Chariot’s face causes the creature to falter its focus, which allows Inquisitor the moment he needs to weave his head between the strikes of the legs while his new and improved shield bats away the things hands.

Rolls

Web Arrow V. Chariot - (1d20+6)

(12) + 6 = 18

Claws V. Inquisitor - (1d20+6)

(14) + 6 = 20

Spider Legs V. Inquisitor - (1d20+6)

(13) + 6 = 19

Spider Silk Damage - (1d8+3)

(5) + 3 = 8

Spider Poison Damage - (1d8)

(7) = 7

Jul 19, 2022 4:46 am
Louis reflexively fires at the creature again as the arrow buries itself in his side, fighting to keep his aim steady as he feels the burning poison spreading through his veins.
Last edited July 19, 2022 4:46 am

Rolls

Eris to hit - (1d20+9)

(3) + 9 = 12

Jul 19, 2022 2:09 pm
As the spider legs glance off of Gharn's armor, Gharn slashes at the fuglcker* - his sword crackling with blue streaks of lightning.
"Booming blade! Gosh you're an ugly twat!" he says and assumes a defensive position.
[ +- ] Booming Blade [c
*fuglcker: fucking ugly fucker

Rolls

Broadsword - Attack - (1d20+6)

(17) + 6 = 23

Broadsword - Damage - (1d8+4)

(2) + 4 = 6

Jul 20, 2022 2:55 am
Faux grimaces as he sees Chariot in obvious agony after being hit by the arrow. He takes a moment to glance at Andromeda tucked tightly into his chest before peaking out from behind the tree he was behind.
Without saying a word and being as subtle as possible he begins to weave an illusion around the nightmare spiderman.
[ +- ] 2nd: Phantasmal Force (Int)
With a brief flash from his circuits, the Illusion springs to life and easily slips into the creature’s mental defenses. Suddenly it appears as if all the corpses near the creature begin to reanimate and crawl their way toward it. They begin to dig their cold dead hands into his legs causing him to flinch due to it thinking it’s carapace would prevent such damage. It frantically begins to stomp on them, however they continue to claw at him even if their bodies are reduced to paste.

Inquisitor however sees the thing start stomping randomly while they circle each other. It looks quite stupid.

Rolls

Intelligence Save - (1d20+1)

(2) + 1 = 3

Psychic Damage - (1d6)

(2) = 2

Jul 20, 2022 6:23 pm
Banshee quickly steps behind Inquisitor and casts two spells, pouring all her power into both.
OOC:
Casting Cure Wounds, level 2 on Gharn, and as a bonus action, Healing Word, level 2, on Chariot.

Rolls

Cure wounds, level 2 - (2d8+4)

(74) + 4 = 15

Healing Word, level 2 - (2d4+4)

(41) + 4 = 9

Jul 21, 2022 1:03 am
Louis pulls the silk arrow out of his flank and tosses it aside just as Banshee’s magic washes over him, neutralising the effects of the poison and closing the wound a little as well. "Thanks, Banshee!" he says, as he trots up to the edge of the clearing again to get a clear shot at the creature.
OOC:
Deadeye shot and Sidearm Master again :P

Rolls

Eris to hit (deadeye shot) - (2d20H1+9)

(187) + 9 = 27

Eris damage - (2d6+4)

(33) + 4 = 10

Jul 21, 2022 3:54 am
The creature snarls as it is hit by yet another bullet, this one puncturing its right flank. It turns its attention back to Chariot looking like it’s going to move when the crackle of energy and sword of Inquisitor seem to make it decide against that course of action.

Being in a melee with Inquisitor renders the spider bow next to useless, so it winds up a haymaker and attempts to shove Inquisitor to the ground.
The blow connects to Inquisitor’s shield, the force of the impact causes the ground to crack beneath Inquisitor’s feet. His knees almost buckle under the sheer strength of the monster, but he grits his teeth and continues to stand tall.

The creature spits in disappointment while lashing out with its spider legs and going for what appears to be a headbutt.

Undeterred by the beasts agility and strength, Inquisitor one again bashes the spider legs away with his shield, and smashes the pommel of his sword into its face causing it to cringe back and abort whatever it was attempting to do to him.

AC(19)
HP ?-41

Rolls

Gharn Graycastle: Athletics - (1d20+6)

(9) + 6 = 15

Joy of Malice: Athletics - (1d20+6)

(9) + 6 = 15

Spider Legs V. Inquisitor - (1d20+6)

(14) + 6 = 20

Crunch V. Inquisitor - (1d20+6)

(9) + 6 = 15

Jul 21, 2022 9:33 am
Banshee attacks again, standing behind Inquisitor and channeling death magic at the fiendish foe. She knows it is a long shot but hopes she can help diminish its strength.
[ +- ] Ray of Enfeeblement - DC 14

Rolls

Ranged Spell Attack - (1d20+6)

(13) + 6 = 19

Jul 24, 2022 4:12 am
Faux continues to keep up his illusions of the corpses, they bite and claw at the creature.
He takes a moment to consider what he can do without drawing attention to himself. Then briefly is circuits glow silver. A large oil drum with a fuse sticking out of it flickers into reality behind the creature. It appears the range of the Silver Screen has improved. He leaves the option of what to do with the trap up to the rest, he goes back into cover behind his tree.
Jul 26, 2022 6:26 pm
"Go for it Chariot! Whenever you are ready."
Gharn shouts, hoping that the oil barrel didn't go unnoticed by his companion. He once again attacks the fuglcker, his sword crackling with blue streaks of lightning.
OOC:
Gharn is ready to cast absorb elements, in case the blast gets him as well.
[ +- ] Booming Blade [c
[ +- ] Absorb Elements [1

Rolls

Broadsword - Attack - (1d20+6)

(14) + 6 = 20

Broadsword - Damage - (1d8+4)

(8) + 4 = 12

Jul 27, 2022 12:51 am
"Got it!" says Louis. Trusting Inquisitor's judgement, he takes cover behind a nearby tree and fires a bullet at the illusory oil drum, rather than the creature itself, in the hope that it will explode.
Last edited July 27, 2022 12:54 am

Rolls

Eris to hit - (1d20+9)

(16) + 9 = 25

Eris damage?? - (2d6+4)

(33) + 4 = 10

Jul 27, 2022 2:26 am
The bullet impacts the barrel and for a stressful impossibly long moment… nothing happens.

Only for a wave of black and white fire and metal shrapnel to wash over the creature, Inquisitor, and Banshee.
Though some of the fire and force has been bled off after going through Inquisitor and the creature before reaching Banshee.
OOC:
DC 13 Con save for half damage, Inquisitor takes a quarter from the damage type of his choice and half from the other upon a successful save

Rolls

Gharn Graycastle: Con - Save - (1d20+4)

(14) + 4 = 18

Banshee: Constitution save - (1d20+2)

(7) + 2 = 9

The Joy of Malice: Con-Save - (1d20+3)

(7) + 3 = 10

Fire damage V. Inquisitor/The Joy of Malice - (6d6)

(644366) = 29

Sonic Damage V. Inquisitor/The Joy of Malice - (2d6)

(65) = 11

Fire damage V. Banshee - (6d4)

(331332) = 15

Sonic damage V. Banshee - (2d4)

(33) = 6

Jul 27, 2022 2:45 am
The Creature, not at all expecting the explosion, takes the full brunt of the fiery fury of the explosion. The half of its face that turned to glance at what Chariot had been firing at has been burned away. Leaving not but blackened bone and an empty eye socket. It screams in unimaginable agony as it feels all of the shrapnel and charred flesh that makes up its new existence.

Inquisitor, fully expecting this, raises his new shield to take the explosion head on, a coat of magic ready to absorb the heat. As the explosion hits him he grits his teeth as his ears begin to ring from the force rattling his skull. Other than a few minor burns and a hyper charged sword ready to swing, Inquisitor continues to stand tall.

Banshee however did not get of lightly. Despite being out of the immediate blast zone, the explosion did more than a little damage to her. A lot of her flesh has become blistered and red, loose cloth has been throughly charred, and a trickle of blood comes from her ears from slightly ruptured ear drums.

Despite it being in obvious pain it continues its assault upon Inquisitor, all of its legs coming at him from all angles, and it’s now charred face leaning in to bite at his throat.

Inquisitor manages to fend of the majority of the monstrosity’s assault, though one of its legs finds purchase across Inquisitor’s leg. However the cut is much shallower than it should be. As if in response to this a black shroud of energy seems to shatter across its form.

HP (?-81)
AC:19

Rolls

Spider Legs V. Inquisitor - (1d20+6)

(16) + 6 = 22

Spider Legs V. Inquisitor - (1d20+6)

(9) + 6 = 15

Crunch V. Inquisitor - (1d20+6)

(4) + 6 = 10

Slashing damage - (1d8+3)

(2) + 3 = 5

Con Save - (1d20+3)

(13) + 3 = 16

Wisdom Save - (1d20+2)

(8) + 2 = 10

Jul 27, 2022 3:33 am
Instinctively, Banshee channels her ghosts as if crafting a barrier between her and the blistering pain flying at her.
OOC:
Using her Reaction to channel Howling Wraiths at the terrifying creature.
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