General Chat

load previous
Jul 21, 2024 9:51 am
Yep, you got me, and I hadn’t subscribed to the game yet. That said, it was on my radar, and I was planning on trying to tackle it this morning.

Apologies for the delay. It has been a busy last few days. (Summer is just generally more full for me, and I hadn’t realized @vagueGM had planned on starting the new game pronto!)

But first I’m going to see if I can sleep a little more….. Went to bed at 1 am and it’s now 5:50 am here. I drank for the first time in months last night, and that always messes with my sleep!
Quote
Jul 21, 2024 9:52 am
No worries. Glad to still have you. Get some sleep, and plenty of water.
Quote
Jul 21, 2024 10:14 am
Yeah totally fine :) just wouldnt want you to miss out
Quote
Jul 21, 2024 3:42 pm
Classic drunk, saying everything twice 😂
Quote
Oct 24, 2024 2:12 pm
Hey, I got a technicality question regarding character creation....
Quote:
Hit Dice
You have 1 Hit Die (d6) + extra hit dice equal to your CON.
So let's imagine your Constitution were amazing at 12. Would your hp at the start be 1d6 plus ... 3d6 (your CON modifier x D6)?? Surely it isn't 1d6 + 12d6!?!
Quote
Oct 24, 2024 7:43 pm
karabooo says:
Hey, I got a technicality question regarding character creation....
Quote:
Hit Dice
You have 1 Hit Die (d6) + extra hit dice equal to your CON.
So let's imagine your Constitution were amazing at 12. Would your hp at the start be 1d6 plus ... 3d6 (your CON modifier x D6)?? Surely it isn't 1d6 + 12d6!?!
The game only cares about the Modifier, so if you rolled a 12 you would have a CON of 3. So you would roll 1d6 + 3d6 for HP (4 HD), but you would then only keep 1 of the dice at Level 1. High CON gives you better chances of getting a 6 HP, it does not give you more than 6 HP at the start making Special Abilities like Hardy immensely strong at the beginning of the game.

I think World of Dungeons is a great game, my main gripe (and constant irritation, and source of this exact confusion again and again) is having all those six Attributes, I seldom see the need for more than 4, and then I often have only three Attributes.

I did mention that there was little value in keeping the dice-rolled numbers on the sheet, the 12 is only for generating the Modifiers. No one else has these recorded on their sheet, and the distinction between Constitution and CON that you have on yours is not something the game does (that is DnD... even in 2024):.
Quote
Oct 24, 2024 8:39 pm
Ah, right! That is very helpful. Thank you! What would you choose for your three or four attributes, if you had your druthers?
Quote
Oct 24, 2024 8:48 pm
karabooo says:
... What would you choose for your three or four attributes, if you had your druthers?
That massively depends on the system/world/flavour. My most recent quick-and-dirty from-scratch ruleset had ... let me check my notes...:
What I sent to the players at the start says:

Your Stats are: Wits, Charm, and Body, and possibly Magic. If there is no dedicated Magic Stat then cast magic using the most appropriate of WCB.

Add 1 to any single number in -1 ​+0 ​+0 ​+1 (or -1 ​+0 ​+1 if no Magic Stat), then distribute those numbers to your Stats to describe your character.

Viable Stat arrays might be: -1 ​+0 ​+1 ​+1, or 0 0 0 1, or -1 ​+0 ​+0 ​+2.

• Body: Represents your sheer physicality. So strength, dexterity, and coordination; as well as attractiveness and beauty.
• Charm: Is your ability to talk your way out of trouble, convince people to do something, or that something is or isn't true; or to seduce and manipulate people.
• Wits: Is how smart you are, how quickly you learn and how well you can apply the learning in practice. It might sometimes be called 'Mind' and can represent your resilience and ability to 'stick to it' in a 'mind over matter' way.
• Magic: Is obviously your ability to do magic, to cast spells and to imbue your potions with power.

All your Stats can be used to empower each other:

Wits is needed to learn spells, but can allow you to work out clever ways to use spells —in non-classroom-approved ways— when the need arises. Proper preparation can give you a positive Condition to apply when casting a spell.

Dressing appropriately (or inappropriately, your mother might say) can use your Body to boost a Charm roll, for instance. Picking the right outfit may well be a Mind roll.

Magic could be used to rejuvenate the body and rid one of fatigue or even injury to 'boost' Body rolls. This could be Magic cast right now; or Mind and Magic used to make a potion, the use of which in an emergency does not require a roll. As with all stimulants, it can be a bad idea to rely on such things.

Some spells —rituals and potions, maybe— require long hours, or demanding and precise motions, which call for Body rolls to complete.
Quote
Oct 24, 2024 8:51 pm
World of Dungeons Turbo: Breakers uses:

• Insight: Awareness, understanding, smarts.
• Prowess: Fighting, athletics, might.
• Resolve: Willpower, fortitude, toughness.
Quote
Nov 4, 2024 1:28 pm
Thanks for sharing the above, @VagueGM.

Wrestling with a good deal of rage/fear/anxiety this week. Some if it personal, but a large part of it is because of the upcoming election. I don't like saying negative things about people and I don't wish to wax too political in this forum, but I think Trump's brain is stunted and the thought of him rising again to power really frightens and sickens me.

Anyway, I appreciate the opportunity to vent these emotions using a creative outlet.
Quote
Nov 4, 2024 2:16 pm
karabooo says:
... Thanks for sharing the above ...
'Always happy to talk game design.' :)

I am in a Year Zero Engine game and was struggling with some of the Skills->Attribute distributions. Most notably I was trying to make a Driver character and found needing to have a high Body stat was forcing the character into a particular flavor. (Trying to model the world in too much detail is a constant problem in 'games'.)

With this reminder I realise now that part of the problem is that YZE has one too many Attributes. In this game we have both Body and Coordination, and (vaguely STR and DEX) and if we combined them into one Attribute to represent both we would end up with Body, Wits, and Empathy... (as per the above [ref]) ;)
karabooo says:
... Wrestling with a good deal of rage/fear/anxiety this week. ...
Understandable.
karabooo says:
... Anyway, I appreciate the opportunity to vent these emotions using a creative outlet. ...
Games can be a good outlet.

Would you like to steer the situation [ref] in a direction to allow for more 'venting' (which could be physical or 'verbal at stupid people')? You got a 9, which means you did not completely defuse the tension, but you have a degree of control over where it goes next.
Quote
Nov 4, 2024 2:34 pm
vagueGM says:
Would you like to steer the situation [ref] in a direction to allow for more 'venting' (which could be physical or 'verbal at stupid people')? You got a 9, which means you did not completely defuse the tension, but you have a degree of control over where it goes next.
That's really sweet of you to offer. I think you should steer the story in whatever direction you think makes the most sense given the narrative. My emotional state shouldn't dictate the way other characters behave (even if I allow it to bleed into my PC now and then!). :-P
Quote
Nov 4, 2024 2:46 pm
karabooo says:
... I think you should steer the story in whatever direction you think makes the most sense given the narrative. ...
Hey, don't look at me. I did not know there would be any conflict in this town until you rolled that 6. It could have been a completely safe stop-over with friendly people.

What your character does always defines what happens next. So you still have the option of this turning into a fight if you don't handle it just 'right' and the tension is not completely gone.

One obvious cost of this Partial Success is to transfer the tension down the road... literally, in this case: down to the border. We can take this discussion back to town and see if that, future, problem can be resolved as well.

We can also skip it if 'border crossings' are too raw a subject at this time. :) [safety tools]
karabooo says:
... My emotional state shouldn't dictate the way other characters behave ...
The immediate emotional state of the players at the table always dictates what sorts of things we avoid or lean into during a session. This is why we play games with humans we trust and not just with computers. :)
Quote
Nov 4, 2024 8:43 pm
vagueGM says:

The immediate emotional state of the players at the table always dictates what sorts of things we avoid or lean into during a session. This is why we play games with humans we trust and not just with computers. :)
Well, true. But I guess I'm saying... pretend I never said anything and respond as you normally would have.... I just wanted to make sure no one took Ezme's mood personally!

I'm okay exploring most issues -- including border-crossing ones -- in story.
Quote
Nov 5, 2024 7:52 am
karabooo says:
... pretend I never said anything and respond as you normally would have....
Fair enough. But I normally would have asked you anyway. This is no different.

A player should know what they are getting into before they roll, and, if they don't like it, they can try to find a way to avoid rolling and taking the risk or try to find a different approach that avoids that particular risk. If they have already rolled we need to get everyone on the same page about what is happening and adjust the consequences to everyone's liking and expectations.

I went with the established fiction of the women acting a bit like outsiders and that making the village suspicious when they are caught sneaking out (probably Hilda wanted to go to bed and asked 'where are they?'). :)
Quote
Nov 6, 2024 2:01 pm
karabooo says:
the thought of him rising again to power really frightens and sickens me
I'm sorry :(
Quote
Nov 6, 2024 3:26 pm
TheGenerator says:
karabooo says:
the thought of him rising again to power really frightens and sickens me
I'm sorry :(
Thank you for these words. Truly, it is me who is sorry... I wish I could apologize on behalf of my nation. I know it's possible that I'm being overly pessimistic, but this morning it feels like the world is coming to an end.

As I readied my kids for school, I told them that we would have to be the light in the darkness. I told them the world is getting better bit by bit, but there are bound to be hiccups along away. I told them that if they had any gay, trans, or immigrant friends to give them hugs. And I told them not to be angered if they heard someone talking out in favor of Trump. I reminded them that we are all just humans searching to find the best course of action in a confusing world.

I’m trying so hard to be a reassuring, soothing presence. It isn’t easy.
Quote
Nov 6, 2024 9:22 pm
Yeah I dunno if I’ll feel like posting today. We’ll see how I feel later. But please carry on if others are interested in doing so.
Quote
Nov 6, 2024 9:38 pm
No problem. We can wait.
Quote
Nov 6, 2024 10:56 pm
I truly hope it won't be as bad as people are imagining. Though it surely could be. Only time will tell. But every country's government has had their share of 'hiccups'. As you say, this too will pass.

May Raynor's light shine upon you and your loved ones in dark days 🤗

I'm fine with having a pause.
Quote
load next

You do not have permission to post in this thread.