General Chat

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May 16, 2022 10:33 pm
Weekends are like that sometimes.
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May 23, 2022 7:05 pm
Hi all. After giving the game a shot I can't help but feel it's not for me. Hope the best for you all and thank you for time.
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May 23, 2022 7:08 pm
Not a problem. I hope you find many other games that do suit you better.
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May 23, 2022 8:11 pm
Might there be a role, space or opportunity available? I know we were building a monk but I’ll check out other things.
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May 23, 2022 10:51 pm
Valdus says:
Might there be a role, space or opportunity available?
Role? No. Space and opportunity? Possibly. :)
Valdus says:
... we were building a monk but I’ll check out other things.
You had your eye on a that, but it never developed into anything that fit.

Do you want to start afresh? Roll and then think about the character once you know the stats?
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May 24, 2022 12:12 am
Sounds good
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Aug 24, 2022 7:09 am
I have a friend who's interested in joining this game. Is it alright with you 2 if he joins?
His name on GP is Fossball. He said he'd be able to make a character this weekend.
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Aug 24, 2022 7:21 am
Absolutely. This game is for new players.
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Aug 24, 2022 10:45 am
Yes
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Aug 24, 2022 10:18 pm
Do we wait for them before leaving town?

While the village is a convenient place to pick up new characters, I don't want to add more pressure on them to get their character playable quickly.

We can always do our standard of saying they were with the party the whole time ('whole' here being since the village, or since joining at one of barons', or something like that, (or even since the beginning through the whole thing, but that seems unnecessarily complicated)).
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Aug 25, 2022 6:51 am
vagueGM says:
We can always do our standard of saying they were with the party the whole time
Yeah, I think that's best.
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May 17, 2023 12:19 pm
I am not officially saying yet, but there were hints --a long time ago-- about Ahsa and an extra-extra Level of reward.

We did speak, back then and also in passing before that about how we translate Silver into XP. Early on, I thought about a "Barbarians of Lemuria" style where you blow it all on living it up and end up broke for the next adventure:
Barbarians of Lemuria says:
Characters get better at doing things as they complete their adventures and their fame spreads. However, they have to earn their improvements. They do this at the end of the Saga they just completed, or before the beginning of the next one.

Remember all that loot they picked up? Well, they have the chance to describe exactly what they did with it. They might live the high life for a few months, drinking or gambling it away. They might buy new weapons and armour (or get their old stuff repaired), or buy new mounts, or throw expensive parties, or spend it all on wenches. They might send expensive gifts to their friends. They might use it to buy a new galley or new land, or pay off old debts. This is the stuff of legends ---it ensures that they are noticed, and helps their fame to spread. No-one was with them when they killed that great xolth in the dark pits beneath Urceb, so how else are people going to know about it?

Once the characters have described how they lost or spent all their fortunes, they can gain Advancement Points (AP). How many you give out depends on how they spent their loot to the best effect. Normally, you would give out 2 AP. However, if their story is particularly good, amusing, or inventive, you can give out an extra point ---especially if the way they construct their story gives you a lead-in to the next adventure. On the other hand, if the character keeps back some of the
money, or is miserly with it, he gets only 1 AP.
... but this does not fit the tone of story and characters we have, nor the timeframes we are working with. (Maybe we should also talk about transitioning this game to a more robust ruleset and move it away from the 'for beginners, little impact on the world' game we have here?).
The spirit of XP for Gold has always been (well, by always I mean since the 70s) that:
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You only get XP for money that you spend in a way that does not enhance your adventuring effectiveness.
So buying armour and weapons makes you stronger, but does not level you up. Buying a house or an inn does not directly make you stronger, so that does level you up.

Spending money on parties and friends, and giving it away, or sending it to your old mum, all contribute to XP. Buying a horse contributes to your ability to get more money, and therefore not directly to XP.
It was decided that we would not be doing XP-along-the-way for 'defeating enemies' and such. So the Ahsa reward covers everything you did up to that point. It may have been mistake to try to do it all in coin, but we can see if we can make it work. The numbers are a problem in a place like this, we may have to suspend disbelief a bit.

Thoughs?
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May 17, 2023 12:55 pm
That's definitely fine by me. Albert will probably spend it on 2 things. Rebuilding his bar and donating to the temple.
It also might be time to buy an actual weapon.
The only thing I'm wondering is, can Ahsa convince Albert that this money is rightfully his to spend? Or should I just go along with it for the sake of the game?
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May 17, 2023 1:35 pm
I like the barbarians idea. Spread the fame. I also have absolutely no recollection of getting that coin purse from ahsa. Good thing you have a vast archive 😉
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May 17, 2023 1:44 pm
TheGenerator says:
The only thing I'm wondering is, can Ahsa convince Albert that this money is rightfully his to spend?
It was meant to be a bit of a moral quandary, but you never followed up on your doubts. The problem now is: Do you have the luxury to wait till you can talk to Ahsa and find out the details or do you need to seize that opportunity to gain power so you can conquer these kidnappers?
TheGenerator says:
Or should I just go along with it for the sake of the game?
No. Definitely play it as your character would. But maybe the high stakes you face right now will cause you to make a (level up) choice you might feel bad about later?
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May 17, 2023 2:39 pm
Oh, I see :D

Is this the money that Ahsa got from the villagers because she somehow convinced them to give all their life savings to her?
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May 17, 2023 2:40 pm
TheGenerator says:
Oh, I see :D

Is this the money that Ahsa got from the villagers because she somehow convinced them to give all their life savings to her?
Oooh now I remember. Hmmm. That complicates things I guess.
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May 17, 2023 2:42 pm
We might find a way around the moral problem by using the money to help villagers. This will bring us more fame and goodwill.
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May 17, 2023 6:26 pm
TheGenerator says:
Is this the money that Ahsa got from the villagers ...
Yes, that money.
TheGenerator says:
... all their life savings to her?
Yes, and no. I can't go into more detail till you look in the bags.
Airshark says:
We might find a way around the moral problem by using the money to help villagers. This will bring us more fame and goodwill.
That sounds like an excellent justification. Anyway, all the people in the village and this valley are jerks, right?
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May 18, 2023 2:19 am
So, we see that there is only gold in the Ahsa pouches. So they may have given all the gold coins they have, but most of most people's money is silver or copper, so, while it is surprising that they could bring together 100 gold coins, they did not give away any of their silver.
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