I am not officially
saying yet, but there were hints --a long time ago-- about Ahsa and an extra-extra Level of reward.
We did speak, back then and also in passing before that about how we translate Silver into XP. Early on, I thought about a "Barbarians of Lemuria" style where you blow it all on living it up and end up broke for the next adventure:
Barbarians of Lemuria says:
Characters get better at doing things as they complete their adventures and their fame spreads. However, they have to earn their improvements. They do this at the end of the Saga they just completed, or before the beginning of the next one.
Remember all that loot they picked up? Well, they have the chance to describe exactly what they did with it. They might live the high life for a few months, drinking or gambling it away. They might buy new weapons and armour (or get their old stuff repaired), or buy new mounts, or throw expensive parties, or spend it all on wenches. They might send expensive gifts to their friends. They might use it to buy a new galley or new land, or pay off old debts. This is the stuff of legends ---it ensures that they are noticed, and helps their fame to spread. No-one was with them when they killed that great xolth in the dark pits beneath Urceb, so how else are people going to know about it?
Once the characters have described how they lost or spent all their fortunes, they can gain Advancement Points (AP). How many you give out depends on how they spent their loot to the best effect. Normally, you would give out 2 AP. However, if their story is particularly good, amusing, or inventive, you can give out an extra point ---especially if the way they construct their story gives you a lead-in to the next adventure. On the other hand, if the character keeps back some of the
money, or is miserly with it, he gets only 1 AP.
... but this does not fit the tone of story and characters we have, nor the timeframes we are working with. (Maybe we should also talk about transitioning this game to a more robust ruleset and move it away from the 'for beginners, little impact on the world' game we have here?).
The spirit of XP for Gold has always been (well, by always I mean since the 70s) that:
Quote:
You only get XP for money that you spend in a way that does not enhance your adventuring effectiveness.
So buying armour and weapons makes you stronger, but does not level you up. Buying a house or an inn does not directly make you stronger, so that does level you up.
Spending money on parties and friends, and giving it away, or sending it to your old mum, all contribute to XP. Buying a horse contributes to your ability to get more money, and therefore not directly to XP.
It was decided that we would not be doing XP-along-the-way for 'defeating enemies' and such. So the Ahsa reward covers everything you did up to that point. It may have been mistake to try to do it all in coin, but we can see if we can make it work. The numbers are a problem in a place like this, we may have to suspend disbelief a bit.
Thoughs?