palemantle says:
... Submitted a character ...
Accepted. If one of the other players could confirm that they can see the character sheet, that would be great, as the GM I can always see the sheets, and it is very hard to tell if they have been set up correctly so that others can.
I have added a new
note to the Help! Thread with the instructions that may have been lost deep in this old thread.
palemantle says:
... Reasonably sure there's not too much skill/ability duplication ...
Almost everyone seems to be taking Tough.
Albert has Cure, which an instant Magic version of Heal, but we have missed having someone who knows what they are doing in regard to medicine.
palemantle says:
... reasonably justifies his stats ...
63 and still +2 STR and DEX? Wow. +2 is one less than 'the best anyone has ever been'. +3 is the MAX, really. This is fine, just making sure you are interpreting the Attributes right, this is not DnD, and definitely not DnD 3.5 with its +58s. :)
palemantle says:
... I've tried to sketch a background that I wouldn't mind RP-ing ...
That's fine. I assume you mean mean 'play on from' since you won't be playing the background.
palemantle says:
... Olden is cleric-y ...
Just to make sure you are not taking that out of misunderstanding. We have a fair bit of clericy stuff going on, but that is
because we have active cleric-interested characters. Don't make something to try to fit in with such past events, whatever you choose to make will get similar levels of focus. Make another 'cleric' if that is what you want, of course.
palemantle says:
... Cooked up a new god ...
That looks good.
palemantle says:
... Went with an older character for a bit of byplay with the young bloods ...
Albert is also on the older side, but you will make him feel young by comparison. :)
palemantle says:
... I don't know the best way to get him into the story ... one of the heroes might've been past his place some time ...
Only
Norbert is from around here, but they could easily know about you. There was a recent (brief) search for a shrine of some sort, but that went nowhere, we can revisit that and have
Norbert remember about your place and we seek you out.
Or --once you have caught up with the story-- you might feel that the current events are enough to have gotten you involve.
Or you can just be wandering by. Maybe you get caught up in the miracle on the road.
Just say the word as to what you would like and we will come up with a way that makes sense (enough).
palemantle says:
... he used to run a wayfarer's shrine, basically an inn ...
Albert was an actual commercial innkeeper, so you have that in common as well.
palemantle says:
(in
sheet)... taking in the arts where possible ...
Not likely in these parts over the last few decades. Maybe you come from outside this valley? Maybe on the road in and out? Then you could be passing this place on your new pilgrimage?
palemantle says:
(in
sheet)... His parents did not approve of his behaviour one bit ...
But you are still a priests of Selusia? Same as they were? What did they not approve of? Just that you did it your way?
palemantle says:
(in
sheet)... Olden's first impulse would be to heal a companion in need ...
Remember that
Cure is the 'magical heal them now' 'spell'.
Heal is not a
Special Ability, it is a
Skill. Skills mean that when you are doing something everyone can do, you don't 'fail' on a 6-, it mostly-works, but there is still a cost --as with all 6-s. This is 'medicine' and herbs and 'first aid' --as befitting that INT +2-- it can stop people from getting worse and dying, but does not directly give them back HP.
Feel free to change anything that you find is not working the way you expected, even after we have started playing when you have seen it in action a few times and realise.