sunnyVoid says:
... don't need to read the whole thing ...
While it is not necessary, reading what has gone before can be very worthwhile. There is also a
summary which can be referred back to (it can be depressing how short those summaries are:).
One of the reasons I prefer to keep games public is so prospective players can read them to get a feel for the game's style, and prospective GMs can take a look at a the player's style. But most games don't get read by anyone who is not --or not going to be-- involved. We are not writing a book, so don't fret about the quality of language, being creative is the most important bit, though beaten by being
clear. A clear but boring way of saying something is vastly better than a beautiful but hard to understand one. :)
sunnyVoid says:
... Trying to come up with an idea of how to introduce Dirk ...
Also: Those were also only examples --though they were pretty all-encompassing in their generality-- any other ideas you can come up are welcome.
sunnyVoid says:
... meeting at the temple ...
Maybe
Dirk was out near here, archiologing, and had a dream last night that drove him to seek what is beneath the temple? So he abandoned what he was doing and came looking?
If so: What is he seeking? What is beneath the temple that drives him?
sunnyVoid says:
... the wording was a little confusing in the rules ...
Yes, the rules about HP are a constant source of confusion.
sunnyVoid says:
... changed out Zigzag the dog with the tinker skill ...
Also, don't stress too much about getting the exact right picks now. If you find during play that something is not working the way you thought it did, we can always swap it out later after some discussion.
Rook does already have Tinker.
Rezart, you still happy with such duplication?
sunnyVoid says:
... Does the "can't miss" thing apply to both abilities and skills ...
Just Skills, that is all a Skill does (well, that and provide fictional positioning to do things others would have a harder time justifying).
Special Abilities provide extra options or items (the dog for instance, or better armour and such). If you have to roll for an Ability, then a Skill can apply there as well.