Character Creation - Dungeon World

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Aug 17, 2021 8:55 pm
Absolutely, Bards are not meant to be solo-artists. :)

I will create a character once we know that I am not taking up a choice that someone else would want. It does seem like we have our group now, though.

We still have Qralloq with a Paladin, and possibly Verrain with a Druid.

Verrain: We have not heard from you in a while. Do you need any help with making a character? Do you want us to start without you and find you later (OkumHart, let us know if you would be happy with that).

theatreofcomets: Given those others, do you have a preference as to what I pick? We have Fighter, Mage, Thief (the OG trio:), Cleric, and Ranger from the core book, I could do any of those.
Does Edwyn maybe have a bodyguard or servant along for the trip?
Aug 17, 2021 9:25 pm
vagueGM says:
(OkumHart, let us know if you would be happy with that).
We can make that work...
Aug 17, 2021 10:34 pm
vagueGM says:

theatreofcomets: Given those others, do you have a preference as to what I pick? We have Fighter, Mage, Thief (the OG trio:), Cleric, and Ranger from the core book, I could do any of those.
Does Edwyn maybe have a bodyguard or servant along for the trip?
re type, if we have a Paladin then maybe what we need most right now in the midst of creepy magic is a Mage?

I feel like Edwyn talked his way into joining this trip, and then talked an acquaintance with complementary skills into joining too, so your character and he would be roughly equals, rather than one being a servant or retainer. Does that work for you?
Last edited August 17, 2021 10:36 pm
Aug 17, 2021 11:17 pm
Can do.
There can be a fair bit of overlap between the Wizard and the Bard, especially at lower levels. They are both about gaining knowledge (and Spouting Lore) until the later spells start distinguishing them apart (unless the Bard Mullticlasses and takes on Wizard Spells as they level up).
But, happy to be a Wiz if that is what people think will be most useful or want to see.
Aug 17, 2021 11:56 pm
vagueGM says:
Can do.
There can be a fair bit of overlap between the Wizard and the Bard, especially at lower levels. They are both about gaining knowledge (and Spouting Lore) until the later spells start distinguishing them apart (unless the Bard Mullticlasses and takes on Wizard Spells as they level up).
But, happy to be a Wiz if that is what people think will be most useful or want to see.
I mean, you know this game much better than me! I'd be interested in your thoughts re the pros and cons of the other classes you could choose.
Aug 18, 2021 12:31 am
(..especially as they pertain to the dungeon we find ourselves in)
Aug 18, 2021 12:37 am
Off-topic, but out of interest: what time zones are you all in? I'm in Melbourne, Australia, which is Australian Eastern Standard Time, or GMT+10. It's 10:37 in the morning here.

Given when you're each posting I'm guessing it's much later in the day or night?
Aug 18, 2021 1:04 am
theatreofcomets says:
... I'd be interested in your thoughts re the pros and cons of the other classes you could choose.
The playbooks are very open to interpretation by the player. Their direction can also vary greatly based on which Advances the player chooses or the nature of the world.
The Bard is very much an Information/Knowledge based character, as is the Wizard. Bards are, of course, the social one, being largely about working with others (PCs or NPCs), while Wizards' Spells can turn them into power-houses in the later levels.

I don't get to play DW very often (and also don't GM it that much). And these are off the top of my head. So take them with a grain of salt.

The Wizard's Ritual Move is probably the single most powerful thing in this game. Given enough time they can achieve ANYTHING. As the rules say 'Ritual effects are always possible...' the GM does not get to say: "No, you can not do that", and it is not in the spirit of the game for the GM to put insurmountable obstacles before them. Players should not abuse this power.

Given the likely time constraints in this sort of 'practice' game, Rituals might not come up much, and will need to be simple.


I am not sure what to say, aside from that, and what I mentioned earlier about thieves and their impact on traps. When the Thief was first introduced into DnD there was a uproar since it made it sound like the rules now said other characters could not sneak, or hide, or disarm traps, or open locked doors (which, technically they did say), before that all classes were assumed to be competent at these sorts of skills, they were the bread and butter of being an adventurer. Turning the Thief into a Rogue instead was a good move.


Rangers are sorta like fighters, but with a pet and they excel at wilderness travel and can be a huge boon during the Perilous Journey Move (which we probably won't see while in a single dungeon). They are flavorful though, so even if that is not a thing they do (and if they are not an elf they are not that dominant at Perilous Journey) they can be a lot of fun. It is a common favorite archetype.


Fighters are a cool class, especially long term if they get to develop their Signature Weapon. Many rag on Bend Bars/Lift Gates, but I think it rocks (you can lift rocks too). And a player can give them a lot of personalised flavor because the playbook doesn't force much upon them.


Clerics are sometimes considered essential for the healing, but they are more than just healbots, and others can heal pretty well too. In later levels their Spells can become very potent.


I have never really seen much of the Barbarian (it was added later and is not in my book). I can not comment.


The Immolator is widely agreed to be broken/unfinished. I think they can work if at least one of the stats requirements is removed to make them less M.A.D. (Multi Attribute Dependant). I usually recommend changing the use of INT for attacks, to something they use already. I like using CON (their messy attacks don't seem precise (DEX) nor very WIS to me) and CON is already used by that Move). Their lack of Advanced Move choices can be a problem, though I have never seen a game play long enough for them to run out. Adding the Multiclass Dabbler Advances to the sheet could fix that to some degree. They are already an unfocused Playbooks that does too many things.


If you have any playbook specific questions, I can take a look and give my thoughts. But playbooks are very personal, aside from letting the GM/players know what you plan for the character, they are largely up to the player.
Aug 18, 2021 1:16 am
theatreofcomets says:
Off-topic, but out of interest: what time zones are you all in? I'm in Melbourne, Australia, which is Australian Eastern Standard Time, or GMT+10. It's 10:37 in the morning here.

Given when you're each posting I'm guessing it's much later in the day or night?
CST in the States. 7pm for me
Aug 18, 2021 1:19 am
vagueGM other than the paladin who could easily be the tank, the group could use some alternate forms of damage. Barbarian, fighter, and ranger seem to be good additions to the group.
Aug 18, 2021 1:25 am
So we have settled on... 'anything could work'. :) That is usually the case. :)
I can roll a dice to decide if no one has any strong preferences.

Rolls

Barbarian=1 Fighter=2 Ranger=3 - (1d3)

(3) = 3

Male=1 Female=2 other=3 - (1d3)

(1) = 1

Aug 18, 2021 1:38 am
I have my druid together. Are we just sharing in this thread or should I make up a proper character sheet?
Aug 18, 2021 2:01 am
Verrain says:
I have my druid together. Are we just sharing in this thread or should I make up a proper character sheet?
A character sheet linked here would make my life easier, but as we are doing something short with this dungeon and I am very experimental with my GM skills, it isn't needed.
Aug 18, 2021 2:12 am
I think I'll pass on actually RPing. My time is getting away from me. But I'll lurk.
Aug 18, 2021 2:12 am
OkumHart says:
A character sheet linked here would make my life easier ...
Then everyone go ahead and Submit character sheets. It will make it easier if a 'game' is going to be more than a scene or two.
Remember to click the 'Add to Library' button on your character list so the 'GM' can view the sheet.
Red means others can see the sheet.
https://i.imgur.com/NhDSgLT.png
Aug 18, 2021 2:18 am
If the character sheet is Added to the Library as above, you can post a link to the sheet here, that way our 'GM' can look at it even before I have time to 'Approve' it.
Aug 18, 2021 2:53 am
And if I have done this right Gareth is the link below.

https://gamersplane.com/characters/custom/20055/
Last edited August 18, 2021 2:53 am
Aug 18, 2021 6:09 pm
So, which do we want. An overlapping Wizard or a random Ranger?
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