Rezart says:
FYI - didn't want to call this out publicly ...
Please, don't anyone hesitate to call me out and discuss how things work. WoDu provides very little guidance (and I am being generous with that term, it really provides 'none':) and every roll is up to the GM (OSR-like), but I always, in all games, prefer to have the players opinions be part of the decision.
Rezart says:
... in WoD, Cure healing means that the target rolls their Hit Dice, like regular healing ...
By the --limited-- rules, 'Healing' only happens '
When you rest and consume a ration', it takes time, so can not happen during active scenes.
I am playing it the way the author plays it, (as codified in Breakers):
•
Medic Cure: You can use first aid during a conflict. During a rest, give +1d healing.
Normally there is
no healing during conflict, it all takes time.
Rezart says:
... If it's higher than their current total, they keep it...
That is nowhere in the rules, and actually against the rules. But I have implemented similar homerules from time to time.
Something like:
•
if rolling HP in a 'safe' place you can choose to keep your old HP; otherwise rolling HP is a risk and things could turn out to be worse than you thought, which you only discover when doing first aid
So, yes, you can go for healing and end up with fewer HP than before the healing. This is a feature not a bug. This is reminiscent of the Harm Move from Apocalypse World and adds fiction.
Rezart says:
... otherwise its difficult to make healing work with escalating hit points in the game...
Hit Dice and Hit Points don't escalate very fast in this game, and there are some weirdnesses around the number you roll possibly being lower than the number you could keep, but that is the price you pay for low CON scores. :)
Other than that, the more dice involved the more
predictable the HP and Healing, but the number does not necessarily go up. You seldom have max HP, 'medieval' people were seldom completely healthy.
In the game this is based on, you
never get more HP. DW's HP does not go up with level at all, it only increases when your Constitution (not CON) increases.
Rezart says:
... "casting" roll, ... different stats ... consequences...
Yep. We use whichever stat best applies, based on the fiction at the time. I suggested WIS here, but it was only a suggestion, the more we play the less I suggest, leaving it up to the player (this is a John Harper game, so BitD rules can influence things:).
There was a consequence, he has noticed Leesha and her magic, though it is a Clock and long term. Magic can get us into trouble, so having him spreading the news of 'extra-clerical magic' and 'amazing, eerie glowing eyes' may become a problem. This is very 'soft' and can easily be dealt with, in many ways.