On the Road (OOC)

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Sep 22, 2021 6:39 pm
Rezart: Just to be clear. Rook is not actively trying to distract the guards from the real threat, right?
Is he directing them towards the bandits? The difference between slings and bows is academic.
What are you trying to do?
Sep 22, 2021 7:16 pm
Just distract attention from himself. He's not trying to take their attention off of the bandits, he's trying to reinforce their attention on the bandits and make them think the stone came from outside the caravan (so he doesn't cop any blame later). It's a bit irresponsible and self-serving, but that's Rook
Sep 22, 2021 7:33 pm
Rezart says:
... It's a bit irresponsible and self-serving, but that's Rook
Cool. Just making sure you were OK being irresponsible and a bit unheroic. :)

Gonna give Leesha until tomorrow before Calum reacts and possible takes options off the table. He will get brained during whatever she does.
Sep 23, 2021 12:28 am
Ah an earlier Meht did have a bow but I forgot the current one doesn't: oops.

I think Meht has mostly been keeping his eye on the road, but also remembers what Rook said about Calum, so has been making sure he knew where Calum was too in case something went down.

If Rook is slinging a rock at Calum's head though, I think Meht's attention is better kept on the situation on the road ahead: he's employed as a guard after all. But I'm currently a bit stuck as to what he should do without a ranged weapon; I'll think on it.
Last edited September 23, 2021 12:28 am
Sep 23, 2021 5:41 am
vagueGM says:
Rezart says:
... It's a bit irresponsible and self-serving, but that's Rook
Cool. Just making sure you were OK being irresponsible and a bit unheroic. :)

Gonna give Leesha until tomorrow before Calum reacts and possible takes options off the table. He will get brained during whatever she does.
Oh, I meant that the ability is consciously activated, so it wouldn't hurt everything Leesha touches, and I will write my post now, I wanted to see if others will do anything as well.
Sep 23, 2021 5:57 am
vagueGM, Do I make checks for using Cure ability, and either way, should I roll dice for how effective the healing would be?
Sep 23, 2021 8:17 am
theatreofcomets says:
... also remembers what Rook said about Calum, so has been making sure he knew where Calum was too in case something went down ...
Makes sense. Decide where your focus was and we can play it from there.
theatreofcomets says:
If Rook is slinging a rock at Calum's head though, I think Meht's attention is better kept on the situation on the road ahead: ...
Could be. If you want.

Or maybe we all focus on the Calum situation and let the bandits and other NPCs take care of themselves. There is no problem taking the story that way, and it keeps everyone together now that Leesha is also more focused on Calum.

It might be the end of the Caravan Job, but that is unlikely to be because you were boringly 'fired', but rather because something more interesting came along. This might be a diversion and we can pick up the Cravan Job again later, once it is dealt with.
theatreofcomets says:
... he's employed as a guard after all ...
A fact Rook appears to have forgotten with his personal vendetta and hiding. :)
Which may come back to bite him later. :)
theatreofcomets says:
But I'm currently a bit stuck as to what he should do without a ranged weapon; I'll think on it.
We are still early days. If you want to rejigger your inventory to include a bow you can do so and pretend you always had it.
If you want Meht to have thought ahead and known he would need a bow out here, maybe he took out a loan to buy one? We can work out terms.
Sep 23, 2021 8:18 am
LizzyPinkHood: I actually thought about the loan idea above for your character. You described her as having heavier-seeming armor, but could only afford 'light'. We can negotiate a loan if you want to buy better armour, though, in your case, it might not be a thing you were 'buying' so much as a debt related to its history.

Up to you if you are interested.
Sep 23, 2021 8:18 am
LizzyPinkHood says:
... the ability is consciously activated, so it wouldn't hurt everything Leesha touches ...
Yep...

Well, not unless you roll badly, then having that magic up is one of the realms of consequences open to the GM. :)
Sep 23, 2021 8:20 am
LizzyPinkHood says:
vagueGM, Do I make checks for using Cure ability, and either way, should I roll dice for how effective the healing would be?
Yes. It seems like WIS to me? Right?

Roll 1d6 for how much healing.
Sep 23, 2021 10:33 am
theatreofcomets says:
... I'm currently a bit stuck as to what he should do without a ranged weapon; I'll think on it.
I also meant to add:

• This does not have to be a fight.
•• If this turns into a fight, you don't have to win it. You don't even have to fight.
Sep 23, 2021 4:37 pm
vagueGM says:
LizzyPinkHood: I actually thought about the loan idea above for your character. You described her as having heavier-seeming armor, but could only afford 'light'. We can negotiate a loan if you want to buy better armour, though, in your case, it might not be a thing you were 'buying' so much as a debt related to its history.

Up to you if you are interested.
Hm. Perhaps it could be, sure. I imagine there could be something like gradual repayment over the time, or owing some kind of service*.

And check for Cure:
Last edited September 23, 2021 4:38 pm

Rolls

Cure (WIS) - (2d6+2)

(51) + 2 = 8

Sep 24, 2021 4:12 am
Rezart sent a note to vagueGM
Sep 24, 2021 9:46 am
Rezart says:
FYI - didn't want to call this out publicly ...
Please, don't anyone hesitate to call me out and discuss how things work. WoDu provides very little guidance (and I am being generous with that term, it really provides 'none':) and every roll is up to the GM (OSR-like), but I always, in all games, prefer to have the players opinions be part of the decision.
Rezart says:
... in WoD, Cure healing means that the target rolls their Hit Dice, like regular healing ...
By the --limited-- rules, 'Healing' only happens 'When you rest and consume a ration', it takes time, so can not happen during active scenes.

I am playing it the way the author plays it, (as codified in Breakers):
Medic Cure: You can use first aid during a conflict. During a rest, give +1d healing.

Normally there is no healing during conflict, it all takes time.
Rezart says:
... If it's higher than their current total, they keep it...
That is nowhere in the rules, and actually against the rules. But I have implemented similar homerules from time to time.
Something like:
if rolling HP in a 'safe' place you can choose to keep your old HP; otherwise rolling HP is a risk and things could turn out to be worse than you thought, which you only discover when doing first aid

So, yes, you can go for healing and end up with fewer HP than before the healing. This is a feature not a bug. This is reminiscent of the Harm Move from Apocalypse World and adds fiction.
Rezart says:
... otherwise its difficult to make healing work with escalating hit points in the game...
Hit Dice and Hit Points don't escalate very fast in this game, and there are some weirdnesses around the number you roll possibly being lower than the number you could keep, but that is the price you pay for low CON scores. :)

Other than that, the more dice involved the more predictable the HP and Healing, but the number does not necessarily go up. You seldom have max HP, 'medieval' people were seldom completely healthy.

In the game this is based on, you never get more HP. DW's HP does not go up with level at all, it only increases when your Constitution (not CON) increases.
Rezart says:
... "casting" roll, ... different stats ... consequences...
Yep. We use whichever stat best applies, based on the fiction at the time. I suggested WIS here, but it was only a suggestion, the more we play the less I suggest, leaving it up to the player (this is a John Harper game, so BitD rules can influence things:).

There was a consequence, he has noticed Leesha and her magic, though it is a Clock and long term. Magic can get us into trouble, so having him spreading the news of 'extra-clerical magic' and 'amazing, eerie glowing eyes' may become a problem. This is very 'soft' and can easily be dealt with, in many ways.
Sep 26, 2021 12:30 pm
I am just waiting to see what Meht is going to do with the 'information' gleaned. There was a hint that Meht might initiate combat by firing upon the bandit leader, I don't want to take away that option.

Tomorrow, your guard captain will take charge and organise a response --it as been less than a dozen seconds since the ambush started.
Players: If you want to have a fight let me know and the captain will arrange that, else we will roll the dice of fate and see how well threats and a show of power works.
[ +- ] Behind the Scenes
Sep 26, 2021 5:04 pm
LizzyPinkHood: What in the fiction makes Leesha suspect Calum of 'working with less savory people' or of having anything 'planned'?

She does not know Rook's tale --we have not seen those character interact on screen-- and your employer trusts Calum a lot.

Calum is not going to lie to Leesha at this time, and will happily tell her the whole story, but his reaction to her knowledge will be flavored by how reasonable it is for her to know this stuff and to ask such a pointed question. I would prefer the answer not be 'mystical', but he might assume it given recent events.

He might not know how you know, but without my knowing it is hard to react.
The characters don't know everything the players know. I like to be open with the players and trust them to keep player and character knowledge and separate.
Sep 27, 2021 1:27 am
OK, that went well. What are your thoughts re what we should do next, Rezart and LizzyPinkHood?
Sep 27, 2021 1:42 am
Ya, rolled a 5 and got a one-shot-kill! Maybe the GM does not understand bad results? ;~/

Two obvious strategies are to wade in and fight, or to try to organise a resistance. Fighting will see you mostly one-on-oneing them with hack and slash or volley type moves. 'Organising' will be whatever you do using relevant skills and then the outcome will be decided (somehow) based on those choices and any rolls needed during that process.

Many other strategies exist as well, do whatever you think is interesting.

We don't know if Calum's cronies will flip back to our side if Leesha can get Calum to commit, and we don't know if Rook will accept his help if he does.
Sep 27, 2021 10:12 am
vagueGM says:
Many other strategies exist as well, do whatever you think is interesting.
Agreed!

What are your thoughts, Rezart and LizzyPinkHood? Do you want to tackle things individually, or shall we develop a shared plan?
Sep 28, 2021 2:08 pm
vagueGM says:
LizzyPinkHood: What in the fiction makes Leesha suspect Calum of 'working with less savory people' or of having anything 'planned'?

She does not know Rook's tale --we have not seen those character interact on screen-- and your employer trusts Calum a lot.

Calum is not going to lie to Leesha at this time, and will happily tell her the whole story, but his reaction to her knowledge will be flavored by how reasonable it is for her to know this stuff and to ask such a pointed question. I would prefer the answer not be 'mystical', but he might assume it given recent events.

He might not know how you know, but without my knowing it is hard to react.
The characters don't know everything the players know. I like to be open with the players and trust them to keep player and character knowledge and separate.
I am fully aware of the separation between meta knowledge and what characters know, it just seemed like something that could be deduced from the events and my character's train of thought was something like: 1) Calum approached her and started flailing around his personal reputation (which, if I understand correctly, was not the common point of view among guards), as well as attempted to acquire her assistance in a questionable and kind of suspicious manner; 2) Leesha didn't jump to conclusions that would drive her to action immediately, but Calum also foretold the caravan's potential demise or at least certain problems; 3) From that Leesha deduced that he was some kind of 'troublemaker', possibly dangerous to caravan, judging by his own words; 4) The ambush springs, Calum behaves basically like what my character assumed traitor among caravan guard ranks would do - she doesn't want to hurt him heavily, but she does take her role as the guard seriously, so she intended to prevent him from running off with her powers; 5) Calum gets hit in the head, Leesha hurries to heal him as she still doesn't mean for him to suffer or die, even; 6) At the moment girl is confused, since his original behavior was suspicious, yet he got hit and there was warning about the assailants among trees - as such, Leesha decided to deal with everything step by step, firstly wanting to prevent further problems for caravan, then herself, and then Calum (in that general order of priority) by asking him to halt whatever original plan he had;
Last edited September 28, 2021 2:09 pm
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