theatreofcomets says:
I'm a bit stuck sorry - I was hoping for Meht to talk to the captain with
Leesha, but that interaction has passed...
Leesha is still by the captain and and has not taken any actions. From what we last saw,
Meht went there with her, so go ahead and insert yourself into that scene, do it as though you arrived with
Leesha or are arriving shortly after, or even (so long as it does not rip spacetime) insert yourself at a point before the captain speaks.
theatreofcomets says:
... ..most interested in us acting as a party with occasional individual side forays ... combination of PbP, primarily-individual play, a slightly rotating cast, and us not knowing one another outside the game means I lack a bit of context ...
As much as possible I would like that as well, but it is not always an option in PbP. Unless we all commit to regular and predictable postings we can end up prema-waiting and all locked up in scenes that depend on other players.
theatreofcomets says:
... a slightly rotating cast ...
I don't have an answer for that one. I do have to adjust my style for this since I am mainly character focused in most games.
I say that this game should not have too much deep impact on the landscape but have a whole complicated background with the bandits and Calum and something big scaring them and so on, which may never come to light if the fight goes the wrong way or the players are not interested in that.
I really need to remember what this game is meant to be and keep those plans for more committed games.
We can spin off some of this into its own game with he players who are serious about working togeter.