On the Road (OOC)

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Oct 16, 2021 5:58 am
LizzyPinkHood says:
I apologize for making everyone wait, firstly, I know it is PbP, but I was absent for some time due to work appearing in my life and it is demanding time-wise. I hope nobody felt too bad in the meantime.
I know this is not always possible, but, if we can: there is a thread where we can let the others know we will have availability troubles.
Oct 16, 2021 6:08 am
I'm still here, just letting things move forward a bit in the main thread.
Oct 16, 2021 6:12 am
Rezart says:
I'm still here, just letting things move forward a bit in the main thread.
Not much time has passed since the fight started, we can consider things mostly caught up if you want to circle round and merge your thread with the others.

If you need something to happen or want something positioned for your reentry, let us know and we can arrange it. A little direction might be a benefit. :)
Oct 16, 2021 6:25 am
Did Rook get all the way away from the thugs chasing him? They were chasing and then Callum starting arguing with them, and I wasn't sure if that was going somewhere.
Oct 16, 2021 6:34 am
Rook scored well, so he can get out of their reach. What happens with Calum will depend a lot on what you choose to do with that success.

The thugs will lose track of Rook for a while, so you can exit the scene, or circle back to snipe them, or maybe even lead them to a position of advantage (for you or for your fellows), but complex actions may require more work.

This is mid-fight, so Calum is not having a conversation with them, so there is not much opportunity to learn anything from that 'argument' unless work is done in that direction.
Oct 18, 2021 6:14 am
Rezart: Do you want to give us a +CHA roll to get the captain to take you seriously and see your value?
Oct 18, 2021 6:44 am
I'll take a shot at it. Hopefully I'll roll better than I have been
Oct 18, 2021 6:45 am
Why would your luck have changed? :)
Oct 18, 2021 6:47 am
vagueGM says:
Why would your luck have changed? :)
Yeah...
Oct 18, 2021 6:48 am
Oh my!

Well, at least you could not have done any worse. No one could have.
Oct 18, 2021 6:49 am
I mean. I want to say the only way is up. But I am not convinced. It is possible to just lie there on the floor. /-;
Oct 18, 2021 6:57 am
Poor Rook. He still hasn't seen a coin out of this yet.
Oct 18, 2021 6:59 am
Technically there a suggestion that you each received a copper as part of your sign on, but it was not worth updating your sheets for one-twentieth of a silver.
Oct 18, 2021 7:56 am
vagueGM says:
As things stand you have a choice. You can obey the captain, keeping your job secure but putting your life at risk...
Hmm. It's more interesting for Meht to accept Leesha's blessing than refuse it, but what are the numbers like on either side?
Oct 18, 2021 8:58 am
theatreofcomets says:
Hmm. It's more interesting for Meht to accept Leesha's blessing than refuse it...
You can accept the Blessing and then ignore the captain's orders.
Oct 18, 2021 9:00 am
Summary
Five general caravan guards still standing. Three injured and out of action or partially out of action (no one has checked).

It looks like Calum has rejoined your side and it is probable his two compatriots will follow him. But your characters don't know all these details, so are less sure about this we are.

Then there are the three of you. So 5 + 3 + 3 makes it, maybe, 11 on your side to the, maybe, 7 bandits. It is hard to tell for sure.

Presumably all your fellow guards are converging on the front (and will sweep up Roncold and Fenslow). The more help they get from you, the PCs, the better they will fair, but that also puts you at more risk. Decide how much you are willing to put into this.
Oct 19, 2021 10:33 pm
I reckon let's lean into the battle: it's what's happening. But it'd be better if our forces were stronger: they're a little too even for my liking. So I think we need to marshal all our powers.

What I propose is
- Meht calls on any nearby birds or animals to harry, distract, or otherwise freak out the bandits
- Meht and Oli then jointly attack whoever is closest - one attacking from the front, one from the back
- Leesha meanwhile heals/blesses whoever of the fallen guards she can, so they can help, and Rook buttresses his 'inspiring' words by wading in and providing cover for her to do this for as many fallen guards as possible.

With luck all of this will inspire the guards who are waiting for a sign, too, and freak out the other side somewhat.

What do you think?
Oct 21, 2021 3:48 am
Sorry, not trying to tell everyone what to do!

Perhaps it's easier if Meht just goes ahead with his bit of the above, and others can do what works for them? Though of course I'll appreciate anything which might increase his chances of surviving :)
Oct 21, 2021 4:04 am
GM, Meht's plan is:
- ask Leesha to bless the fallen, and call out to Rook, wherever he might be, for help
- call the local animals to harry the bandits (Wild)
- tell Oli to bite the closest bandit on the back of the neck (Pet),
- and then hack at the closest bandit from the front (Risky action with STR)

Should I roll all of those things in the post and let you work out how it goes? Or would you prefer me to do them in sequence?
Oct 21, 2021 10:24 am
theatreofcomets says:
Sorry, not trying to tell everyone what to do!
No worries. I don't think it came across that way. It sounded like you were merely offering suggestions.
theatreofcomets says:
Perhaps it's easier if Meht just goes ahead with his bit of the above, and others can do what works for them?
That can work, but we can also wait a bit for the others to get round to posting. A coordinated effort would have better chances, but posting rates are a bit slow for too much coordination.

It is your call.
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