theatreofcomets says:
I'm a bit stuck, sorry. There seem to be a lot of things to balance, so each time I sit down to write a post I'm not sure what to do.
Sorry. Feel free to talk them out here. They were not meant to be conundrums, just opportunities with cost.
theatreofcomets says:
I can drop the whole plan to heal the bandit so they can be interrogated, if that seems too unwieldy.
It is not unwieldy, just needs
Meht to decide what is important.
[*] There is the issue of how much of his --always limited-- time he is devoting to the taking care of the guards and how much he is spending on the bandits.
[*] Then there is the issue of how much of that 'bandit time' is spent on investigating vs medical. Does
Meht take care of the injured bandit and possibly lose the clues on the 'queen' or focus on the queen's clues and possibly lose the bandit?
Afterwards: You have been warned that the others might need convincing to help a bandit, and the level of medical care they get will depend on that convincement. (I know this tidbit muddies the water now, but I don't want it to come as a surprise to the player later.)
theatreofcomets says:
Maybe it's best to invite
Asha over to search the bandit queen for clues.
Sure. She is with you anyway, but personally inviting her would mean the world to her.
Doing so does not mean you have to abandon the healing effort --bandit and guard-- decide how much your character is focusing on which, and also decide for yourself how much you want to put that onscreen. You can summarise either one of them while saying your character spends time doing it.
If you still feel at all stuck we can talk it out here, in as much detail as you like. We can add or remove 'options' that don't feel right to you.