Dungeon World - Reverse Dungeon RP

Aug 17, 2021 1:54 am
In this short game, your characters were tasked by Gladelf the wizard to find the McGuffin of Mysteries within the Dungeon Deep. Soon after entering the dungeon, your characters find themselves, without a clue as to how or why, at the end of the dungeon in the Cathedral of Containing. Resting before you is the McGuffin of Mysteries upon a raised dais, the very item you have come in search for. You go to make you way out when you realize you have been stripped of your possessions.

What do you do?
Aug 17, 2021 3:29 am
As a Bard, Edwyn wants to consult Bardic Lore about the Dungeon Deep, to see what clues might be found in Legends of Heroes Past as to why this is happening.
Aug 17, 2021 4:02 am
You have heard tales of such a phenomenon, and it is due to the ambient magic left from the creation of the Dungeon Deep, as discovered by Garry the Gilded
Aug 17, 2021 4:03 am
How did you learn this information?
Aug 17, 2021 4:20 am
Oh yes, that's right, there's verses in the Chronicles of the Gilded that allude to this!

What can Edwyn tell about the McGuffin of Mysteries by checking it out from a distance?
Aug 17, 2021 4:30 am
The McGuffin of Mysteries is rectangular in shape. Wider than it is tall, and even thinner in depth. There at its top is several other shapes, but you cannot make them out at this distance.

What do you do?
Aug 17, 2021 5:17 am
Edwyn looks around. What else can he see and hear?
OOC:
Do you want us to talk in first or third person?
Aug 17, 2021 5:25 am
OOC:
Third person. vagueGM explained it well in another of our group threads why it's better to post in third person, but dialogue will be in first person.
The Cathedral of Containing is a circular room about 60ft in diameter. 15ft from the walls there are eight pillars circling the center of the room where the dias stands, the McGuffin of Mysteries atop it.
Aug 17, 2021 5:29 am
OOC:
OkumHart says:
vagueGM explained it well in another of our group threads why it's better to post in third person, but dialogue will be in first person.
Link if anyone is interested.
This is your game though, OkumHart, you are free to dictate whatever style you prefer. Experimenting to see if I was right is very valid.
Aug 17, 2021 5:42 am
OOC:
If the others want to give it a try I am game. As I'll be GMing posting in first person won't be something I'd do anyway, and there won't be a lot of NPC's in this dungeon.
Aug 17, 2021 5:47 am
Edwyn walks around, trying to work out what's going on in this place, because something's clearly out of the ordinary. He looks behind and under things, checking for exits, drafts (which might indicate secret openings), and signs that things aren't quite what they appear to be.
OOC:
I am trying to trigger Discern Realities
Aug 17, 2021 1:03 pm
Alright roll + Wis for me.
Aug 17, 2021 8:47 pm
OOC:
Oops, in my enthusiasm I forgot how unwise Edwyn is - triggering this move was probably itself incredibly unwise!

Rolls

Trying to Discern Realities - (2d6-1)

(53) - 1 = 7

Aug 17, 2021 9:31 pm
You may ask one of the following questions:
• What happened here recently?
• What is about to happen?
• What should I be on the lookout for?
• What here is useful or valuable to me?
• Who's really in control here?
• What here is not what it appears to be?
Aug 17, 2021 10:36 pm
What should Edwyn be on the lookout for?
OOC:
Should I be translating these move questions into third person too? Also, whew: I'm glad that wasn't a miss!
Aug 17, 2021 10:59 pm
OOC:
theatreofcomets says:
Should I be translating these move questions into third person too?
The questions are asked by the player, out of character, so Edwyn is not asking them and might not even be aware of them.

However, how you describe your character learning the information will heavily impact the types of answers your GM will give you.
A common question the GM will ask is "How do you learn that answer?" (or sometimes "How could you possibly learn that?") and if the player can not show, in the fiction, how it is possible, the question is not valid. The GM is on your side, though, so they should do their best to help you realise in the fiction what you are trying to do, they may know more about the scene and can suggest ways to learn answers.
For instance there is currently nothing in the fiction that could possibly answer 'What is about to happen?', so that question may not be viable at this time. But, if asked, the GM could always introduce a ticking clock (maybe a sound from outside) to suggest impending doom or something. Or they might say: "Nothing. You have a moment to catch your breath. It should be safe for a while."
Answers like "There is nothing more you can learn on that subject" are not a waste of time, they are very valuable. They tell the players, in unambiguous terms, that they should move on. 'What should I be on the lookout for?' or 'What here is useful or valuable to me?' answered with "Nothing" is awesome, we know to stop looking.

Sometimes we get to ask more questions than we actually can, given the fiction, then we just ask however many make sense. If a Move option does not make sense, don't pick it. :)
Aug 18, 2021 1:55 am
As Edwyn searches the room it become clear one section of wall is an illusion, he is able to pass his hand through it freely

What do you do?
OOC:
Edited italics.
Also working on descriptions so still working on getting the wording and language to feel right.
And I think we should wait until we get another poster in to interact with.
Aug 18, 2021 5:07 pm
"It can't be this easy, can it?" Gareth walks close to the MacGuffin and closely examines the dais for any signs of a trap in the area.

Jon

vagueGM

Aug 18, 2021 10:27 pm
Jon
Sitting watchfully in a corner of the room is a bear --oh, and also a ranger, but Jon is used to being ignored, his dull grey and green patterned clothing blending with his dark skin, really do not help him stand out. If anyone were pushed to describe him, the one definitive thing they would all say was: "he had a bear with him". Oh, yes. People remember the bear.

People are leery bears, not only because they can be scary, but because of the association with 'death'. Legend has it, when you pass the black gates, it is a bear that will guide your soul onwards, possibly carrying it till it is ready. Jon does not know about all this, he likes his bear, but has never seen it carry any souls.
What Bear thinks about this legend, they will not say.

"Was it easy, though?" Jon ask in response to Gareth's question. He likes Gareth and thinks they will be fast friends if they survive.

"What do you think, Bear?" He asks his companion. But the bear does not even stop licking itself long enough to reply.
Aug 19, 2021 1:08 am
"Hey you two, this bit of wall is some kind of illusion! Edwyn cautiously waves his hand through the section. "What do you think is going on here?"
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