OOC:
theatreofcomets says:
Should I be translating these move questions into third person too?
The questions are asked by the player, out of character, so
Edwyn is not asking them and might not even be aware of them.
However, how you describe your character learning the information will heavily impact the types of answers your GM will give you.
A common question the GM will ask is "How do you learn that answer?" (or sometimes "How could you
possibly learn
that?") and if the player can not show, in the fiction, how it is possible, the question is not valid. The GM is on your side, though, so they should do their best to help you realise in the fiction what you are trying to do, they may know more about the scene and can suggest ways to learn answers.
For instance there is currently nothing in the fiction that could possibly answer 'What is about to happen?', so that question may not be viable at this time. But, if asked, the GM could always introduce a ticking clock (maybe a sound from outside) to suggest impending doom or something. Or they might say: "Nothing. You have a moment to catch your breath. It should be safe for a while."
Answers like "There is nothing more you can learn on that subject" are not a waste of time, they are very valuable. They tell the players, in unambiguous terms, that they should move on. 'What should I be on the lookout for?' or 'What here is useful or valuable to me?' answered with "Nothing" is awesome, we know to stop looking.
Sometimes we get to ask more questions than we actually can, given the fiction, then we just ask however many make sense. If a Move option does not make sense, don't pick it. :)