Aironfabio says:
For me, right now, one dragon is when the GM and their story disappear into the background and it is the players riffing on each other, character conflict, and story moved forward by players action that the GM did not anticipate.
This definitely rings true to me as well! I love being surprised as a GM, and watching players get lost and immersed in the story and taking the reins themselves. It probably varies by group but think a PbP game needs to operate at a certain pace in order for that to kind of play to flourish...
Hmm, I'm finding myself thinking about how to engineer these "dragon chasing" games from the GM perspective. I wonder what the answer would look like if I think about it from the player perspective? As a player, how can I help create this style of game?
I think one thing is making bold posts. Sometimes I find myself slowing down my posting to match a group. I think "I don't want to hog the spotlight" or "I don't want to force the game down a path that goes against the will or goals of other players." Those aren't bad things to consider, but when players operate to much in that mode, things grind down, even with a streamlined system. Using the Harrigan Transactions concept, It's like that kind of play generates extra transactions that are entirely social, not based on game mechanics. But it's still friction, a drag force slowing down the game. It helps a lot when people in the group know each other.
I was just talking with @Knifesedgegames (a true PbP veteran if ever there was one) about this topic and he hit me with a great tip. I was asking him how as a DM I can support this bold kind of posting. I was unsure if, when a game is stuck in an awkward phase and somebody tries
something and it turns out to have a negative consequence, is that gonna lead to worse humming and hawing? His response: "You shouldn't worry about players feeling punished for doing that, just make sure it's cool and dramatic." Words to live by.
Anyway, there's some half-baked thoughts!