Aug 26, 2021 3:50 am
In a board game you have little emotional attachment to your monopoly shoe-character, so the only fail state is losing, which really only means you stop playing for now.
A TTRPG is more complex than a boardgame, of course, but many of them are little more than combat and adventure simulators. In those games, death is the only consequence of importance. If you fail at the only thing you're doing in the game that means you've died.
However, as you play longer and grow attached to the fictional world, your PC gains additional things to lose. No one likely cares if their level one fighter dies in the first d&d session. And maybe they don't care if their level 14 wizard dies six months in if they've just gone from dungeon the dungeon collecting treasure. But give them a family, have them build ties to the NPCs and community around them, and death ceases to become the worst thing that could happen.
This leads to non-tactical games. If the focus of the games is on relationships and personal drama, death has no place on the table, as it is a short circuit of the true drama. It's the boring way out.
A TTRPG is more complex than a boardgame, of course, but many of them are little more than combat and adventure simulators. In those games, death is the only consequence of importance. If you fail at the only thing you're doing in the game that means you've died.
However, as you play longer and grow attached to the fictional world, your PC gains additional things to lose. No one likely cares if their level one fighter dies in the first d&d session. And maybe they don't care if their level 14 wizard dies six months in if they've just gone from dungeon the dungeon collecting treasure. But give them a family, have them build ties to the NPCs and community around them, and death ceases to become the worst thing that could happen.
This leads to non-tactical games. If the focus of the games is on relationships and personal drama, death has no place on the table, as it is a short circuit of the true drama. It's the boring way out.