Aug 29, 2021 6:28 pm
I was browsing DMsGuild modules the other day when I realised that there weren't any designed specifically for PbP. That seems like a hole in the market for any aspiring module writer.
Are they needed? Needed? No. Most DMs twist published modules to suit PbP - so clearly it's not essential. But I think PbP is different enough to warrant its own adventures optimized for PbP.
For a start, we need more box text. Two or three long paragraphs would be boring if read aloud by a DM - but a single short sentence is too skimpy for PbP. Somehow the written word has to rely on better descriptions than the spoken word.
Also, PbP games tend to be less combat heavy - as a DM I adjust published adventures so combat is less important.
Our NPCs need quirks and character that comes across in writing - a DM can't just get away with a silly written voice (although the gods know I've tried).
It's true that the market for PbP is probably orders of magnitude smaller than for live games, but I can't help but feel that someone could write the definitive intro PbP adventure, in the way that LMoP is the classic live 5e adventure, and just own that niche.
Perhaps with instructions on how to run a PbP game in the way that LMoP has hints for new DMs - maybe with BBCode or discord friendly box text?
But I'm a 5e guy. Maybe CoC or one of the other systems have PbP optimized modules. Dunno.
Are they needed? Needed? No. Most DMs twist published modules to suit PbP - so clearly it's not essential. But I think PbP is different enough to warrant its own adventures optimized for PbP.
For a start, we need more box text. Two or three long paragraphs would be boring if read aloud by a DM - but a single short sentence is too skimpy for PbP. Somehow the written word has to rely on better descriptions than the spoken word.
Also, PbP games tend to be less combat heavy - as a DM I adjust published adventures so combat is less important.
Our NPCs need quirks and character that comes across in writing - a DM can't just get away with a silly written voice (although the gods know I've tried).
It's true that the market for PbP is probably orders of magnitude smaller than for live games, but I can't help but feel that someone could write the definitive intro PbP adventure, in the way that LMoP is the classic live 5e adventure, and just own that niche.
Perhaps with instructions on how to run a PbP game in the way that LMoP has hints for new DMs - maybe with BBCode or discord friendly box text?
But I'm a 5e guy. Maybe CoC or one of the other systems have PbP optimized modules. Dunno.