Sep 18, 2021 9:14 pm
The post frequency of a pbp game tends to slow down to the post frequency of the slowest user. It's just the entropy of play by post - systems tend toward chaos.
One cause for the slow down can be that somebody in your group begins experience some IRL difficulties which impacts their ability to post. A second cause can be the game bogs down at some decision point or some transaction-heavy game mechanics, typically combat. A third is that a player might feel uncomfortable or realize the game doesn't match their expectations, and start to disengage. The first is inevitable, the second can be smoothed out to a degree, and the third can be partially addressed with safety tools and setting clear expectations from the start.
People tend to slow down as other people slow down for sequential and social reasons. Because actions happen in sequence, they might be waiting on the response from other players before they can proceed (ie: a conversation between two PCs). Faster posters might also feel social pressure to slow down. Maybe they want to be inclusive and wait to make sure other users are getting their fun, or maybe they feel guilty like are hogging the action. They might also just have missed something by accident and are holding up the game without knowing.
A GM can help reduce pressures to slow down (but never eliminate them). A GM can be like a good manager, vigilantly watching for bottlenecks. They might ping players on discord when they're needed to post. They might have an ooc or private conversations with players that are struggling to keep up. They can use safety tools to address discomfort when it occurs. They can foster an environment where people feel comfortable enough to talk openly about their likes and dislikes of the game. This can feel like a lot of work, however, and grinds GMs down and erodes their willingness to manage things.
Players can also reduce pressures to slow down. They can check the game daily (or at whatever freq. is expected) on their own volition without being prompted. They can build characters that use fewer transaction-heavy mechanics. They can clearly communicate when life's difficulties impact their ability to post (ie: being sick) and give permission to everyone to move forward and automate or ignore their character's actions. They can also be proactive in their communication about what they do and do not like in the game rather than passively disengage. And, they can be supportive and express gratitude to their GM for tirelessly keeping the ship afloat.
One cause for the slow down can be that somebody in your group begins experience some IRL difficulties which impacts their ability to post. A second cause can be the game bogs down at some decision point or some transaction-heavy game mechanics, typically combat. A third is that a player might feel uncomfortable or realize the game doesn't match their expectations, and start to disengage. The first is inevitable, the second can be smoothed out to a degree, and the third can be partially addressed with safety tools and setting clear expectations from the start.
People tend to slow down as other people slow down for sequential and social reasons. Because actions happen in sequence, they might be waiting on the response from other players before they can proceed (ie: a conversation between two PCs). Faster posters might also feel social pressure to slow down. Maybe they want to be inclusive and wait to make sure other users are getting their fun, or maybe they feel guilty like are hogging the action. They might also just have missed something by accident and are holding up the game without knowing.
A GM can help reduce pressures to slow down (but never eliminate them). A GM can be like a good manager, vigilantly watching for bottlenecks. They might ping players on discord when they're needed to post. They might have an ooc or private conversations with players that are struggling to keep up. They can use safety tools to address discomfort when it occurs. They can foster an environment where people feel comfortable enough to talk openly about their likes and dislikes of the game. This can feel like a lot of work, however, and grinds GMs down and erodes their willingness to manage things.
Players can also reduce pressures to slow down. They can check the game daily (or at whatever freq. is expected) on their own volition without being prompted. They can build characters that use fewer transaction-heavy mechanics. They can clearly communicate when life's difficulties impact their ability to post (ie: being sick) and give permission to everyone to move forward and automate or ignore their character's actions. They can also be proactive in their communication about what they do and do not like in the game rather than passively disengage. And, they can be supportive and express gratitude to their GM for tirelessly keeping the ship afloat.