Mission 1.2: Sinister Trail

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Jan 17, 2022 2:25 pm
Matsuki turns and fires at the close face. "I got it," she says as she blasts it away. "Are they holograms?l

Rolls

Dex 11 growth - (1d20)

(9) = 9

Jan 18, 2022 11:52 am
"Dark faces all around, returning metal to the underground..." Zakk states gutterly, "Demon guides from my back, Killing in the name of" he adds his voice bellowing, "Zaaaaaakeke!" he lets out as a war cry of sorts moving his firearm to walking it into the line of faces to shoot.

Rolls

Growth roll 1 Will 6/7 - (1d20)

(9) = 9

Growth roll 2? Will 6/7 - (1d20)

(18) = 18

Jan 27, 2022 8:02 am
OOC:
I'll count the gun as being loaded. But yes, the gun and Ampoules will be separate items if needed.

Also, you all will get to roll Growth again at disadvantage. You can tell me which attribute you want, and I'll roll for you.
Jan 27, 2022 5:32 pm
OOC:
I already acted this turn, correct? So I can't do anything else right now.
Here is the disadvantage Growth roll though!

Rolls

Growth - Dexterity (disadvantage) - (1d20, 1d20)

1d20 : (7) = 7

1d20 : (16) = 16

Jan 27, 2022 6:33 pm
OOC:
I missed the second growth roll.

Also, Tariq is trying to determine if the heads look biological. Any insight there? That will determine whether he tries to tranq one.

Rolls

Will (1/8) increase rolle - (1d20)

(8) = 8

Jan 29, 2022 6:54 am
The heads looks to be made from the material of the black reed growths. However, the facial features appear odd, as they seem like after images, rather than glowing from within the heads.
OOC:
Matsuki's 2nd compensation growth roll failed and 3rd passed, so Dex is now 12/12. Zakk's 1st and 2nd compensation growth passed and 3rd failed, and Will is now 8/9. Nikolai's 3rd compensation growth roll passed, and Dex is now 5/7. Tariq's 2nd compensation growth roll failed and 3rd passed, and Will is now 1/9.

Due to the earlier ambush spawn reducing Tariq's Will to 0 and the damage is 1, he gain advantage to all saves for 5 turns.
Also, Tariq is now supposed to do 2 crisis growth rolls. I'll help with HP. Tariq, let me know which 2 attribute you want for the 2nd crisis growth.
1st crisis roll failed. Tariq's hp is now 6/6.

Note everyone can do an action and move short distance.

Rolls

Matsuki dex growth disadvantage - (2d20)

(1516) = 31

Zakk will growth disadvantage - (2d20)

(916) = 25

Tariq will growth disadvantage - (2d20)

(1014) = 24

tariq's crisis duration - (1d6)

(5) = 5

Tariq 1st HP crisis growth - (1d6)

(2) = 2

Tariq's 2nd HP crisis growth - (2d6)

(51) = 6

Tariq's 1st attribute crisis growth, Will - (1d20)

(5) = 5

Tariq retrieving roll - (2d6)

(53) = 8

Jan 29, 2022 7:26 am
Matsuki shoots at the ambushing face, killing it. One more is still Close to her and Tariq.
OOC:
Zakk, do you want to move to Nose, and do you want to do burst fire?
[ +- ] faces locations at present

Rolls

Matsuki sniper rifle - (1d8)

(2) = 2

Enemy str save - (1d20)

(18) = 18

Jan 31, 2022 12:57 pm
OOC:
I am currently waiting for some of you to reply if you want to move, or attack which target.

If it takes a while, I will carry on to assume how you act from your post.
Jan 31, 2022 8:37 pm
Matsuki will keep shooting the heads. She next pick the one that's second on your list.

Rolls

Damage - (1d8)

(2) = 2

Feb 1, 2022 7:43 am
OOC:
Matsuki have already killed one this round, btw. She could choose to move short distance away in a direction if she wishes to avoid the 1 now close to her and Tariq.
Feb 1, 2022 4:41 pm
OOC:
She'll sit tight.
Feb 1, 2022 8:17 pm
After having no luck with the closed door, Nikolai turns his attention towards its neighbour and carefully makes his way inside the room full of fridge-looking objects. He doesn't want to linger here for too long, his only intent to see if there is anything at the end of the corridor and maybe try to figure out what the fridges are. Probably nothing good, some sort of a cryogenic storage with who-knows-what inside...
OOC:
I'd like to move down the corridor and, if possible, use an action to examine the fridges (without opening them).
Feb 1, 2022 8:43 pm
Tariq struggles to find his tranquilizer gun and a dart. "Maybe I can tranq that thing.."
OOC:
Not sure how inventory retrieval works.
Feb 2, 2022 12:56 am
OOC:
I figure burst/suppressive fire closer to who's ever grubby face is closest to biting someone?
Feb 5, 2022 3:25 pm
Tariq is able to retrieve his tranq gun from his bag.

Zakk open fire at the face Close to Matsuki. It gets shredded apart without a chance to survive. He will also move back from the face Close to him, and is now at the Chin.
OOC:
Nikolai have done action to attempt to open the shut door.
Nikolai Enters the corridor. The "fridges" looks to be openable via the handles. None seem to be opened so far. There seems to be led lights on them, though they are off as well. From where he stands. It seems to be like there are more rows of these containers than he previously thought from the chamber(accessing the left and right row from the centre requires Short Movement).
Enemy turn

The one above Zakk goes towards Matsuki, and is now Close to her and Tariq.
The one that was Close to Zakk now follows him again, and is Close to him. Matsuki can't see him.
The two at the nose continue to look at the structure, seeing as it is still open, but they can't seem to enter the entrance.
The one at the forehead medium from ground moves to west cheek short distance from ground, and is short distance from Matsuki.
The one at east cheek and short distance above ground moves to above the mouth, and is medium distance from Matsuki, and short distance from Zakk.
End of round

6 faces spawn at once high up amongst the pillars. They are swarming close together.

Party's turn!

RoAries sent a note to RoAries

Rolls

Zakk's Gatling gun - (1d10)

(8) = 8

Spawn roll - (1d6)

(6) = 6

Feb 5, 2022 7:32 pm
OOC:
I feel like I keep thinking the turn is over and then it's not. XD Sorry about that. I need to stop counting posts and instead go by your marks alone. Well, anyway...
Once he discovers that the room is more spacious than he expected, Wolf curses under his breath and scratches the door with his claws in frustration. He doesn't have time to wander around checking for other entrances, and these fridges unnerve him too much to try and open one without some kind of protection. But he also really doesn't want to go back and fight the laughing faces for a chance to reunite with the others. Nikolai probably should've invested into a radio before they left the station.

Displeased with his own lack of foresight and with the situation in general, he turns around and returns to the staircase, keeping an ear out for whatever he can hear from above.
OOC:
Move back to the chamber with the doors and the staircase. Nothing to do for action.
Last edited February 5, 2022 7:33 pm
Feb 6, 2022 7:52 am
OOC:
Just heads up, you all are not counted as having vacsuit. You don't get def, but due to lighter gravity, your movement related saves are advantage, unless countered by disadvantage.
Nikolai heads back to the main chamber again. He can hear the taunting laughter of the heads above, now there seem to be more. Nikolai coughs again from the musty air, causing echoes to bounce around. Then an image flashes into his mind.
[ +- ] Vision
Outside, the new spawned faces are chattering to one another.
"What is here?"
"Hey guys, what's the latest?"
"Some baby people have came again, call the rest to hurry over..."
Feb 7, 2022 12:16 pm
Matsuki shoots from her hip to take out the very near face. It ruptures instantly.

Tariq checks that his gun is loaded with a tranq dart, and fires it at the face coming in from the "forehead" direction. It gets hit, and appear to slow down, before sinking to the ground. "Huh? What? My connection is..." The face lights fade out.

Rolls

Matsuki sniper rifle - (1d8)

(2) = 2

Enemy str save - (1d20)

(7) = 7

Enemy str save 2 - (1d20)

(19) = 19

Feb 7, 2022 4:22 pm
OOC:
Is the tranq'ed face still there? What do you mean by "lights fade out"?
Last edited February 7, 2022 4:22 pm
Feb 11, 2022 10:58 am
OOC:
Not much to add from my point of view, I guess Zakk would shoot at the one closest to him then walk fire up to the group if no one is in the way and it doesn't cause debris on friendlies?
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