Building Your Krewe

Sep 20, 2021 5:15 am
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This thread is for working out the details of your Sin-Eater krewe. A krewe is a group of Bound that share specific views on death and the Underworld. Krewes are interesting in that they are part street gang, part support group, and part death cult. Each krewe revolves around its own mystery religion or belief system. The beliefs of a krewe don't necessarily have to be religious in nature, though most krewes are. Krewes are created, and new members inducted, by way of a Krewe Binding Ceremony (p. 125 of the core book).

A krewe is almost like a character in its own right, since it has its own Attributes, Merits, and Supernatural Trait (Esotery). Krewes use these stats when engaging in so-called "Krewe Actions," which are rolls that reflect the krewe's progress in achieving certain long term goals. These rolls are made periodically and happen in the background of the story. When player characters are busy doing something, NPC krewe members are assumed to be working behind the scenes to further the krewe's goals. Consequently, even without direct player character involvement, the krewe's NPC supporting cast are constantly doing things to benefit the cult.

Important Note: As part of the krewe creation process for the game, each player is expected to also create two NPC supporting members of the krewe (known as celebrants) - one human and one ghost. This is on top of making a Sin-Eater and Geist, which means that each player is responsible for essentially creating four characters. For a play-by-post game, I consider that a bit much. Consequently, you may all ignore that aspect of krewe creation. I will take responsibility for creating all of the krewe's NPC supporting cast.
I've broken down the Krewe Creation process for simplicity. I advise tackling each step one at a time rather than jumping around. Once a step has been completed to everyone's satisfaction, then move on to the next step. Krewe Creation (p. 77 and 174 of the core book) proceeds as follows:
[ +- ] Krewe Creation
Sep 20, 2021 5:21 am
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Example of a Krewe: The Crossroads Kings

In the beliefs and folklore of many cultures, crossroads represent a location "between worlds"; a place where demons can be summoned and the dearly departed can be contacted. At the intersection of two lonely country roads, it’s said if you go at just the right time of the night, the realms of the living and the dead meet. The krewe that calls itself the Crossroads Kings derives power and inspiration from such stories. These Bound hail from the Mississippi Delta region, having migrated to New Orleans more than fifty years ago. Originally consisting primarily of Creole Sin-Eaters of Native American and African descent, the decades have seen the krewe's membership diversify to include Sin-Eaters from all walks of life.

The beliefs of the krewe draw on crossroads myths from various sources, including Greek mythology and American folklore. Even legends about Robert Johnson - the blues musician who allegedly sold his soul to the Devil at a crossroads - serve to inspire the group's ethos. In the krewe’s view, crossroads are places of power, whether it’s a dirt crossroads in the backwoods of the bayou or a busy intersection in the city’s French Quarter. It’s at these focal points that the Kings traditionally hold meetings and enact their magic, though members usually restrict their activities to isolated locales so as not to draw attention.

As with a fair number of Louisiana-based krewes, the Kings' faith is predominantly informed by the Vodou religion, specifically the unique variety found in New Orleans. Papa Legba, the loa of the crossroads, is deemed the krewe's patron, and offerings to Legba are a common practice before entering the Underworld. The krewe's Ceremonies are syncretic medleys of Voodoo, Cajun death rituals, and local indigenous beliefs. As such, Ceremonies are loud and energetic affairs that involve singing, dancing, drumming, and verver designs. Although some detractors have accused the group of cultural appropriation, others regard its members as true voodouisants who have carved their own denomination from the larger Voodoo faith.

The Crossroads Kings see ghosts as the ti-bon-ange, the part of the soul that, according to Voodoo, contains the individual qualities of a person. They try to help the ti-bon-ange Pass On from the world of the living, while also defending it from Reapers and the incessant pull of the Underworld. These Sin-Eaters do so by honoring the ghost's life and by putting the deceased in contact with living family. The Kings are especially effective at putting to rest those spirits who feel that they have been forgotten. The krewe's help can range from rehabilitating a ghost's lost memories in order to resolve an Anchor, to bringing family members to a crossroads so they may speak to a dead loved one. In keeping with its roots in Voodoo, the krewe venerates ancestors, and many of the group's celebrants are the ghosts of dead relatives who gift the living with their wisdom.

As Mourners, the krewe regards itself as a protector of knowledge and tradition. That can mean local folklore, recovered mementos, the sites of unmarked graves, or even the secret supernatural history of New Orleans. Other krewes often pay the Kings' a visit in order to get information on obscure topics, such as the true name of a troublesome ancient ghost, or the location of a long lost gateway to the Underworld. The krewe keeps a record of every ghost it has ever encountered, every ghost story it has ever heard, and every Sin-Eater and geist ever seen or spoken about within Louisiana.

The Crossroads Kings disdain violence against either the living or the dead. Combat is considered a last resort and reserved for use against extremely dangerous ghosts and supernatural beings, including fellow Sin-Eaters. The krewe considers the practice of ectophagia very taboo, and Bound who do this regularly, without good reason, tend to be targeted for punishment by the krewe. And make no mistake... they may disdain violence, but the Kings are not pacifists. The krewe's Sin-Eaters are known to excel in Haunts such as The Oracle and The Curse, which means that escaping the group's grasp is far easier said than done. More than one gluttonous Bound has found himself abducted in the middle of the night and dragged to an isolated crossroads in the bayou, forced to face the judgment of his peers.

Archetype: Mourner
Virtue: Honest
Creed: Judgmental
Membership: 15 members (five Sin-Eaters and ten celebrants)

Doctrines
Ghosts must be remembered and honored in order to resolve their Anchors and Pass On.
The act of consuming another’s ti-bon-ange is taboo and should avoided at all costs.
Deals made at a crossroads must never be broken.

Attributes
Power: 4
Finesse: 5
Resistance: 3

Merits
Safe Place 1 (free)
Contacts (local voodouisant community) 1
Cenote 3
Library 3

Ceremonies
The Diviner's Jawbone 1
Gifts of Persephone 2
Bloody Codex 3

Advantages
Esotery: 1
Congregation: 8
Krewe Actions: 1
Task Limit: 3
Attribute Maximum: 5
Krewe Regalia: 0

Regalia: Legba the Messenger
In Voodoo, Papa Legba is not merely the loa of the crossroads and gatekeeper to the Spirit World. He is also a facilitator of communication and understanding. He speaks all languages and serves as an intermediary between humanity and the loa. Those who don Legba’s regalia can more adeptly mediate between the living and the dead.

• Improve your impression level with other Sin-Eaters by 1.
Glory: The character gains 8-again on rolls using Persuasion.


Mystery Cult Initiation (The Crossroads Kings)
• Gain the Voodoo Specialty in the Academics Skill.
•• Gain the Language Merit in a language of choice.
••• Gain a Skill dot in Occult.
•••• Gain the Reconciler Merit at three dots.
••••• Choose a single crossroads. This intersection serves as a three-dot Cenote for the character, generating three Plasm per chapter.
Oct 21, 2021 6:43 pm
So how is everyone feeling about the krewe, so far? Do people want to build a krewe from scratch, or do you want to adopt the above template?
Oct 21, 2021 11:37 pm
Sorry, had to reacquaint myself with it. Actually, the one you put works pretty well for me. I wanted to go with either Mourner or Necropolitan for the Krewe.
Oct 22, 2021 6:11 am
I’m also fine with using the above krewe. I was considering something with a voodoo flavor anyway
Oct 22, 2021 5:02 pm
I would aggressively prefer to build our own. Maybe starting with Necropolitan or Undertaker as our broad focus?
Oct 23, 2021 1:10 am
I'm with Viatos on this one, it's definitely not a bad sample krewe but making something more personalized to the four of us would be better.
Oct 23, 2021 1:29 am
I'd be happy to work with a voodoo aesthetic, though, maybe alongside something dramatic like Babylonian? Overgrown temples where everything that can be a garden space is, gold and bone, feathers and carvings, blues and blacks and whites for color scheme?

EDIT: Or alongside Wicca? They both have a heavy emphasis on self-constructed elements of faith, personal deities with a connection to the world (life on Wicca's side, death on Voodoo's side) that encourages cyclic or two-faced deities. Wicca heavily focuses on magic as essentially consequentialist and karmic: you receive what you put forth into the world, usually threefold. Voodoo allows for curses and black magic but with a heavy "be careful what you work" theme and a "you pay it back with interest" theme . Wicca is an eclectic faith so it's easy to incorporate or overrule elements of voodoo as desired. Birds/bees and snakes/spiders as opposing forces, colorful and sacred in different ways. Animal-headed gods? Why not? A split between green and red doctrines. Green, white, red, and black for color schemes. Huge emphasis on celebration and community - core themes to both faiths - lots of handicrafts, no precious metals, everything made of plant or animal remains directly

Maybe an emphasis on karma as a resource - do good works, live well, bring joy to your community to store up power and happiness for yourself, things that can be carried with you or spent against vengeance and destruction for your enemies and your community's enemies. Ghosts have lots of time to work off debt and often material possessions to offer in trade if we act as their intercessors.
Last edited October 23, 2021 2:00 am
Oct 23, 2021 1:54 am
Ok, great. I'd prefer to see people make a krewe from scratch, if possible. The other group that I'm running didn't seem interested in going through the process, so I figured I'd offer you the same option.

First thing is to determine archetype. Best thing would be to list your most desired archetype from most to least favorite. Ideally, we settle on a choice that is one of everyone's top three picks.
Oct 23, 2021 1:58 am
1. Necropolitan
2. Undertaker
3. Furies
4. Mourner
5. Pilgrim
Oct 23, 2021 2:00 am
1. Undertaker
2. Mourner
3. Fury
4. Necropolitan
5. Pilgrim
Oct 23, 2021 2:08 am
1. Necropolitan
2. Fury
3. Undertaker
4. Pilgrim
5. Mourner
Oct 23, 2021 12:00 pm
1. Mourner
2. Necropolitan
3. Undertaker
4. Fury
5. Pilgrim
Oct 23, 2021 2:55 pm
It looks like Necropolitan is high up on everyone’s list. I’m fine with that. I’m happy with whatever people want to do.
Oct 26, 2021 1:18 am
Okay Necropolitan seems to be at the top, or near the top, of people’s lists. If Lactose is fine with it, then it’s probably safe to say that Necropolitan is the archetype.

Next part of the Doctrines. These are your krewe’s core tenets, stated as goals or beliefs. Viatos already put forth some great ideas for the group’s mystery religion. Any other ideas?

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