Geist: The Sin-Eaters 2e - Last Rites [ EDIT ]
This game has been retired! That means it's no longer being run.
It's a story that begins with death... your death.
Imagine that you died. Maybe you had a heart attack. Maybe you drowned. Maybe a gun or a car accident or a wild animal took your life from you. Regardless of the details, as you reach that liminal place between life and death, you are approached by a mysterious being that offers you a Bargain.
Sin-Eaters, also called The Bound, are people who died and are brought back to life thanks to an encounter with a powerful creature of the Underworld called a Geist. But they are forever changed. In return for their second chance, the Sin-Eater's body plays host to the Geist, and they are now capable or seeing and interacting with ghosts, along with a whole assortment of other death-related powers called Haunts. Some Sin-Eaters can scream like banshees or make walls bleed. Some can curse the living or alter their own bodies with ectoplasm. Some can puppeteer surrounding objects like a poltergeist. Some can summon up the bubbling waters of the River Styx. Some eat ghosts to gain their strength, while others descend into the Underworld to learn its mysteries and become Gods of Death.
The ability to see and hear ghosts has a profound effect on most Sin-Eaters, who find themselves unable to ignore the suffering of the invisible spirits around them. Most of the Bound become champions of the dead; using their abilities to intervene and give a voice to the voiceless. As a Sin-Eater, you are a living psychopomp who maintains the balance between Life and Death, while helping ghosts resolve their regrets and Move On.
The first edition of G:TSE had a lot of potential but suffered from significant design problems. Even after the release of major errata (in the form of Geist: The Sin-Eaters v1.1), many issues remained. Yet I always considered this game a wonderful diamond in the rough. I'm happy to say that the second edition has resolved most, if not all, of the problems with the first edition. It's a great game. Not only are you creating a Sin-Eater character, but you also get to design your Geist companion as well. Ghost characters are also an option.
Geist: The Sin-Eaters in part of the Chronicles of Darkness, and as such, exists in the same universe as other ChroD games: Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.
System: Chronicles of Darkness Second Edition Storytelling System
Adult Content/Themes: Geist: The Sin-Eaters strongly centers around the topic of death, as well as other mature subject matter. This is unavoidable given the nature of the characters and the setting. Grief, religion, violence, suicide, and trauma are all things that could potentially make an appearance in this game. Granted, I'll always try to address these topics respectfully and tastefully.
Game Duration: Ongoing campaign with no set duration. The game will continue for as long as people want to play.
Player Experience Requirements: Open to anyone. Newbies are welcome. System is moderate crunch. Send me a message if access to the books is an issue for you.
Permissible Books: Geist: The Sin-Eaters Second Edition, Memento Mori, The Chronicles of Darkness, and The Hurt Locker.
How to Apply: No application process. Spots are first come, first served. Leave a post expressing your interest in the game, or message me.
Imagine that you died. Maybe you had a heart attack. Maybe you drowned. Maybe a gun or a car accident or a wild animal took your life from you. Regardless of the details, as you reach that liminal place between life and death, you are approached by a mysterious being that offers you a Bargain.
Sin-Eaters, also called The Bound, are people who died and are brought back to life thanks to an encounter with a powerful creature of the Underworld called a Geist. But they are forever changed. In return for their second chance, the Sin-Eater's body plays host to the Geist, and they are now capable or seeing and interacting with ghosts, along with a whole assortment of other death-related powers called Haunts. Some Sin-Eaters can scream like banshees or make walls bleed. Some can curse the living or alter their own bodies with ectoplasm. Some can puppeteer surrounding objects like a poltergeist. Some can summon up the bubbling waters of the River Styx. Some eat ghosts to gain their strength, while others descend into the Underworld to learn its mysteries and become Gods of Death.
The ability to see and hear ghosts has a profound effect on most Sin-Eaters, who find themselves unable to ignore the suffering of the invisible spirits around them. Most of the Bound become champions of the dead; using their abilities to intervene and give a voice to the voiceless. As a Sin-Eater, you are a living psychopomp who maintains the balance between Life and Death, while helping ghosts resolve their regrets and Move On.
The first edition of G:TSE had a lot of potential but suffered from significant design problems. Even after the release of major errata (in the form of Geist: The Sin-Eaters v1.1), many issues remained. Yet I always considered this game a wonderful diamond in the rough. I'm happy to say that the second edition has resolved most, if not all, of the problems with the first edition. It's a great game. Not only are you creating a Sin-Eater character, but you also get to design your Geist companion as well. Ghost characters are also an option.
Geist: The Sin-Eaters in part of the Chronicles of Darkness, and as such, exists in the same universe as other ChroD games: Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.
System: Chronicles of Darkness Second Edition Storytelling System
Adult Content/Themes: Geist: The Sin-Eaters strongly centers around the topic of death, as well as other mature subject matter. This is unavoidable given the nature of the characters and the setting. Grief, religion, violence, suicide, and trauma are all things that could potentially make an appearance in this game. Granted, I'll always try to address these topics respectfully and tastefully.
Game Duration: Ongoing campaign with no set duration. The game will continue for as long as people want to play.
Player Experience Requirements: Open to anyone. Newbies are welcome. System is moderate crunch. Send me a message if access to the books is an issue for you.
Permissible Books: Geist: The Sin-Eaters Second Edition, Memento Mori, The Chronicles of Darkness, and The Hurt Locker.
How to Apply: No application process. Spots are first come, first served. Leave a post expressing your interest in the game, or message me.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
{{details.title}}
,
{{details.created}}
{{details.postFrequency.timesPer}} posts per {{details.postFrequency.perPeriod == 'd' ? 'day' : 'week'}}
{{details.approvedPlayers}} / {{details.numPlayers}}
{{details.charsPerPlayer}}
{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Only Sin-Eaters or The Absent (ghosts). No characters from other Chronicles of Darkness splats. Follow character creation rules as described on page 71 of the Geist 2nd Edition core book.
Decks
Game Closed
This game is closed for applications
Game Full
This game is currently full
Join Game
Join Game
Your request to join this game is awaiting approval
If you're tired of waiting, you can withdraw from the game.
Invite Pending
You've been invited to join this game!
Submit a Character
You cannot submit any more characters to this game
You don't have any characters to submit