Sep 20, 2021 5:41 pm
Hey Gamersplaners,
I am putting out some feelers early for an idea for a Star Wars campaign that I've had rolling around in my brain for awhile. See if it's something I should spend time doing planning for...
At this time, I'm not gonna declare a system, I'm really just interested to know if it's an idea that ppl/Star Wars fans think sounds interesting.
So, first, the premise would be that the game would take place ~26,000 years before the Battle of Yavin/"modern" Star Wars timeline and series'. The location would be on the deep, inner core planet of Tython - birth place of the Jedi.
There were only a few novels/comics released about this timeline/setting (the "Dawn of the Jedi" series), but it's chock full of what I think are interesting things to explore about the (ancient - and modern) Star Wars universe.
At that time (according to "Legends" canon), the Jedi and the Sith were together in one organization, called the Je'daii Order. Here's a link if you want to go down a lore rabbit hole... https://starwars.fandom.com/wiki/Je%27daii_Order
And in short, I think that narrative positioning alone - essentially the Jedi and Sith working together - would be a cool opportunity for 1.) ppl to play a Darkside user if they wanted to that isn't in a dedicated evil-doers association, and 2.) the Order was a lot more loose back then. Their training wasn't as structured nor their beliefs so rigid. Je'daii Rangers used firearms as well as "Force-imbued blades", and generally things just weren't so black and white.
Which I think all makes for fertile grounds for interesting roleplay and storytelling and experimenting with non-"classic Jedi" character concepts. Particularly when combined with the cool and complex setting that Tython is at that time... Also have some surprises in store to maybe please Disney-canon folks too.
Player characters would be Je'daii 'Journeyers' (so, all Force users), fresh off of completing their Padawan stage, and working to become full fledged Rangers.
My initial thought was to include some "safe"/scripted PvP gameplay built into the campaign, in the form of Lightsaber and Force Power duels/competitions as a part of the training. Outside of which players would be required to work together "as usual". If that didn't interest ppl tho, it could be sacked.
Anyway, that's the elevator pitch... that sound fun/interesting to you? Or is it too detached from the Star Wars ppl know and love?
I am putting out some feelers early for an idea for a Star Wars campaign that I've had rolling around in my brain for awhile. See if it's something I should spend time doing planning for...
At this time, I'm not gonna declare a system, I'm really just interested to know if it's an idea that ppl/Star Wars fans think sounds interesting.
So, first, the premise would be that the game would take place ~26,000 years before the Battle of Yavin/"modern" Star Wars timeline and series'. The location would be on the deep, inner core planet of Tython - birth place of the Jedi.
There were only a few novels/comics released about this timeline/setting (the "Dawn of the Jedi" series), but it's chock full of what I think are interesting things to explore about the (ancient - and modern) Star Wars universe.
At that time (according to "Legends" canon), the Jedi and the Sith were together in one organization, called the Je'daii Order. Here's a link if you want to go down a lore rabbit hole... https://starwars.fandom.com/wiki/Je%27daii_Order
And in short, I think that narrative positioning alone - essentially the Jedi and Sith working together - would be a cool opportunity for 1.) ppl to play a Darkside user if they wanted to that isn't in a dedicated evil-doers association, and 2.) the Order was a lot more loose back then. Their training wasn't as structured nor their beliefs so rigid. Je'daii Rangers used firearms as well as "Force-imbued blades", and generally things just weren't so black and white.
Which I think all makes for fertile grounds for interesting roleplay and storytelling and experimenting with non-"classic Jedi" character concepts. Particularly when combined with the cool and complex setting that Tython is at that time... Also have some surprises in store to maybe please Disney-canon folks too.
Player characters would be Je'daii 'Journeyers' (so, all Force users), fresh off of completing their Padawan stage, and working to become full fledged Rangers.
My initial thought was to include some "safe"/scripted PvP gameplay built into the campaign, in the form of Lightsaber and Force Power duels/competitions as a part of the training. Outside of which players would be required to work together "as usual". If that didn't interest ppl tho, it could be sacked.
Anyway, that's the elevator pitch... that sound fun/interesting to you? Or is it too detached from the Star Wars ppl know and love?
Last edited October 4, 2021 3:26 pm