Sep 26, 2021 7:04 pm
Official XP and Time Tracker

The morning of the 15th of Eleint brings you to a village just getting into the bustle of the day. It’s around 9am and the temperature in the village is somewhere around 55-60°. The air is still but rain has come down hard since the party left the ruins earlier this morning and the square and the roads passing through Hommlet are sloppy and slick with mud and the group is soaked to the bone.
The party knows that there will be a few errands to be run and some special orders ready for pick up in the next few days if they want to wait, but the more that can be taken care of today, the sooner they can head back to that black dungeon below the ruins.
As the party dismounts and begin to walk their mounts to the hitching posts outside the Welcome Wench Inn, all notice that the Man-at-Arms doesn’t follow suit, but breaks off from the group with not so much as a word of goodbye to the others (not that that would surprise anyone), and rides directly for the Trading Post to check in with his employers, presumably.
Likewise, the two merchants that the group rescued give their thanks once again and assure the group that they are in need of securing some horses and traveling gear of their own as soon as possible and intend to set out again for home after a night's rest at the inn. Unless the party has any further use for them, they will take their leave but before they go they promise that when they get home and have another shipment delivered to this area they will be sending a reward to the group to be given to the proprietor of the Welcome Wench for safekeeping.
As Bramblecatch dismounts from Gilly's pony, the gnome walks up to the cleric and pulls her aside. " I want to thank you again," he says to Maloria. "Not only for rescuing me before that dreadful ogre could make a small snack of me, but also for fixing my legs and bringing me here safely." As he releases his grip, Maloria feels something small and round is the palm of her hand. Looking down she sees he's given her a small, simple iron ring. It would probably only fit around one of the dwarf’s stout pinky fingers. "If you ever find yourself in need of aid, show this ring to any gnomes you might find within a hundred miles of here and very likely they will recognise it as a sigil of my warren, and its bearer as a friend and ally." He looks at the merchants walking away. "Unless you have any further immediate needs of me, I should like to be on my way as well. Until we meet again, Bramblecatch is in your debt."
The gnome begins to walk away, thanking each of the others in turn as he passes, and starts heading out of the village to reunite with his people somewhere north.
Selling the small amount of loot the party collected on their last raid of the ruins takes relatively little time. The Village’s jeweller purchases the peridot and amethyst stones from the adventurers directly. The ivory box, unexpectedly, he takes a particular interest in as well. When everything is sold off and the coins counted up, the party finds themselves with 670.34 gold to divide among the group.
Gilly recalls that the Man-at-Arms was to get a 10% cut of that for services rendered, according to the terms agreed upon, and that someone will have to deliver 67 gold and 3 copper. Knowing how shrewdly the two men at the Trading Post dealt with the halfling during negotiations last time, she has no doubt they'll be sure not to overlook the three copper pieces, leaving the group with 603.31 gold to split up between the remaining six party members.
By the time the loot has been sold and the coin handed out it’s around 10am. The party is soaked to the bone, and likely still has purchases to be made and individual errands to be run. The dwarf had mentioned buying a couple axes for the doors below the Storage Room. There is consideration as to whether to add more hirelings to the group, and hopefully the Church has some potions to sell the cleric. Eltrezar has some outstanding orders to pick up in the village, though none today, most likely.
1. How would you like to divide up the remaining 603.31 gold? XP has already been awarded; this is simply for purposes of carrying loot.
2. Who would like to run personal errands?
3. Is the group heading out right away this evening, or are you staying at the inn for a day or a few days to take care of other matters?

The morning of the 15th of Eleint brings you to a village just getting into the bustle of the day. It’s around 9am and the temperature in the village is somewhere around 55-60°. The air is still but rain has come down hard since the party left the ruins earlier this morning and the square and the roads passing through Hommlet are sloppy and slick with mud and the group is soaked to the bone.
The party knows that there will be a few errands to be run and some special orders ready for pick up in the next few days if they want to wait, but the more that can be taken care of today, the sooner they can head back to that black dungeon below the ruins.
As the party dismounts and begin to walk their mounts to the hitching posts outside the Welcome Wench Inn, all notice that the Man-at-Arms doesn’t follow suit, but breaks off from the group with not so much as a word of goodbye to the others (not that that would surprise anyone), and rides directly for the Trading Post to check in with his employers, presumably.
Likewise, the two merchants that the group rescued give their thanks once again and assure the group that they are in need of securing some horses and traveling gear of their own as soon as possible and intend to set out again for home after a night's rest at the inn. Unless the party has any further use for them, they will take their leave but before they go they promise that when they get home and have another shipment delivered to this area they will be sending a reward to the group to be given to the proprietor of the Welcome Wench for safekeeping.
As Bramblecatch dismounts from Gilly's pony, the gnome walks up to the cleric and pulls her aside. " I want to thank you again," he says to Maloria. "Not only for rescuing me before that dreadful ogre could make a small snack of me, but also for fixing my legs and bringing me here safely." As he releases his grip, Maloria feels something small and round is the palm of her hand. Looking down she sees he's given her a small, simple iron ring. It would probably only fit around one of the dwarf’s stout pinky fingers. "If you ever find yourself in need of aid, show this ring to any gnomes you might find within a hundred miles of here and very likely they will recognise it as a sigil of my warren, and its bearer as a friend and ally." He looks at the merchants walking away. "Unless you have any further immediate needs of me, I should like to be on my way as well. Until we meet again, Bramblecatch is in your debt."
The gnome begins to walk away, thanking each of the others in turn as he passes, and starts heading out of the village to reunite with his people somewhere north.
Selling the small amount of loot the party collected on their last raid of the ruins takes relatively little time. The Village’s jeweller purchases the peridot and amethyst stones from the adventurers directly. The ivory box, unexpectedly, he takes a particular interest in as well. When everything is sold off and the coins counted up, the party finds themselves with 670.34 gold to divide among the group.
Gilly recalls that the Man-at-Arms was to get a 10% cut of that for services rendered, according to the terms agreed upon, and that someone will have to deliver 67 gold and 3 copper. Knowing how shrewdly the two men at the Trading Post dealt with the halfling during negotiations last time, she has no doubt they'll be sure not to overlook the three copper pieces, leaving the group with 603.31 gold to split up between the remaining six party members.
By the time the loot has been sold and the coin handed out it’s around 10am. The party is soaked to the bone, and likely still has purchases to be made and individual errands to be run. The dwarf had mentioned buying a couple axes for the doors below the Storage Room. There is consideration as to whether to add more hirelings to the group, and hopefully the Church has some potions to sell the cleric. Eltrezar has some outstanding orders to pick up in the village, though none today, most likely.
OOC:
A few questions:1. How would you like to divide up the remaining 603.31 gold? XP has already been awarded; this is simply for purposes of carrying loot.
2. Who would like to run personal errands?
3. Is the group heading out right away this evening, or are you staying at the inn for a day or a few days to take care of other matters?