Oct 4, 2021 5:59 pm
Chapter 1: The Witchlight Carnival
Please enjoy some ambience music while you read!
BEVEN, REYNARD, SARYNN, AND TWISP
Our story begins on the outskirts of Silverymoon, the Jewel of the North. When the sun set last night, there was naught but a hilly forest, and when the sun rose this morning, the trees and hills had stepped aside to make way for a fairground of kaleidoscopic tents and wagons. For the first time in eight years, the Witchlight Carnival has returned to Faerûn.
Four people have been waiting for this day. Sarynn Thalshay and Twisp McNivens have been trying to get back to their home Prismeer, a delightful Fae domain. They have heard rumours that the Witchlight Carnival contains a portal to return to their home, and determined the time and location of its return to Faerûn. In their preparations, they have met Reynard Sylaranth and Beven, residents of Silverymoon.
These four experienced an inexplicable but undeniable bond when they met. Without knowing how or why, they each recognized the others as people who had lost something in mysterious circumstances long ago. For reasons they can't explain, the longing to retrieve that which they lost has intensified as though an old spell has faded away, allowing them to feel the loss as sharply as if it happened yesterday. And like an itch you can't scratch, they all feel drawn the carnival tonight as if your loss was a lodestone.
As if brought together by fate, these four stand on the outskirts of town, the Witchlight Carnival before them. The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, they glimpse wondrous and vibrant creatures - elf stilt walkers, dancing faeries, and apainted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope.
QUENNAN
Another has also felt the longing of loss and drawn to this night. The long history between the Drow and the people of the surface is full of animosity, and so it is no surprise the Quennan Amakiir has chosen to arrive quietly. This is not his first visit to Silverymoon, and he is not unwelcome here - such is the open-mindedness of its citizens. However, old wounds heal slowly, and it is good sense for Drow of good character to approach with care.
Quennan watches from the tree line as people from Silverymoon walk up the lantern-lit path to the carnival's entrance. He has been drawn here by an increasing, inexplicable longing for something he lost when he was very young. As he watches, a tree taps him on the shoulder.
"Hrum, hroom," says the tree, its voice slow, sonorous, rumbling and ancient all at the same time. "Little leaf, you are no thief. I can tell, you have the smell of one entranced by nature's spell. Why do you wait outside the gate?"
JULES
Under the colorful tents, enchanting music, and glittering light, the hands of the Witchlight Carnival have been working overtime to get the everything ready for opening night. These folks are the backbone of the carnival, a motley collection of individuals who operate many of the booths, make repairs, feed and exercise the animals, keep an eye out for thieves and other miscreants, and perform all the miscellaneous tasks as dictated by the carnival owners, Mister Witch and Mister Light.
One of these hands is Jules Honeyfriend. Inside a tent in the STAFF ONLY area just behind the Big Top, he stands before one of his bosses, a towering Loxodon clown named King Toot. King Toot is busy putting on his costume with the help of a small entourage of fairies fluttering about, and they give Jules some instructions while they work.
"Honeyfriend! Listen up! I'm giving you the night off!"
"The night off!?" echo the fairies in sing-song fashion.
"I can't help but notice you're looking a little deflated by gnomish standards as of late. That simply will not do!"
"That simply will not do!" echo the fairies in sing-song fashion.
"All work and no play makes Jules a dull boy, eh? Go on! Have a good time. Here! Take a ticket!"
"Take a ticket!" echo the fairies in sing-song fashion.
"Free of charge! Tonight you are a guest!"
"Be our guest! Be our guest!" echo the fairies in sing-song fashion.
"And maybe take a stopper of pixie dust in case you get lost, which is almost inevitable. No offense, of course! What's plain is plain."
"What's plain is plain!" echo the fairies in sing-song fashion.
King Toot reaches out with his massive pachyderm hand and drops in Jules' possession three things: a ticket (good for eight rides), a set of fabric butterfly wings to strap on your back (to indicate you're a paying customer), and a small glass vial of glittering pink and blue dust.
Please enjoy some ambience music while you read!
BEVEN, REYNARD, SARYNN, AND TWISP
Our story begins on the outskirts of Silverymoon, the Jewel of the North. When the sun set last night, there was naught but a hilly forest, and when the sun rose this morning, the trees and hills had stepped aside to make way for a fairground of kaleidoscopic tents and wagons. For the first time in eight years, the Witchlight Carnival has returned to Faerûn.
Four people have been waiting for this day. Sarynn Thalshay and Twisp McNivens have been trying to get back to their home Prismeer, a delightful Fae domain. They have heard rumours that the Witchlight Carnival contains a portal to return to their home, and determined the time and location of its return to Faerûn. In their preparations, they have met Reynard Sylaranth and Beven, residents of Silverymoon.
These four experienced an inexplicable but undeniable bond when they met. Without knowing how or why, they each recognized the others as people who had lost something in mysterious circumstances long ago. For reasons they can't explain, the longing to retrieve that which they lost has intensified as though an old spell has faded away, allowing them to feel the loss as sharply as if it happened yesterday. And like an itch you can't scratch, they all feel drawn the carnival tonight as if your loss was a lodestone.
As if brought together by fate, these four stand on the outskirts of town, the Witchlight Carnival before them. The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, they glimpse wondrous and vibrant creatures - elf stilt walkers, dancing faeries, and apainted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope.
OOC:
CancerMan, Jabes, naatkinson, and Verrain, please introduce your character! Feel free to interact among yourselves and approach the carnival when you are ready.QUENNAN
Another has also felt the longing of loss and drawn to this night. The long history between the Drow and the people of the surface is full of animosity, and so it is no surprise the Quennan Amakiir has chosen to arrive quietly. This is not his first visit to Silverymoon, and he is not unwelcome here - such is the open-mindedness of its citizens. However, old wounds heal slowly, and it is good sense for Drow of good character to approach with care.
Quennan watches from the tree line as people from Silverymoon walk up the lantern-lit path to the carnival's entrance. He has been drawn here by an increasing, inexplicable longing for something he lost when he was very young. As he watches, a tree taps him on the shoulder.
"Hrum, hroom," says the tree, its voice slow, sonorous, rumbling and ancient all at the same time. "Little leaf, you are no thief. I can tell, you have the smell of one entranced by nature's spell. Why do you wait outside the gate?"
OOC:
KCC - feel free to introduce your character and start acting in the world!JULES
Under the colorful tents, enchanting music, and glittering light, the hands of the Witchlight Carnival have been working overtime to get the everything ready for opening night. These folks are the backbone of the carnival, a motley collection of individuals who operate many of the booths, make repairs, feed and exercise the animals, keep an eye out for thieves and other miscreants, and perform all the miscellaneous tasks as dictated by the carnival owners, Mister Witch and Mister Light.
One of these hands is Jules Honeyfriend. Inside a tent in the STAFF ONLY area just behind the Big Top, he stands before one of his bosses, a towering Loxodon clown named King Toot. King Toot is busy putting on his costume with the help of a small entourage of fairies fluttering about, and they give Jules some instructions while they work.
"Honeyfriend! Listen up! I'm giving you the night off!"
"The night off!?" echo the fairies in sing-song fashion.
"I can't help but notice you're looking a little deflated by gnomish standards as of late. That simply will not do!"
"That simply will not do!" echo the fairies in sing-song fashion.
"All work and no play makes Jules a dull boy, eh? Go on! Have a good time. Here! Take a ticket!"
"Take a ticket!" echo the fairies in sing-song fashion.
"Free of charge! Tonight you are a guest!"
"Be our guest! Be our guest!" echo the fairies in sing-song fashion.
"And maybe take a stopper of pixie dust in case you get lost, which is almost inevitable. No offense, of course! What's plain is plain."
"What's plain is plain!" echo the fairies in sing-song fashion.
King Toot reaches out with his massive pachyderm hand and drops in Jules' possession three things: a ticket (good for eight rides), a set of fabric butterfly wings to strap on your back (to indicate you're a paying customer), and a small glass vial of glittering pink and blue dust.
[ +- ] Pixie Dust
As an action, you can sprinkle this pixie dust on someone within 5 feet to give them a fly speed of 30 feet for 1 minute. If the creature is airborne when the spell effect ends, it falls safely to the ground, taking no damage and landing on its feet. Contains enough for 1 use only.
OOC:
soises, feel free to introduce your character and jump right in!