Day 1
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Rolls
Longsword to hit - (1d20+5)
(18) + 5 = 23
Longsword damage - (1d8+5)
(6) + 5 = 11
so only 4 spider make their way to Phoenix, all attacking
Rolls
Spider1 - (1d20+2)
(17) + 2 = 19
Spider5 - (1d20+2)
(7) + 2 = 9
Spider7 - (1d20+2)
(5) + 2 = 7
Spide8 - (1d20+2)
(12) + 2 = 14
Rolls
Piercing damage 1 - (1d4)
(3) = 3
Piercing damage 8 - (1d4)
(2) = 2
Rolls
Atk1 - (1D20+5)
(11) + 5 = 16
Dmg1 - (1D6+5)
(4) + 5 = 9
Atk2 - (1D20+5)
(9) + 5 = 14
Dmg2 - (1D6+2)
(4) + 2 = 6
Fury dmg - (1D6+1)
(2) + 1 = 3
Rolls
Shocking grasp - (1d20+5)
(4) + 5 = 9
Shocking grasp lightning damage - (1d8)
(2) = 2
Shocking grasp advantage - (1d20+5)
(1) + 5 = 6
With clenched teeth he maneuvers the sphere around Anguis and slams spider 1 from the left, leaving room for the melee fighters to engage.Given their close proximity Phoenix opts to take evasive action and wait for them to leave him alone or die.
Phoenix Vay
HP:16/27
AC:13
DC13
Rolls
Concentration - (1d20+3)
(8) + 3 = 11
Flaming sphere - (2d6)
(61) = 7
Rolls
dex save - (1d20)
(17) = 17
Rolls
Longsword to hit - (1d20+5)
(1) + 5 = 6
Longsword damage - (1d8+5)
(1) + 5 = 6
Rolls
Pincer to hit - (1d20+2)
(11) + 2 = 13
Piercing damage - (1d4)
(1) = 1
He walks up to Bellow and pats him on the back. Divine energy passing between them from the contact.
Healing Lights(2/4)
Rolls
Healing Lights - (2d6)
(41) = 5
Interesting... what has made the rock gnomes so paranoid that they decided to overrun the security protocols.... Usually they prefer tea and crackers to violence.
To Phoenix, Ooo, thanks for that touch.
To Greg, That light is going to be very appreciated real soon.
He spins the axe in each hand to reset his grip, nods to Phoenix and Greg, then moves to be just behind Elrond.
So here us what you all see on the walls: it is rather evident that this place belongs to some human like race (perhaps even more like elves without nouse). Some sort of rituals performer by those are drawn on the walls of this long hall. you also notice a sword are part of each ritual