Part 7: Return to the Moathouse Dungeon

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KCC

Nov 25, 2021 1:23 pm
"Back down to the troll room then, is it? See what’s on the other side?" Gilly asks, heading that direction and drawing her bow to be ready!
Nov 25, 2021 5:39 pm
Mal nods at Gilly in agreement of her plan and leads the way down the stair well into the darkness below...

"Torches for those with bad eyes."
Last edited November 25, 2021 5:39 pm
Nov 25, 2021 10:12 pm
"Perhaps, I could be of some assistance as your torchbearer," Turuko says. "You, Lady Maloria, might be able to see alright, but the rest of us cannot, and I think it might better for us all if your fighter can use both shield and sword, your wizard able to cast his powerful magicks unimpeded, and our halfling friend here has both hands free to use the only bow we seem to have brought with us?
"I myself came armed only with quarterstaff and dagger. Hardly weapons I would deem up to the task of battle, should we encounter another Ogre... But if I may be useful in keeping the darkness at bay for you... Well."


He shrugs and puts his hand out, as if the matter is settled, expecting someone to hand over a torch for him to carry.
Nov 25, 2021 10:43 pm
Mal points at the axe she handed the man just moments ago,

"Usually Eltrezar is our torch bearer, and you have more than stick and knife, swing that fine axe at anything which threatens us below."
Nov 26, 2021 3:57 am
Bors snorts at Turuko's comment about "powerful magicks." "I've had sneezes that are more powerful," Bors mutters more to himself than anyone else. "He has dome more damage throwing his daggers than his spells if I remember correctly."

KCC

Nov 26, 2021 12:25 pm
"I’ve never met anyone that could throw a knife so well! And I’m from the Puddlefoots, adventurers for hire. My dad could throw a knife, but nothing like our friend here!"

Gilly winks conspiratorially at Bors.
Nov 26, 2021 4:29 pm
"Really?" says Turuko, his interest in the Magic-User suddenly piqued. "A wizard who throws daggers better than he casts spells, you say? I must see this impressive talent for myself then, for you must be quite good at it, eh Eltrezar?"

He puts his hands up in mock surrender and looks back at Maloria. "Very well, our wizard friend shall be our torchbearer and knife fighter. I shall remain at your services as you see fit, my lady."

"Come Kobort," he says, turning to his companion. "Let us be ready to slay any and all who challenge us with our mighty hand-axes! He reaches over and grabs Kobort's axe from his large, meaty hand, then draws a dagger from his belt. "Take care, mind you, not to put yourself between our wizard friend and any foes we happen upon, however... The man's daggers are even more dangerous than his magics!"

He begins tossing the two axes and the lighter dagger in a flourishing display of juggling, giving Eltrezar a wink.

"Well?" he says. "This basement isn't going to get any brighter when the sun sets up here. Let's have someone hand the wizard a light and see what there is to see, yes?" He hands the axe back to Kobort and waits.
OOC:
I was gonna say "Who's got an lantern or a torch to give to Eltrezar", but it appears that Maloria, the one PC that can actually see in the dark, is the only character with any torches in your inventory, lol. So I'm going to assume that Mal gives one of her three torches?

Rolls

Secret Roll

Secret Roll

Nov 26, 2021 6:28 pm
A scowl that could chill bones covers the face of the wizened wizard, though his beard hides much of it. He gives several Harumph's as he retrieves his lantern, tops off the oil, and has someone light it. He knows Bors is all bluster, but that the hirelings were now taking his lead and taunting the wizard? Unacceptable.

Hrmph! "Let us head down, now, before Bors gives his sword too many new names in our moment of respite."
Nov 26, 2021 8:37 pm
OOC:
Oh! I didn't see that Eltrezar had a lantern. Alright then... Lantern it is.
The party makes their way through the ground level of the moathouse ruins, passing through the main public room, and up the littered steps, the party notices some of the corpses of the brigands you fought remain laying about the stone floor where they fell and were looted for valuables. Now four days dead, they're beginning to bloat with gasses as gastric bacteria begin decomposing the bodies from the inside out. Swollen hands and faces strain at the collars of their clothing and their boots are beginning to slide off their ballooning feet inside. You begin to notice the smells of necrotic decay when the wind shifts and a light breeze blows through the ruins. "Your work, I presume?" he asks. "Tell me, how many of these men did you slay, in total?"

Passing the corpses, the party turns north to the storage room, stepping over the stacked piles of Giant Rat corpses. You stand at the head of the staircase, looking down into the darkness below a moment, and then the group descends. Mal and Bors take the lead, followed by Turuko and Kobort next, and Gilly and Eltrezar take up the rear.
You descend and look around. Everything seems to be about the same as when you left yesterday. There's a zombie laying dead at the base of the stairs and some sort of ichar that was where one of the green slimes was slain. To the group's left the two doors that the party's thieves failed to open, remain as yet locked, and though it's difficult to determine for sure, it looks almost as if the broken furnishings and other debris has been restacked to conceal them, though only halfheartedly.

https://i.imgur.com/WOkRtYh.png
OOC:
For the purposes of clarification when I post battlemap images, I've altered Maloria's Infravision in roll20 to appear as a red coloration. If the room is illuminated regularly, it's assumed that the lantern light is there, and everyone can see accordingly. Any area illuminated in red tint indicated that only Mal can see that area of the dungeon.

Rolls

Wandering Monster roll Moathouse Ruins

Secret Roll

Nov 27, 2021 3:26 am
Eltrezar eyes the unopened doors suspiciously. Hrmph! "I do not recall trying to hide them again... it would seem someone has been through here. Let us open the doors finally, and perhaps set up a trap later. Who knows what lurks down here, but I suspect whatever this Flaming Eye business is. Kobort, Turuko, see about the doors. Mal and Bors, try to move some bodies out of here. The moat will be an inviting place. I suspect it will take some time to cut through these doors, sturdy as they are. Gilly and I shall oversee the processes."
Nov 27, 2021 3:38 am
Mal had never noticed before just how much death was stacking up around their expedition. The fresh reminder was a slap in the face for her in more ways than one.

"Master Eltrezar, surely I agree with removing the bodies, but for Boris and I to leave the rest of you while you batter a door is to invite ambush. We know there are more here, just not where or how many. I vote we stick together, at least until we look around eh?"

KCC

Nov 27, 2021 12:47 pm
Something about the hired help had been niggling at Gilly on their journey, but now she had decided that she didn’t like them all that much. Yes, she played games with the wizard. But they had fought together, though only for a few days. Nevertheless, their enemies were plentiful, and varied. She felt that they had each earned the others gently ribbing.

But untested newcomers, well… Gilly kept quiet and kept an eye on them as they moved about the room.
Nov 27, 2021 5:52 pm
Eltrezar nods at the Dwarf, agreeing with her statement. With long arms, he gestures for the two hirelings to begin hacking away.
Nov 27, 2021 6:01 pm
Nodding to the wizard, Turuko and Kobort move to the nearest and northernmost of the two locked doors. While the great brute Kobort begins noisily dragging junk away from the door to give the two of them space to swing their axes, Turuko examines the door a moment trying the door handle. "It's locked," he says with a grin and he looks back at the others. "I fear this is going to get might noisy. Hope it's worth the trouble..."

He nods at Kobort, and the big man draws the axe back and slams it into the door. A large gash tears out of the wood, but it only reveals that the door is indeed heavy, and the "BANG!" that resonates through the dungeon at the sound assures everyone that Turuko is correct about at least one thing: this is going to be noisy...

https://i.imgur.com/Z9oepRa.png
OOC:
The doors are pretty heavy. They don't require a To-Hit roll to attack, of course, but they do have Hit Points and I think by judging between what kind of damage an axe does on average and how solidle Koborts landed the first strike, you'd probably be able to estimate that it might take as much as a full minute or two of attacking these doors, undoubtedly announcing to anyone in the dungeon of your presence.

If you want to keep smashing we can speed this along and I'll just make Turuko's and Kobort's Damage rolls and tell you how many rounds of hitting it takes to break through, and we can have Bors start on the other door, and Turuko or Kobort can jump in when they finish their door?

Rolls

Kobort Damage roll - (1d6+3)

(5) + 3 = 8

Nov 27, 2021 10:26 pm
"At least my foot was quieter," Bors grumbles. He takes his axe to the other door and starts swinging.
OOC:
Instead of rolling maybe take the average die roll and add strength, and divide that number from door hp?
Nov 27, 2021 10:39 pm
OOC:
just roll the random encounter roll and fast forward to the door opening. Easy.
Nov 27, 2021 10:56 pm
nezzeraj says:
OOC:
Instead of rolling maybe take the average die roll and add strength, and divide that number from door hp?
OOC:
I considered this, which is where I got my estimate of about how long it will take, but who knows. Maybe I roll high and you aren't making racket nearly as long.
dominion451 says:
OOC:
just roll the random encounter roll and fast forward to the door opening. Easy.
OOC:
I was thinking 1 encounter roll for every minute you're smashing the doors, rounded up to the nearest full minute. Every die roll will be six seconds of chopping. Turuko/Kobort will go to work on the northernmost door; Bors on the southernmost one. Kobort will come help Bors after his own is finished... Okay, here we go.

Okay, so I messed this up sort of... The 1d6+3 is Kobort's rolls, the 1d6+1 is Turuko's rolls, and the 1d8+2 is a mistake because I was factoring in Bors's longsword Damage, not his handaxe. Tet me reroll those last 3 damage rolls for bors... "19" total...

After 3 rounds the northernmost door was destroyed enough that the party can enter the room and Kobort turns and helps Bors...

Rolls

Turuko Damage roll; Kobort Damage roll; Bors Damage roll - (1d6+3, 1d6+1)

1d6+3 : (6) + 3 = 9

1d6+1 : (4) + 1 = 5

Bors Damage roll - (1d8+2)

(2) + 2 = 4

Turuko Damage roll; Kobort Damage roll; Bors Damage roll - (1d6+3, 1d6+1, 1d8+2)

1d6+3 : (6) + 3 = 9

1d6+1 : (3) + 1 = 4

1d8+2 : (5) + 2 = 7

Turuko Damage roll; Kobort Damage roll; Bors Damage roll - (1d6+3, 1d6+1, 1d8+2)

1d6+3 : (6) + 3 = 9

1d6+1 : (6) + 1 = 7

1d8+2 : (4) + 2 = 6

Bors Damage rolls (3 rounds) - (1d6+2, 1d6+2, 1d6+2)

1d6+2 : (5) + 2 = 7

1d6+2 : (3) + 2 = 5

1d6+2 : (5) + 2 = 7

Kobort Damage roll; Bors Damage roll - (1d6+3, 1d6+2)

1d6+3 : (4) + 3 = 7

1d6+2 : (3) + 2 = 5

Kobort Damage roll; Bors Damage roll - (1d6+3, 1d6+2)

1d6+3 : (1) + 3 = 4

1d6+2 : (6) + 2 = 8

Kobort Damage roll; Bors Damage roll - (1d6+3, 1d6+2)

1d6+3 : (2) + 3 = 5

1d6+2 : (3) + 2 = 5

Nov 27, 2021 11:17 pm
It takes only fifteen or twenty seconds for Turuko and Kobort to make short work on their door, in large part due to Kobort's intense strikes. The man would make a fearful opponent in battle, judging by his strength when intent on doing damage. Bors tries to hack away at his own and does well enough, and after the two newcomers break away enough wood to feel confident they can enter at will, Kobort turns and pulls Turujko out of the way and again helps Bors for a few seconds longer.
So intent on breaching as quickly as possible to reduce the duration of the racket they're making they strike fast and hard, and within about half a minute both doors have been reduced to enough scrap wood the party can easily reach inside and open either of the doors using the inside handles.

Listening for any sign of impending attack, everyone is as quiet as they can be, ears tuned to any anomalies in noise. Those who we're involved in chopping down the doors are trying to control their heavy breathing. The dungeon sounds silent. Perhaps nothing is coming after all. Or perhaps something in the darkness is preparing a silent ambush. Either way, one thing is certain: Any hopes of surprising anything in the depths of this dungeon are now surely gone. If there's anything down here creeping in the darkness among the adventurers, it's surely heard the commotion now.

Rolls

Random Encounter roll - (1d6)

Nov 28, 2021 2:39 am
"Well, ambush is pointless now. I'll go first. Be ready." Bors stows his axe and readies his sword and shield. He gives a curt nod to signal he's ready and cautiously makes his way into the room.
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