Part 7: Return to the Moathouse Dungeon

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Nov 30, 2021 3:48 pm
"I certainly hope so Gilly."

Once everyone is ready, Mal climbs down the ladder...
Nov 30, 2021 3:50 pm
Hrmph! "We have no idea what is down there, little one. This seems like a logical lower level for a place such as this, and this door was secreted away. It is possible the other inhabitants of this moathouse have no idea this door exists. Turuko, take one of the Dwarf's torches and head down. Let us know what it is you see down there. No sense in lining up until we have a better understanding of the situation."

The wizard, who had been looking around, turns to find the Dwarf already climbing down the ladder. Subverted once again.
Last edited November 30, 2021 3:51 pm
Nov 30, 2021 7:15 pm
Mal moves to the opening and looks down. With her Infravision she can see clearly a narrow ladder descends about thirty feet to a stone floor below. The angle from where she stands makes it difficult to tell for sure, but it appears that at the bottom of the circular shaft a tunnel or a corridor opens and heads south.
The dwarf stows her weapon to free her hands and grabs the top rungs, places her feet on the rungs below, and begins her descent.

Turuko, seeing Mal already descending looks to Eltrezar. "Too late for that torch, I'm afraid. Hand me your lantern and I'll go next, if you like."
OOC:
Is everyone going down, or are some staying up top for now? Those descending the ladder in single file, go ahead and give me a marching order and feel free to throw Turuko and Kobort in wherever you see fit.

Rolls

Secret Roll

KCC

Nov 30, 2021 11:31 pm
OOC:
Gilly goes last. She’s wary of the hired help climbing up and making off with the gold. They could have a predetermined meeting point or anything set up!

*paranoia intensifies*
Nov 30, 2021 11:35 pm
Ahem! "Turuko, you should go next. Then myself. Kobort, Bors, then Gilly. Well, get a move on, we haven't got all day!"
Dec 1, 2021 12:51 am
"For once I agree with the wizard. Just don't step on your beard on the way down," Bors grins good-naturedly.
Dec 3, 2021 6:29 am
The party enters the hollowed out pillar and descends one at a time in the order Eltrezar declared. As the party descends Maloria notices a lack of dust on the rungs, a possible sign that this ladder has seen some use recently. Others notice in the light of Eltrezar's lantern that there appears to be a fair amount of dried blood on many of the rungs.
Mal reaches the bottom and looks around, the others waiting for her to tell of the coast in clear. Looking southward, she peers down a long, narrow corridor. Only five-foot wide, at the end of its fifty-foot length, it appears to end at a T-section, diverting east and west.

https://i.imgur.com/yktZBpy.png

Rolls

Secret Roll

KCC

Dec 3, 2021 12:37 pm
"What’s thi…" slips out, before Gilly quickly quietens herself again. Dangerous territory now, down here.
Dec 3, 2021 3:51 pm
Eltrezar ignores the blood. In the dark, in the deep, it could very well just be rust. And if not, it was at least dried. This place clearly had a sordid history. Hrmph! "Dwarf, you have been down here the longest, and you seem quite adept at wise decisions. In which direction do you feel we should travel?"
Dec 3, 2021 5:14 pm
Mal whispers back to Eltrezar,

"Let's make it to the intersection first and see what we see."

Once everyone is down, Mal leads the way down the hall, inspecting for traps in the stone work as she goes...

Rolls

Traps 1-2 - (1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (5) = 5

1d6 : (1) = 1

1d6 : (3) = 3

Dec 3, 2021 6:17 pm
Maloria waits for the others to descend the ladder, moving forward through the tight corridor little by little as each member of the group steps down on solid stone again. As she moves forward she inspects the floor, looking for any anomalies that could indicate danger or any signs of traps: irregularities in the stone work, hair triggers, pressure plates. The floor and walls seem safe as she progresses closer and closer to the "T" at the end. When she finally reaches the end of the hallway she looks up from the ground, not yet aware she's made a grave mistake.
For only a split second she sees what lies beyond the hallway: A room, the hallway opening into it from its northeast corner. The walls, lined at regular intervals with small five-foot by five-foot alcoves. A splintered coffin resting open in one, floor littered with a number of piles of bone. Directly to her left, one of these alcoves adjacent to her, a quick glance at the darkened shape of a man standing inside it. Something's off. To her right, about thirty feet away, another alcove and another figure within. Something's wrong, her mind shouts...
The figures! They're not visible in her Infravision, but the the same color as the chiseled stone behind them!
https://i.imgur.com/0vLyyOy.png

Before Maloria can take this information, process it, and make an appropriate response they're on her! The one to her right attack first as the one to her left rushes forward, along with two more spilling from other alcoves!
OOC:
Surprise Round begins in favor of 4 Ghouls! Turn order is as follows:
1. Ghoul #1, Ghoul #3 (3)
2. Ghoul #2 (2)
3. Ghoul #4 (1)

Make note that the Attacks from "Ghoul #3" are actually from "Ghoul #4" directly to Mal's left; #3 cannot get at Maloria at the moment because this corner is a tight 5'x5' squeeze.
The undead attackers rush Mal before anyone can react! Two of them get to her and begin clawing and biting simultaneously, and bony fingers and yellow incisors gnash and scratch at the cleric's armor. Despite being caught off guard and assaulted from both sides, Maloria manages to defend most of the attacks against her, weathering the onslaught and fortunate that only two can get to her in these tight quarters, but one bite from the ghoul to her right gets past her defenses and shee feel its teeth sink into her weapon arm as an icy freezing feeling of numbness starts crawling up her limb.
OOC:
Maloria loses 2 Hit Points, and more importantly, at the beginning of her next turn I'm going to need her to make a Save vs Paralysis before she can take any Action. Her Save vs Paralysis as a Dwarf is "10", I believe.

Rolls

Surprise Check (1-2) - (1d6)

Ghoul #1 Initiative roll - (1d6)

(3) = 3

Ghoul #2 Initiative roll - (1d6)

(2) = 2

Ghoul #3 Initiative roll - (1d6)

(3) = 3

Ghoul #4 Initiative roll - (1d6)

(1) = 1

Ghoul #1 Attack roll #1 (Claw); Damage roll - (1d20, 1d3)

1d20 : (8) = 8

1d3 : (1) = 1

Ghoul #1 Attack roll #2 (Claw); Damage roll - (1d20, 1d3)

1d20 : (7) = 7

1d3 : (1) = 1

Ghoul #1 Attack roll #3 (Bite); Damage roll - (1d20, 1d3)

1d20 : (19) = 19

1d3 : (2) = 2

Ghoul #3 Attack roll #1 (Claw); Damage roll - (1d20, 1d3)

1d20 : (5) = 5

1d3 : (1) = 1

Ghoul #3 Attack roll #2 (Claw); Damage roll - (1d20, 1d3)

1d20 : (6) = 6

1d3 : (1) = 1

Ghoul #3 Attack roll #3 (Bite); Damage roll - (1d20, 1d3)

1d20 : (16) = 16

1d3 : (3) = 3

Dec 3, 2021 7:14 pm
OOC:
Round 1 Begins! Turn order is as follows:

--> 1. Gilly, Maloria , Bors (7)
2. Kobort (5)
3. Eltrezar (4)
4. Ghoul #3 (3)
5. Turuko, Ghoul #1, Ghoul #2, Ghoul #4 (2)

https://i.imgur.com/ClqWO5U.png

It should be noted that Maloria's surrounded on both sides by Ghoul #1 and Ghoul #4. The other two Ghouls can't get at her yet because of the narrowness of the corridor. Likewise, the PC's will have difficulty getting past Maloria at this time to attack the ghouls, judging by how everyone is positioned on the battlemap.

That means nobody can see the Ghouls yeat, due to the hallways narrowness, and likely just see some arms and a quick head bob in and back out from each side of the cleric.

I do allow PCs and NPCs to pass through an ally's space unimpeded, but they cannot finish their move on an occupied space, so if one wishes to use some of their Movement this turn to move forward, Attack, and use the rest to Move back to an open square again, and they have enough Movement to do that (remember to check your Movement Rate on the Encumbrance Tracking spreadsheet first), that's fine.

Ranged attacks are possible in this hallway, though there is likely to be some cover penalties of anywhere between -1 to -4 depending on where your are in the lineup and how many companions you must shoot past (Maloria's shorter than her enemy, so let's say, -1 if for every ally you're shooting past but it maxes out at -4 for those in the very back... For now).

In any case, for this encounter, it will be important to pay attention to your Movement Rate (remember you can move 1/3 your Movement Rate per Turn during an encounter) and your PCs' surroundings, because this is a narrow hallway fight at the moment and positioning could make or break the party during this battle.

Don't forget that Maloria must make a Save vs Paralysis Saving Throw first or she goes down...

Rolls

Gilly Initiative roll - (1d6+2)

(5) + 2 = 7

Eltrezar Initiative roll - (1d6-1)

(5) - 1 = 4

Maloria Initiative roll - (1d6+1)

(6) + 1 = 7

Bors Initiative roll - (1d6+1)

(6) + 1 = 7

Turuko Initiative roll - (1d6+1)

(1) + 1 = 2

Kobort Initiative roll - (1d6+1)

(4) + 1 = 5

Ghoul #1 Initiative roll - (1d6)

(2) = 2

Ghoul #1 Initiative roll - (1d6)

(2) = 2

Ghoul #1 Initiative roll - (1d6)

(3) = 3

Ghoul #1 Initiative roll - (1d6)

(2) = 2

Dec 3, 2021 11:19 pm
Mal winces at the pain of the bite and immediately feels the poison of the creature coursing through her body...

She shakes off the cold that spreads through her veins and calls on her holy patron to rebuff the walking corpses that press her.

"Vile abominations be gone from my sight! Saint Cuthbert, holy host of righteous vengeance commands it!"
OOC:
turn successful against 1HD creatures, only one point away from 2HD... D'oh!
Last edited December 3, 2021 11:24 pm

Rolls

Paralysis save - (1d20)

(11) = 11

Turn check, turn HD - (2d6, 2d6)

2d6 : (62) = 8

2d6 : (34) = 7

KCC

Dec 4, 2021 3:54 am
OOC:
That doesn’t free up space for someone to move up yet, right?
Dec 4, 2021 5:44 pm
Maloria resists the paralysing effects of the ghoul's attack, but the feeling of sensation returning to her arm distracts her from fully channeling her St. Cuthbert's strength. The four ghouls hiss a whispered cry of hate and flinch a moment, but do not turn from St. Cuthbert's fury.
KCC says:
OOC:
That doesn’t free up space for someone to move up yet, right?
OOC:
Unfortunately, it does not. In fact, from Gilly's and Bors's perspective, they ghouls are still pretty difficult to even see. I would say Gilly can sort of see the ghoulds hands and mouths flailing at Maloria. So she could try and shoot at it from where she is if her bow is equipped, but it would be a really, tough shot... a "-4" to her To-Hit roll for sure.
https://i.imgur.com/fc61Fac.png

Meanwhile, Round 1 continues! Turn order is as follows:

--> 1. Gilly, Maloria, Bors (7)
2. Kobort (5)
3. Eltrezar (4)
4. Ghoul #3 (3)
5. Turuko, Ghoul #1, Ghoul #2, Ghoul #4 (2)
Dec 5, 2021 8:13 am
OOC:
This leaves us in an awkward spot since the two next in initiative are in the back lol. Can I use my turn to kind of push everyone into the room? Haha. Otherwise I will delay and go after the other PCs but before the ghouls.

KCC

Dec 5, 2021 11:46 am
OOC:
It’s also an awkward spot; in that it has us run through another bottleneck fight! :/
Gilly can see almost nothing. She doubts she can even see that. Still, she can hear some sound of battle up ahead. Perhaps foolishly, she gathers up her bow and shoots a shot over the heads of all her companions.

No pained sound is returned as the arrow disappears into the dark, and so Gilly shuffles awkwardly, hoping that no one noticed her foolish endeavor.
Last edited December 5, 2021 11:48 am

Rolls

Shot +3 -4 - (1d20-1)

(4) - 1 = 3

Dec 5, 2021 7:47 pm
nezzeraj says:
OOC:
This leaves us in an awkward spot since the two next in initiative are in the back lol. Can I use my turn to kind of push everyone into the room? Haha. Otherwise I will delay and go after the other PCs but before the ghouls.
OOC:
Alright, I'll say that Bors hold his turn and will be going after Eltrezar.
Gilly's arrow misses and clatters against the wall in front of Mal.

Heavily laden in plate armor, Kobort is unable to press forward, attack, and return to his spot in the narrow corridor, and can only stand in the hall waiting some break in the lineup to occur. For now, like the fighter behind him, he must wait for some space to open up.
OOC:
Kobort will hold his turn until the end of the Round.

Round 1 continues! Turn order is as follows:

1. Gilly, Maloria, Bors (7)
2. Kobort (5)
--> 3. Eltrezar (4)
3½. Bors (7)
4. Ghoul #3 (3)
5. Turuko, Ghoul #1, Ghoul #2, Ghoul #4 (2)
5½. Kobort (5)
Dec 5, 2021 10:56 pm
"Everyone back up ten feet! I'm stuck in a kill box here!"
OOC:
new point of order for dungeons... let's always bring polearms going forward so people can attack from the second rank ;)
Last edited December 6, 2021 1:08 am
Dec 5, 2021 11:43 pm
OOC:
Oh! Kobort had a lance with him, but he left it back with his War Horse. Woulda probably come in handy...
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