OOC:
Round 6 begins! Turn order is as follows:
1. Gilly - 4P (8)
2. Turuko, Kobort (7)
3. Ghoul #4 (5)
4. Ghoul #2 (3)
5. Eltrezar, Maloria - 4P, Bors, Ghoul #3
OOC:
Gilly may act on her next Turn.
Also, this is going to be a bit of a problem, because there's no Rules as Written to deal with it, so we gotta shove some homebrew sewage into our campaign, as distasteful as it sounds to
ALL of us. Basically, I've always ruled that if a PC or NPC/Monster falls in battle, that square is considered unoccupied. The problem is that this whole encounter is being fought in a narrow hallway and there's a bunch of fallen, paralysed bodies, which are then stepped on, passed through, and stopped overtop of in the middle of all this fighting, who then become not paralyzed bodies at some point that suddenly find themselves on an occupied space through no fault of their own. Sometimes those spaces may be occupied by allies, and sometimes by enemies, but either way, you can't stand in an occupied space, only pass through, and only then if it's an ally's space. So I'm going to have to make a ruling on this, and I'm going to say this:
If a "Paralyzed" condition wears off while a PC or NPC is on an occupied space, said PC or NPC must immediately Move to an unoccupied space somewhere on the battlemap at the beginning of their Turn, and before they can take any other Action. If they cannot reach an unoccupied space on their Turn based on their Encounter Movement Rate (1/3 Full Movement Rate), they must use the "Movement in Combat: Without Another Action" rules and Move up to their Full Movement Rate to find a unoccupied square.
A PC or NPC may pass through a square occupied by an enemy token if necessary.
So basically, you can't just stand up and attack an enemy on your square, hoping to kill it and take over the square without having to move. You can't attack an enemy adjacent to your square to try killing them so you can move to their spot. You have to immediately use a Move Action to move to a different unoccupied space right away. If you have any Move left, you can use it if you like. Or you can turn around and use an Action to try and hit an enemy AFTER you find an unoccupied place to stand... Whatever you like. But you must Move somewhere unoccupied first. It's just basically the Rules as Written on "Movement in Combat: With Another Action", but your Move must go first. If that means that you gave to give up your Action that Turn to make a Full Move Rate to find somewhere unoccupied, then that's what you have to do. That said, if there's any problems with that, or suggestions, or questions, let me know... But for now that's how we'll do it. Should also clear up some confusion as to why Turuko is doing what he does this Turn:
OOC:
Round 6 continues! Turn order is as follows:
1. Gilly - 4P (8)
2. Turuko, Kobort (7)
--> 3. Ghoul #4 (5)
4. Ghoul #2 (3)
5. Eltrezar, Maloria, Bors, Ghoul #3