Okay. Here is Shona "Long Gone" I took the bones of the concept I rolled from that character generator and added a few things I thought were cool. Like Blade-bound. The basic concept is a wandering swordswoman wielding the blade of her forbears. She has traveled far after hearing a rumor that the man who exiled her from her home has come to the Cobolt Isles. See her bonds for a more filled out backstory.
Also, I think that those two characters who I made up in my bonds can be used by the partiy as npc's by anyone. It may have been presumptuous, but I made an npc for the owner of the shady dragon. Let me know if that's okay. If it's not, Jacklyn can be the proprietor of a different establishment. I may change things around a bit. I assigned her stats and picked assets before writing her backstory, and now that I've finished it, I kind of want to change things.
How would you guys feel about me taking oathbreaker as an asset instead of improviser? Originally, I was thinking that she had to live out in the wilds on her own, but when I wrote her story out, that just didn't think important. Instead I'm thinking that instead of breaking an oath, she was just dishonored, maybe by a false accusation from Qamar. Let me know what you think. I deliberately left it vague to make it easier to incorporate feedback.
[ +- ] Sheet
Character | Experience
|
Shona 'Long Gone' | Earned: 0 Spent: 0 |
STATS | Edge | Heart | Iron | Shadow | Wits
|
RATING | 2 | 1 | 3 | 1 | 2 |
MOMENTUM | Max | Reset
|
+2 | +10 | +2 |
Health | Spirit | Supply
|
+5 | +5 | +5 |
Bonds
[4][4][4][][] [][][][][]
Vows
RANK | PROGRESS
|
Find Qamar |
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FORMIDABLE | [][][][][] [][][][][]
|
|
Where am I? |
|
TROUBLESOME | [][][][][] [][][][][]
|
|
___ |
|
TROUBLESOME DANGEROUS FORMIDABLE EXTREME EPIC | [][][][][] [][][][][]
|
|
___ |
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TROUBLESOME DANGEROUS FORMIDABLE EXTREME EPIC | [][][][][] [][][][][]
|
|
___ |
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TROUBLESOME DANGEROUS FORMIDABLE EXTREME EPIC | [][][][][] [][][][][] |
Debilities
CONDITIONS | BANES | BURDENS
|
[] Wounded | [] Maimed | [] Cursed
|
[] Unprepared | [] Corrupted | [] Tormented
|
[] Shaken | |
|
[] Encumbered | | |
Assets [ +- ] asset 1 Improviser
When you Check your Gear, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.
[ +- ] asset 2: Swordmaster
When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move
[ +- ] asset 3 Blade Bound
When you Gather Information by listening to the whispers of your kin-blade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).
[ +- ] Bond 1: Mornhollow
Shona's home and the home of her parents, who gave her the sword of their family. Named Gladfa after Shona's ancestor, the blade had served her family for generations. It is also where Qamar is from. He is the reason she cannot return to Mornhollow.
[ +- ] Bond 2: Talvus Mendar, Captain of the Fair Price
Once there was a man who took the Ironvow, triumphed over great challenges, retired, and became the captain of a very successful merchant vessel making runs to the Cobalt Isles. This is not his story. Suffice it say, he helped a young women for no other reason then he recognized and Ironsworn when he saw one and gave her passage to the Cobolt Isle at a very reasonable rate.
[ +- ] Bond 3: Jacklyn Delovaire, Proprietor of the Shady Dragon
In spite of popular misconceptions amongst sailors, soldiers, and ironsworn, most bartenders do not appreciate a good bar fight. They do appreciate someone who can stop a bar fight before it can start. Jacklyn saw this value in Shona. Which was very fortunate for Shona, because she was new in town and flat broke. Now, Shona makes sure that bar fights don't start and Jacklyn gives her a place to sleep and a couple of meals a day. On slow nights, Jacklyn lets Shona tend bar and keep the tips.
Last edited November 17, 2021 7:45 am