Ideas thread

Nov 13, 2021 9:59 pm
Automatically generate OtFBM tokens for NPCs.
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Nov 13, 2021 9:59 pm
Push notifications
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Nov 13, 2021 10:01 pm
Allow public games to have a discussion thread open to the users who aren’t in the games
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Nov 13, 2021 10:01 pm
Reveal and react
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Nov 13, 2021 10:03 pm
Better PMs, including send to multiple.
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Nov 13, 2021 10:05 pm
More profile info.
Active games
x posts in y games

Last active (days ago)

(Where active means there’s been a post in the last week)

Chart of posting history by date.
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Nov 13, 2021 10:08 pm
gmmap to prevent maps being quote revealed.
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Nov 13, 2021 10:31 pm
Automatically use the t to thumbnail imgur if an NPC.
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Nov 13, 2021 10:35 pm
Adam says:
Automatically use the t to thumbnail imgur if an NPC.
Obviously that needs to be tested, if the user already added the t, them making it tt does not work (I don't think) and I have found some images that did not have thumbnail abilities (though that could just be imgur being weird, as it does).
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Nov 13, 2021 10:37 pm
For sure. This is just for ideas for investigation and other idle speculation.

But the t thing sounds interesting and worth a quick play.
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Nov 13, 2021 10:38 pm
Bowl’s status tracker
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Nov 13, 2021 10:44 pm
Tags. Either do it or don’t.
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Nov 13, 2021 10:45 pm
A whole feature just to track me. I feel honored and stalked
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Nov 13, 2021 10:49 pm
What’s missing for a 5e custom sheet? A calculation engine, checkboxes and a stats markup?
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Nov 13, 2021 10:56 pm
https://i.imgur.com/gipputJ.png

WYSIWYG editor.

Maybe custom char sheets always in wysiwyg mode with a save button. This would make updating hp, inventory, notes etc super fast.
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Nov 13, 2021 10:59 pm
Subscribe to public games.
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Nov 13, 2021 11:01 pm
Happy birthday messages. Happy anniversary messages.
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Nov 13, 2021 11:02 pm
Quick application of style accents without needing a deployment (eg pride month).
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Nov 13, 2021 11:07 pm
Wiki
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Nov 14, 2021 1:08 pm
Adam says:
Allow public games to have a discussion thread open to the users who aren’t in the games
Hmmm.... Perhaps if people could "follow" a game and comment along whether it'd be easier to recruit replacements when a player drops out.
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Nov 14, 2021 1:38 pm
Maybe make something like a waiting list? A separate way to apply to a game that keeps an order?
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Nov 14, 2021 2:01 pm
Not sure how I feel about that. It wouldn't hurt but I don't think it'd really help. The people who expressed interest in May might not be available still in October when someone needs to be replaced. So you'd still have to ask the waiting list people, which isn't different from referring to the old interest check and asking the people who applied there and didn't get in first.
If it's easy to implement (Let's say when someone applies to your game you can either accept them, reject them or put them on a waiting list), then it might see some use but it feels niche to me. I'd vote with a decisive meh.

Actively following along with a game is a better indicator because it means that the person is invested and they already know whether this game would be a fit for them or not.
Unless you mean that only people on the waiting list get access to follow along to observe and comment, in which case, why?
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Nov 14, 2021 2:21 pm
Definitely not the second. There's no way to know if someone is following along with the thread unless they are actively posting about it somewhere so that doesn't seem like an easy to track metric.
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Nov 14, 2021 2:33 pm
That's why I'd like a thread for people to follow along and comment in public games. Would be more useful and entertaining than a waiting list, in my opinion
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Nov 14, 2021 8:17 pm
Adam says:
Reveal and react
Adam says:
gmmap to prevent maps being quote revealed.
I'd like to hear more about those two. Otherwise all of the above look great.
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Nov 14, 2021 8:35 pm
Ugh. Reveal and react... Yeah, this came to me in a fever dream (always a good sign, right?)

You know those IRL moments when something big is revealed by a player or GM and everyone reacts? Maybe that last hit killed the BBEG, or the pirate captured turns out to be a PCs daughter. The critical and the surprise moments.

It's trying to recreate that spontaneity of an IRL game in a fundamentally asynchronous medium. ie. it's probably doomed to fail.

The idea is you mark a section as [reveal] [/reveal] and it's blurred out until clicked on by a user.
Clicking on it reveals the text and gives a textbox for your reactions "OMG - Vader's his father? No way!". Reacts are shown to subsequent users on reveal too. This discourages the reacts (which normally get posted OOC) acting as spoilers until the reveal is revealed.
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Nov 14, 2021 8:39 pm
Adam says:
... "OMG - Vader's his father? No way!".
Hey! Spoilers!
[ +- ] Spoiler
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Nov 14, 2021 8:40 pm
Antiproduct says:
gmmap to prevent maps being quote revealed.
This is more of a tidy up for people who are paranoid about cheating.

Let's say I've prepared this map, but commented out the baddy

[map]
https://otfbm.io/26x14/@c60/b5:10x6

--Tokens
/a1-Alice
/b1-Bob
-- /c1-Invisible BBEG

?bg=https://i.imgur.com/jIpAjkT.jpg
[/map]


If a user quotes the map then the BBEG appears in the user's post BBCode and it kinda gives it away.

Maybe something like gmmap instead of map could strip comments on quote and maybe obfuscate the img URL a bit.

Dunno, or maybe I should just get maps to do this instead of a new tag (it knows who the GM is). Just something to investigate.
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Nov 14, 2021 8:40 pm
Why not just generally allow reacts to posts? Feels weird that only the GM (or person making the post) is allowed to decide what is react-worthy. What if someone made an amazing pun and I want to tell them that it was great but they didn't decide it's react-worthy?
What if someone included something in a reveal that nobody found that amazing so they don't get reacts and are disappointed?
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Nov 14, 2021 8:41 pm
vagueGM says:
Adam says:
... "OMG - Vader's his father? No way!".
Hey! Spoilers!
[ +- ] Spoiler
There's no react to a spoiler. You can guess what's in the spoiler by the OOC in the next post. Maybe spoilers should have reacts.
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Nov 14, 2021 8:43 pm
bowlofspinach says:
Feels weird that only the GM (or person making the post) is allowed to decide what is react-worthy.

What if someone included something in a reveal that nobody found that amazing so they don't get reacts and are disappointed?
Dunno Bowl. It might be worth a discussion or I might want to lay off the hallucinogens.

You make a good point about the disappointment of not getting reacts. I'm quite nervous about reacts in general for this very reason.
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Nov 14, 2021 8:47 pm
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only the GM (or person making the post)
Anyway. I like the idea of reacts. That's neat I just don't think that they should be dependent on the person making the post opening them up.

The reveal function seems kind of pointless to me and like it might be annoying but that might be the kind of feature that I'd actually end up liking and using if implemented and that I just don't like in theory. Can't say for certain
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Nov 14, 2021 8:52 pm
The curmudgeon in me is leery of 'reactions', but if we do add them they surely should be available for all posts?
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Nov 14, 2021 8:54 pm
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
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Nov 14, 2021 8:56 pm
bowlofspinach says:
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
That is true. I, too, have wanted that on many occasions.
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Nov 14, 2021 8:56 pm
vagueGM says:
The curmudgeon in me is leery of 'reactions', but if we do add them they surely should be available for all posts?
I'm not keen on reacts either.

I wanted something that felt and looked like it was a big moment. A marker for a big thing.
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Nov 14, 2021 8:58 pm
bowlofspinach says:
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
Maybe I'm using the word "react" wrongly. I didn't mean emoji. I meant text.
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Nov 14, 2021 8:58 pm
Adam says:
... something that felt and looked like it was a big moment. A marker for a big thing.
Feels a bit artificial. Either players find something exiting or they don't, we can not craft that for them like we do in a book.
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Nov 14, 2021 8:59 pm
Adam says:
Maybe I'm using the word "react" wrongly. I didn't mean emoji. I meant text.
Yes, please. I can only parse text, not emojis. ;-/
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Nov 14, 2021 9:00 pm
vagueGM says:
Feels a bit artificial. Either players find something exiting or they don't, we can not craft that for them like we do in a book.
Sure. But currently, there's no way to react to a big moment without the reaction also acting as a spoiler.

(and I'm not sure a book can craft whether the reader finds something exciting).
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Nov 14, 2021 9:06 pm
Adam says:
Sure. But currently, there's no way to react to a big moment without the reaction also acting as a spoiler.
I see your point. I am not sure I see the point, but yours is well made.
Adam says:
(and I'm not sure a book can craft whether the reader finds something exciting).
No, but they can spend the time needed to plan and set up the big reveal, and go back and edit things to make it work before releasing the polished artifact to be read. We generally don't have the luxury.
No harm if it does not work. We don't have to use it. (I don't actually believe that, but am trying to be supportive.)
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Nov 14, 2021 9:07 pm
Adam says:
bowlofspinach says:
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
Maybe I'm using the word "react" wrongly. I didn't mean emoji. I meant text.
Yes, I got that
vagueGM says:
Adam says:
... something that felt and looked like it was a big moment. A marker for a big thing.
Feels a bit artificial. Either players find something exiting or they don't, we can not craft that for them like we do in a book.
Agreed
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Nov 14, 2021 9:09 pm
This is a mockup of what I meant...

https://i.imgur.com/ouyc12i.png

https://i.imgur.com/O6DH2aH.png

...but it sounds like this one fell on stony ground.
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Nov 14, 2021 9:10 pm
For the record. Of course it was old man Withers. Who else?

Meh, I get the reasoning but it feels weird to me. Not a fan
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Nov 16, 2021 9:54 am
The options for hiding rolls include the option to hide the Reason for the roll while showing the roll itself? Would be a fun way to add some adrenalin for players from discord
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Nov 16, 2021 9:55 am
Get the post link url when on mobile now the title's missing.
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Nov 16, 2021 9:58 am
Clicking the thread name in a thread list goes to the first page. I think most people agree that it shouldn't.
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Nov 16, 2021 10:26 am
Move 'Custom' character sheets type to the top of the list (new character and add to game) instead of the bottom.

With all the special features it is getting it is probably the most commonly created sheet these days.
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Nov 16, 2021 10:34 am
vagueGM says:
Move 'Custom' character sheets type to the top of the list (new character and add to game) instead of the bottom.

With all the special features it is getting it is probably the most commonly created sheet these days.
It's always been more sensible to have it at the top than the bottom. I'm pretty sure more people have always used Custom than 13A (not that 13A sees no play).
I think that was actually my first suggestion for change, long ago before the era of Adam, but I forgot about it.

So, approved 😄
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Nov 16, 2021 10:35 am
vagueGM says:
Move 'Custom' character sheets type to the top of the list (new character and add to game) instead of the bottom.

With all the special features it is getting it is probably the most commonly created sheet these days.
I completely disagree, and 13th Age should remain the default (sarcasm included at no extra charge).
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Nov 16, 2021 11:44 am
bowlofspinach says:
So, approved 😄
Moving Custom from the bottom to the top of the list for 'New Character' also moves it in other places like 'New Game'.

https://i.imgur.com/atwvi5V.png

Quelle horreur, Right? The most useful system and character sheet type at the top, however will we cope?

Unfortunately, it also puts it at the top of the Systems page and it looks a bit rubbish there (it's currently at the end).

https://i.imgur.com/uZsLaFJ.png

I could remove it from the Systems page, but that'd be like not advertising a big feature of GP.
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Nov 16, 2021 12:01 pm
Adam says:
Unfortunately, it also puts it at the top of the Systems page and it looks a bit rubbish there (it's currently at the end).

I could remove it from the Systems page, but that'd be like not advertising a big feature of GP.
I think it looks fine at the top of the systems page.

Before people see all the special games, they get told that they don't need to worry if they can't find their personal snowflake since there is a custom option to cover their needs.

Maybe we can add a bit of text saying what it does?
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Nov 16, 2021 12:28 pm
vagueGM says:
Maybe we can add a bit of text saying what it does?
If a custom game champion wants to write it then I'll add it.
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Nov 16, 2021 12:52 pm
Quote:
Maybe we can add a bit of text saying what it does?
Agreed. I never looked at it before but just the "Publisher: You" thing is a bit eh.

I can think about what to write there but I wouldn't stick with the format of the others. It's not the same as them, after all.
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Nov 16, 2021 12:55 pm
Something like: "With enough work these custom sheets can do everything the specialised ones can, and then some."

It is 'work by you' but I don't know it we want to spell that out.
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Nov 16, 2021 1:05 pm
bowlofspinach says:
I wouldn't stick with the format of the others. It's not the same as them, after all.
I think you're right. It's different and should look different.
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Nov 16, 2021 1:15 pm
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Something like: "With enough work these custom sheets can do everything the specialised ones can, and then some."
Except this is about custom games, not custom sheets
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Nov 16, 2021 1:23 pm
bowlofspinach says:
Except this is about custom games, not custom sheets
Doh!

"With enough work our custom character sheets can do everything the ones for specialised games can, and then some."

The game type is sorta all about the character sheet.
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Nov 16, 2021 1:41 pm
Not really. They're separate options and not all supported game types have their own character sheets (Loop and Flood come to mind)
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Nov 16, 2021 1:42 pm
Actually, now that I think about it, the "Systems" selection is kind of an outdated part of the site, now that we have Custom Types.
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Nov 16, 2021 1:49 pm
bowlofspinach says:
Not really. They're separate options and not all supported game types have their own character sheets (Loop and Flood come to mind)
But if one is selecting the custom game type one is presumably also selecting the custom sheet type.

In the rare cases where one wants game listed as custom but will be using a specific sheet they should be able to work out how to do that for themselves.

When one is selecting a game type is when one is thinking about which sheets to use, no? Telling them that there is a custom sheet they can customise at that point seems good, even if they go on to select a specific game type, at least they were told about the custom option for when they need it.
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Nov 16, 2021 1:49 pm
bowlofspinach says:
Actually, now that I think about it, the "Systems" selection is kind of an outdated part of the site, now that we have Custom Types.
That is a separate issue, but may be true. It is still probably easier to select from the existing list than to select custom and type the system name (consistently?!).
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Nov 16, 2021 2:39 pm
But selecting game type and selecting the sheet are two separate choices. Sure, there'll be a lot of overlap but there are plenty of game types you can pick that don't have sheets. And I think not all sheets are equally good and are always used.
Saying type and sheet selection are the same because there is a fairly large overlap is kind of like saying your class choice in 5e is you deciding what type of spellcaster you want to be
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Nov 16, 2021 2:41 pm
Yeah. It is complicated. :)
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Nov 16, 2021 3:05 pm
This is interesting and all - but if you want custom at the top of the list, and you want custom in systems to not look like this...

https://i.imgur.com/l1m1L6e.png

...then I need a replacement for 'Publisher: You!'

"All game systems are supported through our configurable somethingorother".
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Nov 16, 2021 3:19 pm
Well yes, as you may have noticed, that is what we are currently discussing 😆
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Nov 25, 2021 3:06 pm
bowlofspinach says:
Well yes, as you may have noticed, that is what we are currently discussing 😆
You didn't discuss it fast enough.
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Nov 25, 2021 3:08 pm
Gosh darn it to heck! The topic slipped my mind. I will get back to it!
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Nov 25, 2021 8:35 pm
"Play any type of game you want, from niche indie games to that one big system we forgot to list. You will have the option to freely enter any system name you want to your game."
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Nov 30, 2021 10:38 pm
How hard would it be to have the ability to mark posts as read from the main page, without having to open the post?
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Nov 30, 2021 10:42 pm
Windyridge says:
How hard would it be to have the ability to mark posts as read from the main page, without having to open the post?
Technically, not hard.
What’s it for? And it might clutter the UI.
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Nov 30, 2021 10:46 pm
Sometimes I have quite a few posts that I know I don't have to read and could just click them read. It's a tiny QOL thing and definitely not important enough to cause more clutter.
Last edited November 30, 2021 10:46 pm
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Dec 1, 2021 5:10 pm
Here's an idea: a couple sorting options for the gamers page might come in handy.
e.g. when looking for new users with LFG status
So, an alphabetical, a join date: recent/ oldest (just spitballing after those, whaddaya say?)
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Dec 1, 2021 6:51 pm
That would be useful.
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Dec 3, 2021 9:20 am
I'm starting to suspect that we need a form of documentation of the possibilities in tabels, posts ect. A ledger has been requested before, but I think the important bit is that it can't be commented upon.
The documentation gets muddled by comments. Sames goes for the release notes

I think this is a task I will start, its my own idea, my project to get one document with all the instructions. I will look through all the posts and try to form one coherent document/post in how to use different stuff
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Dec 3, 2021 9:23 am
You could create a separate thread where people can post comments, that keeps them out of the documentation thread.
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Dec 3, 2021 9:26 am
vagueGM says:
You could create a separate thread where people can post comments, that keeps them out of the documentation thread.
Something like that, yes
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Dec 3, 2021 9:36 am
This is an example of how to do that well by Naatkinson.

New GP Member Guide

A locked and pinned thread with a table of contents in the guides section.

There's a separate thread for feedback
You'll want to put a big notice at the top telling people not to comment on your main thread as you work on it, then ask an admin to lock it once you're happy with it.
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Dec 6, 2021 9:58 am
I missed a game invitation as I have a bookmark that takes me directly to the forum. Should I change my habbits or could we have a bell icon on the avatar just as we have a mail icon when there is a PM?
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Dec 6, 2021 10:01 am
It would be nice to unify all the notifications into one place, preferable a place that is not only visible on the front page.
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Dec 7, 2021 1:55 am
Adam says:
This is an example of how to do that well by Naatkinson.

New GP Member Guide

A locked and pinned thread with a table of contents in the guides section.

There's a separate thread for feedback
You'll want to put a big notice at the top telling people not to comment on your main thread as you work on it, then ask an admin to lock it once you're happy with it.
That reminds me that I really need to update that at some point with all the changes. Either way, if someone wants to document some things, I can lock a thread for you when you need me to
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Dec 21, 2021 6:37 am
Rethinking snooze and subscriptions and public games:
C1NDER says:
It kinda is! If this same list was more accessible from the user interface AND/OR if the list of games were clickable so the related game forum can be visited, that would basically be what's in my head. That way I can curate my own list of public games I want to follow and have an easy way of visiting and reading up on the game.
saevikas says:
Sort of the opposite direction of the snooze thread idea, but am I the only one who would find use in a function where you can set a sort of "alarm" to let you know if you haven't posted in a game in a while? Like, if you want to, you can go into your profile settings and set it so that a notification shows up if you have been idle from a game for a certain amount of time (maybe a user defined amount of time, or according to a game's posting rate).

I feel like often I open a game, read the unread posts, and close it because I don't have the time at the moment to write a response. I then forget to actually write a response later, due to the game being marked read. I cope by going into my games list sometimes and see which games I haven't posted in yet, but I wonder if people would find use in an opt in function that "pokes" them if they haven't posted in a while.

It could work in conjunction with snoozed games; they would act as an exception to the "alarm" notification settings.
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Dec 21, 2021 8:05 am
I would like that. With the Mark Unread feature, I dont have the problem of forgetting to respond quite as often anymore but as GM sometimes, I see a post and decide to wait for further replies but then everyone seems to be waiting for me. So be able to set it like "not planning to post right now, but if nobody else does in X days, I will, so remind me" would be great
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Dec 21, 2021 11:00 am
Tavern-keeper got a neat comment feature where you can comment on a post. The way it works is that you can see there are comments to the post. If you press the comment icon the post flips to show the comments on the "back" of the post.
That could be a way to make it possible to react ("Wow! nice roll") and write short ooc comments ("You forgot to roll 1d4 on your damage") without breaking immersion.
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Dec 21, 2021 11:02 am
Stefron says:
Tavern-keeper got a neat comment feature where you can comment on a post. The way it works is that you can see there are comments to the post. If you press the comment icon the post flips to show the comments on the "back" of the post.
That could be a way to make it possible to react ("Wow! nice roll") and write short ooc comments ("You forgot to roll 1d4 on your damage") without breaking immersion.
There was a suggestion for such a feature before, but it either got lost in clutter or wasn't commented on. I think it's a good idea.
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Dec 21, 2021 11:11 am
I was against that idea when it first came up but after thinking about it some more, I think it would be a good idea actually. If it's not too hard to implement
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Dec 21, 2021 11:16 am
Antiproduct says:
There was a suggestion for such a feature before, but it either got lost in clutter or wasn't commented on. I think it's a good idea.
It wasn't lost and I've heard a number of people express an interest in this feature. It's also pretty easy to implement. So why hasn't it been added?

Despite me never having used this feature, nor seen it, nor heard bad things about it, nor spending any time considering its virtues, I've decided I don't like it. It's like I've discovered a special mix of prejudice, ignorance and obstinacy.
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Dec 21, 2021 11:25 am
Adam says:
Antiproduct says:
There was a suggestion for such a feature before, but it either got lost in clutter or wasn't commented on. I think it's a good idea.
It wasn't lost and I've heard a number of people express an interest in this feature. It's also pretty easy to implement. So why hasn't it been added?

Despite me never having used this feature, nor seen it, nor heard bad things about it, nor spending any time considering its virtues, I've decided I don't like it. It's like I've discovered a special mix of prejudice, ignorance and obstinacy.
I think you got a severe case of BoS. Nasty stuff.



Ps, I'm kidding. Just saying.
Last edited December 21, 2021 11:30 am
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Dec 21, 2021 12:21 pm
It is easy for a GM to lose track of time waiting for others to have their say before moving on. I am not sure an alarm is the right choice, but it might be.

I have tried having OOC threads specifically for 'Waiting' and 'Availability' where people can post if they are waiting for another player (and that other player can chime in that they are waiting for... and we can see loops or deadlocks:) or comment that they will not be able to post for a while. I seldom find they are used. An alarm to remind the GM to come back to a thread might be just the fix we need?
Last edited January 20, 2022 11:05 pm
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Dec 21, 2021 3:56 pm
Antiproduct says:
I think you got a severe case of BoS. Nasty stuff.
I'm pretty sure either BoS or I should be insulted by that, but I'm not sure which.
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Dec 22, 2021 7:22 pm
I have this crazy idea. In the snippets, when using an NPC in the text box, I find that the NPC name being the same font and color as the default posting text is visually not as separated as I would like. How hard is it to either make the text smaller or better still, a different color and smaller or just a different color?

https://i.imgur.com/NW1VurE.png
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Dec 22, 2021 7:27 pm
Agreed. The name does get lost there.

I think smaller is the correct option? But a color change could work too. Something to make it stand out and separate it from the rest.

Maybe a subtle background to that whole rectangle?

If we are going to futz with the background (and anything there) can we make the image be an image tag rather than a background element? That way normal browser things like 'Open image in new tab' can work on it.
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Dec 22, 2021 11:10 pm
Adam
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Dolor sit amet consectetur adipiscing elit duis tristique sollicitudin nibh. Varius duis at consectetur lorem donec massa.

"Pellentesque id nibh tortor id."

Ornare massa eget egestas purus. Cras ornare arcu dui vivamus arcu felis bibendum ut tristique. Sem fringilla ut morbi tincidunt augue interdum velit. Nulla aliquet porttitor lacus luctus accumsan tortor posuere. Libero id faucibus nisl tincidunt eget nullam non. Ornare suspendisse sed nisi lacus sed. Lacus vestibulum sed arcu non odio euismod. Tellus integer feugiat scelerisque varius morbi enim nunc. Suspendisse in est ante in nibh mauris. Suspendisse ultrices gravida dictum fusce. At lectus urna duis convallis. Nulla pellentesque dignissim enim sit amet venenatis urna cursus eget. Pellentesque nec nam aliquam sem et tortor consequat id. Duis convallis convallis tellus id interdum. Arcu cursus euismod quis viverra nibh cras pulvinar. Penatibus et magnis dis parturient montes nascetur ridiculus mus.
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Dec 22, 2021 11:27 pm
.inlineNpc {
background-color: #f2f2f2;
padding: 0.5rem;
}

https://i.imgur.com/TuPbyQr.png
.inlineNpc .inlineNpcName {
color: #c60;
font-family: 'OpenSans_Regular';
}

https://i.imgur.com/BNxrxl8.png
.inlineNpc .inlineNpcName {
color: #c60;
font-family: 'OpenSans_Regular';
font-size:80%;
}

https://i.imgur.com/9SwyTLL.png
.inlineNpc {
background-color: #fafafa;
padding: 0.5rem;
box-shadow: 0 0 3px rgb(0 0 0 / 30%);
border-radius: 1px;
transform: rotate(4deg);
margin: 1rem 2rem 1rem 1rem;
}

.inlineNpc .inlineNpcAvatar {
background-color: #f8f8f8;
border: solid 2px #eee;
border-right-color: #fff;
border-bottom-color: #fff;
}

.inlineNpc .inlineNpcName {
color: #444;
margin-top: 4px;
font-family: 'OpenSans_Regular';
}

https://i.imgur.com/OHHD2Z0.png

(This is meant as a joke)
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Dec 22, 2021 11:29 pm
If anyone wants to play with the CSS and recommend something then I have no strong preference on the implementation, but I agree that implementing something is a good idea.
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Dec 22, 2021 11:32 pm
vagueGM says:
If we are going to futz with the background (and anything there) can we make the image be an image tag rather than a background element? That way normal browser things like 'Open image in new tab' can work on it.
I use background contain as it easily allows me to constrain both max height and max width and keep the aspect ratio. Dunno if the web has discovered a better way of doing this with img.
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Dec 22, 2021 11:36 pm
Just setting the width on img tags keeps the aspect ratio everywhere I have tried it.
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Dec 22, 2021 11:43 pm
inline NPC option one (background-color: #f2f2f2;) looks good on light theme.

Would be nice to use #2f2f2f on the dark theme, but that might be a little too dark and no one else will appreciate the symmetry. The #222 (#202020) we are using already is definitely too dark. We can try #2f2f2f, #333 and above start to look too washed out?


Actually I am liking #2f2f2f.
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Dec 23, 2021 12:34 am
I like the first one but with the different text color, however I'm fine if the majority prefers the black text. Either is a nice improvement.
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Dec 23, 2021 12:37 am
Keeping the colour the same as what we use on the main avatar outside the post would be my choice.
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Dec 23, 2021 6:38 am
vagueGM says:
Just setting the width on img tags keeps the aspect ratio everywhere I have tried it.
The usual solution is max-width:100%; height:auto; but that only does the width. I want to constrain height too, to help users ensure that full-body avatars don't get crazy tall.
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Dec 23, 2021 2:27 pm
And if you say `max-width: 100px;` and leave the height alone, does it not do what we need? It should scale both proportionally.

`height: auto` is the default, so there should be no need to specify it.

If we have problems with it not keeping the aspect ration, we can use `img { max-width: 100px; object-fit: contain; }` to force it to scale appropriately, but I have not seen that being needed and had never heard of object-fit back in my day (CSS2, at best).
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Dec 23, 2021 2:30 pm
Yeah, object-fit looks perfect. When did that happen?

I'll have a play with it.
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Dec 24, 2021 12:44 am
Just curious, but would it be possible to implement a means of rolling different types of dice together? Right now, if I try to roll a d10 and a d6 in the same roll, I get this:

EDIT: Never mind. I see that this has already been addressed. Thank you.
Last edited December 24, 2021 12:44 am

Rolls

Test roll - (1d10+1d6)

(3) + (3) = 6

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Dec 24, 2021 5:33 am
We just don't have the minus option yet

Rolls

Test roll - (1D10-1D6)

(1) - (1) = 2

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Dec 24, 2021 9:10 am
Yep. It always adds everything, no subtraction, no ability to not add. Only commas (,) don't add, but they appear on separate lines so some of the dice-color codes don't work ('pair', for example).

There were even a few games where you needed to multiple dice (1d4 x 1d10 coins), but I have not seen that sort of thing for a long time.
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Dec 24, 2021 9:49 am
Arr. It supports subtraction of the modifier (1d20-2), but that's about it.

I did look at subtraction support, but the code ambushed me and I was routed.
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Dec 26, 2021 7:00 pm
While we're experimenting with dice, is it possible to set it to view roll results in a preview? Right now, I have to make a post and then go back and edit it when I get the roll results.
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Dec 26, 2021 7:06 pm
WhtKnt says:
While we're experimenting with dice, is it possible to set it to view roll results in a preview? Right now, I have to make a post and then go back and edit it when I get the roll results.
What is to stop people from just not posting after they have seen the preview with the undesirable result?

If your ruleset requires rolling before narrating, then surely you should post the dice and then post afterwards with the narration of what it means? If the dice come first then readers should see them before they see the interpretation? I don't know, I don't really play games where the dice come first, even in DnD I expect players to say what they are doing before they roll, then roll, then say how it went, so that is two posts with no need to edit. But that is just me.
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Dec 26, 2021 7:26 pm
I guess that I'm spoiled by the Paizo forums, where the die roll shows up in a preview but is unchangeable. Also, if you try to reroll, it keeps the same rolls until you actually post the message. If I roll, say a 13, it will continue to "roll" a 13 until I either post the message or roll a second dice of the same type (at which point it will keep both rolls in the same manner). Simply not posting is, of course, an option, but we see very little cheating of that type over there. When someone does cheat and are found out, they are usually called out and ostracized by the community.
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Dec 26, 2021 7:30 pm
Again, I would not know. In my games 'bad' rolls are as desirable as 'good' ones since it is all about the story, not the 'success'.
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Jan 6, 2022 9:40 am
I received a suggestion from a new user (who's bringing fresh eyes to the site).

Page loading from paging to maintain flow.

e.g. Here I am on page 5.

https://i.imgur.com/UnxzkiN.png

If I load page 6 (the next page) then scroll the page to the TOP post.
If I load page 4 (the previous page) then scroll the page to the BOTTOM post.

Thoughts?
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Jan 6, 2022 9:41 am
Yes!
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Jan 6, 2022 9:58 am
vagueGM says:
Again, I would not know. In my games 'bad' rolls are as desirable as 'good' ones since it is all about the story, not the 'success'.
I personally hope just as often for a failure as I do for a success but it's silly to claim that there is no cheating going on and that there aren't people who just want to win.
I've caught at least two people cheating before and that's with having to post and delete. If you could just preview your rolls and then dismiss them if you don't like them, that would definitely increase.

I don't like posting and then havign to write up another post as first of all that doesn't look as nice and second, the problem with making multiple posts is that people can post inbetween your posts if you're unlucky.

I still think the best way would be to divorce rolls from posts so they appear between posts and you don't need to actually make a post to roll. But I have no idea how complicated that would be.
Quote:
If I load page 6 (the next page) then scroll the page to the TOP post.
If I load page 4 (the previous page) then scroll the page to the BOTTOM post.

Thoughts?
I don't like this

I see why that's suggested but to me at least it seems really pointless and if anything only confusing to have those buttons not all work the same.

https://i.imgur.com/aiiY0uK.png

If we want to make the Back arrow work that way, that might be reasonable. But not the number buttons
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Jan 6, 2022 10:17 am
bowlofspinach says:

I don't like this

I see why that's suggested but to me at least it seems really pointless and if anything only confusing to have those buttons not all work the same.

https://i.imgur.com/aiiY0uK.png

If we want to make the Back arrow work that way, that might be reasonable. But not the number buttons
I agree.

I'm already annoyed that the page shifts as it finishes rendering images. But I haven't sat down to write a post about it and how to replicate my experience. But it happens with pages with large images.
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Jan 6, 2022 11:02 am
Consistency is good. However I would have thought that the consistent thing would be to appear at the and of a thread if one is scrolling backwards though a thread? If one gets to the top of a page and asks for the previous page, it is because one want to see what came before, which is the last post on the previous page.

Anyway, this is less of an issue now that we have backfill.

If we could remove the pagination --maybe load half a page and keep half of the current (80/20)?-- that would be more valuable.
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Jan 6, 2022 11:06 am
runekyndig says:
But I haven't sat down to write a post about it and how to replicate my experience. But it happens with pages with large images.
I agree. No need to write it up.

I know:
a) that it's a problem;
b) why it occurs;
c) how to fix it;
d) that if I fix it now it'll make github merge even more hellish.

Remind me in a couple of weeks once this merge is out the way.
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Jan 6, 2022 4:36 pm
I don't think this is needed.
Adam says:
If I load page 6 (the next page) then scroll the page to the TOP post.
This is already the behavior.
Adam says:
If I load page 4 (the previous page) then scroll the page to the BOTTOM post.
This is what Load Previous already does. And if you're not in a position to click load previous, then it's probably not a good assumption that you want the bottom of the last page.

I'd prefer load previous to be expanded so you can continue to press it until you get to the front of a thread if you're browsing a thread backwards (I believe this is already a suggestion).

And I'd prefer a button that quickly navigates to the top or bottom of a page, so if you find yourself at the wrong end of a page then it's a quick click instead of a long scroll (especially in games with long posts). In fact I'd like that button available anywhere in a thread so if you're in the middle of a page with long posts, you can quickly move to the top or bottom. But even if it's only at the top and bottom I think it would be useful and solve the problem of finding yourself at the wrong end of a page.

Maybe something like this at the top:
https://i.imgur.com/grS8qeV.jpg

And this at the bottom:
https://i.imgur.com/B6EithH.jpg
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Jan 7, 2022 8:08 am
Adam says:
runekyndig says:
But I haven't sat down to write a post about it and how to replicate my experience. But it happens with pages with large images.
I agree. No need to write it up.

I know:
a) that it's a problem;
b) why it occurs;
c) how to fix it;
d) that if I fix it now it'll make github merge even more hellish.

Remind me in a couple of weeks once this merge is out the way.
I will endevor to remind you :)
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Jan 7, 2022 8:58 am
On your character sheet
[vars]
level=+1
int_mod=+3
[/vars]

Then in your table
[table="rolls"]
Skill | Roll
Coding | 1d20{int_mod}{level}
[/table]


Not sure about the {} syntax. maybe using an "=" bbcode would be more consistent?

1d20[=int_mod][=level]
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Jan 7, 2022 9:01 am
Maybe some sort of {} code that can go in anywhere on the sheet (not a [vars] block) to set the vars? That way we can use whatever shape and format we want for the layout and presentation of the stats, and not need to update the mods there as well as in the roll-tables.
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Jan 7, 2022 9:03 am
Level: [var:level=1]
Dex: [var:dex_mod=-2]

1d20[=dex_mod]+[=level]

How about this?
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Jan 7, 2022 9:05 am
And have that display as:
Quote:
Level: 1
Dex: -2
on the sheet.

So we take the definitions and display the value, inline.
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Jan 7, 2022 9:05 am
The use of variables in the custom character sheets would be awesome

BUT perhaps we should also make sure that the complexity of using this site does not explode. We are getting into non-trivial stuff here. Adding extra buttons to the page numbers might be adding complexity for minimal benefit
https://i.imgur.com/grS8qeV.jpg

I'm not saying it is a bad idea but we should be aware that the possibilities and complexity of this site have risen fast over the last year.
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Jan 7, 2022 9:06 am
We also want to think about in-place editing of character sheets. I think this would tie into it.
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Jan 7, 2022 9:09 am
I only see those top/bottom buttons being useful on mobile; Keyboards already have them.
It feels like overkill to me with the amount I use mobile to bounce around like that. If I can not grok what is going on from the current post, I wait till I have a proper machine (and my notes) before replying. But that is just me.
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Jan 7, 2022 9:09 am
vagueGM says:
And have that display as:
Quote:
Level: 1
Dex: -2
on the sheet.

So we take the definitions and display the value, inline.
That's exactly what I'm thinking.

[var:TOKEN=REPLACE] displays the replace value.
[=TOKEN] displays the REPLACE value that was set earlier.
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Jan 7, 2022 9:29 am
I'm not sure about the BBCode syntax though.

I'd see [var:level=2] as something that can be inplace edited too.
But we've also talked about inplace edit of text areas and checkboxes.
BBCode:
Level: [num:level=2]
Proficiency bonus: [num:prof=3]
Name: [text=fred]
Athletics: [check:is_prof=1] | 1d20[=str_mod]+[=is_prof*prof]
Renders as:
Level: 2
Proficiency bonus: 3
Name: fred
Athletics: | 1d20+3+3
Allowing the boxes to just be edited on the character sheet.

Name doesn't need a token so it's just [text=...]

Although calculations might be tricky in PHP.

The BBCode is getting messy! But with a good template, users might not need to see the BBCode for the character sheet.

I'm just conscious that we're coders deciding that writing code is a good idea and easy. That seems pretty dumb.
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Jan 7, 2022 10:16 am
Keeping it simple so people can copy/paste should alleviate some of the 'scary code' problems.
If it is too complicated people can ignore it and use what we already have.

Do we need to specify the types for numbers and text, that complicates things and does not make much difference. The checkbox might want a type, but that is actually to do with how it is to be displayed, not about what it is. And optional 'display as' element might be better.
I think that 'in place edit' is a separate issue. This would just be another thing that could be edited in place, but does not need that, much more complicated, feature.
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Jan 7, 2022 11:24 am
Is this McDonald's? Cause I'm lovin' it!

On a serious note; to avoid typing a hell-of-a-lot stuff, perhaps a drop down menu with template items should be in order, but I don't have it clear in my head at the moment to give an example.
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Jan 7, 2022 11:26 am
vagueGM says:
Do we need to specify the types for numbers and text, that complicates things and does not make much difference.
I thought it'd make a difference to the width of the box for typing.
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Jan 7, 2022 11:29 am
Adam says:
I thought it'd make a difference to the width of the box for typing.
So it is about how it is displayed, not about the data. Leave that off till we need it for the edit in place.
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Jan 10, 2022 9:50 am
From member:
A) any chance we can get the SW Dice symbols added as fonts or emojis or something?
B) On character sheets, is it possible to add the ability to re-order or move Feats/Spells/Weapons/Talents/Skills etc?
C) I was thinking about starting a Star Wars game. I know I can see who is looking for a game, but is there a way to sort/search who wants to play what game?
D) Can someone update the link for Star Wars FFG on the systems page from Fantasy Flight's (non-existent) page to this one? https://edge-studio.net/categories-games/starwarsrpg/
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Jan 19, 2022 5:56 pm
In addition to the "replace content" dice code, can we get an "add content" which keeps the result and adds a comment (or one of these newfangled emojis) to it?
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Jan 19, 2022 6:01 pm
Can't you just replace the content with the number and the comment/emoji?
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Jan 19, 2022 6:03 pm
bowlofspinach says:
Can't you just replace the content with the number and the comment/emoji?
Not if it's a greater than. The number's in the tooltip, but I get what vagueGM means. It'd be quite cool.
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Jan 19, 2022 6:06 pm
If we can get the number, maybe. But , currently they are ranges (greater than 6, for instance) so it could be anything. Most will probably be ranges, so we would need to extract the number from somewhere, and that gets complex.
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Jan 19, 2022 6:08 pm
Ah, you're right, I was only thinking of individual results, not ranges. Good point then
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Jan 19, 2022 6:09 pm
I didn't see the tooltips. That is better than nothing, but does not replace the need to see the number. I would not use this "content" over seeing the number in most games.
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Jan 19, 2022 6:11 pm
Then the emoji might actually be useful. I have yet to think of a time when I want replacement - but it was the original request. But appending a tick for success? Yeah. That sounds good.
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Jan 19, 2022 6:13 pm
Adam says:
Then the emoji might actually be useful. I have yet to think of a time when I want replacement - but it was the original request. But appending a tick for success? Yeah. That sounds good.
I mean, I could see it for things like Nat 20s. If you only replace a single number, there's not really a need to see the number anymore. Or for 6s in TftF for example.
But it's only a little gimmick 🤷‍♀️
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Jan 19, 2022 6:16 pm
I'm thinking when it's mixed with a DC in the reason. Rolling dex saves for a party when a fireball goes off, it'd be kinda nice to see ticks and crosses too.
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Jan 19, 2022 6:17 pm
In PbtA type games it might be useful to add "Miss", "Partial Success", "Success", or "Exceptional Success" to the results of 6-, 7-9, 10+, and 12+. But I also don't know if it is worth the effort, people will learn the outcomes quick enough.

If we could do more complex decision making in here, then we could interpret some of the harder games' outcomes. But that is a much bigger endeavour.
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Jan 19, 2022 7:39 pm
Trying to mess with dice rules (for test purposes, naturally) and now having a shit ton of them, got me thinking; perhaps it should pop-up to have a broader view of them. Perhaps.
Thoughts?
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Jan 20, 2022 1:05 pm
Staging now has rules and examples of roles in public games.

5e:
https://i.imgur.com/5ShwsOV.png

PbtA (although I wouldn't recommend this formatting)
https://i.imgur.com/svhEa5P.png

https://i.imgur.com/u0XXe88.png

Antiproduct:
https://i.imgur.com/LUTQw3P.png
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Jan 20, 2022 2:08 pm
Nice!

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