Durthane's Cutlery The journey through the city is slow. The streets are filled with bewildered and scared people. Dogs and other pets are howling and running rampant, adding to the chaos. A strong sulphurous odour chokes the air you breath.
As you move through the city, you get a better sense of the damage. Certain regions are relatively unscathed, but others are cleaved through by arrow-straight fault lines that have split buildings in twain. But, people are organizing and banding together. You witness guards working together with a Priestess of Herkan, Goddess of Stones, to dig out a family buried under the rubble, the Priestess calling to the spirits within the stone to levitate an entire stone wall. In another quarter, a trio of Elves are singing a spell to awaken trees to assist in the rescue excavations of damaged buildings. Everywhere you go, people are banding together.
Soldiers and guards are on high alert, and patrols are forming. You do see that the towering walls that surround the city are unharmed, and soldiers line the walls, bracing for some sudden demon invasion that so far hasn't come.
You make your way out of the Harbourside district, wind your way through the twisted and beautiful streets of Templegate, and find yourself in the Southward district, where the majority of the trades conduct themselves. The Southward smells a little better than usual; the tanneries and blacksmiths have shut down for the day and aren't belching clouds of smoke and steam into the air, and the sulphur smell is starting to clear.
When you enter Durthane's Cutlery, you find the store completely intact, but in quite an uncharacteristically disheveled state. Ulfgar and his three daughters are busy trying to remount all the weapons that were proudly hung from the walls, and the free-standing suits of armour that have found themselves toppled over. Ulfgar is busy taking notes of all the damages and inventory losses when he notices Tilma and Berry arrive with Laurent.
"Well look who's here, girls!" He says to his daughters as he puts down his pen and book and comes over to give you a hearty handshake. He exchanges greetings with Laurent.
Upon hearing of your need for a lead box, Ulfgar thinks for a minute.
"I haven't a lead box on hand, but I know plenty of lead workers. Real nice metal, lead is. You can use it for anything that doesn't need to be armour or weapons grade, and it's cheap. Roof tiles, plumbing pipes, coffins, trebuchet counterweights - you name it! All made out of lead. And with that superstition about wizards and demons not being able to see through lead, I've heard that the rich line their walls with the stuff! All of that is to say, Iskandar lead foundries are busy every hour of the day and night to keep up with demand."
Ulfgar picks up his pen and paper and begins sketching plans for a box.
"Is a lead-lined box okay? It might take a few days for them to cast a whole box, but we could buy sheets right now. How big ya need it?" I'll send my eldest daughter over to the nearest foundry and pick up a few sheets, and craft the box out of wood."
"And of course, having saved my life, I won't even charge you labour on the job! Just the cost of materials for my favourite customers. Probably around 15 guilders. Should only take a couple of hours. Sound good?"OOC:
The lead-lined box should work fine by Laurent's and Berry's knowledge of the arcane. If the plan sounds good, what do your characters want to do for the next 2 hours? This is your first moment to really breathe since escaping from the warehouse. Go ahead and describe it. Feel free to drop Ulfgar some questions, go somewhere, or do something - your call.