Welcome TheGenerator

Dec 14, 2021 12:04 pm
Welcome TheGenerator.

What at you hoping to get from this game?

I hear you have some experiences with Dungeon World, that will set you in good stead for this game's simplified version of those rules. Everything is basically Defy Danger.

Do you have any past experience with PbP (Play by Post)? It is fine of you don't, we can teach you as we go along.

Take a look at the Help! thread for guidance. Feel free to ask any question here or in the General Chat depending on where they seem relevant.

You can find the Game's Rule Book copied here for easy access. You may find Character Creation section useful.
Dec 14, 2021 12:27 pm
Hi, thanks!

I'm curious to experience a multiplayer game in PbP format. All I've done as PbP so far is the intro game with Bowlofspinach (which was fun :) ).

I think I understand the character creation. Should I roll for the stats in this thread?

The first character idea that popped into my head is a bar keep who has recently had his bar destroyed and is looking for a new way to make some money.
Which could translate to
- Awareness (from watching patrons)
- Deception (from giving back wrong amounts of change)
and
- Reflexes (from dodging mugs of ale and chairs)
- Tough or Hardy (from bar fights)

Could that work?
Dec 14, 2021 12:38 pm
TheGenerator says:
... All I've done as PbP so far is the intro game with Bowlofspinach (which was fun :) ).
It is indeed. I have almost made recommending it a standard part of my welcome posts. :)
TheGenerator says:
Should I roll for the stats in this thread?
You could do it here, but it may be better done in the Character and World Creation, though that one is getting a little messy.
TheGenerator says:
... bar keep who has recently had his bar destroyed ...
That idea is a perfect fit. :)
Do you have a feel for the tone of the game and the world? Do you have questions?
TheGenerator says:
Which could translate to...
Could work, but don't get too far ahead of yourself. The dice may have ideas of their own. :)
We can discuss things in more detail once they have spoken.
Dec 14, 2021 12:55 pm
vagueGM says:
TheGenerator says:
Should I roll for the stats in this thread?
You could do it here, but it may be better done in the Character and World Creation, though that one is getting a little messy.
Will do.
vagueGM says:
TheGenerator says:
... bar keep who has recently had his bar destroyed ...
That idea is a perfect fit. :)
Do you have a feel for the tone of the game and the world?
Great! Yeah it seems like things aren't going very well in the world. Maybe one of the "things" could have destroyed my bar. Giving me some sort of revenge resolve as well.
vagueGM says:
TheGenerator says:
Which could translate to...
Could work, but don't get too far ahead of yourself. The dice may have ideas of their own. :)
We can discuss things in more detail once they have spoken.
Good point, I'll see what the stats say.
vagueGM says:
Do you have questions?
How serious is the game? I'm a big fan of doing sub-optimal plays for coolness factor. But in serious games those things could just get you straight up killed instantly.
Dec 14, 2021 1:09 pm
TheGenerator says:
... things aren't going very well in the world. Maybe one of the "things" could have destroyed my bar. Giving me some sort of revenge resolve ...
Maybe... Think about what your character thinks was responsible for the destruction, but leave things open enough to adjust as we discover more about the world. Your character may be wrong, and may never learn that fact, of course.
And, bleak as things are, don't expect 'resolution'. :)
TheGenerator says:
How serious is the game? ...
It is not a 'comedy' game, I seldom find those work, but...
TheGenerator says:
... fan of doing sub-optimal plays ...
Making sub-optimal character choices --possibly in opposition to the dice-- is encouraged.
TheGenerator says:
... for coolness factor...
Well, for realism factors, more than 'coolness', they may end up being 'cool' (whatever that means) but might also be tragic.
TheGenerator says:
... in serious games those things could just get you straight up killed instantly.
Taking stupid risks is likely to get you killed, if you are careful (including avoiding fights) everyone has a chance of surviving.
Dec 14, 2021 1:19 pm
Alright, that gives me a pretty good idea of dos and don'ts

I rolled my stats (str +1, dex +1, con +0, int +1, wis +2, cha +1) and I think my first idea of skills/abilities still works. Maybe I should swap out the tough/hardy for something else seeing as my con is +0?

Do I need to be a cleric to be able to use Cure? Perhaps as a barkeep I picked up a thing or 2 about healing wounds from all those fights.

In general how would one be eligible for the more magical abilities?
Dec 14, 2021 1:36 pm
TheGenerator says:
... str +1, dex +1, con +0, int +1, wis +2, cha +1 ... my first idea ... still works
Indeed. Living up to your name there with that proof of your ability to generate stats. :)
TheGenerator says:
... swap out the tough/hardy ...
Yeah, that does seem a little counter-intuitive. Maybe you are carrying injuries from the destruction? Or repetitive strain injuries from the work, or constant smokey air? Or maybe bar-tending is just a softer life than adventuring and you need to acclimate?
TheGenerator says:
Do I need to be a cleric to be able to use Cure? ...
Not at all. Treat the 'classes' as suggestions, you can pick any combination of two Skills and Two Special Abilities, even if we have to work hard to make them make sense... or even if they don't make sense at all.

That being said, 'bar-tenders' and 'priest' are often considered as much the same thing. It could make sense to transition into a cleric as you go out into the world.

The typical Cleric's Turn Undead would make sense if (you believe) your bar was destroyed by undead. Getting inducted into a faith to further your revenge is viable. (just spit-balling, not suggesting you should do that.)
TheGenerator says:
In general how would one be eligible for the more magical abilities?
By being careful to not get discovered and burned at the stake? Magic is frowned upon, but that is an in-world issue, and does not affect the mechanics.

We already have two partial magic-users, so, if you want to go that route, we should chat with them first. Avoid stepping on each other's toes.
Dec 14, 2021 1:54 pm
vagueGM says:
Living up to your name there with that proof of your ability to generate stats. :)
Passed my first test! *wipes sweat off brow* :D
vagueGM says:
or constant smokey air?
I like that one a lot. Bad con from lung damage.

I'm gonna have a little think about my abilities. See what I can come up with.
Dec 14, 2021 1:58 pm
TheGenerator says:
I'm gonna have a little think about my abilities. See what I can come up with.
Take your time.

While you are at it, also give a little thought to how you would like your character to be introduced to the party, and the story. It does not need to be a big thing, and there should be many easy ways to do it where we are, but if you want anything special, we may have to set it up.
Dec 14, 2021 2:53 pm
If possible I always think it's a good idea to be someone the party already knows or has seen before. It's hard to trust a complete stranger. Maybe I could be a childhood friend of another PC or they have spent a few nights in my bar a couple of weeks ago where I got to know them a bit?

Could you give a quick summary of where the party is at (location as well as what they are up to) and where they are going? It would probably help if I was heading the same direction.

How exactly we'd be meeting up is entirely up to you. I'll adjust accordingly :)
Dec 14, 2021 3:27 pm
TheGenerator says:
Could you give a quick summary of where the party is at (location as well as what they are up to) and where they are going? It would probably help if I was heading the same direction.
Existing summary. Feel free to ask for more details as needed.
TheGenerator says:
... be someone the party already knows or has seen before ... childhood friend of another PC ... nights in my bar ...
The bar background offers so many avenues for connection. Regulars, confidants, friends, etc, all work.

We can say you were with the caravan (and the PCs) all along, and are one those who volunteered for this duty, or we can say you are at the current location for your own (possibly revenge-based?) reasons and your goals happen to align? Options abound.
TheGenerator says:
How exactly we'd be meeting up is entirely up to you. I'll adjust accordingly :)
No I will adjust. Don't make me fight you. :)
Yes, we will take whatever you have for your character and work that in.
Dec 14, 2021 5:11 pm
The bar I used to own was part of a small resting place by the road not too far from the location of the bandits. We used to have a deal. They'd leave me alone if I offered them shelter and a meal every now and then. Sometimes they'd help me throw out an unruly customer.
Since I lost the bar, I've been traveling to different villages to find a new workplace, but other than the odd job here and there that hasn't worked out for me. As a last ditch effort I've come to the bandit camp to join them, as my options have run dry. But it looks like the bandits I knew best have either died or settled elsewhere, and without my bar they have no use for a feeble, wheezing man like me.

I've come back while the bandits have gone out raiding to show them "what a feeble, wheezing man" is capable of. (Maybe at this point the party hears the noise of something crashing down as I try to destroy part of the property)

If any of the party members have lived in these parts, they'll probably know (of) me. Other wise I might have met them on one of my odd jobs in the area.


Does that work?
I should have my character finished later today.
Is "Albert" good enough as a name?
Dec 14, 2021 6:34 pm
I really need to update the Description and Character Creation thread to be clearer about a few things that we have established so far.

None of us have ventured very far from our home town, so there is little chance of any of them knowing you if you were not from the main town. We are all Fresh Faced adventurers, and this is the farthest any of the rest have ever been from home (really the ambush was), so if you are from out here, you are 'a foreigner', which will make it a little harder to get you into the group, but we still can do it if you must.

It would be simpler and more in keeping with everybody else if your bar was in --or on the the outskirts of-- the town. We could still have the bandits be responsible for the destruction of your bar, and that could be why you are out here, but, if you easily revenge yourself upon your raison d'etre it could leave the character without purpose?

There is nothing wrong with the name 'Albert', if you like it.
Dec 14, 2021 6:41 pm
vagueGM says:
TheGenerator says:
Do I need to be a cleric to be able to use Cure? ...
That being said, 'bar-tenders' and 'priest' are often considered as much the same thing. It could make sense to transition into a cleric as you go out into the world.
I think it's the other way around. He started his career as an initiate in a temple, where he learned some of those skills. But that life was not for him. As students often do, he wound up in a pub ever night and couldn't live up to his mentor's expectations.
When times are rough he still prays, hoping for divine guidance. It's worked for him so far.
It's not clear to me whether or not there is (going to be) a cleric in the party already. Is Gusset joining? If not, I"ll take Cure as my second ability. If yes, I'll take Turn
Dec 14, 2021 6:50 pm
vagueGM says:
...We are all Fresh Faced adventurers...
It would be simpler and more in keeping with everybody else if your bar was in --or on the the outskirts of-- the town.
Right. That's fine too. Let's say just out of the safety of the town walls (if there are any).
vagueGM says:
We could still have the bandits be responsible for the destruction of your bar, and that could be why you are out here, but, if you easily revenge yourself upon your raison d'etre it could leave the character without purpose?
I didn't mean that the bandits are responsible for the destruction of the bar, they actually used to "protect" it. But when the bar was destroyed (reason TBD) my char turned to them for help and they told him to shove off. So this is a fleeting revenge on the bandits.
The bigger goal right now for him is money and purpose in life ... if the caravan offers a way to get that, he's in.
Dec 14, 2021 7:02 pm
Gusset bowed out (a future update will allow me to mark characters as 'retired', making it easier). We have no priest, but Meht does have some Skill in Healing (which is the slow, non-miraculous form of Cure).

If you take Turn then we will encounter undead, so far we have not, but they always turn up eventually. Now would be a good time to introduce such an element, what with exploring an ancient abandoned temple. :)

Rook already has Reflexes, but they said before that they did not object to others taking it. Though, if everyone 'always goes first' it does sorta lose its luster. Does it still fit your wheezy character?
Dec 14, 2021 7:02 pm
TheGenerator says:
... bandits ... bar, they actually used to "protect" it ...
Iinnteresting.
TheGenerator says:
... So this is a fleeting revenge on the bandits ...
They may have been mostly ...venged already by the caravan they tried to bite too much out of. :)
TheGenerator says:
The bigger goal right now for him is money and purpose in life ... if the caravan offers a way to get that, he's in.
No problem. That's pretty much everyone's goal. :)
Dec 14, 2021 7:14 pm
vagueGM says:
Gusset bowed out
Alrighty, I'll go for Cure
vagueGM says:
If you take Turn then we will encounter undead ... Rook already has Reflexes ... Does it still fit your wheezy character?
Fair point. How about I go for Turn as well then? My other choice would be Skirmish, although I wasn't planning on starting with armor. Could be nice to pick up along the way though.
vagueGM says:
Iinnteresting.
I see what you did there ;-)
vagueGM says:
They may have been mostly ...venged already...
Perfect! The enemy of my enemy is my friend ;-)
vagueGM says:
That's pretty much everyone's goal.
Perhaps it's not a coincidence that he's reverting back into the initiate's ways... If it turns out the destruction of the bar did have something to do with demons, he'll have honed his skills when they next meet.

Is priest magic also shunned?
Dec 14, 2021 7:20 pm
TheGenerator says:
vagueGM says:
Iinnteresting.
I see what you did there ;-)
Ah. I see it too, now. I did not mean to.
TheGenerator says:
... Perhaps it's not a coincidence that he's reverting back into the initiate's ways...
Makes sense. Have you told your temple that you are back or are you running maverick?
TheGenerator says:
... Is priest magic also shunned?
I would not think so. But priest have been burned for straying too close to 'magic' and the unnatural side. I think the only problem magic is Magic.
Dec 14, 2021 7:33 pm
vagueGM says:

Makes sense. Have you told your temple that you are back or are you running maverick?
Hmmm.. I guess that depends on how the whole initiate thing works. Do they take away your holy symbol when you leave? If so, he'd have to go back first. Or he would have stolen/gotten one in another way.
If plausible I don't think the temple is informed. Unless it's punishable by death or something... in that case, yes they know :P and someone out there is probable doing the old "they always come back to the church" evil laugh.

Thanks for the help so far, btw. I have drafted a char sheet. Do I just submit it to the game via the game page? I'm guessing you'd be able to see it then.
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