Dec 18, 2021 4:16 am
Introduction to Mance Pyro (Bard):
A crowd had formed in anticipation as the juggernaut of a ship sailed into the harbour of Nohme. The icebreaker on its bow easily cutting through the thin layer of ice forming on the recently unused surface of the frigid saltwater.
From a distance, the entire ship seemed on fire, but upon closer inspection, only half the vessel had flames rising high into the winter air. The flames spouted from long metal pipes arranged in rows fanning like sails into the night sky. The other half of the ship was occupied by massive ice chimes hanging like enormous icicles, also reminiscent of sails. Their unique deep crisp notes echoed across the harbour as they knocked against each other in the cold wind that blew in from sea.
The firelight danced across the gleaming polished metal letters along the hull that named the ship, "The Symphony of Ice and Fire".
The ship was instantly recognized and everyone knew it was captained by the renowned Maestro, Mance Pyro, flame-organ and cryo-chime virtuoso, musician, conductor, magician and firework specialist.
The giant figure of the captain stood at the top of the crow's nest, long thick grey dreadlocks coated in wax and ice swayed around him. At the end of each dread burned a flame like a candle, but somehow inverted. Instead of flickering upwards, they seemed to drip downwards as though seen through a crystal ball.
A long shard-like icicle in one hand, a raging torch in the other, he raised them dramatically and then brandished them into motion as dueling conducting-batons guiding the rest of the crew to begin playing the various instruments of which the ship was comprised.
The intricate and perfectly balanced harmonizing of the flame-organs and ice chimes, with a variety of other supplementary instruments, was like no other music, filling the growing audience of townsfolk with elemental awe.
The musical movement reached its epic climax as the ship glided into a berth along the docks, fireworks burst from the stern, temporarily soaring into the darkness above, emulating heaven until the sparkling embers faded and dropped back towards the icy waters of the harbour.
Mance and the crew humbly bowed to tremendous cheering and applause in response to the performance that warmed the town's troubled hearts in their darkest hour. Whispers among the crowd wondered if the dramatic arrival of "The Symphony of Ice and Fire" was the omen for which they had been waiting, an indication that their misfortune was about to change.
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I'm definitely open to input and feedback about the character concept and willing to adjust it to fit with the other party members. I haven't fully decided how Mance is tied to Nohme, but one possibility is that he grew up in Nohme as a child, then left to travel the world, becoming a renowned bard, and now returned upon hearing about it's dire situation. He's clearly an expert musician, performer, sailor, captain, but a Lvl 1 adventurer mechanically, if that makes sense. I'd be playing the Bard Playbook.
Level of commitment:
I will usually be able to respond within 24 hrs, but not always. Although, depending on response time from others, even with a 24h response time, that could equate to less than 1 post/day.
I can usually write a post on a weekend but definitely not always.
Also, I might be a bit slower in mid January because I'm starting a new role at my job then. I'm not sure how much that will affect my time to post, but I expect to adapt after a week or two. I should still be able to post during that time, but might be a bit slower.
I'm comfortable if my character is NPCed to move the story forward if others are waiting in those situations and I can communicate clearly at those times so you know if I'm going to miss a day or two here or there, so you're not waiting for me to respond.
If that's too slow for you, then you should pick someone else. I'd rather be open about my commitment level and miss out on the game than feel like I'm dragging the game back. Regardless, I had fun coming up with the concept even if I don't make it into the game.
A crowd had formed in anticipation as the juggernaut of a ship sailed into the harbour of Nohme. The icebreaker on its bow easily cutting through the thin layer of ice forming on the recently unused surface of the frigid saltwater.
From a distance, the entire ship seemed on fire, but upon closer inspection, only half the vessel had flames rising high into the winter air. The flames spouted from long metal pipes arranged in rows fanning like sails into the night sky. The other half of the ship was occupied by massive ice chimes hanging like enormous icicles, also reminiscent of sails. Their unique deep crisp notes echoed across the harbour as they knocked against each other in the cold wind that blew in from sea.
The firelight danced across the gleaming polished metal letters along the hull that named the ship, "The Symphony of Ice and Fire".
[ +- ] Inspiration for 'The Symphony of Ice and Fire'
The ship was instantly recognized and everyone knew it was captained by the renowned Maestro, Mance Pyro, flame-organ and cryo-chime virtuoso, musician, conductor, magician and firework specialist.
[ +- ] What's a flame-organ/pyrophone?
[ +- ] Inspiration for Ice Chimes
[ +- ] Inspiration for Mance Pyro's physical description
The intricate and perfectly balanced harmonizing of the flame-organs and ice chimes, with a variety of other supplementary instruments, was like no other music, filling the growing audience of townsfolk with elemental awe.
The musical movement reached its epic climax as the ship glided into a berth along the docks, fireworks burst from the stern, temporarily soaring into the darkness above, emulating heaven until the sparkling embers faded and dropped back towards the icy waters of the harbour.
Mance and the crew humbly bowed to tremendous cheering and applause in response to the performance that warmed the town's troubled hearts in their darkest hour. Whispers among the crowd wondered if the dramatic arrival of "The Symphony of Ice and Fire" was the omen for which they had been waiting, an indication that their misfortune was about to change.
---
I'm definitely open to input and feedback about the character concept and willing to adjust it to fit with the other party members. I haven't fully decided how Mance is tied to Nohme, but one possibility is that he grew up in Nohme as a child, then left to travel the world, becoming a renowned bard, and now returned upon hearing about it's dire situation. He's clearly an expert musician, performer, sailor, captain, but a Lvl 1 adventurer mechanically, if that makes sense. I'd be playing the Bard Playbook.
Level of commitment:
I will usually be able to respond within 24 hrs, but not always. Although, depending on response time from others, even with a 24h response time, that could equate to less than 1 post/day.
I can usually write a post on a weekend but definitely not always.
Also, I might be a bit slower in mid January because I'm starting a new role at my job then. I'm not sure how much that will affect my time to post, but I expect to adapt after a week or two. I should still be able to post during that time, but might be a bit slower.
I'm comfortable if my character is NPCed to move the story forward if others are waiting in those situations and I can communicate clearly at those times so you know if I'm going to miss a day or two here or there, so you're not waiting for me to respond.
If that's too slow for you, then you should pick someone else. I'd rather be open about my commitment level and miss out on the game than feel like I'm dragging the game back. Regardless, I had fun coming up with the concept even if I don't make it into the game.