Character Generation

Jun 10, 2016 3:29 pm
Roll your stats and put your characters up here

Edit: Oh man, not the prettiest of rolls so far. lol
Jun 10, 2016 3:36 pm
Here we go...

This is a seriously sad roll:
10
16
10
10
12
9

My trinket is a vest with a hundred tiny pockets. Ok, then!
Last edited June 13, 2016 2:57 am

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (6222) = 12

4d6 : (2556) = 18

4d6 : (2325) = 12

4d6 : (3143) = 11

4d6 : (5314) = 13

4d6 : (4213) = 10

Trinket - (1d100)

(36) = 36

Jun 10, 2016 3:39 pm
Heh... That 5 is beautiful

Stats - pretty good!
5
9
11
14
16
17
Last edited June 10, 2016 3:46 pm

Rolls

Stat - (4d6)

(1221) = 6

Stat - (4d6)

(6551) = 17

Stat - (4d6)

(1351) = 10

Stat - (4d6)

(4334) = 14

Stat - (4d6)

(5543) = 17

Stat - (4d6)

(4656) = 21

Trinket - (1d100)

(26) = 26

Jun 10, 2016 4:27 pm
Roll:
15
9
11
11
15
11

Trinket: A brass orb etched with strange runes.

I think I want to roll up a Barbarian. Are you allowing races from Elemental Evil or other sources, such as a Goliath?
Last edited June 10, 2016 4:41 pm

Rolls

Attributes - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5264) = 17

4d6 : (2125) = 10

4d6 : (4161) = 12

4d6 : (2451) = 12

4d6 : (6453) = 18

4d6 : (3434) = 14

Trinket - (1d100)

(23) = 23

Jun 10, 2016 5:04 pm
Yup, Im good with pretty much anything. Would be interesting to have a Goliath from a roleplay perspective too.
Jun 11, 2016 12:15 am
I'm leaning towards warlock. Maybe tiefling?
Jun 11, 2016 12:15 am
I just used the vanilla array 15,14,13,12,10,8 :p I'm cursed when it comes to rolling stats.
Jun 11, 2016 12:53 am
Moofsalot says:
I'm leaning towards warlock. Maybe tiefling?
Odd submitted a Tiefling Warlock. Just a heads up, you are welcome to play one as well. :)
Jun 11, 2016 1:11 am
That should be fun.

My goliath barbarian's backstory involved some bad experiences with a wizard in his past, resulting in his banishment from the tribe. So I reasoned that his exile has given him an extreme distaste of all things arcane.

However, I personally don't like fighting other players, and since he is a barbarian full of rage, I can change the backstory to avoid problems.

EDIT: Not saying I don't want anyone to play a sorcerer, warlock, or wizard. I'm just figured if more than one person wants to roll in the arcane, it's better for me to change than force everyone else.
Last edited June 11, 2016 1:16 am
Jun 11, 2016 1:24 am
Haha, that would complicate group dynamics... but would be entertaining to watch
Jun 11, 2016 1:47 am
Hmmm. Maybe a dragonborn cleric?
Jun 11, 2016 1:57 am
CancerMan says:
That should be fun.

My goliath barbarian's backstory involved some bad experiences with a wizard in his past, resulting in his banishment from the tribe. So I reasoned that his exile has given him an extreme distaste of all things arcane.

However, I personally don't like fighting other players, and since he is a barbarian full of rage, I can change the backstory to avoid problems.

EDIT: Not saying I don't want anyone to play a sorcerer, warlock, or wizard. I'm just figured if more than one person wants to roll in the arcane, it's better for me to change than force everyone else.
That's cool. My character has a dislike for anyone shorter than her. lol
Jun 11, 2016 4:57 pm
Don't know yet what I'm playing. Definitely not a caster.

I've always wanted to play an anti-paladin but I don't think you can do that at 1st level.
Last edited June 11, 2016 4:59 pm
Jun 11, 2016 6:12 pm
Jabes.plays.RPG says:
Don't know yet what I'm playing. Definitely not a caster.

I've always wanted to play an anti-paladin but I don't think you can do that at 1st level.
I was playing around with that idea, as well. I probably won't go with it, but I think an anti-paladin would be awesome.
Jun 11, 2016 6:19 pm
Yeah, that would be awesome. Take your time to find something you want to play and will enjoy :)
Jun 11, 2016 7:30 pm
Ha! Because of my wonderful roles, my wisdom and intelligence scores are so low that my character is considered extremely gullible and has an IQ of 70. This will be the most unintelligent character I have ever played.
Jun 11, 2016 7:34 pm
Goliath barbarian, lawful neutral with evil tendencies in the belief that "might makes right."
Quote:
Skeinkaldr of the Tuttugufjall clan knew only a life of raiding merchant caravans and nearby settlements. His tribe of goliaths roamed the mountainous regions along The Spine of the World, battling for survival against competing orcs and other barbarian tribes of the north. Skeinkaldr himself relished the opportunities to bash heads in with his warhammer.

There was a fateful encounter with a band of adventurers. The Tuttugufjall herd descended upon the group with barbaric fury, but met their match in a battle of might and magic. Skeinkaldr, amidst the chaos of battle, became distracted by a small brass orb dropped by one of the robed adventurers. He paused his attack to pick up the trinket, admiring the intricate etched runes across its surface. This moment of distraction gave the wizard enough time to cast a fireball that knocked many of the goliaths off the mountain.

Skeinkaldr was blamed for the failed attack, and branded with the exiled name of Nithe-Tuttugufjall, he was cast out of the herd. The lone goliath was left to fend for himself, and he descended from the mountains to join with a mixed group of mercenaries. His size and strength ingratiated himself into their ranks, and he became a soldier of fortune.

He is a brute, content thus far to smash aside any opposition. He knows he is not the leader of these mercenaries, and feels he must secure his membership by being the strongest and most ruthless. He highly distrusts wizards and practitioners of the arcane and treats such with open suspicion.
Edited the backstory a bit to simply be very wary of the arcane, so this way there's no open hostility and the urge to bash in a wizard's head (not saying it can't happen, but the odds should be better). Any number of arcane magic-users in the group can feel somewhat safer around this goliath.
Jun 13, 2016 2:17 am
Hey, rolling stats

13
12
17
12
16
16
Last edited June 13, 2016 2:21 am

Rolls

stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (4631) = 14

4d6 : (5314) = 13

4d6 : (5616) = 18

4d6 : (1435) = 13

4d6 : (6553) = 19

4d6 : (5356) = 19

trinket - (1d100)

(20) = 20

Jun 13, 2016 12:29 pm
Besides the anti-paladin I was also considering a Death Domain Cleric. But it looks like Moofsalot has got the evil cleric covered, so anti-paladin it is! Do we just go with an Oathbreaker Paladin (DMG page 97)? What do you think of this homebrew anti-paladin I found?

And what do you think of this Revenant subrace from Unearthed Arcana?
Last edited June 13, 2016 12:32 pm
Jun 13, 2016 2:11 pm
Ooh there's a death domain cleric? I may need to look into this...
Jun 13, 2016 3:17 pm
Moofsalot says:
Ooh there's a death domain cleric? I may need to look into this...
Yeah, DMG page 97.
Jun 13, 2016 7:10 pm
Jabes.plays.RPG says:
Besides the anti-paladin I was also considering a Death Domain Cleric. But it looks like Moofsalot has got the evil cleric covered, so anti-paladin it is! Do we just go with an Oathbreaker Paladin (DMG page 97)? What do you think of this homebrew anti-paladin I found?

And what do you think of this Revenant subrace from Unearthed Arcana?
Okay, okay. My thoughts. So, firstly I'm open to trying both of these options, unless someone says otherwise. Homebrew could potentially be broken, but I don't see anything too crazy. If the rest of you would like to look it over, go ahead. I like the combination of the sub race and antipaladin. They seem to go hand in hand almost. Though, there seems to be lots of backstory and character building for the two, so that will be my condition on using the two.

Send me a PM detailing everything you plan for him. Which gods, race, what motivations, how you died, where you trained, ect. There seems to be alot to the sub race and class. Should be interesting though!
Jun 14, 2016 5:50 am
Yeah I'd like to hear everyone's thoughts, particularly on that anti-paladin homebrew. To be honest I haven't had a chance to dig my claws into it too much yet.
Jun 15, 2016 5:57 am
Vampire Bard, lawful evil with neutral tendencies, and she has the intelligence of a ten-year-old:

Aimee Yrore is a spunky barmaid, known best for her complete lack of common sense. Aimee can barely take care of herself, wandering aimlessly and continuously forgetting her reason for being where she is. She is cheerful and makes friends with anyone that will give her any sort of attention. Since she moved into the area she has not gotten to know very many people and usually stays in the tavern, working or cleaning.

Aimee also appears to be your average barmaid, whisking from table to table passing out the beer and collecting tips. It is among popular opinion that she never sleeps, but works in the tavern both day and night, without break. Aimee is also known for her music. Though she can rarely sing or play anything intelligible. Her songs are like those of a little child, enchanting, endearing, and yet complete nonsense. There always seems to be a story somewhere in it, perhaps one about a lover, a tower, or an adventure, but it all is far too mixed and mashed to be coherent.

Another thing that people came to find odd about Aimee was the fact that she was never found eating. She never ate in front of people and, if offered something to eat or drink, she would quickly turn it down. But, even with all these oddities she is considered a wonderful person, even if she can’t think outside of the box… or in one, for that matter.

Nearly none of the people who recognize her from the tavern connects her appearance in the area with an increase in people dying while they sleep… and these same people turning into undead and attacking their own households or neighbors. As far as everyone knows Miss Yrore is the best example of a peaceful citizen, and she would like to keep it that way.
Last edited June 15, 2016 5:59 am
Jun 15, 2016 6:56 am
Ebri Shaikoth the Tiefling Warlock, Neutral Evil

Ebri was a shy girl. She lived with her clan, and family in a tucked away, underground cavern in the country of Narfell. She lived a normal life like any 10 year old girl. She received schooling, played with the other children, loved her family. But, her normal life seemed to meet a tragic end one day. Along with two other young tieflings, they hatched the idea of to go adventuring deeper into their home. Ebri was nervous because exploration, and expansion of the cavern was a dangerous job for the adults. Some prodding, and teasing led to her going along with the plan. Soon they passed known chambers, and entered the unexplored catacombs of their home. They walked and climbed for what seemed like a few hours. They came across a certain path that twisted downwards and led to a dead end. The other two tieflings were disappointed with what seemed to be the end of their mostly fruitless journey, but it was Ebri who noticed a small hole in the dead end rock wall. She started digging away, and soon a small opening was available. Her companions cheered, and began pressuring her to enter the opening. Despite her protests, she was unfortunately pushed through. She dusted herself off, and slowly continued down into the darkness. After a few minutes it seemed she started to hear whispers. Thinking she was being teased turned to yell at her friends, but she was alone. Slightly unnerved, she continued until, to her surprise, she came to a huge, round room. A small outcropping overlooked a large pit from which mysterious lights shown up. She slowly edged her way to ledge of the outcropping as whispers began to grow to noise almost like a swarm of bees. As she began to peer over what she saw was....inconceivable horror. With a face masked with fear she began screaming, and bright flash erupted from the pit. She tumbled backwards, blinded, and remarkably found her way back up the path. Her now worried friends had heard the screaming and called out for her. She climbed and busted out through the opening. The two young teiflings screamed, and began running. Ebri cried after them, and began running after them. The entire clan had gathered in a close chamber, and met the two screaming children who came running from deep within. they cried and pointed from where they came, and were silenced with a few screams and gasps from the crowd. From the darkness came a small tiefling girl named Ebri. She used to have red skin like any normal tiefling, but hers was a shocking, and sickly white. She was holding her right arm, seemingly swollen, and she cried for her mother. Her mother came foward, and began running to her daughter. Ebri reached out with her swollen arm. Ebri cried out in pain. Ebri's arm exploded forth a mass of pale, white tentacles. Horror stories are passed around campfires and taverns of the cave tieflings who ran from their home, screaming into night, "THE WHITE WORM!!! THE WHITE WORM!!!"

Ebri lived a tough life. One day she woke up, and her entire clan was gone. In despair, and need of food, left her home. The only thing she took was her mother's yellow cowl. Misfortune soon became all too common to Ebri. She was captured by roaming group of gnome and half-ling marauders and bandits who just happened to be passing by the woods. She spent seven long years as a captive and slave. the many years of abuse damaged her mind even further until a breaking point was reached. On one particular horrible night, she cried and begged for help. Help did arrive for her, but in the form of her nightmares. With a blood curdling scream, tentacles erupted from her body, and the entire band of mercenaries was massacred.

Ebri soon embraced what brought her pain, and loneliness. Tieflings are cursed to be seen as demons or fiends, but Ebri Shaikoth is something more horrifying. Her life events have left her mind in a fragile state. Her experience with the eldritch horrors has not quelled her want to be in any kind of company for better or worse. With crippling anxiety, and social ineptitude, lead to her being submissive and left her with a persecution complex. She will not meet anybody's eyes, mumble, and expect the worse from anybody she comes in contact with. Although, she does have a dark side. Behind her meek, and scared output, she harbors contempt and hate for anyone shorter than her. While she will shy away, and submit to taller people, anyone shorter than her, she will glare, sneer, threaten, and mock them mercilessly. Ebri's mental stability and sanity stand on the verge of total collapse, or worse, but she miraculously stays grounded. Although, further unhealthy social relations, loneliness, and further knowledge of the eldritch horrors threaten to destroy what little remains of the poor girl.
Jun 15, 2016 10:22 am
Good work guys, the group is slowly taking forum. Just another step closer to starting. :)
Jun 15, 2016 11:48 am
Rolling...

7, 11, 12, 11, 15, 16
Last edited June 15, 2016 11:50 am

Rolls

Stat rolls - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (2312) = 8

4d6 : (3513) = 12

4d6 : (1354) = 13

4d6 : (6141) = 12

4d6 : (3616) = 16

4d6 : (6535) = 19

Jun 15, 2016 4:03 pm
Do we have an NPC leader, one that has gathered all of us together to form a band of merry mercenaries? If we're to have a PC leader, I suppose if Jabes' anti-paladin takes hold, that'd be the most-qualified.
Jun 15, 2016 9:22 pm
Since this is going to be me making up crap for the story, I'm kind of waiting on everyones backstory to get a sense of people's motivation and stuff. I will have a NPC gathering y'all, though how much they lead is another question. This campaign will be flexible.

I just want to you guys to have a good experience lol. I'm still figuring out the details, I think we got a good group on our hands though.
Jun 15, 2016 10:37 pm
For the benefit of the group, my barbarian's motivations are pretty simple. Bash heads and loot bodies, profit!
Last edited June 15, 2016 10:37 pm
Jun 15, 2016 11:43 pm
My cleric's motivations are also simple- painfully rip the life out of a person or creature's body. Revel. Rinse, repeat.
Jun 16, 2016 12:03 am
Moofsalot says:
My cleric's motivations are also simple- painfully rip the life out of a person or creature's body. Revel. Rinse, repeat.
Did you go with the Death domain? :-)
Jun 16, 2016 12:09 am
Jabes.plays.RPG says:
Moofsalot says:
My cleric's motivations are also simple- painfully rip the life out of a person or creature's body. Revel. Rinse, repeat.
Did you go with the Death domain? :-)
I did!
Jun 16, 2016 1:26 am
My character's motivation is being in somebody's company, being acknowledged, and hopefully not being ignored or hit.
Jun 16, 2016 9:56 am
I played a 5th-level vengeance pally named Grizel the Orphan in a Ravenloft game which I was slowly nudging towards breaking her oath. I was exploring her internal struggle of having her faith tested, and ultimately (over the course of the campaign) having her faith fail her. But that game died. For our game here I considered going on an alternate timeline of Grizel's story near the beginning, having her go over to the dark side at the outset. But somehow I just couldn't make it fit. So here's a new character with his own story:
All his life, Joab Galar served the god. He grew up a stone's throw away from the temple, and as a young boy he served the clerics delivering messages, stoking fires, tending to the herb garden, and other such menial tasks as his young body could manage. He grew up strong, not very bright, but devout. The clerics treated him well, and he was happy. He fell in love with a washerwoman, Molly, and they married. The chief cleric himself officiated. A great honor! Once, Joab chased off a thief who tried to rob the temple. A paladin was sent for from the city to train the local men as temple guards. Joab was the first one chosen.

Then came the summer of the plague. Hundreds died. It took the women and the children first. Molly fell ill, and so did their little Sara. Joab prayed and prayed to the god to spare his family. He fasted, wore a cilice under his armor, and flogged himself daily. He vowed ten years of self-mortification as a plea to the god. But the god did not heed him. Sara died first, and then Molly. And by winter, Joab died as well, whether of the plague or of grief, it was hard to tell. The clerics of the god laid him to rest on the temple grounds, under his favorite tree. But such was Joab's own grief that he clawed his way back from the grave.

He burned the temple. And when they stood in his way, he slew the clerics and the temple guards. Then he dubbed himself Malethor Adranath, "lament of the god", and departed from that place of sorrow, himself sorrow incarnate, vowing to slay the god and erase his touch from all the world.

https://s-media-cache-ak0.pinimg.com/564x/30/f8/cd/30f8cdb54c14513089f4d18b47ffe753.jpg
Last edited June 16, 2016 9:59 am
Jun 16, 2016 11:59 am
Xhava Norixius, Dragonborn Cleric of Bhaal
When Xhava was a little girl, she traveled with her father on his many adventures robbing and killing corrupt officials. Often that meant stealing their gold and valuables. Afterwards, they'd take the corpses and put them on full display in order to warn others not to follow in their footsteps (as well as deter anyone from looking into their assassinations). It seemed like every town had its share of corrupt officials, so business was very good. Perhaps it was an unusual childhood, but a happy one regardless.

She always had a strange fascination with the bodies in their moments just before and after death. She'd study their eyes, their guttural last breaths. Something about them seemed beautiful in that moment in a way that their living bodies and souls did not. She also enjoyed the control she had on their fate.

After her father was tracked down and killed, she became even more obsessed with the machinations of death and undeath. It was around this time that the dreams began. They were murky at first. She'd see herself standing over bodies, chanting words that were not her own. Over time, they became waking dreams. Now the words, movements, and prayers come more easily to her lips, as does the name of the God who granted them to her. Bhaal. She feels his presence after every kill, like a warm embrace. Like her father. She knows the path she is meant to take, and she relishes the journey.
Last edited June 16, 2016 8:20 pm
Jun 16, 2016 5:41 pm
Gellbran is a strong, well rounded individual who thinks with his head...most of the time. Although being a half-orc, Gellbran is barely distinguishable from a human, other than his larger stature and his slightly greyish pigmentation. He's lived his life whole around human civilization, and has only ever known one orc, his father.

Gellbran's father, Gell of the Black Borns was a well renowned fighter who was relentless in battle and showed no mercy to anyone who was unlucky enough to cross his path, until he came across a young human farm hand one day while raiding a farm outside of Amphail. This young farm hand had single handedly taken down three orc warriors using only a pitchfork, a feat which no ordinary farm hand could do. This caught Gell's eye, and when she was subdued and sentenced to execution, Gell could not allow that. Instead, he threw the young farm hand on his shoulder and made a dash for his horse, cutting down any orc that stood in his way. The two managed to escape and took refuge in the woods.

The farm hand introduced herself to Gell, she was called Lor. Lor knew that Gell had saved her life and sensed something different with him, but she had a strong hatred for orcs and couldn't quite bring herself to trust him. Through many nights, their situation worsened, lacking food and water, and building makeshift shelters to keep themselves warm. Knowing that all they had at this point was each other, they grew close, holding on to whatever hope they could. As they reached the edge of the woods, Lor noticed a familiar looking village just over the hilltops in the distance. It was the village she grew up in. She suggested they take refuge on her father Bran's farm. When they got there, they found out Bran had passed just weeks before their arrival, however having no children other than Lor, his property was placed in her name. Gell and Lor settled down and ended up having a son, Gellbran.

Gellbran looked much like his mother, with dark hair and green eyes, and was easily passable as human growing up. This allowed him entry into the nearby city of Waterdeep, although Gell was not. This forced Gell to work as a treasure hunter in order to help sustain Gellbran and Lor on the farm. One day, while returning from a trip to the city, Gellbran and Lor were stricken with panic, as they saw their farm had been set ablaze. Through the smoke they saw Gell on his knees, defenseless as an orc clan was surrounding him. The largest of the orcs pulled out an axe and with one blow, he removed Gell's head from his shoulders.

Having lost their home and leader of their house, Gell and Lor were forced to take refuge inside the city walls. Lor had no skills other than her farming knowledge, so Gellbran was forced to enlist in the army, despite his young age of 12. Being a half-orc however, he was mature both physically and mentally compared to humans his age, and was also quite larger than any other recruit. He became the toughest infantryman of the army, in the frontlines of every battle he was ever a part of. During battle, his orc side truly showed. Gellbran was normally a calm and collected individual, but once the bloodshed started, something started to manifest inside his heart, and he could not stop until everyone who stood in his path had fallen. This made him hard to control, and his commanding officers were always reluctant to send him out unless they knew there could be no peaceful end.

During his first and only scouting mission, Gellbran was sent with four other soldiers to scan the surrounding area of the city because there was talk of an orc clan planning an attack in the near future. Due to Gellbran's chaotic nature, he was not normally sent on scouting missions, however, the savage nature of orcs scared most of the other soldiers and they lacked the necessary men for the mission. Upon spotting the orc camp, a familiar sight caught Gellbran's eye, it was the orc who slayed his father, out there alone, sharpening his axe. Fire stared burning in Gellbran's eyes and without hesitation, he ran full speed and without having time to react, the orc was split in two, right through his axe. Gellbran had swung his axe down so powerfully that the orc's blade shattered, and so did his spine. Gellbran took a piece of the broken axe and carved out the orc's still beating heart, keeping both as souvenirs. Once he emerged out of his savage state, he looked back to see the four men he was sent with butchered before him. Fighting his way through the orc camp, he was barely able to escape, but was horribly wounded because of it.

Returning to the city to seek medical attention, news of what he had done had circulated through his army. After recovering from his injuries, he was discharged from the army and banished from the city, having been blamed for the deaths of the four soldiers from his scouting mission. Gellbran was forced to leave his mother behind, but he knew that she could not provide for herself, so he had to now follow in his father's footsteps, and travel to Everspring to become a treasure hunter.
Jun 16, 2016 9:16 pm
Okayyy, I think thats everyone!? We'll be starting fairly soon, just figuring out some logistics still. Also, if everyone can add their character picture to their post, that would be great.

Make sure everyone reads each others backstories, btw. :)
Jun 25, 2016 7:22 pm
Moofsalot says:
Jabes.plays.RPG says:
Moofsalot says:
My cleric's motivations are also simple- painfully rip the life out of a person or creature's body. Revel. Rinse, repeat.
Did you go with the Death domain? :-)
I did!
Just curious, does Xhava wear a symbol of Bhaal? If Malethor discerns or learns that she is a cleric of a god of death that will definitely inluence his interactions with her.
Jun 25, 2016 7:55 pm
Jabes.plays.RPG says:
Moofsalot says:
Jabes.plays.RPG says:
Moofsalot says:
My cleric's motivations are also simple- painfully rip the life out of a person or creature's body. Revel. Rinse, repeat.
Did you go with the Death domain? :-)
I did!
Just curious, does Xhava wear a symbol of Bhaal? If Malethor discerns or learns that she is a cleric of a god of death that will definitely inluence his interactions with her.
She has one around her neck, but she doesn't exactly advertise that it's specifically him. If anyone asks what God she serves, she says Death.
Nov 16, 2016 5:20 am
Please...
11
18
14
4
9
16

Trinket: A golden momocle frame without the lens

Not bad
Last edited November 16, 2016 5:22 am

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (1425) = 12

4d6 : (6665) = 23

4d6 : (5543) = 17

4d6 : (1121) = 5

4d6 : (1342) = 10

4d6 : (5625) = 18

Trinket - (1d100)

(67) = 67

Nov 16, 2016 5:23 am
Yeah, could be worse. That 4 is looking pretty lol.
Nov 16, 2016 5:33 am
Rolllllllllls.....

EDITED:
( 2, 2, 1, 6 ) = 11 - 1 = 10
( 6, 5, 4, 1 ) = 16 - 1 = 15
( 4, 4, 4, 5 ) = 17 - 4 = 13
( 4, 4, 6, 2 ) = 16 - 2 = 14
( 3, 5, 2, 5 ) = 15 - 2 = 13
( 6, 3, 5, 4 ) = 18 - 3 = 15

Not too shabby. Solidly above average, nothing hyper crazy.
Last edited November 16, 2016 5:35 am

Rolls

4d6

(2216) = 11

4d6

(6541) = 16

4d6

(4445) = 17

4d6

(4462) = 16

4d6

(3525) = 15

4d6

(6354) = 18

Nov 18, 2016 5:55 am
A month before Ryunir was born, as a punishment for Ryunir's father focusing more of his time to the soon-to-be mother instead of farming, the noble overlooking the local farms hired a man to curse his birth. A week later Ryunir was born prematurely, on his families small farm located on the outskirts of a large town. The curse on Ryunir made his body weak and his eyes a pale shade of white. His parents worried he was blind, however, it was quite the opposite growing up Ryunir showed immaculate eye coordination. While useless as a farm hand, Ryunir supplied to his family with small game at a young age and larger game when he got a bit older. Knowing he had a knack for the bow, when he was of age, he joined the towns yearly archery tournament. The competition didn't stand a chance against Ryunir's "natural" gift of archery and he easily won the prize money. Over the next few days after the tournament, the Codáver Farm had multiple visits from multiple people there to congratulate Ryunir for his marksmanship. On a day like any other, there was another knock on the door, at least the fifth one today. However, instead of the praise he was expecting, Ryunir was greeted by a clenched fist to the head. His mother rushes over to him, demanding answers from this man but all she gets is a knife to her stomach. Hearing a scream come from the house, Ryunir's father rushes inside arriving to find his wife bleeding out, his son unconscious with a small amount of blood starting to pool by a gash on his head, and a crossbow bolt pierce his own throat. Ryunir's father falls to the ground clutching his neck, trying to fight back the ever-creeping darkness, Ryunir's mother clutches her stomach struggling for air, through tears and coughing.

Ryunir awakens to darkness, his head pounding, he calls out to his parents, scared and in pain, but only silence greets him. Unaware of what horrors await him when his vision returns, he makes his way to his room to sleep off his pain. Sleep hardly finds him, due to pain or confusion he is unsure, but eventually exhaustion takes over. He awakens again, his head still sore but no longer pounding and vision has returned but only on his right side. Not wanting to move, he calls out for his parents but once again only silence greets him. Feeling unease, he reluctantly gets up and makes his way out of his room. Stepping into the room, seeing the gruesome scene before him, Ryunir drops to his knees almost instantly and his breath becomes stricken. Unsure of what to do, he runs to town, his heart racing and his face flush. He asked for help but it was as if he didn't exist, everyone ignored him. He falls to his knees in the middle of the street, feeling hopeless, lost, and alone, he can't help but cry. A hand grabs him and pulls him into a nearby alleyway the person explains what happened to the Codáver family and that the noble who did it gave orders to do the same to anyone who is caught talking to the son, without another word the person runs off into the distance. Thoughts rush through his head and tears frequently stream down his face as he makes his way back to his house, he doesn't go in, unsure if he can come to terms with the facts yet, instead he starts to dig two graves. At night fall, not wanting to go back into the house, he releases the animals and sleeps in the stables. Day after day, night after night, Ryunir continues to dig the two graves, retiring to the stables to sleep, never once setting foot into the house over the course of his digging.

His left eye slowly regains sight over the four days it takes to dig both graves due to his frail state. With the graves ready he makes his way to his front door, to anyone else the smell is unbearable but Ryunir is numbed with grief and set on laying his parents to rest. Another four days pass, still retiring at night into the stables, and he has finally laid his parents to rest. Weeks pass, without anyone looking after the farm, the crops wither and die. During the afternoon, Ryunir hears people talking, he takes notice they are guards. Thinking they were sent to finish the job, Ryunir sneaks off to some nearby brush and hides. He watches as his home is set to flame and destroyed, hearing the conversation from the men he learns it was ordered for destruction for being abandoned. With nothing to lose, no where else to go, and the knowledge he doesn't exist, he hides his face and makes his way into town. He tests his theory and asks for some coin for food, much to his surprise, his disguise worked, months without human interaction, acknowledgement was a much needed virtue. He continued to beg and not needing coin as he could hunt for his food, he instead went to the tavern and used the coin he begged to buy others drinks in turn for some conversation. Even though no one in the tavern knew who he was, everyone loved him. Occasionally he was offered drink in thanks, Ryunir being in a tavern thought if he declined it would be odd, so he obliged. The drinks were awful tasting but they made him feel somewhat normal, he liked it. In order to support his new found love of drinking, he learned to pick pocket to help supply more coin to buy drinks in trade for conversation and now for himself.

Not having anywhere else to go, Ryunir usually found his bed in the alleyways around the town or very rarely wandering the town drunk until he passes out. On one such occasion, after one of his drunken escapades, he found himself awoken in the morning by a young priestess. Too hungover to realize his face cover is off, the priestess knows who he is immediately, she whispers his name and panic snaps Ryunir out of his daze as he scrambles to hide his face. More concerned about the state of the kid who is way too young to be in the state he is she offers a warm meal and soft bed, not one to reject free meals and company, he follows her. Curious to see if his curse is actually true, she asks to pull his hood back, and upon getting a hesitant yes, revealing one pale white eye and one pure black eye. With the evidence in front of her, she finds it difficult to hold back her tears knowing such a young child experienced such trauma. Feeling sorry for him, she offers him residence in her home under the condition he stops drinking, and not being a fan of sleeping in alleyways, Ryunir agrees. Over the years, Ryunir stays quiet in his new home, leaving only sometimes to accompany the priestess to church during the day and to get food in the cover of night. Ryunir decides to become an acolyte as a homage to the priestess who took him in. Finding a new lease on life, Ryunir is somewhat happy with his situation for once.

Some more years past, his life becoming more normalized. One night walking home with the priestess, no different than any other night, the priestess accidentally bumps into a man, a man dressed of high birth complete with a golden monocle. He gets angry at this "insult" yelling swears and pushing at her, Ryunir having a sour past with nobles pushes back. During the light scuffle, Ryunir's hood falls revealing his face, the noble recognizing his eyes instantly. The noble explain to Ryunir of who he is and what he did all those years ago. Ryunir, unable contain his anger, draws his dagger and sinks it into the nobles eye, shattering the monocles glass in the process. The priestess, while understanding why Ryunir did it, was nonetheless horrified. Unable to look at him, she hangs her head and with a quivering voice tells Ryunir it would be best that he leaves. Although he doesn't want to leave, he knows she is right, and apologizes to her for his actions. He takes the nobles golden monocle frame and makes his way to his parents old farmland for the last time before wandering, looking for the odd job here and there to keep himself afloat.
Nov 18, 2016 10:30 pm
Oh man, it was quite the read. I won't have time till Sunday to really get the chance to throw you guys in, but I like what we had so far. I'll contact via pm to hash out some of my thoughts.
Nov 19, 2016 12:57 am
Sounds good, looking forward to getting thrown in.

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