Zankas rushes up to a nearby pillar, stating a low battlesong, ramping up to a quick frenzy in a few seconds. Thrusting his hand out, seven glowing darts streak out and slam into the dragon just before the bard skids to a halt behind the pillar.
Stay safe Dark Knight! This may be glory, but glory does nothing if you're dead! he says, putting magical oomph behind his words.
OOC:
@GreyWord - Take note of the extra stuff you can use Zankas's Bardic Inspiration on from Combat Inspiration.
@runekyndig - I normally play magic missile per the sage advice that you roll the damage for one dart and it multiplies by however many darts are cast. Given the PBP nature, I've included a second damage roll if you want each dart to have their damages rolled separately. Just let me know which you'd prefer moving forward! :)
[ +- ] Vitals/Actions
Movement to CE8, casting Magic Missile as a 5th level spell (7 total darts) as he goes. Bonus Action to give Bardic Inspiration to TDK.
108/108 HP | 15 AC | Speed: 40' | Bardic Inspiration (1d12), : 3/4 (Active on: TDK)
DC: 17 | Sp. Atk: +9 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 1/2 | 6th 1/1 | 7th 1/1 | 8th 1/1
[ +- ] 5: Magic Missile (Cha)
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous
Source: PHB, pg. 257
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
https://www.dndbeyond.com/spells/Magic%20Missile
[ +- ] Bardic Inspiration
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d12). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
[ +- ] Combat Inspiration
A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll, or, when an attack roll is made against the creature, it can use its reaction to roll the die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.