Jan 20, 2022 7:25 pm
THE WORLD
Many have heard of the island. Stories of Pirates and Mermaids and children who fly tend to spread with relative ease. But to most, that's all they are: stories to tell children at night. Tales to send them off to a happy, dreaming sleep. Nothing to dwell on beyond that.
But it's all true. The details have been muddied, and it's been a long time since the Darlings first flew to Neverland, but the island does exist. There are Pirates and Mermaids and a gang of boys who take to the skies.
What the stories don't tell you is how dangerous it all is. The kidnapping and threat of murder are fun and exciting from the safety of your bed, but it's very different when you're staring down the mouth of a Crocodile big enough to topple a castle.
Speaking of which, the island is far more than what was written in the books. Giant beasts and constant threats abound throughout the island. Mummified corpses haunt the swamp and no shadow is safe on a bright sunny day.
This is Neverland. Or at least this is "A Neverland". Like memories or stories, there are different versions depending on the narrator.
It's time to tell our own tales of Pirates and Mermaid and children who fly.
CHARACTERS & RULES
Your character is a human high school teenager (Junior or Senior preferably) that is considered a knave by their peers and teachers. Perhaps misunderstood, perhaps not, but a knave nonetheless.
Each PC is mechanically defined by three attributes: Strength, Dexterity, and Willpower. Furthermore, each player may select their PC's favored subject area within school and provide some insight on why they may be perceived as a knave. . .this of course, is for flavor, but could have some mechanical impact at various points throughout the game (bonuses, advantages, disadvantages, et cetera).
The rules "under the hood" for this game are fairly lightweight and are a hacked version of Knave and Into the Odd called Cairn. This system will provide the basis for rulings, but in general, I subscribe to the concept of "rulings over rules". Furthermore, the starting conditions and various other little tidbits will be customized to fit this theme and setting. **Note - It is not imperative that you get a copy of Cairn as I will provide a Rules Summary that is quite sufficient in order to play the game.
APPLICATION
1) Why do you want to jump into this game?
2) What is your preferred style of play?
3) What's your favorite movie?
4) What types of characters do you enjoy playing?
Thanks!
Many have heard of the island. Stories of Pirates and Mermaids and children who fly tend to spread with relative ease. But to most, that's all they are: stories to tell children at night. Tales to send them off to a happy, dreaming sleep. Nothing to dwell on beyond that.
But it's all true. The details have been muddied, and it's been a long time since the Darlings first flew to Neverland, but the island does exist. There are Pirates and Mermaids and a gang of boys who take to the skies.
What the stories don't tell you is how dangerous it all is. The kidnapping and threat of murder are fun and exciting from the safety of your bed, but it's very different when you're staring down the mouth of a Crocodile big enough to topple a castle.
Speaking of which, the island is far more than what was written in the books. Giant beasts and constant threats abound throughout the island. Mummified corpses haunt the swamp and no shadow is safe on a bright sunny day.
This is Neverland. Or at least this is "A Neverland". Like memories or stories, there are different versions depending on the narrator.
It's time to tell our own tales of Pirates and Mermaid and children who fly.
CHARACTERS & RULES
Your character is a human high school teenager (Junior or Senior preferably) that is considered a knave by their peers and teachers. Perhaps misunderstood, perhaps not, but a knave nonetheless.
Each PC is mechanically defined by three attributes: Strength, Dexterity, and Willpower. Furthermore, each player may select their PC's favored subject area within school and provide some insight on why they may be perceived as a knave. . .this of course, is for flavor, but could have some mechanical impact at various points throughout the game (bonuses, advantages, disadvantages, et cetera).
The rules "under the hood" for this game are fairly lightweight and are a hacked version of Knave and Into the Odd called Cairn. This system will provide the basis for rulings, but in general, I subscribe to the concept of "rulings over rules". Furthermore, the starting conditions and various other little tidbits will be customized to fit this theme and setting. **Note - It is not imperative that you get a copy of Cairn as I will provide a Rules Summary that is quite sufficient in order to play the game.
APPLICATION
1) Why do you want to jump into this game?
2) What is your preferred style of play?
3) What's your favorite movie?
4) What types of characters do you enjoy playing?
Thanks!
Last edited January 22, 2022 5:49 pm