Jan 29, 2022 7:34 pm
DarK_RaideR says:
That sheet is amazing!DarK_RaideR says:
1) Upon choosing the Psychic class: "When you pick this class, choose any two psychic skills as bonus skills. You can pick the same one twice to obtain level-1 proficiency in it and a free level-1 technique from that discipline."
These seem to be missing from the Skill list. For brevity's sake, Psychic skills are Biopsionics, Metapsionics, Precognition, Telekinesis, Telepathy and Teleportation. Also, as mentioned, if you're going to invest both points in a single skill, you should also pick the free level-1 technique from that discipline.
You are a restricted psychic. Pick one psychic discipline as a bonus skill at level-0 (Telekinetic Manipulation). You can improve this skill with foci or skill points gained from advancing a level, but you cannot learn or improve any other psychic skill. Your maximum Effort equals 1 plus this psychic skill’s level plus the best of your Wisdom or Constitution modifiers, down to a minimum of 1.
DarK_RaideR says:
3) Picking Foci: "Psychic Training - 1. Gain any psychic skill as a bonus. If this improves it to level-1 proficiency, choose a free level- 1 technique from that discipline. Your maximum Effort increases by one."Again, you need to pick the bonus psychic skill gained thanks to this focus, a free level- 1 technique from that discipline if eligible and increase max Effort, which must be calculated during previous steps
DarK_RaideR says:
2) Base Effort: "Your maximum Effort is equal to 1 plus your highest psychic skill plus the better of your Wisdom or Constitution modifiers."To determine this, you need to first pick the psychic skills in the previous step.
DarK_RaideR says:
4) "Now pick one non-psychic skill of your choice to reflect your hero’s outside interests, natural talents, hobby expertise, or other personal focus."Just to be sure I get this right, this is how he ended up having the Shoot skill, right?
EDIT: Actually.. I now realize, reading more carefully, that I don't need the Shoot skill, because when I use Telekinetic Armory I can use my Telekinesis Skill and Wisdom, which is much better. And Telekinetic Armory is an "On Turn" skill, so I can do it on the same turn I want to shoot. Going to take Notice instead I think.
Hopefully I did that all correctly.
I'm going with the idea that I'm currently recovering from a very serious wound which is why I'm a Combat Medic and only have 1 HP.. lol
Hopefully if I can live long enough to make level 2 I will get to reroll 2d6 and have a "real HP" total then.
Last edited January 29, 2022 10:41 pm