Feb 5, 2022 8:57 pm
The med-bay goes dark as all the power goes out to the ship.
"Oh that's not good. Figures. I barely survive that firefight, only to be smashed into a million pieces on some other dirtball. Well, fuck that. I'm not going out without a fight." Killdare unclips his harness and uses the manual overide to open the door to the main corridor. Emergency lights along the floor light his way as he stumbles to the engineering section.
When he gets there he finds Topher madly trying to restore whatever power he can.
"Let me give you a hand. I know a little something about these electronic systems at least."
Both my rolls suck so I guess it doesn't matter... lol
"Oh that's not good. Figures. I barely survive that firefight, only to be smashed into a million pieces on some other dirtball. Well, fuck that. I'm not going out without a fight." Killdare unclips his harness and uses the manual overide to open the door to the main corridor. Emergency lights along the floor light his way as he stumbles to the engineering section.
When he gets there he finds Topher madly trying to restore whatever power he can.
"Let me give you a hand. I know a little something about these electronic systems at least."
OOC:
OK.. So if I can do all that, I'm going to try to Help Topher with getting power/nav systems online. I'll make two rolls. One for Fix (which I don't have) and one for Program (which I do). Use whichever seems more appropriate. Alternatively, I suppose I could be rolling for Deal with a Crisis?Both my rolls suck so I guess it doesn't matter... lol
Last edited February 6, 2022 5:58 am
Rolls
Program / Int - (2d6+1)
(31) + 1 = 5
Fix / Int - (2d6+0)
(21) = 3