Aironfabio says:
I said high-budget, not necessarily good ;)
True.
Aironfabio says:
... since you seem to somewhat dislike Magpie ...
Not at all. I really like Mark Diaz Truman and Andrew Medeiros, and also enjoyed Brendan Conway's roleplay (if not his work so much (it is excellent stuff, but not my style)). 'Meh' was merely that there are so many others... and the budget does not impress me.
Aironfabio says:
... are critical of DW ...
I suppose that could be accurate. It is among the least favorite of the games I play. But it is still on the list. I do wish another fantasy PbtA would unseat it, something that does not pander to DnD as much. AW:Fallen Empires is a great contender with the right group.
Aironfabio says:
... your favorite PbtAa ?
I don't really know if 'favorite' is the right term. There are many, and some are better suited to some games, groups, or playstyles than others. Swapping to one the does what you want, makes more sense than forcing the one you have to do something it is not good at.
There are so many, that I can not hope to list them off the top of my head.
That said. I do often find that, after a while, that a game that aims to do a thing might have enough rough edges that I revert back to implementing the idea in base Apocalypse World. That really is a well written game with clear instructions --if you can get past the tone and language-- and working Moves
Sometimes a game provides enough to the base experience that it is worth keeping it. Impulse Drive comes to mind in this regard, it is a bit messy, and has too many moves, but is still my go to for most space stuff (even though I struggle to justify it each time). The free version has all the text of the paid version, (except for the sample adventure), and is just missing the artwork (using free stuff from the time), but I find myself using it at the table rather than the paid version because it is easier to read without the fancy layout.
Monster of the Week is probably my go-to Modern (and historical) Urban Fantasy, even though it has some rough edges (it is from very early-years PbtA) and some slightly wonky mechanics (don't mistake it for an 'Investigation Game':).
I am keen to try Nahual (by Andrew Medeiros mentioned above), and am waiting for it to be available. It is a very specific type of Urban Fantasy, but has a clever way of integrating the Stress mechanic from Blades in the Dark into PbtA. The themes are a little dark for my tastes, which is why I did not back the KS, but, from what I have seen, I am, now, sorry I didn't.
Yesterday's Tomorrow is my go to Cyberpunk game. It is probably the only one where there is no other contender in the ring for that genre (maybe Headspace?).
What else is there?