Allyk & Meridia, the Tinker and the Mage
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Jul 11, 2016 1:50 am
From the relative safety of the balcony, you see 4 gnolls right below you, with other groups of the canine creatures surrounding the tower. Goblins take up defensive positions, some up on balconies and others on the ground. You spot the orc and undead from the lounge join the goblins on the ground. Each group of gnolls seems to have two of its members defending one with a crossbow and one casting spells at the tower itself and its guards. You also notice that these gnolls are undead.
OOC:
To battle!Jul 11, 2016 11:10 pm
Meridia starts hurling fire on the mages below
Rolls
Firebolt (Ranged Spell Attack) - (1d20+3)
(9) + 3 = 12
Damage - (1d10)
(4) = 4
Jul 12, 2016 12:46 am
Allyk sights in on the closet mage's head and, breathing out, pulls the trigger
Should not have added that paranthetical.
OOC:
I don't have the stats for a rifle, so I'll add damage later (assuming I hit)Should not have added that paranthetical.
Last edited July 12, 2016 12:47 am
Rolls
Rifle attack roll - (1d20+5)
(2) + 5 = 7
Jul 13, 2016 8:38 pm
Meridia's firebolt is reflected off one of the gnoll guard's shield as Allyk's bullet is driven into the ground at the feet of the undead beasts. A bark of laughter erupts from the few gnolls that notice you. The spellcaster launches magical energy at the tower, making it shudder. The same must be happening all around, judging from the way the tower continues to shudder. A crossbow bolt whizzes by Allyk's head. Nearby, you notice the other groups being assaulted by the guards in hand-to-hand combat with no easy victory coming soon.
Jul 18, 2016 5:59 pm
"Hey, come out here and help us!" Allyk rasps back toward the interior of the building before aiming at a gnoll mage and firing
Rolls
Rifle shot attack roll - (1d20+5)
(9) + 5 = 14
Damage - (2d8)
(36) = 9
Jul 19, 2016 12:40 am
Still playing conservatively with her mana, Meridia hurls another orb of fire on the gnolls below.
Rolls
Firebolt (Ranged Spell Attack) - (1d20+3)
(17) + 3 = 20
Damage - (1d10)
(9) = 9
Jul 19, 2016 2:07 pm
Meridia's firebolt slams into the chest of the spellcaster of the group, the undead gnoll's own spell being lost in the panic of putting out the fire beneath his face.
Allyk aims true to the same creature's head. The force of which almost breaks it's neck backward, and it slumps to the ground.
You can see the other group of gnolls being hacked away by the orc, undead, and goblins, and the shuddering of the tower has lessened, on this side at least. You hear a ping! as a crossbow bolt completely misses you and ricochets off a nearby wall, bouncing to the floor.
Allyk aims true to the same creature's head. The force of which almost breaks it's neck backward, and it slumps to the ground.
You can see the other group of gnolls being hacked away by the orc, undead, and goblins, and the shuddering of the tower has lessened, on this side at least. You hear a ping! as a crossbow bolt completely misses you and ricochets off a nearby wall, bouncing to the floor.
Rolls
Secret Roll
Jul 20, 2016 8:52 am
OOC:
If it aint broke...Rolls
Firebolt (Ranged Spell Attack) - (1d20+5)
(10) + 5 = 15
Damage - (1d20+3)
(3) + 3 = 6
Jul 21, 2016 12:44 pm
Meridia's firebolt slams into a gnoll still trying to defend its crossbow firing companion. Just then, the ground teams engage your targets. The gnoll with the crossbow begins to run away and you see others of its kind have fled into the dark forest.
The troll and tauren join you on your platform, surveying the ground on this side of the tower. "Looks like we got dem on da run." The same goblin that called you out of the lounge runs up to your group, more out of breath than before. "Hey thanks!" He leans on his rifle, "They don't normally get this close to us. Either the Undercity guards are preoccupied, or they're still mad at us for letting that Human Mage use the zepplin." He rubs a ghost pain on his neck, "Boy, she packed a whallop."
More of the tower's defenders make their way up your level, congratulating themselves. All the passengers are together on this platform when a goblin in an overly garish outfit calls everyone to attention. Meridia recognizes this to be the goblin in charge. "Yes, yes! Thank you! Thank you!" He sounds like a mayor about to put on a pompous speech. "You've all done a great service to us today. It is rare we find ourselves under direct attack from the Rothide gnolls, but it seems fortune smiles on the brave. Let's hear it for our brave protectors!" Cheers erupt from around you as the goblins applaud, cheer, and slap you on the back. Once it all quiets down, the goblin leader calls out again. "In thanks, we would like to offer you free passage on this trip, and half off on your next." Amid the cheers, you hear a few gasps of disbelief as goblins surely feel like their profits will take a hit.
Things calm down and you all go back to the lounge, assured that the zepplin will be ready in about a hour.
The troll and tauren join you on your platform, surveying the ground on this side of the tower. "Looks like we got dem on da run." The same goblin that called you out of the lounge runs up to your group, more out of breath than before. "Hey thanks!" He leans on his rifle, "They don't normally get this close to us. Either the Undercity guards are preoccupied, or they're still mad at us for letting that Human Mage use the zepplin." He rubs a ghost pain on his neck, "Boy, she packed a whallop."
More of the tower's defenders make their way up your level, congratulating themselves. All the passengers are together on this platform when a goblin in an overly garish outfit calls everyone to attention. Meridia recognizes this to be the goblin in charge. "Yes, yes! Thank you! Thank you!" He sounds like a mayor about to put on a pompous speech. "You've all done a great service to us today. It is rare we find ourselves under direct attack from the Rothide gnolls, but it seems fortune smiles on the brave. Let's hear it for our brave protectors!" Cheers erupt from around you as the goblins applaud, cheer, and slap you on the back. Once it all quiets down, the goblin leader calls out again. "In thanks, we would like to offer you free passage on this trip, and half off on your next." Amid the cheers, you hear a few gasps of disbelief as goblins surely feel like their profits will take a hit.
Things calm down and you all go back to the lounge, assured that the zepplin will be ready in about a hour.
Jul 21, 2016 12:59 pm
Allyk thumbs more rounds into his weapon while looking at the Mage. "Nice shooting" he rasps, the brief firefight seeming to have been enough to distract him from his paranoid vigilance
Jul 21, 2016 1:23 pm
Having already started heading back into the lounge the Mage calls back, "what you have seen is only a mere taste of my power." She seemed to linger far to long on the word power, savouring even its mentioning. She turned back for a moment to deliver a butting quip. Return to your vigil dead, whatever pursues you will surely be close at hand.
Last edited July 23, 2016 3:20 am
Jul 23, 2016 2:43 am
At the Mage's words, Allyk's face falls as dread and paranoia floods back into him. "R-right....of course." A bullet falls from shaking fingers and tings against the wooden floor of the building. "I'll.....keep an eye out in case the gnolls return. He turns his back to mage and nervously runs his fingers along the lines of his battered rifle.
Jul 26, 2016 3:56 pm
The hour passes by quietly, with the exception of the other passengers with their own clique conversation. Pretty soon you hear "ALL ABOARD!" shouted from outside. Upon boarding the zeppelin, you realize it's larger than you expected. Taken below deck past several goblins working on last minute tasks, you're shown your private rooms. They are Spartan in furnishings and you are told your trip will take only 5 days thanks to their new Turbo-Charged XL Mark 7 engines - the goblin proudly proclaims before leaving you all to your own devices.
Aug 4, 2016 2:08 am
Allyk and Meridia spend time in their respective rooms, apparently wanting nothing to do with other passengers, crew, etc. Their 5 day journey is quiet, being in the air over the Great Sea. Land is spotted, signaling your approach to Durotar. It seems this area is better defended than the air dock in Tirisfal Glades. No beasties but a few wild boars can be seen. Disembarking, you notice many Horde guards around. A trio of orcs wearing the tabard of Orgimmar approach Meridia and Allyk as soon as you both leave the air dock. "Throm-Ka. Hold a moment. You come from across the sea? An Alliance stowaway came last time. We've put more guards here. Have you seen any of the scum?"
OOC:
The air dock is on the coast of Durotar outside Orgrimmar like pre-Cata.Aug 4, 2016 3:21 am
I mostly kept to myself on the trip, and only saw a few of the people who boarded, and I doubt a Tauren, Orc or Forsaken is likely to be serving the alliance. And I would never betray Silvermoon. The final phrase was spoken with perhaps too much emphasis, though the message was still clear. If you are interested in catching alliance spies perhaps I could be of service. I need to infiltrate Ashenvale, I guess I could perform some counter espionage while I'm there.
Aug 4, 2016 12:19 pm
Hard to see anyone when you don't leave your room the duration of the trip. Allyk pauses, sucking at his teeth Though truth be told, I don't know that I've ever actually seen someone in Alliance colors. Giving attempt at a smile, he tries to slip past the orcs. Relief spreads through him as he realizes he's made good his escape, stopping short when it hits him, he has no idea what to do
Aug 4, 2016 2:13 pm
"Your loyalty is not questioned, blood elf. Your people hold no love for the Alliance, especially humans like the mage that made her way through here." The orc eyes Allyk trying to slink away. "Hold." The other two orcs move to block the undead's path. "Ashenvale. Yes, the mage could go there for protection by the night elves." Reaching into his pack, he hands over a scroll sealed with the symbol of the Horde. "You are both enlisted by to secure our borders. We can't be having humans crossing our lands freely. Should you find this mage or other Alliance breaching our borders, take them and this scroll to any officer of the Horde to receive your reward."
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