OOC:
This will be an Extended Length Chase (10 Rounds). Completion means you'll be free of the ATV boys with guns and on the highway back to getting Will in before 1am which is steadily approaching. If you don't get away it's likely they'll start firing on the truck which worst case means someone's getting shot.
Since Chester got a raise I'm starting the truck to units ahead of the ATVs. Roll your Driving & a Wild die +2 (each). Target Number (TN) is going to be 4 to get a card for actions during the round (every 4 after the first will get another card draw).
For everyone else you could try and do something on Chester's turn if he has a card before he opens up the distance (This is mostly going to be you stating you're driving unless you want to try something fancy to loose them, that would be a roll).
Will & Ted can most excellently try and backseat drive and spot since Chester is basically driving blind through corn fields (This will give him a bonus to driving rolls the next round using your notice skill plus wild die).
If Chester gets a higher card than the other two chasing him Mikey and the brothers could possibly do something to hinder the pursuit, there is random garbage in the bed, a tarp, several beer bottles plus whatever was in everyone's pockets (But you probably don't want to throw your clothes and stuff at them). Depending on the card the range will be different.
We'll open up with another roll for Chester to get cards. Driving plus 2 and a wild die d6 +2. Take the higher.