Character Creation

Feb 11, 2022 9:32 pm
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Below, I've provided links for a couple of Armageddon PDFs - the core book and a companion supplement. Please use this material responsibly; I kindly ask that no one share it with those outside of the game.

Armageddon - The End Times

The second book, Armed Force, has additional options for players (starting on Chapter 3, p. 26) but with a focus on the military and military characters. It includes new rules, equipment, M.O.S. packages, Qualities, Drawbacks, and more. Though the book highlights the United States Armed Forces, the material can be easily adapted to represent soldiers from almost any country.

Armageddon - Armed Force
Feb 12, 2022 4:09 am
Power Level: Armageddon has four campaign power levels: Pre-Heroic, Heroic, Legendary, and Mythical. The default power level is Heroic, which consists of 80 points for character creation. This is the power level that we'll be using. It allows for most character concepts, but excludes especially powerful supernatural creatures. Heroic-level characters are larger than life but not overwhelmingly powerful.

Chapter 3 (p. 39) of the Armageddon RPG core book covers character creation. To help with the process, here is a summary of the steps:


Step 1: Concept

What is the general idea behind your character? What are the character's goals and principles? The book provides some example concepts but feel free to create your own. Sample concepts are found starting on p. 40 of the Armageddon core book and p. 30 of Armed Force.


Step 2: Character Type

Character Type is a points package that determines your character's general combination of physical, mental, and mystical abilities. Each character is built from 80 points, and the Character Type that you choose determines how those points are allocated.

In a Heroic-level Armageddon game, there are four available Character Types:

â—† Mundane refers to your standard, 100% vanilla human with no supernatural powers. Described on p. 49 of the Armageddon core book.

â—† The Gifted is a catch-all Character Type for any humans who possess supernatural abilities, whether those abilities are magic, psychic powers, miracles, etc. True Immortals are also included in this category. Described on p. 50 of the Armageddon core book.

â—† Lesser Gifted are individuals with only a smattering of supernatural power. They fall somewhere between the Gifted and Mundanes. Described on p. 50 of the Armageddon core book.

◆ Lesser Supernatural indicates a supernatural being of innately lower power, or a powerful supernatural being that’s young and inexperienced. This Character Type covers Celestial/Infernal Lesser Seraphim, Kerubim/Qliphonim, Lesser Seraphim Exiles, Nephilim, Inheritors, and Avatars, as well as the Fey and Ferals. Described on p. 49 of the Armageddon core book. Those who select the Lesser Supernatural Character Type will also need to determine what manner of supernatural being they are (see Step 3, below).

â—† Undead covers non-living characters. Upon selecting this Character Type, the player will choose between playing a Vampyre or one of the Relentless Dead.


Step 3: Supernaturals

If you end up choosing the Lesser Supernatural or Undead Character Types, you will then need to determine what kind of supernatural being you are. If you are not playing a Lesser Supernatural or Undead, then you can skip this step. Note that because the campaign level is Heroic, certain supernatural species are simply too powerful and beyond the scope of this game. That includes Common Celestial/Infernal Seraphim, Greater Celestial/Infernal Seraphim, and Incarnates.
[ +- ] Supernatural Options


Step 4: Association

What faction (if any) does the character belong to? Though most Associations in Armageddon are loosely cooperating with one another in order to fight Leviathan, they are still rife with infighting and individual agendas. Descriptions of the factions begin on p. 168 of the Armageddon core book.

Note that one's supernatural race may limit the available choices. For instance, being a demon would preclude membership in the Heavenly Host.

Also note that human characters can select Service Branches from the U.S. military as their Association, as well as government and civilian agencies such as the CIA, FBI, and SWAT. These branches and organizations are described in Armed Force, starting on p. 40.


Step 5: Attributes

What are the character's natural abilities, both mental and physical?

Characters have six Primary Attributes: Strength, Dexterity, Constitution, Intelligence, Perception, Willpower.

They also have four Secondary Attributes, which are derived from the primary ones: Life Points, Endurance Points, Speed, and Essence Points.

â—† Life Points are a measure of the character's health.
â—† Endurance Points are a measure of stamina and resistance to fatigue.
â—† Speed is just that: the character's running speed in yards.
â—† Essence Points are a measure of the character's supernatural or spiritual power. These points are spent to fuel supernatural abilities.


Step 6: Qualities & Drawbacks

What innate advantages or penalties affect the character? Qualities represent strengths, while Drawbacks are weaknesses that provide points back to the player. Points earned from Drawbacks can be spent on anything: Attributes, Skills, Metaphysics, Qualities, etc.

Qualities and Drawbacks are organized into five categories: Physical, Mental, Social, Supernatural, and Military. Military Qualities and Drawbacks are introduced in the Armed Force book and are only available to military characters or those with the Paramilitary Training Quality.

Qualities and Drawbacks are described starting on p. 65 of the Armageddon core book. Additional Qualities and Drawbacks are featured in p. 64 of Armed Force.

â—† Note that "Supernatural Qualities" can be purchased with Quality points and/or Metaphysics points.

â—† Keep in mind that if you make a Gifted or Lesser Gifted character, that you need to leave points to purchase a 5-point Quality called Gift. This gateway Quality is a prerequisite for taking most supernatural abilities.

â—† Also keep in mind that to play a supernatural being, you will need to purchase an appropriate Supernatural Quality. For instance, you must buy the 20-point Quality called Inheritor in order to make an Inheritor character.


Step 7: Skills

What does your character know? Skills are described starting on p. 85 of the Armageddon core book. Additional skills are presented on p. 86 of Armed Force.

â—† Every character begins with five free levels in his or her native language.

â—† Note that there exists a type of skill in this game called a Metaphysical Skill. This is usually a skill that directly governs that use of a supernatural ability and acts as a prerequisite. Levels in such a skill must be purchased with Metaphysics points, unless stated otherwise.
[ +- ] Skill List
.

Step 8: Metaphysics

What supernatural abilities does the character possess? There are a variety of supernatural powers that exist in Armageddon, though some are limited to certain types of characters or require the purchase of specific Qualities.
[ +- ] Metaphysical Arts


Step 9: Possessions

What does the character own?

As far as equipment goes, you automatically start with Average Resources, unless you took the Resources Quality or Drawback. Average Resources translates to a lower middle class income. No detailed inventory of gear is necessary. You are assumed to have everything that would make sense for someone with your Resource level to own in a First World country. For Resources 0 (average), that means a small house or apartment, furniture, decent car, smart phone, laptop, basic electronics and appliances, full wardrobe of clothes, etc. As in real life, most of your character’s wealth is wrapped up in her property and belongings.

Your character may start with one or two civilian-grade weapons that make sense for you to own. If any of them are firearms, then you are assumed to have a license for them. Military characters, or those working for/with the military will be issued additional weaponry and vehicles, as needed.

Note that because this is war time, some items have rocketed in price. Cars in Armageddon, for example, cost five times what they do in the real world, reflecting a shortage in computer chips and other components or materials that automakers need.

Some types of supernatural beings aren't likely to own much in the way of human property. This is especially the case with Celestial Seraphim, as they don't tend to care about material goods, don't live on Earth, and don't rely on food or shelter for survival. This might change, however, if the character is an Exile or has been staying on Earth for quite a while.
Feb 12, 2022 6:29 am
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Ramiel - The Thunder of God


"Vengeance is mine... sayeth me."


HeightWeightAgeSexSpecies
6 feet, 4 inches (195 cm)200 lbs. (90.7 kg)UnknownMale???Lesser Seraphim


ConceptCharacter TypeAssociationCharacter PointsCampaign Level
CrusaderLesser SupernaturalHeavenly Host80Heroic


StrengthDexterityConstitutionIntelligencePerceptionWillpower
536435


Life Points (Current/Max)Endurance Points (Current/Max)SpeedArmor Value
105/105110/11016 mph/8 yps12


Life Point RecoveryEndurance Point RecoveryCarrying Capacity
Standard, or d10 per Essence spentStandard, or d10 per Essence spent250 lbs. (113.4 kg)


Channeling LevelEssence Pool (Current/Max)Essence Recovery
N/A86/8611 per min


QualityPointsTypeEffect
Seraphim, Lesser35Supernaturalfluency in Language (Prime), access to all Seraphim abilities
Situational Awareness2Mental+2 to Perception rolls to detect trouble


DrawbackPointsTypeEffect
Zealot3Mental—
Humorless1Mental—
Obsession (Punish Revelationists)2Mental—
Resources (Poor)3Social—


SkillLevelSpecialtiesTypePoints
Language (Prime)5—Regularfree
Language (English)5—Regularfree
Hand Weapon (Sword)3—Regular3
Intimidation3—Regular3
Occult Knowledge2SeraphimSpecial5
Streetwise2—Regular2
Brawling3—Regular3
Surveillance2—Regular2
Stealth1—Regular1
Dodge1—Regular1
Magic Bolt3—Regular3
Gun (Submachine Gun)2—Regular2


MetaphysicsLevelTypePointsEssence Cost
Theophany Skill3Metaphysical Skill6—
Finder—Theophany5None
Binder—Theophany6Varies


Attack/WeaponRangeDamageCapEVNotes
PunchMeleed4x5———
KickMeleed4x6———
Celestial Fire SwordMeleed8x9——Divine form only
Celestial Bolt50d8 per Essence——Divine form only
9mm SMG3/15/30/100/200d6x4306/3x2 damage after penetrating armor


Armor TypeArmor ValueEVNotes
Natural Armor12—immune to armor piercing
Celestial Shield1 per Essence spent—maximum of 30 AV


Possessions

Clothes and overcoat
9mm Submachine Gun with four clips
Smart phone


Notes
[ +- ] Seraphim Powers
Feb 14, 2022 12:15 pm
Do you have anything akin to the fae/fey in the lore? (They seem to fit alongside old gods a bit, with a trickster aspect) Was looking at a take on the changeling myth - A child stolen by the fae and raised as their Avatar to be put back on the mortal realm to help fight Leviathan while aiding their own goals as well. Someone using primal forces, but also quite tricksy/deceptive.

(Saying this, looking like I can't afford the Avatar quality as a lesser Supernatural? So may need to rethink concept. Possibly affected by fae while stolen away, and gifted but not Avatar level. Or just a completely different concept - still reading through the qualities etc.)

Edit: Okay I've moved away from that anyway, to an inheritor of Hephaetus, who was around in World War two, aiding in British munition factories, before turning her back of making weapons for others to kill one another, but Leviathan has changed that.
Though my question would be would be there in game time for crafting weapons/armour of power?
Last edited February 14, 2022 1:56 pm
Feb 14, 2022 5:43 pm
LightOfMidnight says:
Do you have anything akin to the fae/fey in the lore? (They seem to fit alongside old gods a bit, with a trickster aspect) Was looking at a take on the changeling myth - A child stolen by the fae and raised as their Avatar to be put back on the mortal realm to help fight Leviathan while aiding their own goals as well. Someone using primal forces, but also quite tricksy/deceptive.

(Saying this, looking like I can't afford the Avatar quality as a lesser Supernatural? So may need to rethink concept. Possibly affected by fae while stolen away, and gifted but not Avatar level. Or just a completely different concept - still reading through the qualities etc.)

Edit: Okay I've moved away from that anyway, to an inheritor of Hephaetus, who was around in World War two, aiding in British munition factories, before turning her back of making weapons for others to kill one another, but Leviathan has changed that.
Though my question would be would be there in game time for crafting weapons/armour of power?
Making an Avatar is possible, if you want to. Since Avatar is a supernatural quality, you can spend a mix of both Quality and Metaphysics points to purchase it. Admittedly though, it’s expensive and would use up a large chunk of your points.

Hephaestus would have the Forge Aspect (p. 277), which allows you purchase Smith Primal Powers (p. 291).

Some of the Smith Powers give times for creation in the description. For weapons of power, it looks to be 1 week, plus an additional week for each added bonus, minus your Craft (Weaponsmith) Skill in days. For armor of power, it’s the same.

There are also point costs if you simply want to start with an enchanted weapon or suit of armor.

I can look into fey concepts, if you’d like. Eden Studios did have some plans to release fey-related material but it never happened for whatever reason. Some of the company’s other games might have something to offer. Most of their game lines are compatible with Armageddon.
Feb 14, 2022 5:56 pm
I may reinvestigate the trickster avatar then (Either of fey if allowed, or Loki as changelings are also a thing in Norse), had missed it counted as both. (An avatar of Fenrir is also forming in mind. if he counts as an old god)

Yeah, was mostly checking there would be time in game to craft as would affect number of points spent if I stick with that character. (She currently has a nice sword and prosthetic). As I know some games have too short a time period in game to allow for such skills. But if there is time happy to slowly make every one some fancy gear.
Feb 14, 2022 9:35 pm
LightOfMidnight says:
I may reinvestigate the trickster avatar then (Either of fey if allowed, or Loki as changelings are also a thing in Norse), had missed it counted as both. (An avatar of Fenrir is also forming in mind. if he counts as an old god)

Yeah, was mostly checking there would be time in game to craft as would affect number of points spent if I stick with that character. (She currently has a nice sword and prosthetic). As I know some games have too short a time period in game to allow for such skills. But if there is time happy to slowly make every one some fancy gear.
I suppose it depends on how long the game lasts. Because pbp moves really slowly, it may take you a while to actually forge something from scratch. It might be better to spend the points to start with a finished product. But there will be time jumps between missions, which means you could conceivably forge items on your downtime.
Feb 14, 2022 9:54 pm
Equinox says:
I am considering an Inheritor of the Japanese Dragon God, Ryūjin with the Storm Aspect.
Nice! Looks like we potentially have three Primal Beings so far.
Feb 15, 2022 5:45 am
I'm looking over the source material for inspiration.
Feb 15, 2022 12:28 pm
I've barely had time to read over it. But thinking of playing some ordinary guy that's just caught up in stuff.
Feb 15, 2022 11:02 pm
I'm just going to shamelessly rip off Dr. Daniel Jackson from Stargate and put a few spins on it.
Feb 16, 2022 3:24 am
Everyone feel free to take their time. No rush. Not planning to start the game for a few weeks.

Don’t worry about learning the rules. You can learn as you go.
Feb 16, 2022 3:25 am
Jomsviking says:
I'm just going to shamelessly rip off Dr. Daniel Jackson from Stargate and put a few spins on it.
Cool. That could work out very well.
Feb 16, 2022 10:26 am
So primarily instead of being an archeologist, I was thinking he would be something akin to a budding superman. Dr. Jackson was always 60/40 on the Han Solo vs Indiana Jones dichotomy. In this case however he is the Ancient Immortal Tyr a person who continually has reincarnated for thousands of generations. I envision that he has been dreaming about his past lives since childhood which made him become the foremost archeological mind regarding the Jotun/Atlantis. And his fringe research has put him at mortal odds with a powerful political or perhaps religious state actor.

Also I was going to make him an expert on the Norse Edda rather than Coptic. Disregarded by the community because he thinks he can prove that Troy, and in fact all Hittites, are the predecessors to the Norse people. His primary research would be into the Giants of Earth lore. This research has oddly enough lead to a path of ascetic martial arts and strength rather than more scholastic pursuits.

I also think he's not as shy about doing alien drugs as Dr. Jackson and is open to discuss his experimentation with psychotropic compounds. In his socially awkward demeanor he has likely solicited some Atlantean Psychopharmaceuticals to people in the mission
He hasn't learned to be superman just yet. But I was thinking, just like Dr. Jackson each time he dies and somehow gets resurrected he comes back with that much more knowledge of his divinity. Instead of ascending to something like the Ori however, follows a more supernatural path growing more as a supernatural force each time he comes back from the void.

Death might be better represented of course as Ego Death. As he will be it seems the lone person with the ATA gene.

Just something I thought about the other day when I was tripping on mushrooms. Feel free to disregard it if it doesn't make sense.
Feb 16, 2022 2:05 pm
(Unrelated to the above post)

Is it advisable to even play as a human? The PDF gives humans as a main option but the language used discussing them seems to be decidedly against the idea that they're viable.

The character concept I was considering was a human scientist/skill-monkey. Is that do-able or is it more important to be bullet-resistant? I have another couple of concepts if the above wouldn't really be viable.
Feb 16, 2022 4:00 pm
witchdoctor says:
(Unrelated to the above post)

Is it advisable to even play as a human? The PDF gives humans as a main option but the language used discussing them seems to be decidedly against the idea that they're viable.

The character concept I was considering was a human scientist/skill-monkey. Is that do-able or is it more important to be bullet-resistant? I have another couple of concepts if the above wouldn't really be viable.
I know what you mean, but I think the text is intended to refer to average humans. A Heroic-level Mundane in Armageddon is considered to be exceptional.

That being said, supernatural beings are heavy hitters and definitely have an edge in regards to combat. That’s undeniable. But military-grade firepower does a lot to level the playing field. A trained Mundane soldier with the right heavy weaponry is still going to be a threat to many supernaturals. Gifted humans equalize things even more.

I’d say the scientist/skill monkey concept is totally viable. You’d probably be the brains of the unit, and the supernaturals would act as muscle and utility to insert and extract you from locations (I’m just spitballing here). I usually design my games around the kinds of characters that the players create. So if you choose to make a scientist/skill monkey, I will endeavor to make sure that your character has his or her moments to shine.

This is a war story so there will certainly be combat. Since pbp combat tends to be really slow, I try to limit the combat, even for combat-heavy games.
Feb 16, 2022 4:14 pm
Jomsviking says:
So primarily instead of being an archeologist, I was thinking he would be something akin to a budding superman. Dr. Jackson was always 60/40 on the Han Solo vs Indiana Jones dichotomy. In this case however he is the Ancient Immortal Tyr a person who continually has reincarnated for thousands of generations. I envision that he has been dreaming about his past lives since childhood which made him become the foremost archeological mind regarding the Jotun/Atlantis. And his fringe research has put him at mortal odds with a powerful political or perhaps religious state actor.

Also I was going to make him an expert on the Norse Edda rather than Coptic. Disregarded by the community because he thinks he can prove that Troy, and in fact all Hittites, are the predecessors to the Norse people. His primary research would be into the Giants of Earth lore. This research has oddly enough lead to a path of ascetic martial arts and strength rather than more scholastic pursuits.

I also think he's not as shy about doing alien drugs as Dr. Jackson and is open to discuss his experimentation with psychotropic compounds. In his socially awkward demeanor he has likely solicited some Atlantean Psychopharmaceuticals to people in the mission
He hasn't learned to be superman just yet. But I was thinking, just like Dr. Jackson each time he dies and somehow gets resurrected he comes back with that much more knowledge of his divinity. Instead of ascending to something like the Ori however, follows a more supernatural path growing more as a supernatural force each time he comes back from the void.

Death might be better represented of course as Ego Death. As he will be it seems the lone person with the ATA gene.

Just something I thought about the other day when I was tripping on mushrooms. Feel free to disregard it if it doesn't make sense.
😂 That whole read was a hell of a ride.

I think a lot of what you proposed is doable, or at least parts of it are. It depends on how you like to mechanically represent it. Personally, I’d say True Immortal is the way to go. You could do a Primal Being (such as an Avatar or Inheritor) but I think there’s already several people making Primal Beings, so it might be interesting to try something else.

The idea of an Immortal Dr. Jackson is cool. The only issue with Immortals is that the only Metaphysical Art they can use is Atlantean Arcana. That may not matter for your concept, but something to think about. Most supernaturals are limited in their choice of Metaphysics. Only Gifted humans get a wide variety of options.

Also, I believe two of the player characters are intending to have a connection to the Aesir, so expertise in the Edda could fit well. If you haven’t already, I recommend reading the section about True Immortals to see how you feel about them. They also have their own faction called the Lodge of the Undying (p. 184), which might be worth a look.
Feb 16, 2022 8:44 pm
I was actually counting on being only Atlantean Alchemy. From my own readings of the Edda I can see direct correlations between the Jotun and Atlanteans
Feb 17, 2022 12:10 am
Equinox says:
Updating:

Okay. So far the build for my Inheritor is as a child of Ryūjin, with Primal as Storms (lightning bolts) and Primal Water (swimming). They are a sword-swinging martial artist, with acrobatic ability. Not so much in the skills department so far.

I am trying to wring the small list of drawbacks to squeeze out some that work in the concept I have. So far, I only have 3 pts. Can we use drawbacks from other Unisystem sources? Things like Dependent? And...are there other source books with Qualities and Drawbacks we have for options?
Is it the Sky aspect you are using (Seems most likely fit for Ryujin?) ? It's got Might as a power as well which could aid swordsman ship.

Drawbacks can't help much on, but it does say it's possible to work with storyteller to make up own, if Lactose is willing.

Still working on concept myself. The Smith is mostly done but working on a few concepts to get used to system and see what gels.
Feb 17, 2022 12:26 am
Equinox says:
Updating:

Okay. So far the build for my Inheritor is as a child of Ryūjin, with Primal as Storms (lightning bolts) and Primal Water (swimming). They are a sword-swinging martial artist, with acrobatic ability. Not so much in the skills department so far.

I am trying to wring the small list of drawbacks to squeeze out some that work in the concept I have. So far, I only have 3 pts. Can we use drawbacks from other Unisystem sources? Things like Dependent? And...are there other source books with Qualities and Drawbacks we have for options?
That sounds good. Your Aspect is Sky, I assume? That would fit you the best and provide access to both Primal Water and Storm Powers. Do you know which powers you want yet?

There’s a faction called the Storm Dragons that would fit your character very well. I’ll post some information about them tomorrow for you to read, if you’re interested. They are an association of chi-wielding martial artists who have joined up with the Alliance.

If you haven’t already, I recommend giving yourself several levels in the Primal Skill (p. 275), which is required for using Primal Powers. It’s a Metaphysical Skill so you have to buy it with Metaphysics Points.

I’m fine with taking Drawbacks from other sources. Just let me know what it is first, in case its problematic, but Dependent would be totally fine. I’m planning to post some additional Qualities and Drawbacks but haven’t had the time.
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