Descending the Temple Depths

Feb 12, 2022 1:02 pm
... Continuing from Off the Beaten Track

With loud creaks the rusted hinges move and the door swings open towards you --crowding everyone on the stairs and threatening to push them into the water.

A 'guardian' of the door appears to leap at you. But then --as though just glad to finally get out-- lies still, outstretched, half inside and half on the stairs. Nothing by a moss-covered human skeleton.

Whereas the temple building above was sterile and devoid of life, here, down below, it smells of life --possibly too much so. Unseen insects (you hope) scuttle away from your light, easily heard in the silence. The ground is covered in soft, springy moss and various vividly coloured fungi sprout --intermittently-- from many of the surfaces.

At least the constant dripping of the stairwell is absent inside. Instead, a cool damp pervades the air.

What do you do?
Feb 12, 2022 1:03 pm
- Falur -

Something (a half-remembered warning, maybe) about the fungi worries you. Few of the others (except maybe Dirk, you think) would know to be wary, so it probably falls to you keep your wits about you and spot any danger.
OOC:
No actions needed now, but you are aware that caution might be needed, going forward.
Feb 12, 2022 2:03 pm
Albert looks at the part of his broomstick where it hit the rope. Hmmm... Did that do anything? He thinks to himself. Then a click and the rumble of stones distracts him. "What's that?" He looks around and sees Roald coming down the stairs. Ready to hear Roald's report he waits for him to speak, but no sound comes out, prompting Albert to look behind him at the door where Rook was working on the lock.

A little yelp escapes his mouth when he sees the skeletal figure. He quickly steps in front of Asha to shield her, inadvertently knocking her into Roald, but soon it becomes clear they are just dead bones. That's when the last sliver of daylight leaves the stairwell. Looks like it'll be only torchlight from now on.
"Is everyone alright?" He counts heads to see if everyone is there. "Looks like we're all here." he says with a sigh of relief.

"Hey, you got the door open! Great work, Rook." He smiles at Rook. "I'm pretty sure, I hit that rope... or whatever it was... straight on." Albert says with a hint of pride in his voice. He checks the surroundings "Does anyone else feel different, or is that just me?"
Feb 12, 2022 2:45 pm
Roald overlooks the situation in front of him.''feeling different for sure'' Roald says, as he helps Asha regaining her balance.
''And even worse, we just lost or way out I'm afraid, the stairwell is closed above us ''
With disgust in his voice:''It looks like we've got no choice but to go ...there!
Feb 12, 2022 2:57 pm
"That was that plan, anyway." The captain says quietly in reply to the news that there is no other way.

"Yes...?" She answers Albert's question hesitantly. "Something has changed." She looks at the sword in her hand --so ineffective a moment ago-- and then down at the mossy skeleton, sprawled at her feet. Considering.
Feb 13, 2022 1:40 am
"Changed indeed..." mutters Rook. "Not a single thing grew inside the temple above, and now this place looks like the underside of a log. Changed indeed.... but we are committed now." He glances at Dirk, and then nods at his machete. "You look well-equipped to clear any underbrush that might arise. Why don't you go first?"
Feb 13, 2022 9:23 am
Yes lets move on but that moss looks like something I have seen on the dying trees in my forest so keep away if you can
Feb 13, 2022 12:13 pm
Dirk holds his torch and carefully examines the skeleton. "That's weird, this guy kept his bones together pretty good while falling, I guess that moss is holding it together?" Dirk keeps a tight grip on his machete "Let's hope it isn't one of those lively skeletons that you told me about, Albert." He turns to look into the new mossy area that the skeleton hailed from. Seeing the colorful mushrooms strikes a thought. Nourishment from death. Let's hope this place doesn't kill and eat us like that poor soul.

Responding to Rook, Dirk dryly responds with a smirk; "Not so much an underbrush as it is an "under-fungus", heh." He gingerly steps over the skeleton and into the new area.
Feb 13, 2022 2:05 pm
"I sure hope it isn't, Dirk. Maybe we should throw its legs in the water. So it doesn't get up to stab us in the back." He looks warily at the bones. "Just to be safe." Albert slips his broom behind his backpack again to have both hands free and heads to the boney humanoid to dismantle it, throwing the legs into the water.

"Right, let's see what this temple has been hiding all this time." Albert says with determination. "With Raynor's protection, we are bound to succeed!" At this, he follows Dirk through the door. And maybe I'll find out what happened to Aunt Mertle.
Feb 13, 2022 5:01 pm
''I'l take the rear!
Roald let's everybody pass and slams the door shut when he goes through.
The skeleton still fresh in his memory, he frequently looks over his shoulder to make sure nothing is following them.
Feb 13, 2022 6:50 pm
I am still worried about the fungus so take up my position behind Dirk so I can see if anything suspicious is uncovered.
Lead on Dirk but not too fast in case we meet something unexpected
Feb 14, 2022 3:37 am
Rook graciously let Albert and then the Captain pass ahead of him. Let them find whatever it was that was drawing them down here. The comment from the new fellow about the dangers of the mushrooms made him resolve to tread lightly; he'd not slip on this muck and fall into it.
OOC:
Edit: Sorry, hit send before finishing
Last edited February 14, 2022 3:42 am
Feb 14, 2022 4:03 am
OOC:
Marching Order: Dirk, Falur, Albert, Asha, captain, Rook, Roald?
With the door closed the air quickly becomes still and stuffy, the various smells assault your senses --for some of you bringing memories of mould and decay.

The passage T-junctions a short way ahead. "Does anyone have a strategy for navigating such a maze?" The captain asks --her voice very soft, even in the silence down here.

"Where are are even going?" Asha asks, but quietly enough that she maybe does not want anyone to hear.
• Where are you all wanting to go? Final destination.

Dirk: As the lead explorer (and the one with tomb-raiding experience?), give us a roll (and accompanying fiction to justify the Stat used) to find an efficient route. (Decipher probably applies.)
Falur: The scent-memory triggers something for you. Make a Survival roll (probably +WIS) to pick up on dangers, and an Awareness roll (also probably +WIS) to see if you do it in time.
Feb 14, 2022 11:40 am
ooc: since Roald has joined the party for the adventure and to see more of the world, the journey itself IS his destination. That being said, if someone has an interesting goal or destination, he would probably tag along.
Feb 14, 2022 1:01 pm
Albert walks carefully behind Falur, checking where he puts his feet. He looks at both passageways of the junction. "This one seems to be less overgrown." He points out. I have no way to figure out which hallway it was where Aunt Mertle's Brooch was dropped, but it was definitely not filled with mushrooms in my dream. "Maybe we should go that way? Take the easy route." He looks to Dirk and Falur for guidance. "What you do guys think?"
Feb 14, 2022 5:41 pm
Survival Roll 2d6+3

(32) + 3 = 8

Awareness Role

Rolls

Awareness Roll - (2d6+3)

(55) + 3 = 13

Feb 14, 2022 11:27 pm
- Falur -

You see a puff of spores from a fungal bloom at head-height on the wall a little ways down the passage. Now you remember what was nagging at you: These are the ones that you remember exploding when exposed to fire... fire, as from the torches the party is using for light.

So long as the torches are kept well away from the mushrooms you don't think they should ignite, but you currently have no way of predicting when they are going to puff out as the one ahead just did. If they do that near an open flame it would probably be bad.

What do you do?
Feb 15, 2022 9:06 am
"Temples are built to help guide the faithful into worship and are usually quite easy to navigate. . . but. . . I emphasize 'usually'. This place is quite queer compared to most other temples I've seen. Thankfully I sketched out a simple outline of the place before entering, so I roughly know where we are." Dirk takes out his parchment and carefully holds it while also holding his torch. I see, so if we just entered here, the important part of the temple should be riiiiight here. Dirk points at the area where he thinks the reliquary should be. Looking up, he sees that direction is to the right. "The good stuff should be to the right of that fork." Dirk starts to walk in that direction.
OOC:
Dirk attempts to Decipher the location of where he thinks the "Horn of the Moon" is located.

Rolls

Decipher+INT - (2d6+1)

(32) + 1 = 6

Feb 15, 2022 9:20 am
Wait a minute everyone I have just seen one of the fungus growths puff out its spores, and that was what was at the back of my mind before when I said they reminded me of something I ha seen in the forest. The problem is those spores can explode if the touch a flame that could cause real damage to the torch bearer.

The problem is I have no way of telling when one of the mushrooms is going to puff out its spores. Does anyone have a way of lighting our path without using a bare flame?


Falur looks round his group of companions hoping someone will have a solution so they follow Dirk's path.
Feb 15, 2022 11:23 am
''Maybe they react to something, like sound, vibration, small gusts of wind,... We could try to find out what sets them off, and then either be careful, or make them puff before our torch reaches the fungus.
This means of course that we have to spot them all!''
Feb 15, 2022 11:52 am
"Sounds good, Dirk. Let's head that way."

"If we make all of them puff, wouldn't that fill the entire hallway with spores? That seems more dangerous, Roald." Albert can't help but cough as some of the spores float towards his nostrils. His bad lungs won't make this an enjoyable trip.

"We do have a pit of water behind the door, maybe we can use a waterskin to spray any mushroom that puffs with water." He ponders outloud. "Would that stop it from exploding, Falur?"
Feb 15, 2022 1:39 pm
- Dirk -

After nought but a few steps you are forced to rotate your 'map', then rotate it again. It quickly become apparent that the the direction of the tunnel is all wrong.

The below-ground structure does not align with the temple building above... at all. This is much older, and the above part is nothing more than a 'shed built around the entrance'.

What do you do?
Feb 15, 2022 1:39 pm
- Roald -

The captain looks surprised at your considered suggestion. More than just a pretty face and a strong arm. She seems to be thinking.

• Do you test your 'puff triggering' theory? How?
Feb 15, 2022 1:40 pm
- Albert -

You all brought full water-skins from the forest above --and no one is keen to try drinking the water in the stairwell even before you threw leg-bones into it-- but there is some cooking equipment that could serve as a clumsy vessel to bring water to the fungus until one of the skins is empty. Either way: this may mean running back and forth to the 'well' if there are many of these exploding-puff-balls mixed in with the other fungus.

Even with the door open, there was next to no airflow to clear the spores away.

• What do you do?
Feb 15, 2022 4:06 pm
''I'm sorry Albert, I didn't consider your cough. Maybe you kan wrap a wet cloth around your head to breath through.''

'' Let's spray one of them with water and then I will try to set it off from a distance. I'll put a torch close by and throw a rock, or bang some kettles to see the effect. You can all wait near the water. falur, what distance would you consider safe ?''

''This way we can see WHEN it Puffs and if spraying it helps reducing the spores or keeps it from exploding''
OOC:
If no one objects, Roald will moisten the fungus and make a gradually louder noises from a safe distance. If that doesn't do anything he will throw a small rock or stick, then a bigger one, etc....
Feb 15, 2022 8:31 pm
Good idea Roald. You are right water could well stop the spread of the spores. Lets see what happens
Feb 15, 2022 9:19 pm
''All credits to Albert for the water idea.''
''Ok, you all get back now! Oh, and keep some pots ready at hand to put out a fire if needed''


Roald soakes the fungus and watches for spores coming out already. He jams a burning torch in between 2 rocks and rushes back to a safe distance.
OOC:
order of investigation:
- wait for a few minutes to check if heat is a trigger
- making noise.
- throwing a large rock next to the fungus (vibration)
- increasingly hitting the fungus with larger objects

Rolls

Investigate the fungus - (2d6+1)

(32) + 1 = 6

Feb 16, 2022 4:42 pm
Roald stands silently in a curve in the wall, waiting... When nothing happens he takes his sword and the kettle he used to soak the fungus and starts banging them together. louder and louder it goes. '' I should've put some moss in my ears'' he says out loud to no one in particular.

'' NOTHING IS HAPPENING!'' He yells. ''I'M GONNA THROW SOME STICKS AND ROCKS AT IT NOW, BE READY!''

But even the heaviest rock in his sight does... Nothing.

Roald heads back to the group. Oddly he is both disappointed and relieved at the same time.

''I'm sorry guys, I guess we need a plan C... Or just be very careful around these things. But staying here is definitely not an option''
Feb 16, 2022 7:31 pm
... And with that last word, there is an explosion from down the hall, the fungus having gone off on it own. It is impossible to tell --with only one sample-- but maybe the wetting helped to contain or slow the explosion, even so you realise you would not want to be within reach of it as the torch splinters tumble down the passage, falling short of your position.

Now everyone's ears are ringing. But there does not appear to be any hostile response to the sound.
Feb 16, 2022 8:22 pm
Albert Pulls his cloak in front of his face when he hears the explosion, trying to shield himself from the dust that will undoubtedly head their way. When it settles he slowly lowers it to see the damage.

"I think we may need a new torch" He says as he picks up what he presumes to be the bottom half of the torch. "The good new is, if we need to blast through something we might have an answer for that." Albert gives a chuckle to lighten the mood. His face then turns a bit more serious again. "You're right, Roald. We'll have to watch out."
Feb 17, 2022 3:13 am
After realizing that he really doesn't have a clue where they are, Dirk sighs and lowers his parchment in exasperation. Looks like we'll just have to do this with good-ol-fashioned instincts.

When Roald started to conduct his experiment, Dirk took notes of the results. He didn't expect the blast and it made him jump backward a bit. I hope my eardrums survive this adventure in one piece. "Roald, welcome to the club of 'people-who-make-ears-ring-with-experiments', I was getting pretty lonely as the only member." Dirk gives a wink. "Right, so it looks like there was a delay in the explosion with the torch, do we reckon that we could just make a run for it during the calm before the explosion? Or should we just press on through while in the dark?
Feb 17, 2022 5:18 am
"If it requires immediate proximity, perhaps we could lash the torch to the end of the broomstick, and use it to lead ahead of us? Ignite any spores from a distance?"
Last edited February 18, 2022 12:47 am
Feb 17, 2022 8:03 am
Could we tie a torch to a pole that we hold in front of us as we go to limit the damage?
Feb 17, 2022 8:07 am
"This broomstick is one of the few last things I have left from my bar. I know it sounds silly, but if there's another way, I'd rather opt for that." He reaches behind him to grab one end of the stick.

It's worth a lot to you, Albert but you have to think rationally about this. Someone's arm could get blown off. Is that worth an old wooden stick? Is there no other way? He thinks as he lets the idea run around his brain.

After a minute he speaks up again. "Though, I guess it's a worthy sacrifice if it would save someone's life..." He sighs. This decision is obviously something Albert is struggling with. He will need a small push to agree with Rook's plan.
Feb 17, 2022 9:32 am
Falur feels sorry for Albert and understands his reluctance but for the good of the campaign we must try to persuade him.
Albert I understand your attachment to the broomstick but I don't see any other way than Rook's suggestion. We are still holding the pole so you wont necessarily loose it. We would all appreciate it if you would give it go
Feb 17, 2022 10:26 am
Falur's words ring true in Albert's ears along with the lingering ring of the explosion. "You're right Falur. It's the safest way forward." He takes the broom-handle from off his back and hands it over to the person who offers up a new torch. "Just be careful, ok?"

"Shall we get going?" He says when the torch has been secured.
Feb 17, 2022 7:35 pm
Thank you Albert we all appreciate it
Feb 18, 2022 12:50 am
"Besides Albert, isn't your god a fire god? And he's made this a holy broomstick, has he not? If anything, I'd say this is the most fire-proofed broomstick in all of this world and the next."
Feb 18, 2022 7:47 am
Albert laughs at what Rook says, taking it as more of a joke than the truth. "You're right. Who knows, I might soon be wielding one of those legendary flaming weapons!" He adds to the amusing thoughts.
Last edited February 18, 2022 7:51 am
Feb 18, 2022 3:21 pm
'' I think Dirk had a good point about the delayed explosion. I suggest that when we encounter a fungus. We just get past it as fast as we can.''
Feb 18, 2022 3:40 pm
''Alright guys, and Lady of course'' Roald smiles at Asha.
'' How about I go first with the torch, with Falur behind me on the lookout for exploding mushrooms. If we encounter one, we rush past it until we're at a safe distance. Depending on the amount of fungus we see, this COULD mean we have to run quite a lot.
''But maybe we get lucky and are they only growing in this part of the cave.''

Roald looks at Albert:'' This will not be a walk in the park my friend''

''But standing here isn't going to get us anywhere''
Feb 18, 2022 4:27 pm
Albert nods to Roald as he pats his waist, searching for his dagger. Without the broom he feels a bit defenseless. The dagger is still where it should be. A small relief.

He clears his throat and lungs thoroughly one last time and replies "Right, let's get to it then. The sooner we're past these mushrooms the better."
Feb 18, 2022 9:35 pm
"Agreed. There's no way of telling what else we might be inhaling down here in the rot. The less time spent here, the better. Dirk, perhaps you should take the lead again; we will be right behind you."
Feb 19, 2022 1:32 am
"I agree Rook, this place can't be good for our lungs. Alright everyone, watch your step!" Dirk holds the broom torch and takes the lead, walking cautiously. He keeps a close eye on any potential fungal danger.
Feb 19, 2022 8:05 am
I am right behind you Dirk I will call out if I spot anything
Feb 19, 2022 8:15 am
''In that case I'll take the rear again'' Chances are I'll get the majority of the blast if we run by a mushroom, hopefully my armor will protect me.''

Roald moistens his cloak and puts the wet hood over his head.

'' Let's do this!''
Feb 20, 2022 8:02 am
Dirk slowly walks forward, carefully holding the torch broom. Now that I think of it, I'm not sure why we put the torch on a broomstick. . . Falur points out one of the mushrooms to Dirk. Dirk speaks to the rest of the group; "Alright folks, watch yourselves! I'm coming up to the first mushroom!" Dirk sweats as he approaches it, he can feel his palms sweat holding the broom.

*fshhh!!*

A small hiss comes from the mushroom and spores start to pour out from it in a puff. Dirk yells out; "It's gonna blow!". The group scrambles to back away when it explodes! A hot shockwave passes through the tunnel. The blast knocks the torch off of the broomstick and Dirk off of his feet.

Dirk is shaken up by the experience. "That was a doozy, everyone ok?" Dirk's ears are ringing, it's completely dark without the torch, so he strikes up another torch to check on everyone.

EDIT: Changed the way the mushroom triggered for narrative consistency.
Last edited February 21, 2022 5:52 am
Feb 20, 2022 9:16 am
We have a problem here the spores puff out at random and if there is a naked flame near them they will explode. We have either got to find a light without a flame or feel our way forward in the darkness
Last edited February 21, 2022 8:39 am
Feb 20, 2022 10:04 pm
Albert is pushed against the wall by the blast. He feels a pain in his arm and looks to see a rather sharp piece of stone has cut his shirt sleeve open and nicked his arm. The cut starts to bleed but, luckily, not for long. It was only superficial. The left side of his face feels like he's just spent 2 hours in the blazing sun.

He steadies himself. "Guys, I don't know if this is the right way to do this. I'm not sure how many more of these blasts I could take, but it's not many." He takes a bit of time to make sure the cut isn't bleeding too badly. "Have we considered all our options? I'm open to new ideas."
Feb 21, 2022 3:22 am
"I see few options for us. We have no method for light other than open flame, any open flame that touches them will ignite the spores, and we know not when the spores will emerge. If we had a shield or something of that ilk, perhaps we could screen our flame from the falling spores, but I don't know of anything we have like that."

"Perhaps our only choice is to leave the torch burning in this spot here, where the mushrooms have already erupted, and feel our way down the rest of the hallway, hoping some sort of clearing presents itself? I admit I have little enough like for the idea of feeling my way along these walls, though. Otherwise, we must head back to the stairwell and see if we can get the ceiling to open, or hope that some other hidden passage might be found."
Feb 21, 2022 8:46 am
Falur realises that people don't like the idea of touching the moss and fungus etc growing in the passage but it does not bother him being more used to such things in his forest I agree with Rook's choices. If you want to go forward I don't mind taking the lead as I am more familiar with the moss, mushrooms etc.
Feb 21, 2022 9:13 am
"I once had an explorer in my tavern tell me a story about a specific primitive tribe in far away lands. He had encountered them on one of his sailing explorations." Albert calmly tells the others this story. "He spoke of the fact that this tribe had a unique way of navigating the caves they lived in, where it was often too dark to see anything."

"One expert cave navigator would be in the front, the others would stand behind them in a line of sorts and they would put one or both hands on the shoulders of the person in front of them. That way everyone was 'attached' to each other and they would all be able to move through the darkness following the guide at the front. " He thinks for a minute to remember more "I believe the tribe was called 'The Tribe of Conga'. The explorer decided to name the navigation technique a 'Conga Line'. Maybe we can use the same technique." He waits for response from his companions.
Feb 21, 2022 9:16 am
Roald is getting frustrated and it is starting to show, he is pacing up and down the little space there is not contributing to the ''meeting''. He acknowledges that it's stupid to go in without a plan, but these endless discussions are starting to agitate him.

If they don't make up their mind soon, I'm just going in without a torch...
Feb 21, 2022 5:42 pm
Falur senses Road's frustration and also thinks a decision needs to be made but we need Dirk's map. We must persuade Dirk to make a decision. Look everyone we have talked enough. Dirk do you think going back is likely to get us anywhere if not lets go forward in the dark.
I have noticed that most of the fungi we have seen are on the walls, I think it is too damp near the ground so if the decision is to go on I am willing to lead keeping as close to the ground as possible. I suggest we tie a rope between us so nobody gets lost. What is the decision Dirk?
Feb 22, 2022 11:06 am
Dirk gives a hearty laugh at what Albert said. "Conga Line! That sounds like a riot! But I think Falur has a good idea about tying rope around us and. . ." Dirk looks down the dark tunnel, as if lost in thought.
"Hold on now, I think I see something. . ." He extinguishes his torch and adjusts his eyes to the darkness. I hope I'm not seeing things. . .

https://iili.io/1EQnu2.md.jpg

There it is! The tunnel is faintly glowing with luminescent light coming from some of the mushrooms! It's hard to notice it when there's a bright torch. "Well folks, looks like we don't have to do the conga line or tie us all with rope, let's get going!"
Feb 22, 2022 12:04 pm
It takes a few minutes for all your eyes to adjust to the lack of light --some better than others-- but eventually you are able to navigate the passages well enough by a combination of feel and the dim light from the faintly glowing growths at odd intervals along the moss-covered stone surfaces.

In the gaps between the helpful fungi, the shimmer from Albert's staff fills in some of the detail. She has not noticed it yet --not having looked down-- but, strangely, there is also a similar light from the axe at Asha's belt.

None of this light covers the spectrum well enough for you to see colour very well --if at all-- so mapping is made more difficult as the ink fades as it dries and loses contrast with the page. It is also next to impossible to identify the explosive fungi without the help of their distinctive colouring, but at least one of them triggers a puff as the group makes its way past.
As your ears finally recover from the repeated deafening experiences of earlier, you start to pick the sound of many small legs scuttling away from you as you approach. The number seems to be growing as you continually push these scuttlers along your path.

What do you do?
Feb 22, 2022 3:32 pm
Albert chuckles together with Dirk "Yes it's one of those things that might just be silly enough to work."

He blinks a few times, getting used tot he lack of light in the hallway now. "Hey, you're right!" He says when he notices the faint glimmer of the vegetation around them "That's actually kind of pretty."

"Would you mind handing my broom back to me? I just don't feel right without it." He asks the person at the front. Albert grips it tightly when it's returned to him. A sigh of relief, only audible by the ones right next to him, escapes his lips. As he makes his way through the corridors he starts to whisper a prayer to Raynor. Those who know about the faith of Raynor might recognize the mumblings as the lyrics to the psalm "Raynor's fire will light my way". This always helped put him at ease when traveling at night.
Last edited February 22, 2022 3:37 pm
Feb 22, 2022 4:03 pm
Roald takes a minute to calm himself and let his eyes adjust to the dark.
''shhhhht,... Listen!'' he whispers. ''It sounds like we're not alone.''
He never liked bugs and little crawly things all that much. It reminds him of the maggots he had to pluck out of the ''discount'' meat in his father's butcher shop. ''YUK'' he can't help but utter a sound of disgust.
His legs start itching just by thinking of the things that might crawl up.
''Let's.... Let's keep a move on please. ''
Feb 23, 2022 3:55 am
" I never heard of a Kon-Gah line, Albert, but that sounds useful. If we walk into an area with none of these glow shrooms, that just might work."

What’s that sound? thought Deoring. Rats or bugs? I can’t quite tell. I guess my ears haven’t fully recovered from the exploding spores. And the smell of these mushrooms is too strong to distinguish any other scent. Buck up! You can do this!

Deoring keeps shuffling forward in the dim glow.
Feb 24, 2022 5:49 am
No reward is worth this... echoes through Rook's mind a few times. He's just about to voice another suggestion to turn back when his ears pick up the scuttling noises. The others have as well, based on the shifts in their movements. He stops still in place, straining his ears and his eyes in the gloom to see what might be around them. He slowly reaches a hand toward one of his few remaining torches, and his tinderbox, but does not light it just yet, giving a few moments more to see what might happen.
Feb 24, 2022 6:05 am
As soon as Dirk hears the scuttling noises, he takes out his machete, ready to strike at any creepy thing that dares show itself. "Do any of you also hear that? I hope those aren't friends of our skeleton friend from earlier. Let's all be on our guard!" This place just keeps getting creepier and creepier.
Feb 24, 2022 7:04 am
Dirk's comments put Roald on edge. He takes out his blade. You never know...
For some strange reason something his dad use to say keeps going round and round in his head like a mantra.
You don't make friends with salad,... you don't make friends with salad,... You don't make friends with salad,...
OOC:
He might be muttering this under his breath, could be someone notices it,but it's not important.
Feb 24, 2022 8:31 am
Albert's too busy distracting himself from the almost suffocating darkness. He doesn't like it here. Even with the glow of the mushrooms, the lack of light is troubling. He keeps whispering his prayer while the others grab their weapons.

"In the darkness where I be
His will be the light I see
From Baram to Crystal Bay
Raynor's fire will light my way"
Feb 24, 2022 9:00 am
Falur did not mind the darkness but the scuttling noise was different. He liked problems he could see and deal with. Still he thins it is important to keep the spirits of the team up. He takes out his axe ready for action
Come on everyone the scuttling may be nothing to worry about but best to be prepared. Keep a look out and call out if you can see what is causing the noise
Feb 24, 2022 11:03 am
The captain draws her sword.

Following the general example, Asha makes to take out her weapon then stops, her eyes on Roald's blade which is glowing almost as much as Albert's staff, by comparison her own axe's glow is much fainter, so she has not noticed it where it hangs at her side.

"Did you see..." Asha nudges the captain to point her in that direction, but falls silent when she sees the rather grumpy look the captain is giving her own plain and unshining weapon.

"I see more than you do." The captain says, trying to sound dismissive as she turns away to peer down the passage towards the sounds.
OOC:
Gonna pause for a moment before the promised fight, in case anyone wants to react to the fact of the newly draw weapons and their selective glows.
Feb 24, 2022 3:52 pm
Albert looks around when Falur's mention of being prepared finally registers in his distracted brain. "Huh? Is somet..." His words break off when he notices the different shining weapons that his friends are brandishing. A smile covers his face. It's probably too dark to see but audible in his voice when he says "By the gods, this is wonderful! Raynor is blessing us with his light!" He doesn't notice that the captain apparently didn't get said blessing. "Oh we'll make short work of this temple now, I'm sure of it."

Where Albert was timid and fearful in the dark before, he now seems to be striding with confidence. Possibly too much confidence, considering the situation. With his 'staff' firmly in hand he continues to chant, but now in a normal praying volume and no longer whispering.

"When the moon shines on my head
Everyone has gone to bed
All I need to do is pray
Raynor's fire will light my way"
Last edited February 24, 2022 3:53 pm
Feb 24, 2022 8:02 pm
Falur moves closer to Roald, who looks embarrassed by his blades light, so that you can reassure him. In a quiet voice just for Roald
That looks cool my friend. Do you think there might be something in the blade's history causing it to shine? Some power that might help us?
Feb 24, 2022 9:32 pm
Deoring, seeing the others pull out their blades (and "staff"), follows suit. He draws his short sword and tries to make sense of the scuttling noises.

What could that be? Which direction are noises coming from? he wonders. And how did they get their weapons to glow?
Feb 24, 2022 10:59 pm
- Deoring -

Your short sword is not glowing. The captain looks a bit relieved to see she is not the only one left out in the dark.

Whether you care enough to worry about this mystery instead of the scrittering noises, is up to you.
Feb 25, 2022 6:22 am
Rook stays quiet and continues to listen intently, unlit torch in hard, hoping to locate the noises. He did not bother with his dagger for the moment. If these thousand skittering legs carried a commensurate threat, no belt blade would serve as a deterrent to that.
Feb 25, 2022 8:17 am
Falur thinks we are ignoring the glowing on our weapons as if we didn't want it to exist. There must be a logical reason after all magic does not exist does it.
Look everyone lets stop pretending the glowing is not happening and work out a logical explanation. I am wondering if it is to do with exposure to the spores. Are the weapons that have been in the open for longer those that are glowing the most?
Feb 25, 2022 8:38 am
''I don't think so Falur, I just took mine out and it is glowing as bright as Albert's staff. To my knowledge there is also nothing special about this old thing. It belonged to my grandfather who gave it to my father. I never saw him use it, not even handle it once. I always did find it kind of odd why he took such great care of his butchering steel, but let this one rust in a corner of our basement. Before I left home I cleaned it, sharpened it and took it with me. I would be surprised if my father even noticed it's absence''
Feb 25, 2022 10:43 am
"I don't know much about vegetation or mushrooms, but my broomstick was already glowing before we entered this hallway. So I don't think it could be caused by the spores." Albert says is response to, what to him seems like, a lack of faith from Falur. He makes a mental note. I guess Falur is not a very religious man. Maybe I should teach him the words to 'Raynor's fire will light my way'.
Feb 25, 2022 11:26 am
''when DID you first notice it Albert? Did it glow before the bell rang?''
Feb 25, 2022 12:34 pm
- Roald -

Asha, who had been paying particularly close attention to the staff, chimes in to answer your question. "It started when he... channeled?..." She hesitates, looking around for confirmation that this is the correct word. "um... Raynor's power to get us out of the 'temple'." She explains.

"We could not see it in the daylight." She shrugs, not pointing out that this is why it went unnoticed till you all got down here.
Feb 25, 2022 1:24 pm
Albert looks surprised. "Really? I know there was a flash of light when Raynor helped us with those skeletons, but I didn't realize it lingered." He takes another good look at his broom. "It's quite faint though. Makes sense that we wouldn't notice it in daylight or torchlight. Auch!" He jerks and swats his thigh. "Something bit me! We should talk about this later guys, let's keep moving and get away from these creepy crawlies." He rubs the spot where he got bitten just now.
Feb 25, 2022 1:46 pm
- Albert -

At your swatting, something as long as your finger, and many-legged, falls from your pants, and scuttled off into the undergrowth.

The bite is small, probably not even enough to draw blood, but it burns a lot more than you would have expected or liked.
Feb 25, 2022 7:40 pm
''CHANNELING RAYnor's power!?'' Roald is almost shouting the first words, but when he hears is own loud voice in this eary environment, he whispers the last one.
While talking he makes sure he keeps on moving. ''But that's amazing Albert! No doubt the glow of our weapons is a sign that He is with us''
Roald straightens his back. Fresh energy boils up in his body.
And...is that a smile on his face?
Last edited February 25, 2022 8:13 pm
Feb 26, 2022 12:33 am
- Roald -

At your expression of appreciation for Raynor's presence here with you, it is possible you sword's glow intensifies a bit, but it is hard to tell.

The volume of your exclamation induces more scuttling (and some creaking?) sounds from up ahead.
Feb 26, 2022 2:43 am
Dirk whispers loudly; "SSSHHH! We might be drawing more of whatever those creepy things are with our loud voices!" I wonder why their weapons are glowing? Must be Raynor's blessings. . . He looks at his own machete, remembering how he pried it from the dead hands of a long dead priest. He chuckles to himself. It figures that mine isn't glowing, Raynor probably doesn't take kindly to stolen things.
Feb 26, 2022 3:40 am
Deoring is about to tell the group about his sword, but heeds Dirk's warning to be quiet.

Keeping his musings to himself, he keeps moving forward, peering in the dim glow of mushrooms and weapons for any sign of the skittering creatures.

Da sure seemed proud when I told him I was leaving town to become a guard for the caravan. About the only time I ever made him proud. I still can't believe he gave me his sword from his days in the militia. Well, my blade is special to me, even if it isn't glowing, but they probably wouldn't care, anyway.

May Raynor protect us from these critters, whatever they are!
Feb 26, 2022 4:21 am
It is disorienting navigating by the strangely-shining light from scattered fungus growths. And, while the weapon-glows help to illuminate what's nearby, they are not directed, and the light coming up from them gets into the eyes, making it hard to see further away.

There are definitely small bodies moving away up ahead --you can see them as they pass between you and the fungal lights, but they seem 'more afraid of you than you are of them' (as the saying goes)... until... the skittering stops and they all seem to scatter away even faster, as though more afeared of something other than yourselves.

... At the same time the moss and fungus covered floor, over by the wall the group is passing, moves! A seven or eight foot section separates from its surroundings and sprouts legs... hundreds of disgusting tiny legs!... as a giant centipede turns --lightning quick-- to attack Deoring, venom dripping from mandibles almost as long as your forearm.

Anyone with Reflexes has a moment (or half a moment if that is possible:) to act.
‣ Who is close to Deoring in the marching order?
‣ What do you all do?
Feb 26, 2022 4:54 pm
OOC:
Albert does not have reflexes, so his reaction is not quick.
I think he was standing somewhere in the middle. In front of Roald, Rook, the captain and Asha. (Correct me if I'm wrong)
Albert yells "Watch out!" when he sees the moss move, but it's already too late. Deoring is dangerously close to the thing and this hallway doesn't offer much in terms of cover. He's pretty sure that his broomstick won't be able to pierce the hard insect carapace, so all he can think of to do is get to where Deoring is standing and try to parry the foul creature's attack. He starts moving that way, hoping to get there in time... Or at least in time for the second strike.
Feb 27, 2022 4:18 am
OOC:
Although Deoring has Reflexes, he is fresh faced, after all.
He spins toward the noise, sees this giant creature and shakily points his father’s old short sword at it, feet suddenly frozen, eyes wide with terror. He’s seen a lot of things running around the streets and alleyways back home, but he never even imagined something like this.

His voice cracks as he shouts, Aaaah!
Feb 27, 2022 4:34 am
You all see Deoring bravely hold his sword between himself and the hideous monster bearing down on him, faster than he can react.

- Rook -

You are able to do something before it hits, but there are lots of slow people milling about between yourself and the action.

What do you do?

- Albert -

This thing moves fast --faster than you usually do, anyway. It will take a monumental effort on your part to interpose your staff (of yourself, if you are not careful) between it and its intended... meal?

What do you do? ('defending' might require a roll, probably +DEX?)
Feb 27, 2022 8:19 am
Roald, sees in the dim light a patch of moss falling off of the wall. Strangely it's fast falling movement continues in a horizontal one towards Deoring
Only then he notices the legs. Oh no, OH NO!

Still feeling the effect of the moral boost he had a few moments ago, he manoeuvres himself towards the beast his back touching the hall's wall to get ahead of whoever is walking in front of him. It is like his sword is guiding him, and not the other way around. Is this thing glowing brighter? He thinks in the split second before shouting: "NOT ON MY WATCH!" While his sword comes down on the creature.
OOC:
Because it took Roald a second or 2 to understand what was happening, he will definitely not be first.
If there is a conflict I will edit the post later
Feb 27, 2022 8:24 am
Falur see the attack coming on Deoring and leaps ahead to distract the creature. It may have many legs but each one is just like a sapling, I can cut off a leg with each blow of my axe. Shouting to add to the distraction TAKE THAT STUPID INSECT
Feb 28, 2022 2:19 am
Rook hesitates a moment, torch and sparker in hand. He'd feared a horde of creepy crawlies scuttling out at them, not a beast of this size! Fire might deter the creature, but if he sparked the torch now, what night sight they'd managed to gain recently would be gone.

He took quick stock of his surroundings. There was little room to swing a sling in these tight quarters, with other practically at his elbows. This was less a scouting party and more a company of troops. He quickly decided to take a few steps back, keeping clear of the scrum, with torch in hand. If things took a turn for the worst, he could light hurl the torch then.
Feb 28, 2022 10:15 am
- Deoring -

Shockingly fast, the centipede bites at you. If it sees the sword held out between it and its prey, it does not seem to react --though, of course, maybe it does not know what a sword is.

The glistening mandibles close on your shoulder, your leather armour slowing their penetration slightly, possibly giving you one last chance....

• What do you do to resist?
OOC:
• (What you do will affect both what you roll and what the range of outcomes are: Maybe you try to pull away and roll +STR; maybe you deflect or dodge and roll +DEX; maybe you just power through and endure it, rolling +CON (high stat, but also high risk as any venom will already be in play); maybe you do something clever and roll +INT. Or something else (feel free discuss it first).
Whatever you do, show us how your character reacts and thinks.)
Mar 1, 2022 3:13 am
Deoring, shocked that he’s been attacked by this giant creature, pulls his shoulder back and tries to twist away from it. Scared out of his wits, survival instincts taking over. Just trying to get away from the attack.
OOC:
If he can, he will slash at it with his sword as he does so, but his main purpose is to disengage from it to protect himself. To him, this is terrifying!

Rolls

Pulling away from bite - (2d6+0)

(13) = 4

Slash at creature - (2d6+0)

(12) = 3

Mar 1, 2022 8:19 am
Albert sees the giant bug bite into Deoring "No!" he shouts, seeing the mandibles pierce the leather on his shoulder. He raises his staff, using it like a spear, and jabs it with force into one of the creature's eyes. It probably won't do much damage, but maybe it will make the thing think twice before really biting down. "Get away from him, you foul creature!"

Rolls

Defend Deoring (+STR) - (2d6+1)

(65) + 1 = 12

Mar 1, 2022 9:35 am
Falur has chopped off three front legs but this had had no effect in distracting the creatures attack on Deorling however it has created a space for Falur to aim his axe below the creatures mandible.

Falur thinks he had better change his attack and swings his axe as hard as he can below the creatures mandible. "Let go you pest!"

Rolls

attack with axe - (1d20+8)

(10) + 8 = 18

Damage - (1d8+4)

(4) + 4 = 8

Mar 2, 2022 5:12 am
- Deoring -

The monster's bite is deflected by the tough leather on your shoulder and instead plunges into the soft flesh at your neck. It does not hurt nearly as much as you expected, and there is almost no blood spilling from where the smooth mandibles are still attached to your body.

It really is not that bad, so far as you can tell, though you don't notice the insidious path of the poison yet.

Your sword bounced off the hardened underbelly of the beast, and is now pinned between you and it. You are at risk of cutting yourself with it if you try to use it before being extricated from this hideous embrace.

Rolls

Damage to Deoring - (1d6+1)

(6) + 1 = 7

Mar 2, 2022 11:17 am
With all the action going on in the crowded space, people trying to get away while others are pushing towards the creature. Roald has no other option than trying to hit it on the back. He knows that's probably the least effective place to strike. But his companions need help and there's no time to overthink it.

Roald hurries along the wall, finds a foot high boulder to launch himself in the air to give him some more momentum. As his sword comes down on the creature's back the glow intensifies.
Last edited March 2, 2022 11:35 am

Rolls

Str - (2d6+1)

(52) + 1 = 8

Mar 2, 2022 11:22 am
A crack is heard when his blade hits the back. Roald is not certain whether the sound is coming from the creature's carapace, bones or his sword.

Rolls

Damage - (1d6+1)

(3) + 1 = 4

Mar 2, 2022 11:49 am
- Roald -

Your heroic leap is a tad hampered by the passage's roof close above you --more space would make it even more spectacular-- but it still affords you access to the monster's back, out of the way of your other companions.

Whether your sword's glow does anything is hard to tell, but the blade clearly hurts the beast, which instinctively lashes out at you with the pincers on its tail. Its intent seems to be to dislodge your irritating presence from there, more than to inflict injury, but the blow still hurts.

• Do you let yourself get tossed away (back among your companions), or do you try to keep on it back there? If so: how?

Rolls

Flick off Roald - (1d6-2)

(2) - 2 = 0

Mar 2, 2022 12:36 pm
Dirk hears a bunch of commotion behind him, he quickly turns around and sees the giant centipede attacking Deoring! He sees some people landing blows on it, and Dirk decides to enter the fray! He attempts to attack the centipede with his machete!

EDIT: Forgot to specify that I was using STR in my roll.
Last edited March 2, 2022 12:38 pm

Rolls

Land a blow on the fiend! - (2D6+1)

(64) + 1 = 11

Mar 2, 2022 12:41 pm
Dirk manages to cut off a few of the centipedes legs!

Rolls

Light Weapon Damage - (1D6)

(6) = 6

Mar 2, 2022 12:57 pm
Despite having many legs, the centipede does not seem to like having any of them chopped off... or maybe it just objects to the smell, which is pretty nauseating as whatever it uses for blood spurts out from the stumps.

Albert's blow to the 'eye' causes it to rear back, temporarily releasing its hold on Deoring.

It is very hard to judge motivations from such an alien creature, but maybe it does not want to be surrounded by all these attackers who invaded its 'bedroom' and disturbed its sleep? If afforded the chance --and possibly some continued violent-incentive-- it may be inclined to flee?
Mar 2, 2022 2:15 pm
Albert quickly pulls Deoring back, away from the creature, trying to get him to a safe distance while it's distracted. "It's alright, Deoring, I've got you. Let the others handle it." He says as he feels a warm liquid on his hands. Whether it's Deoring's blood, the creature's blood or some kind of mucus is impossible to tell in this darkness. Whatever it is, that wound is going to get infected quickly down here. Better act fast.
Last edited March 2, 2022 2:58 pm
Mar 2, 2022 7:29 pm
Roald Finds himself akwardly riding the centipede. The blow from the creature nearly knocks him off, but he manages to keep one hand firmly gripped in the moss on its back, the other hand still holding the sword. "WHOHW WHOHW!". In an ultimate attempt to strike a deadly blow, he uses his legs to clamp himself onto the creature, takes his sword in 2 hands and drives the point down into the centipede.
OOC:
There are a lot of things that can go wrong here. He could fall off immediately, or when he lets go of the moss on the back. He may lose his balance when he holds the sword with 2 hands, another stump of the tail,... I am fine with any outcome you think is appropriate.
Mar 3, 2022 2:29 am
Deoring, unable to get away from the creature, feels the crunch on his shoulder and yells, "Aaaaah! Help me!"

When Albert pulls him back, he says, "Thank you, Albert! What the blazes is that thing?"
Mar 3, 2022 7:15 am
Rolling the dice:

Rolls

Rodeo Attack - (2d6-1)

(63) - 1 = 8

Damage - (1d6+1)

(2) + 1 = 3

Mar 3, 2022 8:25 am
"I have no idea what that thing is. Some kind of giant insect." Albert tells Deoring. He's not paying any attention to what's going on over there where the others are fighting. If they need his help, they'll have to wait.

"Hold still. This might sting a bit." he says before putting a hand on Deoring's shoulder. it's been a long time since I've needed to do this. A prayer billows out from his lips.

"Raynor, let not the the journey of conquest of this warrior be over. Give him your courage and devotion to the cause and repair his weakened flesh. You, who has lead countless soldiers to victory, give this one a chance to fight again and fill him with your fire."

Rolls

Cure (+wis) - (2d6+2)

(43) + 2 = 9

Mar 3, 2022 7:33 pm
OOC:
re rolling dice

Rolls

Attack with axe - (2d6)

(65) = 11

Axe damage - (d6+1)

(4) + 1 = 5

Mar 3, 2022 7:43 pm
- Falur -

While you have never faced a creature such as this, your past experiences in the wilds lead you to believe that it can not take a lot more of this sort of punishment. If it were a natural beast you are sure it would take any opportunity to flee if it were given one.

What do you do?
Mar 3, 2022 9:00 pm
To those who aren't preoccupied with the battle, a pale yellow light emits from beneath Albert's hands as if he's holding a few glowworms. It lasts as long as his prayer. He gets up again after and helps Deoring back onto his feet. "There, that should help" He says to him. His voice is fainter than before and Albert is breathing heavily. He grabs his stick again and uses it to lean on. It looks like whatever he did took a toll on his stamina. "How are you feeling?"
OOC:
TrailHead, feel free to describe how the "cure" feels.
Last edited March 4, 2022 8:45 am
Mar 3, 2022 11:41 pm
"Wow, Albert, I’ve never seen an insect that large! I thought it was a DRAGON!"

Deoring’s eyes go wide as Albert’s hands start to glow, but bows his head in reverence during the prayer.

"Albert! You, you HEALED me! It’s a miracle! All praise to Raynor!"

Deoring, not previously very religious, says a brief silent prayer of his own to Raynor in gratitude.

Aloud, he says, "My armor has seen better days but my shoulder feels great! I can hardly believe it! Thank you again, Albert. I am in your debt."

"Look, Albert!", Deoring says while pointing back towards the centipede, "Roald is RIDING that thing!"

Rolls

Rolling first hit die for being healed by Albert/Raynor, plus 6 for Hardy - (d6+6)

(5) + 6 = 11

Second hit die - (D6+6)

(2) + 6 = 8

Third hit die - (D6+6)

(1) + 6 = 7

Mar 4, 2022 8:28 am
Albert nods to Deoring. "It's Raynor's work, I am merely a conduit." He smiles faintly as if it's costing him a lot of effort to move the muscles in his face. "My pleasure, I'm glad you feel better."

"Roald, you maniac!" Albert exclaims when he follows Deoring's finger to where it's pointing. It's hard to see in the darkness, but yes, that looks like the silhouette of Roald on top of the big bug. Unfortunately, Albert is in no shape to rush to their aid. He'll need some time to recuperate lost strength. They'll have to handle it themselves. I'm sure they'll be fine. He coughs a few times. The spores that were already irritating his airways are now getting amplified with dust from the ongoing fight.

Albert shuffles back from where they came, looking for better air and finds Rook staring intently at the battle, torch at the ready. "You ok there, Rook? You're not thinking of lighting that thing, right?"
Mar 4, 2022 8:50 am
Falur while hoping that Deorling will be alright is giving his attention to the centipede. His experience tells him it is weakening. He shouts encouragement to Roald.
"Well struck Roald another blow in the same place should penetrate his hide"

The forester the gathers his strength as if to fell a stubborn tree and swings his axe
"How do you like that" he shouts

Rolls

Attack with axe - (2d6)

(25) = 7

Axe damage - (d6+1)

(3) + 1 = 4

Mar 6, 2022 4:04 am
Seing Falur attack the beast and feeling better than ever, Deoring rushes toward the beast, yelling "By the power of Raynor!" hacking at its side with his sword.

Rolls

Hacking at the centipede (plus strength) - (2d6+0)

(65) = 11

Damage if Deoring hits - (1d6)

(5) = 5

Mar 7, 2022 12:41 am
Rook is quiet, watching in the dim twilight as the others hack at the monster. The creature's fate seems sealed now, so the tension he holds the torch with eases now. He finally glances over at Albert, and gives the unlit torch in his hand a twirl. "Light it? Well, not now. Had things gone the other way for us, or more of these beasts reared up, I might have chanced it. As things stand now, I think I'll merely keep it handy."
Mar 7, 2022 8:06 am
Albert pats Rook on the shoulder as he moves past him, looking for less dusty air. "Good to know someone has a plan B if we need one."
Mar 7, 2022 10:35 am
- Roald -

Your sword wedges deep between the monster's armoured segments, opening them up and allowing the others access past the protection to the vulnerable parts beneath.

- Deoring -

Your blow parts some icky internal membrane or covering, exposing a pulsating vital organ (or what passes for 'organs' in a centipede).

- Falur -

Your mighty swing strikes true to the internal organs, and monstrous fluids spill forth... right at you, covering your self and all your gear. It stinks and burns your eyes, and got into everything.

You know for sure that your bow will need to be cleaned before it can be used. And the noxious effects may interfere with you senses (stink and burning eyes) until you can find enough water to --superficially-- clean it off.

What do you do?

- Roald -

As the beast dies it reflexively and violently snaps into a ball. You are thrown from its back and almost bash your head open on the bare stone floor it recently vacated. The captain drops her sword as she jumps in and catches you, breaking your fall and rotating you, mid-air, so your head is not the first thing to impact.

You find yourself lying sprawled upon her as she tries to catch the breath that was knocked out of her.

What do you do?
Mar 7, 2022 11:54 am
Dirk steps away while the battle rages on, not because of cowardice but because he didn't want to get knocked over in the flurry of human limbs and centipede parts. He tries to find an opening in the mayhem where he can land a strike. After Roald gets thrown off and the beast snaps into a curl, Dirk uses the opportunity to rush in and give another blow to it.

Rolls

Rush in and land a blow! +STR - (2D6+1)

(46) + 1 = 11

Mar 7, 2022 11:59 am
- Dirk -

Your final blow severs the monster's head from its body, confirming beyond any doubt that it is dead.
Mar 7, 2022 12:17 pm
The head came off surprisingly easily, it strangely reminded Dirk of cutting the head off of a carrot. Dirk watches the centipede's body twitch a bit as the horrible stench of the blood wafts through the air.

"I hope we don't encounter any more of those buggers, sheesh." Dirk cleans off the centipede blood on his machete by wiping it on the moss. I hope this doesn't stain my trusty machete too bad.
Mar 7, 2022 5:07 pm
Falur sits down and tries without much success to wipe the mucus from his face.
"Does anyone have a cloth and some water to help me get this muck off?"

He is putting brave face on the situation but he is afraid the fluids might be poisonous
Oh please don't let me be poisoned Falur thinks to himself
OOC:
Is there a saving through i can take against the fluids hurting me?
Mar 7, 2022 10:49 pm
Rook gestures back in the direction they came from. "No cloth to spare, but there is a pool of water back behind us. Who knows how fit it is to drink, but it was moderately clear, so it should be fine for the washing of viscera. Once that is accomplished, we should move on with haste, lest the smell of this beast corpse attract scavengers."

Once again, he thought of the glittering pile of coins above him in the temple while he mucked through the dark with the others down here... hopefully there was some clink to be found at the end of this fetid hallway.
Mar 8, 2022 4:08 pm
"Thanks I had not seen the pool " says Falur to Rook
His first action when reaching the pool is to clean his bow and arrows so they will be ready whenever the need arises. Then he strips to the waist and uses his shirt with the pond water wipe the rest of mess off himself and his clothes. Having rinsed out the shirt he puts the damp item back on, dresses, and a bit refreshed and heads back to the team to see what plans have been made.
Mar 8, 2022 4:11 pm
- Falur -

The water is dark --especially if you don't take a lit torch to avoid the explosive fungus-- and it chills you to the bone.

Even with the trek back party, you feel cold, but at least that smell is mostly gone.
Mar 8, 2022 5:42 pm
As Roald's sword plunges in between the segments he feels a shiver going through the centipede. In the corner of his eye he sees his friends hacking at it.
The next thing he knows, he's flying through the air. Everything is suddenly in slow motion in his mind. He knows there will be a whole lot of pain real soon when suddenly something pulls at him.
''OOMPH'' Is what escapes his mouth when he hits the soft ''ground'' he landed on.
He finds himself looking in the eyes of the captain who's hugging him akwardly.
''are, ... are you ok? I mean thank you, I mean sorry....''
''roald'' quickly gets up and helps the captain on her feet.
''you saved me there...''
He turns to the side, his back against the wall and overlooks the slaughter. He's used to blood, and killing animals, but none of them ever tried to return the favor like this beast. Then as if a switch is turned, his legs feel like Jelly and he slides to the ground. His hands are shaking and he starts panting heavily.
OOC:
This is Roald's first sober fight ever. He is overwhelmed and tired. Normally he wakes up in the gutter not having to deal with the consequences of his actions. He is also confused about what came over him in the heath of the moment.
Mar 8, 2022 6:52 pm
- Roald -

The captain accepts your hand as she stands, she shrugs off the thanks --as if to say "we all have to look out for each other".

When you devolve into a heap of jelly, she kneels beside you, patting your shoulder encouragingly.

"There, there." She says gently. "It's OK. Take your time, breath..." she sniffs the air and changes her mind. "Or, maybe not."

If you feel any discomfort being in this situation with her, she show no sign of being aware.

What do you do?
Mar 8, 2022 8:00 pm
Albert is still a recovering from the bad air in combination with the effort from helping Deoring. He can hear the clink of weapons and the crunch of them piercing a hard surface. Then silence returns. Even though his eyes are adjusted to the darkness by now, it's difficult to see what happened further down the corridor. "Asha, ... are you ... alright?" His breathing is still not back to normal, making it difficult to say multiple words in one breath. He's not sure why his only concern right now is Asha, it just came out without thinking about it.

He sees Falur stepping his way and lets him pass to get to the water. The stink of the bug hits his nose, making him cover it with his cloak until Falur has disappeared down the hallway. He grabs his waterskin for a few swigs and stands there, leaning against the wall to get his stamina back.
Mar 8, 2022 8:09 pm
- Albert -

"Huh? Oh, yes." Asha responds, blinking in the dim light. "That's horrible." She says in a small voice, indicating the dead bug.

Her one hand is on her axe, but the axe is still in her belt, she has not moved to draw it or attack. Her other hand may have been covering her face a moment ago, but it is hard to see the handprint in the strange colours of your staff's glow mixed with that of the fungi on the centipedes corpse.
Mar 9, 2022 8:55 am
Falur returns to the group but he can hardly speak He is shivering and his teeth are chattering . He slaps his arms against his sides to try to get warmer. Wow that water was cold. You need to give me a few moments to recover, I can't go on t the moment"
Mar 9, 2022 6:50 pm
''Thanks again'' Roald looks at the captain. ''That could've turned out quite ugly for me, I don't know what got into me... If it weren't for you, I would have been severely wounded for sure.
In the dimm light the captain's face seems kinder. Down here there is no need for a constant frown and strict face to keep the guards from slacking off.
''I wonder what her name is'' he mumbles.
Oh no, was that out loud?
Roald's face turns red, good thing no one can see it.
Mar 10, 2022 1:15 am
Deoring walks up to Albert, oblivious to the fact that Albert is talking with Asha. He spews out several rapid questions, one after another.

"Albert, tell me more about Raynor! I knew the name, of course, but my family were not followers. Has Raynor helped you heal people before? Is Raynor the cause of the glowing weapons? I felt a surge of power, allowing me to strike a killing blow to that horrible creature! Is Raynor a god of both healing and war? Why has he blessed me so? How did you first come to be a follower of Raynor?"

Deoring stops and catches his breath, finally giving Albert an opening to answer.
OOC:
Deoring believes both that he was the one who slew the monster and that Raynor helped him do it. TheGenerator, please feel free to have Albert answer or ignore any number of these questions as you see fit.
Mar 10, 2022 2:45 am
Rook gives Falur a look. "You will warm quicker if we are walking. Besides, the longer we stand here, the more of this muck will seep back into your wet clothes, no?"

He gestures towards the hallway stretching ahead. "Please, my friends, the longer we stand here the more of this fungus invades our lungs. Let us move on, and the religious chat can happen somewhere more conducive to the conversation. Raynor is a fire god, after all, surely he would be more pleased to be discussed after a torch has been lit?"
Mar 10, 2022 8:29 am
After waiting for Falur to get back, Albert finally looks like he's okay to continue onward. "Wow, that's a lot of questions there." He says when Deoring bombards him with a list of them. "Well, you may not know this, Deoring, " He continues "But I used to be an initiate at the temple of Raynor. That's was about 25 years ago though. They taught me many things. The difficulty is remembering them after all those years." He stops talking when Rook interjects.

"Hmm, yes, Rook is right. We could be walking and talking at the very least. He's right about the fire thing too!" Albert winks at Rook though he's not sure if that's even noticeable in this darkness.

As they continue onward Albert tries to answer Deoring's questions. "You see, he is the god of conquest, and any conquest will have battles. That's why some priests are trained to use Raynor's energy to heal fallen companions. Some even have the knowledge and strength to bring someone back from the dead! However that takes such a toll on the body that anyone who would attempt it without the proper training could fall over and die themselves in the process."

He tries to remember the other things that Deoring asked and then goes on. "I'm not sure what exactly is causing our weapons to glow. I've read about gods imbuing objects with their holy power, but had never seen this before. It's just as new to me as it is to you, I'm afraid. All we can do is put our trust in Raynor and let him guide us down the right path." He adds a religious proverb at the end. "He who accepts the fire, shall no longer fear the cold."
Mar 10, 2022 9:18 am
- Roald -

The captain makes conciliatory noises as you talk, as though she has seen people fall apart after battles before and it is no big deal.

"Always important to keep the head off the ground when trainees fall." She says, as though training people to fall is such a common thing to do. "The rest can heal easily enough..."

She leans closer at your mumbling. "What was that?" She asks, though if she is trying to spare you the embarrassment of thinking she heard, or actually wants you to repeat it, or is just being polite and pretending to show interest is impossible to say.
Mar 10, 2022 9:19 am
Asha listens raptly to everything Albert has to say, she seems fascinated by this subject, but unwilling to show her ignorance by asking questions she is eager for Deoring to ask more.

At the talk of Conquest and Fire her hand subconsciously lingers on her axe, still in her belt.
Mar 10, 2022 12:35 pm
Dirk sits down and rests against the tunnel wall, watching in silence as everyone else cleans and recovers from the monster battle. Although the tunnel smells horrible and the party is surrounded by dangers, Dirk feels. . . happy? Most jobs he'd do would be robbing graves in the dead of night and trying not to get caught. Whatever this is, it feels a lot more fulfilling than robbing corpses. I might consider a career change, heh.

Dirk pulls out his parchment and starts sketching a picture of the centipede. He also notes down the behavior it exhibited in battle, and notes other details such as the burning blood.

After a while, the group starts to move down the tunnels. Dirk follows, this time taking a position somewhere in the middle of the group. He can't help but notice the conversation that Albert and Deoring got into. Dirk has noticed a lot of religious talk ever since he joined the group, it's been kind of making him a little uncomfortable. Dirk decides to confront the subject to help ease his mind, he pipes into the conversation;
"You know what I like about you Albert? You're not one of those fanatics trying to get everyone roped into your Raynor worship. I never knew you were part of the temple cult, to be honest, temple cults freak me out a little, no offense to Raynor. I just feel like it's a lot of pressure having the eyes of a god over your every action and trying to live according to some arbitrary code of conduct. I never knew you as the zealous type. Come to think of it, why did you stop being an initiate?
OOC:
Dirk is using the classical definition of the word "cult".
Mar 10, 2022 2:49 pm
"It is not a 'cult'" Asha --definitely not being a classically-trained girl-- takes offence at the suggestion.

"You weren't there." She declares. "You did not see how gloriously Albert... or should I say Raynor?" She genuinely asks question, not sure what is correct and not wanting to say the wrong thing and get 'kicked out of the cult'. "... did when those bones started moving." She shudders and looks around her at the dank and oppressive corridor as though it is an improvement of any open and airy rooms above, due to their lack of bones.
Mar 10, 2022 3:14 pm
"It's fine, Asha." Albert smiles and puts a hand on Asha's shoulder. "I don't think Dirk meant any offence." He then turns to answer Dirk's question. "Why I stopped? Well, the monk life wasn't for me. Let's just say I was a bad student. But I always kept Raynor in my heart and I consider him a friend. Now it looks like he has tasked me with cleansing this old temple. I'm not one to turn away a friend in need."

Albert can't help but give a little chuckle. "You know, I never thought I'd be having such an impact on you guys! I'm glad you all came along." The thought of his friends helping him on this 'quest' gives Albert a different kind of glow. The kind where he's smiling all the way down the shroom and bug infested hallway.
Mar 10, 2022 3:29 pm
''I wonder what that stain is?'' Roald tries to get up and pretends to have a sudden interest in a patch of centipede goo a couple of feet away.
OOC:
If the captain helps him getting up, he gladly accepts
''Oh it's just more centipede blood. ''

He feels his strength is coming back and his hands aren't shaking anymore.
Where's my sword? Roald tries to remember where he put it... ''oh yeah right,...''
With a ssjllrrrppp he pulls his sword out of the carcass.
''always clean your knives and hatches Roald'' His father's voice rings in the back of his mind as he walks back to the water and cleans the blood of the sword. He splashes some water in his face and rejoins the group behind the captain.
Mar 10, 2022 3:49 pm
- Roald -

The captain helps you to your feet.

She also waits for you to return from your cleaning down the passage, making sure you don't get left behind. She was always a stickler for such discipline.

She does not accost you with any 'feeling better' style banalities, just acknowledges your return --as though she had been listening/paying attention the whole time-- and then moves out.
Mar 10, 2022 3:50 pm
If either Falur, or Roald --or anyone else who trekked back to the well-- noticed that the skeleton that was partially thrown in there seems to have sunk to the bottom and out of view... do you think it worth mentioning?

What is our marching order?
OOC:
..., ... Dirk, ..., Albert, Asha, ..., captain, Roald.
Mar 11, 2022 6:28 am
Rook starts forward as the others continue their prattling about Raynor. What the barkeep had done with the dead bones above was impressive, he'd admit, but Raynor was not the one ankle deep in this muck at the moment. An eternal god could surely stand a few more minutes wait on the praises to his glory.

He'd not planned to accept the lead position, but it was better than continuing stand around in this muck... or sit in it even, as the graverobber was doing. Madness, truly. Rook was no more stranger to filth than any other street rat, but this place was an infection waiting to happen...

With a sour expression on his face, Rook shoved the unlit torch through his sash, keeping it at the ready. Then he began moving forward carefully, trying to move swiftly and silently along, his sense sharp for more stirrings in the gloom ahead.
Mar 11, 2022 2:30 pm
'' We might have another problem'' Roald says as the group starts walking. '' I noticed that the skeleton by the waterside is,... Well it's gone. So: something took it, OR the water level is rising, which means we should hurry, I don't want to be down here when everything starts flooding.''
Mar 12, 2022 4:08 pm
All that has been said about Raynor being a god of fire and conquest races through Deoring’s head.

Taking heed of Rook’s warning, he starts walking along.

After a minute of thought he asks Albert, "Do you remember enough to teach me how to, as you said, accept the fire of Raynor?"
Mar 12, 2022 4:50 pm
- Dirk -

While cleaning your machete, you almost think you spot a small glint of light from it, but maybe it was just a reflection? Anyway, it is gone by the time you move out.
Mar 12, 2022 4:51 pm
- Rook -

Scouting ahead is hard with all the chatter from those following not far behind --talk is good, though and important to keep the morale up-- and the inconstant light from the occasional glowing fungus forms pools of darkness that each could be hiding more creepy-crawlies.

The shifting and moving glow from the weapons behind you cast your own shadow out in front down the corridor.
Mar 12, 2022 4:52 pm
The architecture becomes more complex. There are now doorways on either side of the passage, leading to rooms that --in the wan fungal light-- appear empty at a casual glance.

What do you all do?
Mar 12, 2022 11:18 pm
"Well, that depends on what you mean by accepting Raynor's fire" Albert answers Deoring "If you wish to become an initiate of the temple, then I'm afraid I cannot be of any help. Even though I am free to call people to the faith, I am not a temple representative and might therefor risk penalties or even banishment." He says this with great gravity in his voice.

"However, if you wish to accept Raynor into your life, all you need to do is be willing to do so." Albert picks up a small flat rock from the floor, grabs his dagger and carves a symbol in it. He then hands it to Deoring. The stone now has a crude circle on it and within that circle is a triangle. "Here, take this. This is the symbol of Raynor. Use it to focus on when you need guidance. You'd be surprised how often it will help you in a time of doubt or confusion." He then puts the dagger away again as he cites another verse.

"When it's guidance that I need
And my route is lost indeed
It will always be okay
Raynor's fire will light my way"


"Now, I have to add that Raynor is primarily the god of conquest. He has tasked me, and anyone willing to help, with cleansing this temple. I have no doubt that he is already watching over all of us." He says as he taps his broomstick where the glowing light can be seen.

At this point Albert notices the doorways on either side. "Hmm, let's keep an eye out here. We might be disturbing more creature's lairs." he peers inside one of the rooms but does not enter it.
Mar 14, 2022 5:30 am
OOC:
Roald tries to get to know the captain better as they walk
''So... Have you always been a captain?''
- ''No of course not''
Stupid question Roald, you idiot
'' Right, of course.
Do you like your job?''

- ''yes''
Damnit...
After a few minutes Roald gathers all his courage.
'' Should we just keep calling you Captain or would you prefer your real name?''
-'' oh, captain is fine, I don't mind''

Maybe she will open up when we know each other better. Roald thinks as they walk along in silence.
Mar 14, 2022 11:06 am
When Albert mentions "penalties and banishment", Dirk scoffs, "Penalties and banishment for just helping someone become an initiate huh? So many ways to trip up in the temple cult."

Dirk tries to gather bunches of the glowing mushrooms in order to make a portable bright light source. This will be a lot safer than using fire.

Rolls

Make mushroom "torch" +1 INT - (2D6+1)

(31) + 1 = 5

Mar 14, 2022 11:16 am
- Dirk -

The mushrooms smell unpleasant, and handling them makes your skin tingle, but you manage to collect a goodly amount of the glowing ones.

Adding them together in a bunch makes the light-source bigger, but not significantly brighter. At least you can move them to where you need them.
Mar 14, 2022 11:53 am
Dirk enters one of the seemingly empty rooms and examines it under the glow of the stinky mushroom bunch.
Mar 14, 2022 11:59 am
- Dirk -

This rooms looks like it might have been library or study a long time ago. The walls show signs that they had copious shelves lining them, but all the wood and books has been eaten by time and rot.

Another room has a solid stone table in the middle with, possibly, the faintest outline of carvings on it, buried under the moss if you choose to dig. You can not see enough to discern their intended meaning.
Mar 14, 2022 12:18 pm
Albert keeps guard by the doorway where Dirk enters. "Be careful in there, Dirk. Who knows what else is lurking down here."
Mar 16, 2022 3:33 am
Deoring accepts the stone from Albert with reverence.

"Thank you, Albert, for this talisman of Raynor and for your guidance. Of course I accept Raynor into my life after the blessings he has just bestowed on me. Let us continue on our quest to cleanse this place."

Full of zeal, Deoring follows Dirk into the second room. As he does so, those close by might hear him whisper:
[ +- ] Whisper
Last edited March 16, 2022 3:38 am
Mar 16, 2022 8:56 am
- Dirk and Deoring (and anyone else checking the rooms) -

Most of the corridors and rooms down here appear to have been untouched for... centuries? It is hard to say, but the thickness of the moss growth and rings(†) on the fungus suggest a very long time.

On the way out of the side-room, there are what look like signs of a more recent (though still pretty old, and covered-over) 'human activity'. There are gouges in the moss and the mushrooms are all newer-looking, like someone tried to clear them away a few decades ago.

Any 'reasons' for such activity is unclear at a casual examination.
[ +- ] footnotes
Mar 16, 2022 10:57 am
Dirk checks the rotten remains of the books, looking for any information that may still remain. Unfortunately, who couldn't find anything useful, save a for a few random glyphs here and there. He checks to see if he recognizes the language.

In the room with the stone table, Dirk clears away the moss on the table and sketches the outlines underneath.

In the way out-of-side room, Dirk clears away the more recent mushrooms to see why they were cleared away before.

Noticing Deoring following him, Dirk tries to spark up a conversation; "Hey Deoring, what do you make of all this here? This is like a gold mine for me, I love ancient old things. It's a shame that these mushrooms have destroyed and covered a lot of the stuff."

Rolls

LORE skill, INT +1 for checking the language of the rotten books - (2D6+1)

(22) + 1 = 5

Mar 16, 2022 11:10 am
Roald is waiting in the hallway. Thinking about the disappearing skeleton he would like to get moving again.
''Hey guys, I understand this is all very interesting, but we should really move on.''
OOC:
Roald is on the lookout for the floor getting wet, indicating the water is rising. If the path is going downhill there should be water, if they are walking uphill there is a good chance they could get trapped in here.
Mar 16, 2022 11:16 am
- Dirk -

It might be that the type and shape of the previous clearing work indicates some form of makeshift fortification or barrier. Why someone would do that you can not tell.

There are no pages left after centuries of decay, but a few covers were made of something like resin covered metal and some pieces remain, just enough for you to assemble a guess about the language used.

• Why is the language the glyphs suggest really bad news for all of you down here?
• Do you tell the others what you find?
Mar 16, 2022 11:21 am
- Roald -

The moss feels about as dry as it always was, but it will take a long time for water to make its way through such a absorbent system of porous plan-matter.

The springy and undulating floor-covering makes it almost impossible to guess if you are going up- or downhill, or keeping to a level, there have been no stairs, so far. Maybe you can devise a way to tell as you progress?
Mar 16, 2022 12:34 pm
"I agree with Roald." Albert chimes in. "I'd be much happier if we were to find a place without exploding mushrooms. My coughing is only getting worse as time passes down here." He makes sure Dirk and Deoring are out of the room before continuing onward.
Mar 16, 2022 12:41 pm
"Woah! I recognize these symbols from the ancient Drow!" Dirk exclaims. He's seen these symbols used in Drow black magic spells and curses, but these symbols seem to be more primitive than that. A sharp chill runs down his spine. Dirk carefully walks backwards out from the room into the hall, as if he just realized he almost fell into a pit. He's white as a sheet.
"Roald's got a point, the less we spend in this evil place the better. Let's get going, this place wasn't made by friendly folk."
Mar 16, 2022 1:37 pm
Albert can't really see the hue of Dirk's face, but recognized a change of the tone in his voice. "I'm not sure who or what these drow are, but this place is starting to give me the creeps too, Dirk. Is that what those giant centipedes are called?"
Mar 17, 2022 3:53 am
As the others shout back and forth, Rook edges towards the captain. "Perhaps it would set an example for the others to follow, if you were to lead the way." He says to her in a low tone. "Many are speaking of moving on, but seem reluctant to act upon it. This seems to be a situation for your organization and leadership is called for."
Mar 17, 2022 8:34 am
-Rook -

The captain looks a bit resentful at your suggestion --mainly because she can see the truth in it but does not want to lead here.

"I am going to rely on you." She confides in am equally low tone, indicating you should continue to scout when the movement starts again.

She moves up near the head of the column, but is curious about the findings in the rooms.
Mar 17, 2022 8:35 am
- Dirk -

"Why does it matter?" The captain asks about the language. "I have never heard of them. Who are these ancient people, and how are they a danger to us, here and now?"
OOC:
Reminder: Why is it bad news for all of you down here?
Mar 17, 2022 2:24 pm
Deoring follows Dirk out of the room, meeting up with the rest of the party in the hallway.

He feels that this place was already really creepy, but Dirk's reaction to the strange symbols is starting to freak him out. In an attempt to calm his own nerves as much as Dirk's, he tries to engage Dirk in conversation as they move down the hall.

He says, "Dirk, I did not recognize those symbols. Is drow some ancient language? How did you learn it?"
Mar 18, 2022 8:40 am
When they get moving, Albert follows. He positions himself once again in the center of the group. I hope we can soon find a place that is less overgrown.
Mar 19, 2022 4:05 am
Rook thinks about objecting again; after all, was it not she who wished to come down here so intently? It was manifestly not his insistence that brought them down into these rank depths!

But he realized it would be of little use. He moved out ahead of the group, keeping quiet and moving silently. The tunnel must lead to something; the sooner they reached it, the sooner he would find a passage leading back to daylight.
Mar 19, 2022 10:34 am
After much twisting and turning and several branching forks, the tunnel ahead opens up into a large antechamber.

Some peering and guessing is required to pierce the distance and the gloom, but on the far side you can make out a pair of fancy stone doors, intact and closed. Flanking the doors are what you assume to be guards... or the remains of guards... slumped against the walls and decayed to bones, covered in moss, glowing fungus sprouting from various parts.

Everything is silent and you don't see any signs of activity in the past few decades.

What do you all do?

Rook: How far ahead of the rest of the group are you? Do you want to do anything before they arrive?
OOC:
If people want to continue the ongoing conversations before arriving, we can do that concurrently. (Or you can be interrupted and and avoid any topic you don't want to discuss or pick it up again after.)
Mar 19, 2022 12:34 pm
Dirk responds to Albert and Deoring, he gets a deep breath and starts to lecture; "The Drow is the old name of the 'Dark Elves', some traces of their ancient underground civilization is found here and there. A few scholars have been able to decode their texts and-. . ." Dirk stops, realizing that his passion for archaeology probably isn't shared by most of the group. ". . . anyway, the Drow really loved coming up with creative traps, I've read of one kind of trap involving a statue that would turn into poisonous gas if touched, and another trap that looked like an inviting soft bed, but when you went to lay in it, you'd find yourself impaled on spikes!" Dirk senses the atmosphere get really tense, and decides to try and lighten it with a joke; "Well, I guess if we find a comfortable bed down here, we'll know not to sleep in it!"

When they reach large antechamber, Dirk takes out his machete. "Roald, you said something about the mossy skeleton at the beginning of the tunnel missing right? I've got a feeling these dead guards aren't entirely asleep. . ."
Mar 19, 2022 12:53 pm
'' I agree Dirk, better save than sorry'' Roald also draws his sword.
An old habit makes him test the edge with his thumb. Hmmm, looks like the centipede's body fluids corroded the steel a bit despite my cleaning job. Next time we rest I should sharpen it.
Mar 19, 2022 3:26 pm
Both Dirk and Roald's blades' glows add faintly to the light near the party, but this does not reach far into the antechamber.

The captain draws her sword. "I just hope these bones don't start moving on their own like the ones up there did." She mutters in response to Dirk's observation about them not being 'entirely asleep'.

Asha cringes back from the room at the mention of bones, moving or otherwise.
Mar 19, 2022 3:27 pm
- Dirk -

The light from the mushrooms you are carrying make your own blade's glow hard to notice. You also feel a little weak and slightly nauseated.
OOC:
Continuation of 6- from earlier.
Mar 19, 2022 6:20 pm
"Do you think this place could be riddled with traps, Dirk? If so, we've gotten lucky so far, I guess. But I worry about Rook who has gone on ahead to scout."

When they all gather in the big chamber, Albert makes sure Rook is specifically told about the possibility of deadly traps. "I figured, you should know this if you're going to be the one taking point."

Albert looks around the room. He's noticed the bones as well, but he's not worried. In fact, he feels safe and relaxed right now. Since they've gone down into the tunnels, the group has become a team. Two skeleton guards wouldn't stand a chance! He thinks to himself. And besides that, we have Raynor's help we can count on. He smiles reassuringly at Asha, knowing that the bones might freak her out, like before.

With the bones not registering as a threat in his mind, his face turns serious again while he scans the room looking for any kind of movement. The skeletons may be easily dealt with, but what if more of those centipede things were lurking around here? Would they attack without provocation?
Mar 20, 2022 2:40 am
The experience of being miraculously healed and dealing a strong blow to the centipede, followed by learning a bit more about Raynor has bolstered Deoring’s resolve. And yet that many-legged creature, and the talk of dark elves and skeletons that may somehow be alive have him on edge. He walks into the antechamber gritting his teeth and draws his sword.
Mar 20, 2022 4:39 am
Rook reached the room only a few moments before the others; though he had ranged ahead a bit, he had moved slowly checking his footing and the group had caught up. He nods as Albert brings up traps. "Wise words. Keep a close eye on those fallen bones while I check the area, I'd rather not have them surprise me." He than began searching a path leading up to the doors, looking for traps and hazards.
Mar 20, 2022 10:26 am
- Deoring -

Maybe it is merely Raynor's bolstering keeping you 'calm', but despite being on edge, you notice that you heartrate has not gone up, which may seem a little strange to your athletic sensibilities.

Do you do anything?
Mar 20, 2022 10:26 am
- Rook -

All the floor is covered with a thick layer of moss, but you are getting used to that by now. There would definitely have been an 'approved path' from the corridors (and you see three other passages leading from the antechamber) to the two sets of doors, but those paths are now mostly hidden beneath the 'carpet'.

• Do you try to find the intended path, or try to avoid it, or ignore all that and take whatever new path suits you?
How are you looking for traps? Describe it and let's have a roll based on that action.
Mar 20, 2022 6:48 pm
Lacking any reason otherwise, Rook sticks to the pathway. Using the handle of his unlit torch, he tests the floor ahead for triggers, loose stones, or any other signs. He spares a few glances for the ceiling, but its hard to tell much in the gloom. As he goes, he pries up the moss on the sections he's tested, exposing the bare stone and leaving a trail of safe step stones.

Rolls

Search for Traps (Wis) - (2d6+1)

(53) + 1 = 9

Mar 20, 2022 8:50 pm
- Rook -

Apparently you can't put down quite enough weight through arms and a probing torch, so you are already past the trigger then you feel it move under your feet. You also hear something, connected, start to grind, over towards the wall near the inert skeletal guards.

A combination of the your instincts and reflexes, and the age of the trap, means you are able to stop moving in time, before the mechanism triggers whatever it does.

From your vantage point in the midst of the trap it is hard to tell what it does do, and you suspect that any shift in weight --while stepping off, for instance-- might set it off.

What do you do?
Mar 21, 2022 3:25 am
Deoring walks up next to Albert and says to him, "Do you think those skeletons could really come to life? Rook seems to think so."

As he awaits Albert’s answer, he looks hard at the skeletons. It suddenly occurs to him that there might be skeletons behind them, too. He didn’t notice any when he walked in, but he glances back over his shoulder just to be sure.

As he’s looking back, he hears a grinding noise from the other direction, so he snaps his head back around to check on Rook.
Mar 21, 2022 6:56 am
- Deoring -

Whoever designed this 'temple' apparently only felt it necessary to place guards around whatever is on the other side of those doors. There are no --and no spot for-- guards by the corridors leading into the antechamber.

This seems to suggest you are on the right track.
Mar 21, 2022 7:24 am
"Well, they did before, up in the main temple hall. So it's possible, but with all of us here I think we'll make short work of them!" Albert replies to Deoring just before he hears the sound of moving parts coming from Rook's direction "What was that?"
Mar 21, 2022 7:41 am
Roald also hears the grinding noise. Stating the obvious he shouts ''Rook, don't move!'' and starts making his way towards Rook, carefully choosing where to put his feet. The stepping stones Rook created are a great idea, up until now that is...
OOC:
If Roald makes it there unharmed he will try to put extra weight on the stone (a stone on the trigger, a stick or torch horizontally over that stone to create more space to put a lot of stones on it) to keep the trigger from coming back up. And Rook can step off.
Mar 22, 2022 1:46 am
"...Well, it appears I have indeed found a trap..." Rook says nervously. "It seems to be holding as long as I keep my weight here. I heard a grinding noise near the fallen bones there. I would appreciate if someone might go over there and see if they can locate what might have caused it. It'd be preferable to know what I'm dealing with."
Mar 22, 2022 3:23 am
Deoring tries to follow the cleared path over towards Rook saying, "I can go check the bones. Tell me what to look for on the floor to avoid tripping another trap."

If he can safely get to near where Rook and Roald are standing, he’ll await instructions before continuing on towards the guard bones.
OOC:
VagueGM let me know if I need to roll to try to get Deoring up to Rook.

If Rook and Roald want Deoring’s help getting Rook off the pressure plate first, he’s available for that.
Mar 22, 2022 7:57 am
Albert watches the others deal with Rook's predicament from a safe distance. He knows nothing about traps and how to disable or disarm them. Best leave this to the others, they seem to have an idea of how to handle this. Besides, if anyone does get hurt, it's better that I'm not one of them, so I can try and heal those wounds.

He grips his staff tightly, nervous about what'll happen next. With the others preoccupied helping Rook, he starts scanning the room for movement, so he can warn them in time if anything pops up.
Last edited March 22, 2022 7:58 am
Mar 22, 2022 8:12 am
"I will go and check, Rook. In the mean time, maybe you to can try to put more weight on the trigger until it's safe for you to step off. But please warn me before you do so."

Roald follows the path toward the skeletons. He is moving carefully, one step at a time, only lifting a foot when he is sure no trap is triggered.
Mar 23, 2022 6:13 am
Dirk realizes that the mushrooms are making him feel ill, so he drops them to the ground. He watches the rest of the group as they try to solve the trap, he holds his machete up just in case a fight breaks out. It's then he notices his blade glowing faintly. Huh, I guess Raynor might care about me as well.

While waiting, he approaches Albert and says; "Hey Albert, do you recognize the design of this machete? I got from an old priest, you think it has anything to do with Raynor?"
Mar 24, 2022 8:01 am
Albert takes the machete from Dirk when he offers it to him. "I'd probably need more light to really get a ..." Albert's sentence breaks off as he feels the chill of fear running through his spine. In his mind, he sees an image of the horned wolf.

The machete falls out of his hands, thumping onto the mossy stones below. "I... I'm sorry about that. I don't know what came over me there." He looks down at the lightly glowing blade. "Something about your weapon sent a chill up my spine. In a bad way. Like I didn't want to hold it, or rather, ... it doesn't want to be in my hands. Where did you get it, and what kind of priest was it?" He looks a bit rattled by what just happened, and doesn't attempt to pick it up again.
Last edited March 24, 2022 8:08 am
Mar 24, 2022 12:08 pm
Dirk stoops down and picks up the machete. "Huh, I guess that answered that question. I don't know whose cult the priest belonged to, but it's a great little tool. In any case, it's good to feel wanted by a machete, heh."
I'm not sure if I should be concerned about that reaction, but I at least know that I didn't steal from Raynor.
Mar 24, 2022 12:54 pm
Albert leans a bit closer to Dirk to talk a bit more privately. "When I touched the blade, I saw the horned wolf symbol before me. I saw it before, up in the main room of the temple. Unfortunately, I don't know what it means, but I believe it could be a bad omen." He puts a hand on Dirk's shoulder and looks him in the eyes. "Does this symbol of a horned wolf have any meaning to you? In either case, be careful while you wield that thing."
Mar 25, 2022 2:20 pm
- Deoring -

You are able to make your way over to Rook, but the floor ahead has not been made safe so you will need to be careful as you move closer to the skeletons.

There is only so much Rook can do to direct you from afar, but, with his guidance, you stand as good a chance as any of getting up to the bones.

• What precautions are you taking to avoid more traps?
OOC:
A roll may be called for based on what you are doing.
Mar 25, 2022 2:20 pm
- Ronald -

You have seen surprisingly few heavy pieces scattered on the floors in this underground temple. Unless you want to prise up a paving-stone, you are probably stuck with mainly moss and some slightly-woody fungus... or whatever you have in your packs.

If you want to try investigate the intricacies of the trap mechanism, maybe you can be the eyes (and feet... and hands) for your trapped trap expert?

What do you do?
Mar 25, 2022 2:21 pm
- Dirk -

You immediately started to feel better after dropping the mushrooms, but are still queasy and a bit light-headed. It is dark now, without the light you were carrying, and everything --including your companion, right next to you-- looks a little hazy.

You know from similar experience --at dig-sites (with heat-stroke and such)-- that you probably should drink lots of water to flush your system, but the very thought of taking anything in by mouth makes you shudder.

What do you do?
Mar 26, 2022 3:10 am
Taking the advice of Rook to try to find and follow a safe path, Deoring mutters under his breath,

"When it's guidance that I need
And my route is lost indeed
It will always be okay
Raynor's fire will light my way"


He clutches his talisman of Raynor in his left hand, while holding his sword in his right hand, probing the floor in front of him. He slowly moves forward towards the bones, checking the floor under the "carpet" of mushrooms, moss and muck, looking for (and hoping not to find) any wires, triggers or loose stones.
Mar 26, 2022 3:17 am
Rook shifted slightly, trying make his stance a bit more comfortable. "Thank you, Deoring. Not a clue what you should look for... a metal trap might not last in these damp environs, so I'd say look for heavy weighted stone of some sort. It'd have to be big to reach to where I am from the wall, unless it's part of a multi-stage trap."
Mar 27, 2022 11:03 pm
While the others try to get Rook out of a bad spot, Albert is keeping an eye on the way the party came from. "Is there anything I can do to help?" He asks with his back half turned towards the group.
Mar 28, 2022 2:26 am
Deoring sees Roald also moving forward and sends a quick mental plea to Raynor to watch over them both as they move forward.

"Hey Roald, I will probe for triggers and loose stones with my sword to see what might be threatening Rook and to clear our path forward. While my attention is focused on the floor, would you watch for threats and push or pull me out of the way if something suddenly comes towards us?"

Rolls

Asking for Raynor’s protection +CHA - (2d6+0)

(41) = 5

Probing and scanning the floor +WIS - (2D6+2)

(62) + 2 = 10

Mar 28, 2022 7:27 am
Responding to Albert's earlier comment Dirk says; "I also saw that image earlier when I rang the bell, quite peculiar! Hopefully it doesn't mean my trusty machete is cursed."

Dirk briefly considers going back to the stairwell for a drink, but decides against it. It's not worth being attacked by a centipede. . .

He keeps his hazy eyes peeled for any source of water around.

EDIT: Adding "Die of Fate" roll
Last edited March 29, 2022 7:31 am

Rolls

Die of Fate - (1d6)

(6) = 6

Mar 28, 2022 8:32 pm
Roald nods at Deoring. ''alright, sounds like a plan.''
Roald positions himself behind Deoring ready to act at the slightest abnormal sound or movement. The path is uneven and there are gaps between the stepping stones. When he sees Deoring losing his balance, he quickly puts his hand on Deoring's shoulder to prevent him from falling.

''These stones are treacherous, I would hate to see you sprain your ankle Deoring. Let's take it slowly so you can focus on your investigation .''

Rolls

Supporting Deoring +dex - (2d6+1)

(33) + 1 = 7

Mar 28, 2022 10:58 pm
- Deoring -

Maybe Albert should have warned you that when Raynor --a god of conquest-- is inclined to provide divine guidance, it tends to be direct.

With Roald's support you are able to maintain your balance and stay on your feet despite the shifting surface... But, it is not uneven stones that shifted under you feet, it is, instead, a foot --albeit a bony one-- attached to a leg bone which is in turn attached to... well you can't see the rest, but you get the picture. It seems another skeleton lies, buried under the moss and slime several paces from the doors, and it is that which moved as you stood on it...

And keeps moving afterwards! A roughly human sizes patch of moss tries to rise up from the floor, but is weighed down by the sheer mass of plant and fungal growth.

What do you two do?
Mar 29, 2022 2:31 am
Deoring, spooked by the skeleton seemingly coming to life, panics and starts hacking at it with his sword.
OOC:
Not being cautious or quiet about it - he’s freaking out and reacting instinctively, with no thoughts about Raynor or of Roald or any of the rest of the party.
Mar 29, 2022 7:34 am
"Hey Albert, do you have some water I can drink? I'm feeling really queasy from all those mushrooms."
Mar 29, 2022 8:02 am
Roald, still with his hand on Deoring's left shoulder
OOC:
Guessing he is a righty and was using his right arm to probe
sees something moving in the corner of his eye. He feels Deoring's muscles tense up as he starts hacking at something.
''What the...''
From his position behind Deoring, Roald can't reach the thing.
If I let go he will probably fall, if I hold on, I can't help him
Still holding on to Deoring he draws his sword, making sure it doesn't affect the movement of Deoring's sword.

'' CAPTAIN! WE NEED SOME HELP OVER HERE!'' he shouts.
'' WE ARE UNDER ATTACK!''

'' Try to fend him off as long as you can Deoring. Help is on the way.''
Mar 29, 2022 11:00 am
- Dirk -
OOC:
Moments before the above events with Deoring and Roald.
Apparently seeing your plight, the captain steps over and hands you the water-skin from her belt --it is plump and full, which probably means she has not been drinking enough since you came down here.

"Drink." She says compassionately before returning to watching the whole scene carefully. "It will make you feel better."

Albert was speaking quietly, so she would have no way of knowing what 'image' you are referring to, but she seems interested --though, no more interested than she is about every detail happening here. If you want to involve her in the discussion she would be open to that.
Mar 29, 2022 11:46 am
- Deoring -

It is hard to tell if your hacking is having any effect on the buried skeleton... aside from helping to free it from the moss covering, of course. Its movements --from what you can judge-- seem sluggish, but then everyone is a bit sluggish when first waking up.
Mar 29, 2022 11:53 am
- Roald -

Your drawn sword's glow seems brighter than before, though maybe that is just the result of the surrounding darkness. It is calming, and does make you feel less stressed by the situation at hand, though, hopefully it also helps your crazed companion.
OOC:
We have become a bit disjointed in time between the conversation and the exploration phases. I am going to give Dirk a moment to engage with the captain before they are interrupted by the action.
(I missed the posts on this page 11 before responding, the site's habit of not mentioning that there are more posts on a new page seems like a common tripping point):
Mar 29, 2022 1:25 pm
"Say, captain, ..." Albert says as the captain comes over to offer her water to Dirk. He's still speaking quietly, keeping the conversation between the three of them. "Remember that horned wolf we saw in the main hall yesterday? It turns out Dirk saw it as well, earlier today, when the bell tolled. And I saw it in my head just now when I touched Dirk's machete." He looks at the machete again, wondering what caused that reaction. "I'm starting to think that symbol is more important than we first thought."

He turns his head to Dirk again. "Dirk, you were looking through some old books and papers earlier. Did you spot that symbol anywhere on them? If so, we might need to go back for that information. We need to know what we're dealing with here."
OOC:
I'm guessing at some point our conversation will get interrupted by what's happening with the others. How far into the conversation should that be?
Mar 29, 2022 1:43 pm
The 'old books and papers' that Dirk looked at earlier were more like a few disparate scraps, and not enough to form any connections with the horned-wolf symbol. They were also a lot older than the graffiti that was daubed on the wall above.

If there is a connection between the symbol and the so-called 'drow', it is an oblique one and not in evidence yet.
OOC:
I think we can cut to the action after Dirk has had a chance to respond one more time?

@sunnyVoid: If you were deliberately keeping Dirk's vision secret, and if Albert just violated Dirk's trust by blabbing, say so and we can decide if that violation happened in game or if we should edit it out. If you merely neglected to act upon the opportunities to bring it up (the story often moves on before we get to reply) and are happy with others knowing, and with the captain's input, let us know and we can carry on... after the fight.
Mar 30, 2022 12:38 am
Rook continued to shift uneasily on the foot weighing down the stone trigger. He watched with worry as Roald and Deoring continued to approach the doorway, straining to make out any details in the dim light.
Mar 30, 2022 10:50 am
"Big thanks captain, these mushrooms are doing a number on me." Dirk tries his best to force the water down his throat, taking in as many sips as he can muster, working against his gag reflex.

After Albert walks up and talks about the horned wolf, Dirk responds; "Well Albert, all those old ruined books and papers before had no illustrations. I really don't know much about that horned wolf, and to be honest it's the first I've even heard of a concept of a horned wolf! It's all quite spooky if you ask me. . . Woah now!" Dirk suddenly started to lose his balance, but the captain kept him from falling over. "Thanks again captain.
Mar 30, 2022 11:03 am
"'Horned wolf'?" The captain asks, one of her hands subconsciously going to her pocket and almost causing her to drop Dirk.

"Something about that... rings a bell --if you will pardon the phrase." She tries to make light --if you will pardon the phrase-- of the earlier, deafening encounter. "But I can't quite put my finger on it..."

Her musings are interrupted by the commotion of the skeleton attempting to rise from the floor. "Oh, no. Not again!" Both the captain and Asha say in unison.

Rook is still balanced on the scales of the trap, unable to move without risking setting it off to unknown effect.

What do you all do?
OOC:
Dirk: If you want to try to get enough water down to eliminate the effects of the 'mushroom poisoning', roll +CON, but be aware that, on a 6-, things can get worse for a while. Or you can keep it narrative and have the condition stick around for later consequences.
Mar 30, 2022 12:09 pm
Dirk giggles at the bell pun and takes a swig of the water. Mid-swig, he sees what's happening and tries to swallow down the water faster!

Rolls

Swallow down the water to eliminate food poisoning effect +CON - (2D6+1)

(44) + 1 = 9

Mar 30, 2022 12:16 pm
- Dirk -

You manage to keep some of the water down, and that will probably make you start feeling better in a little while. Hopefully you can hold out long enough to deal with the emerging situation.
Mar 30, 2022 7:00 pm
Albert Quickly grabs his broomstick when he hears Roald calling for help. "Hang on, we're coming!" He follows the captain to where they can see what's going on near the door. When he gets there, it's not very clear what exactly is happening. "What is Deoring hacking away at?" Is it the vegetation or something underneath, maybe?

He hesitates to do anything about it. Knowing that there could be traps all over this room, and unsure about what he's dealing with, Albert decides to assess the situation before acting.
Mar 30, 2022 7:34 pm
Deoring, still in panic mode, continues to hack at the rising skeleton and will continue to do so until someone stops him or something radically changes.
Apr 1, 2022 11:37 am
At the shout from Roald about being 'under attack' the captain springs into action, drawing her sword and striding forward, with no regard for unseen traps.

"To arms!" She calls to the party.

"Um..." Asha says, though whether her hesitancy is due to caution about traps, or the (not dead enough) dead, is hard to tell. She hangs near Albert, her hand on the axe at her belt.

• Does anyone try to calm --or focus-- Deoring?
• Does anyone take the time to (literally) encourage Asha?
• Does anyone try to stop the captain from blundering into any traps and making that situation worse?

The fight is on, it seems.

• What do you all do?
Apr 1, 2022 12:47 pm
Albert Nudges Asha. "Come on, we've got to go keep Rook safe!" He hurries over to where Rook is standing, trying his best to follow his footsteps, or at least an approximation of them. Once there, he puts his foot on Rook's to make sure it's not going anywhere, and he holds his broomstick horizontally in front of them, ready to ward off any attackers. "Guard the other side, Asha. We'll show these things they are no match for us!"
OOC:
I assumed I can get to Rook safely, if I need to roll for that, let me know.
Apr 2, 2022 12:40 am
"What are you doing?" Rook hissed. "Walking dead men or no, you've just exposed yourself to the target zone of any trap that lies here. If we move, we may both die, instead of just one. You should help them, or else run for it!"
Apr 2, 2022 4:30 am
Deoring continues to hack at the rising skeleton, but not quite as recklessly. He has noticed Roald’s reassuring hand on his shoulder, and that is helping, but he’s still frightened by this living skeleton.

Deoring says to Roald, "It’s a skeleton! And somehow it’s alive! I am trying to hold it off! I keep striking it but it is still rising up!"

He sees Roald’s glowing blade. "Your sword! It’s glowing! Help me - maybe you can slay it with your glowing sword!"
Apr 2, 2022 7:48 am
''Another skeleton!?'' Strangely Deoring's words don't frighten Roald as much as he would expect. Is it experience? Or is he already growing accustomed to the strange things that are ''living'' under the temple. Maybe it's the reassuring glow of the sword, knowing there's something out there watching over him.

He shouts out to the captain and everyone that is rushing towards them. But this time in a less panicking tone. ''IT'S A LIVING SKELETON''

'' Ok Deoring, I'll try to hit it, but I can't reach it from here. I'll have to reposition. This also means I will let go of you, so watch your footing and balance.
He lets go if Deoring's shoulder and looks over his own shoulder.
He sees the captain coming over to his right side. ''CAREFUL CAPTAIN, MIND THE TRAPS! USE OUR STEPPING STONES''
Roald takes two steps to the left to get round Deoring. As he sees the skeleton he too starts hacking away trying to hit the moving parts first.
Apr 2, 2022 8:01 am
There seems to be a lot of traffic with the path that good old Rook created, I wonder if there's another way. . .

Dirk walks over to the wall to see if he can find another safe, "trap-free" path along the wall to the other side of the antechamber.

Using "Lucky" special ability to turn the miss into a partial success.
Last edited April 2, 2022 8:03 am

Rolls

Looking for another way to the end of the antechamber WIS+0 - (2D6)

(32) = 5

Apr 2, 2022 12:14 pm
Roald is moving around Deoring to get a better position on his left side. Giving the captain a chance to attack from the right.
He is careful but the floor is tricky.
He then lashes out at the moving skeleton parts.
OOC:
As usual, I'm not certain if I used the correct modifiers for my rolls.

Rolls

Moving to a better position +dex - (2d6+1)

(42) + 1 = 7

Attacking the skeleton +str - (2d6+1)

(41) + 1 = 6

Damage+skirmish - (1d6+1)

(1) + 1 = 2

Apr 2, 2022 1:13 pm
Albert stands by Rook, guarding him from the fight that may be heading their way. "We're in this together, Rook. I'm not planning on letting anything set off this trap until we find a way to get you off safely." He looks over to the other skeletons by the door and then scans the vegetation around Rook's location, trying to see if any of it is showing signs of movement. "If there are more of these things down here, I'll make sure they don't knock you off that switch."

Rolls

Looking for movement (+wis) - (2d6+2)

(53) + 2 = 10

Apr 2, 2022 2:14 pm
- Dirk -

Some 'long-forgotten' tidbit about 'drow traps' surfaces in your memory. You are pretty sure any other route will be riddled with trap-triggers, similar to what Rook found. The only 'safe' way forward is the path he cleared.

Which means the captain is in real danger of making things worse as she makes her way round the bottleneck to the action.

What do you do?
Apr 2, 2022 7:10 pm
With Roald now having moved around to Deoring’s left wielding his glowing sword and the Captain approaching on his right, Deoring catches his breath and steels himself. As the skeleton slowly rises on one knee, he aims his own (non glowing) sword low to try to sweep that bony leg out from under it.

Rolls

Attack the skeleton down low +0 STR - (2d6+0)

(42) = 6

Damage (if relevant) - (1D6)

(1) = 1

Apr 2, 2022 11:29 pm
- Roald -

The churned up ground is soft and you footing difficult --and every step needs the focus of feeling for trap movement deep beneath as well-- but you are able to clear a space for Deoring to manoeuvre.

Once upright the skeleton is faster than you would have expected, and, as it dodges out of the way of your blade, it reached its hand into its fetid chest-cavity and flings the contents at your face.
OOC:
You have a chance to avoid the thrown threat. How do you do it? Do you, maybe, dodge (+DEX), or stand and take it (+CON)?
Apr 2, 2022 11:30 pm
- Deoring -

You sweep the leg and the skeleton goes down --significantly reducing its mobility for as long it remains prone. As it falls it lashes out with one if its feet, striking you on the armour just above your hip.

Rolls

Flailing Skeleton Damage (remember to subtract Armour) - (1d6-1)

(2) - 1 = 1

Apr 3, 2022 7:49 am
Roald takes a sidestep to manoevre around Deoring. His eyes already on the threat ahead he prepares himself for striking. Roald's arm goes up, his muscles tense, I'll show this creature... Just before striking a mighty blow something beneath his left foot starts to shift. A big patch of moss dislodges from the stone he is standing on, his foot slides backwards and his sword cuts a hole in the air.
Roald feels something soft touching his face.

Rolls

getting hit by skeleton goo +con - (2d6)

(35) = 8

Apr 3, 2022 8:44 am
- Roald -

A moment of nausea passes over you as the stuff gets in your system. Your vision blurs a bit, but you are sure you can shake it off in round or two if you can get the gunk off you face.
Apr 3, 2022 10:18 am
Albert scans the room for more threats, but doesn't seem to spot any. The skeletons over by the door aren't stirring. Are they not going to activate or just waiting for the opportune time to strike? He gets a gnawing feeling in his stomach, something doesn't add up. Why is only one skeleton assaulting them when there are obviously more?

He lifts his broom up high, the glowing end pointing to the ceiling, and says in a strong voice "By Raynor's fire I demand you show yourselves! His light will reveal the dark threats that roam this chamber!", hoping that Raynor will lend him the power to see any oncoming threats.

Rolls

Praying to Raynor (+CHA) (possibly turn undead?) - (2d6+1)

(62) + 1 = 9

Apr 3, 2022 10:32 am
- Albert -

Light briefly sparkles off your staff and snakes out towards the active skeleton. Additionally: Thinner, less active, tendrils snake towards the skeletons posted by the doors. Even fainter tendrils also snake out behind you, back the down the corridor you you came through, as well as down the other corridors leading from this room.

Everyone can see these light-tendrils --unlike the dark ones from before that only you could see-- but only those paying attention in the moment are likely to notice that similar light-snakes emanate from the scabbard of Rook and Asha beside you, and Roald and Dirk's weapons.
Apr 3, 2022 2:49 pm
Albert looks up and follows the tendrils of light to the different directions with his eyes. "Rook, Asha, are you seeing this too? Raynor is telling us where the threats are. And from the looks of it, some are behind us, where we came from." He turns his head to the hallway behind him, but it's too dark to tell if anything is coming from over there. "What do we do?"
OOC:
So besides the visible bones by the door, there are no tendrils going to other moss-covered skeletons we can't see yet in the room?
Apr 4, 2022 12:20 pm
Dirk immediately sees that the Captain was probably walking to an uncertain doom, so he cries out; "Stop Captain! You're about to step on a trap!"
Apr 4, 2022 1:13 pm
The captain says a bad word. "... But..." she objects, motioning to the attacker, and indicating the fact that the 'cleared path' is obstructed by people.

Then she sighs, lifts her foot away, and hops over behind Rook. It really looks like she wants to ask him 'can you move?', but knows better than to argue with the experts. Instead she changes her grip on her sword to increase her reach and waits for an opening --wishing she had a bow.
Apr 4, 2022 2:53 pm
Roald loses his footing while missing the skeleton. Already on his hands and knees the dreadful stench of the gunk on his face enters his nose.
His stomach turns upsidedown and it's content get sprayed all over the place. Roald tries to look around, but everything is a blurr. He grabs a patch of vomitty moss and starts wiping his face as good as he can. Now smelling both the skeleton and the vomit... He barfs again, but at least his vision is coming back.
In an effort to protect himself from another attack he crawls a few steps back and takes a fresh patch of moss to clean his face.
Apr 5, 2022 10:56 am
Noticing the captain's silent complaint about the 'traffic jam' in front of her, Albert takes a step back to allow her to pass before moving back to his previous position.
Apr 5, 2022 11:41 am
Being careful to not bump Albert off the narrow path, the captain squeezes past and moves up to Rook's position. Not willing to go further without instruction she hovers near the thief, waiting for further developments.
Apr 5, 2022 9:37 pm
"I apologize for being in your way, dear captain," Rook says dryly. "If you'd like to place your foot right here, I would have no objection to stepping out of your way..." He gives a wary eye towards the rising skeletal threat.

And then a thought strikes him. "Better yet, give me your extra dagger, or whatever small blade you have. I'm sure you carry one." He takes the thin blade and tries to wedge it into the crack in the stone work, keeping the trigger in place.
Apr 5, 2022 9:51 pm
- Rook -

"Hmm? Ah, yes, of course." The captain --transitioning from sceptical to relieved at merely losing a precious dagger instead of risking her foot-- hands over a simple blade from her belt.

She keeps an eye on the action as she does so. "Tell me if I need to do anything." She offers hesitantly. "Or when I can move forward."
OOC:
Jamming the trap sounds like a Tinker roll, probably +DEX? (Though, the stat depends on how you describe it and what your intent is.)
Apr 5, 2022 10:13 pm
"This shouldn't take but a moment. How safe the ground between here and there is, I have no clue." He deftly slides the blade into the gap, using it as it widens as a wedge. He works it back and forth, feeling around and making sure it was wedged in. It might not hold forever, but hopefully it should be good for a bit. "As for when you can move, you should be ready to go... now!" And with that he dives off the tile, leaping quickly backwards to ground he's already cleared.

Rolls

Disable Trap with DEX - (2d6+2)

(13) + 2 = 6

Apr 5, 2022 10:27 pm
There is a brief grinding noise from the unsprung trap. It almost looks like the dagger is going to hold it in place... But then --with an disappointingly small 'plink' sound-- the stone resets... for a moment it looks like nothing happened...

Albert, you see black tendrils creep out from the stone by your feet --and the floor and the walls all around-- and entwine themselves around the skeletons guarding the doors as well as the one on the ground.

After that breathless pause, everyone else sees the two skeletons by the nearest closed door stand and reach for weapons (very rusty looking weapons). In the darkness by the other closed door, two more appear, illuminated by the glowing fungus Mohawk worn by the furthest.

Asha whimpers and cowers.

What do you do?
Apr 6, 2022 7:12 am
Before Albert good and well realized what Rook is doing, it's too late to take any sort of precaution. He looks down, next to him and sees Rook mess with the pressure plate and then jump away, leaving him and the captain standing in what is believed to be the danger zone. "Huh?" Is all Albert manages to say before the trap is sprung. He tries to shield his head with his arms and crouches in a sort of fetal position, unsure of what's coming next.

But the sharp pain that Albert was expecting doesn't arrive. In fact, there is no pain at all. He opens is eyes. With his head ducked down and looking at the floor, he notices more of those black tendrils crawling along the floor, originating from the trigger. This can't be good. He follows them as they reach for the dead bones. "Guys... We're going to have company! Watch out over by the door!"

He remembers Raynor's warning from the passage behind them and turns his head. More black tendrils head towards the passageway. "More are coming from behind us. Get the ones by the door, I'll try and fend off the ones behind." He looks over at Asha a few steps away and then at Dirk near the side of the room. "Asha, Dirk, I think the time has come to use those glowing blades." Then he heads back along the 'safe' path to the room's entrance and awaits the oncoming danger with gritted teeth.
Apr 6, 2022 9:45 am
Dirk quickly turns around to see the two mossy skeletons. With his machete drawn, he says; "Heh, looks like the dead are gonna try to get revenge on me after years of disturbing their slumber." They're going to be easier to manage if they're separated.

Dirk attempts to distract one of the skeletons away from the other one by taunting it and waving his machete around. "Hey you there! Yeah you! The one with the mushroom coming out your nose-hole! Come over here and let me chop it off!"
OOC:
I'm pretty sure +CHA fits this action, let me know if I'm wrong!

Rolls

Distract the skeleton away from the other one by taunting and waving machete around. +CHA - (2D6+2)

(14) + 2 = 7

Apr 6, 2022 11:33 am
- Dirk -

The skeleton you taunted breaks off from its companion and --as you planned, but at a horrifically quick pace-- heads straight for you. Like a surprised dog, it sneezes and shakes its head, a cloud of spores drift out from the nasal-fungus and hang in the air around it.

You know --from recent experience-- that breathing in those spores is likely not a long-term-good idea. Can you hold you breath when stepping in close to attack?

What do you do?
Apr 6, 2022 11:53 am
- Albert -

Like the light-tendrils from before, you can see that any black ones heading out the of this room are... thinner? fainter? more stretched out? Almost as though they are having to go further to get to their end-point.

Maybe it will take a while for any threats to arrive from wherever they are being summoned from?
Maybe the threats in the room can be dealt with before that happens, or something could be done to slow or prevent their arrival? You know Raynor would approve of the former strategy, but what would he say about the latter?
Apr 6, 2022 4:02 pm
As Albert heads to the path they came from, he gets a better view of those tendrils on the ground. They look fainter and more stretched out here. Hmm, probably means the threat is less dangerous or farther away. Just at that moment he hears Dirk's taunt. He turns to look and sees one of the skeletons by the door rush towards Dirk with great speed, the dark tendrils pulsing like black veins across its bones. Oh crap, that thing looks angry! He decides to change tactics and heads towards Dirk, He might still get there in time to help out.
OOC:
If possible (and fitting) I'd like to do a sort of defend action when/if Dirk gets attacked.
Apr 7, 2022 3:36 am
Oh snap! Dirk breathes in deep to hold his breath while dodging the skeleton's attack. I'll wait until it's safe for me to breath before I go in for the attack!

Rolls

Hold breath until safe to breath again +CON - (2D6+1)

(16) + 1 = 8

Apr 7, 2022 4:51 am
"Things are happening so fast!" Deoring thinks, the grinding sound and the plink of the trap being sprung echoing in his mind as he sees several other skeletons coming to life. "Ahh, what the…?" he wonders.

His head snaps around at the sound of Dirk’s taunting. He watches, wide-eyed, as one of the skeletons rushes at Dirk.

Then he hears "his own" prone skeleton starting to get back up. Without another thought, he turns right back and raises his sword above his head to strike at the skeleton once again.

Deoring’s voice cracks as he tries to shout but it comes out as more of a squeak, "Oh, no, you don’t!"

Rolls

Attack the skeleton +STR - (2D6+0)

(24) = 6

Apr 7, 2022 11:39 am
- Dirk -

You are able to avoid breathing in the spores and they don't seem to be affecting you while you don't.

The angered skeleton (who knew the dead could feel anger?!) doggedly pursues you, so you will have a hard time getting away... not for longer than you need to to take quick breaths, anyway. The spores also don't appear to be diminishing, they continue to pour out of the empty head, and leave a trail in the air behind the skeleton.

Maybe you can try darting in and attacking the skeleton between breaths, but this dodge-and-draw strategy seems to be working and you can buy the others some time to deal with the split-up foes.

What do you do?
Apr 7, 2022 12:43 pm
- Deoring -

Your weapon strikes chips of bone from the skeleton, but does not appear to have any actual effect on it 'well-being' as it starts to stand. At this rate you would need to spend days chipping away at it to make a difference. Something more is needed, but what?

What do you do?
Apr 7, 2022 3:39 pm
Roald sees Deoring hacking at the skeleton. ''I'm coming Deoring, hold on!''
He tries to get back on his feet and suppresses a new wave of bitterness coming up from his stomach. ''rgrrlghgrl''
Apr 7, 2022 3:59 pm
Albert is not fast enough to get to Dirk before the skeleton starts to attack. Luckily, Dirk is able to dodge the first assault, giving Albert some time to get to him. That spore cloud is going to be murder on my lungs. I'll try to stay at a bit of a distance. He rushes forward, using his broomstick like a spear to lodge it into the rib cage of the monster, right in between 2 ribs. If that works, he can use his staff like a lever or a crowbar to break the bones while, hopefully, staying at range. "Get away from him, you fiend!" Albert shouts at the skeleton as he attacks.

Rolls

Reach the skeleton's ribs while staying out of the spores (dex) - (2d6+1)

(63) + 1 = 10

Apr 7, 2022 10:01 pm
Albert prods his broomstick forward, past Dirk's waist as he dodges left. With more luck than skill, the end lodges itself between the ribs of the skeleton. He holds his breath, just in case the fungal cloud is heading his way, and yanks the broom, trying to do as much damage as possible. Hopefully breaking some of those ribs. "There is no room in Raynor's presence for the likes of you!"

Rolls

Attack with raw muscle (str) - (2d6+1)

(35) + 1 = 9

Damage - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (5) = 5

Apr 7, 2022 10:28 pm
- Albert -

The old bones are not as brittle as you would like, and breaking them will be not be easy. Your blow creates a bit of a crack, but the moss and gunk --and black tendrils-- that have held the monster together over the decades --after the normal flesh and sinew ceased to do that job-- move to cover over the damage.

There is, however, also a crackling blast of radiant light from your staff, which blows some of the darkness off the bones. The skeleton reels back with an exhalation of 'breath' as the wind is knocked out of its chest.

Your skin and clothes are spattered with this sporey breath, you may need to try wipe that off before you can take a breath of your own.

What do you do?
Apr 8, 2022 12:43 am
Rook is fading back towards the doorway, but he stops at the door. No sign of spikes or a dead fall, but more of those walking corpses. Wonderful. He takes a moment to consider his options, then unwinds the sling from his wrist and loads it with a stone. Looking over who's engaged and who's not, he decides to target for right underneath that glowing mohawk. There's no telling if dead man keep their brains in the same place as live ones, but at least its a target He whirls the stone up to speed and whips it out.

Rolls

Sling attack +DEX - (2d6+2)

(56) + 2 = 13

Damage (if neccessary) - (1d6)

(1) = 1

Apr 8, 2022 2:16 am
Deoring, frustrated that he can’t seem to do anything to the skeleton with his sword, stops hacking at it. He then tries to stomp on the skeleton, after which he intends to sheath the sword.

Rolls

Stomping the prone skeleton +STR & Athletics - (2D6+0)

(23) = 5

Stomp damage 1D6 - (1D6)

(5) = 5

Apr 8, 2022 12:23 pm
"Nice one Albert!" Dirk uses the opportunity to breath a bit, before going in at the skeleton, taking aim at the head.

As he attacks, he yells out; "Take this you foul pile of bones and fungus!"

Rolls

Attack foul pile of bones and fungus +STR - (2D6+1)

(46) + 1 = 11

Damage - (1D6, 1D6)

1D6 : (1) = 1

1D6 : (3) = 3

Apr 9, 2022 4:13 am
Deoring stomps on the skeleton to keep it from rising up. The skeleton is knocked back to the floor with a loud thud.

Deoring’s big grin lasts for just a second as he suddenly realizes his boot is now covered in dark gunk.
OOC:
@vagueGM Please feel free to elaborate and/or add complications as you see fit.
Apr 9, 2022 1:03 pm
- Rook -

Your sling-stone pings unerringly off the distant skeleton's dome, ricocheting away, and clipping the fungal plumage with a familiar puff of spores. A puff reminiscent of those troublesome ones from the passages earlier.

Those two skeletons are close to each other, but far from any of your companions or yourself. You have some seconds --while they approach-- to try another tack.

What do you do?
Apr 9, 2022 1:05 pm
- Deoring -

Stomping the skeleton does not do noticeably more than the sword did, and puts you at much higher risk since even being so near them --let alone touching them-- chills you to your bones --possibly quite literally though it is hard to tell if this is just in your mind.

Bones break and crunch under your boots, but seem to hold their shape, as if by magic. You hear cheers from some of your companions, whatever they are doing seems to be working, but you were not blessed with a glowing sword, all you have is a boot that seems to be freezing your foot.

What do you do?
Apr 9, 2022 1:08 pm
- Dirk -

Your sword-edge does very little to the skeleton, but there is a flash of light as you strike --and the sword rekindles its shine, brighter than before-- which rips through from your point of impact and cleanly carves a section off the skull.

Dark plant-matter spills out instead of brains. If the loss of 'brains' bothers the skeleton you can't tell, but the missing section of skull --which would have housed an eye and ear-- definitely hinder its ability to walk straight and follow your position.

This is having an effect. Another few blows like that and --judging from the motor-function deterioration-- this one will cease to be a threat.
Apr 9, 2022 2:43 pm
Roald is back on his feet just in time to watch Deoring booting the skeleton on its back.
At this point feelings of vengeance start outweighing his nausea. He grips his sword firmly in one hand and leaps forward to aid Deoring
Maybe it's all in his head, but it seems his sword is glowing brighter as he comes closer to his foe. His sword arm rises and above his head, his left hand interlocks with the other around his sword. Roald puts all of his anger and frustration in the attack.
Aiming for the neck of the creature, a mighty blow comes down.

Rolls

Attack the skeleton +str - (2d6+1)

(53) + 1 = 9

Damage - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (3) = 3

Apr 9, 2022 3:05 pm
"Brrr", Deoring shivers as he feels an eerie chill shoot up his leg from the skeleton’s chest. His foot is starting to go numb! He could have sworn that he’d broken some of the skeleton’s bones but it’s holding together. And all this gunk on his boot!

Deoring pulls his foot back and stamps his foot and scrapes it on the floor to try to shake off the numbing cold and to scrape off the gunk.
Last edited April 9, 2022 3:06 pm
Apr 9, 2022 3:30 pm
Albert feels the bits of mold fly his way after he hits the monster. He pulls his broom back, causing even more of the green goop to find its way to him. Don't breathe, Albert. Don't breathe! He has to force himself to hold on. As soon as he inhales, he'll be getting into a coughing fit. No doubt about it.

He hesitates for a second, not sure if he should go in for another attack or clean himself off. But then he sees Dirk spring into action, cutting off part of the skeleton's face ... as far as it had one in the first place. It's almost down. I can help Dirk. Lungs, don't fail me now!

With a mental mantra to Raynor echoing inside his head, Albert raises the staff above his head and gets in range of the skeleton to deal it a crushing blow.

Rolls

Crushing blow (str) - (2d6+1)

(13) + 1 = 5

Damage if applicable - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

Apr 9, 2022 4:12 pm
With his broomstick raised up high, Albert nears the creature. Just at that moment, the stinky cloud reaches his face and irritates his eyes. The loss of focus causes Albert to breathe in. Toxic spores fly into his airways, causing an unfortunately timed coughing fit. He can't help but drop to his knees as he coughs his lungs out (figuratively) right in front of the skeleton that's now looming over him. He knows he's in a bad spot right now. All he can do is hope that Dirk and Raynor come to his rescue before worse things happen.
Apr 9, 2022 6:11 pm
When Rook sees the puff of spores, he remembers what happened in the tunnel. Quickly, before the spores can settle, he pulls out the torch and flintsteel he had kept ready. Igniting the torch he threw at the skeletons, trying to tag them before they grew to close
OOC:
We'll see what happens. Guessing +DEX for speed and accuracy being the key points here, but we can change the roll if you disagree. Hopefully I don't roll like I normally do

Rolls

Throw a torch - (2d6+2)

(55) + 2 = 12

Apr 9, 2022 9:46 pm
- Roald -

Your powerful blow punches through the skeleton's bones, the light from your sword seems to hold whatever force is pulling them back together apart, preventing it from healing and keeping the injury open.

The skeleton opens it mouth and 'screams' in pain, but no sound comes out. You do hear a simultaneous 'buzz' from Dirk's weapon, though.

What do you do?
Apr 10, 2022 5:16 pm
Roald keeps his weapon in the cavity. ''Quickly Deoring! Finish him off! Go for the skull!''
Last edited April 10, 2022 5:16 pm
Apr 10, 2022 10:52 pm
Deoring, amazed by Roald’s success, shouts, "Way to go, Roald!"

After being egged on by Roald, he shifts slightly to the side to get a better angle, then raises his sword and aims it down on the skeleton’s skull, yelling, "Raynor’s fire will light my way!"

Rolls

Attack the skeleton +STR - (2D6+0)

(36) = 9

Damage - short sword - (1D6)

(3) = 3

Apr 11, 2022 2:41 pm
- Deoring -

Your blade severs the skull at the base, and it rolls away, the light from Roald's strike flows quickly to fill the gap --sizzling slightly-- and the skeleton ceases to move, loses organisation, and becomes nothing more than a pile of bones.

As you withdraw your sword, the light clings to it for a moment then drips off, disappearing before it reaches the floor. Despite this, your weapon does not maintain the glow, but something nags at the back of your mind, something about Albert's 'staff'.

Is this Raynor 'lighting your way'?
OOC:
If so, you can try to understand what is being 'said', and Roll+WIS?
Apr 12, 2022 2:54 am
"Whoa! What was that? Did Raynor bless you with his fire?" Deoring asks Roald.

"Is that why Albert’s broom-staff is glowing, and some of our other weapons? The light seemed to cling to my blade for a second there."

Rolls

Understanding the light +WIS - (2D6+2)

(53) + 2 = 10

Apr 12, 2022 3:30 am
- Deoring -

Whatever Albert did about the bones in the temple above --right before everyone ran out clamouring about them moving, and before you all saw evidence that that was a real thing-- infused his weapon with this light which is more than just light (but what would one expect from the light of a god of conquest?).

There is some connection with that staff and the glows from weapons of some of the rest of your party. You have an inkling about why some and not others are glowing, but two things don't add up, maybe Roald can help yuo decipher the mystery?

If --as you suppose-- it is based on which of the party members directly handled Albert's staff --Dirk held the staff during the torch experiment, and Albert himself handed it to Asha to hold while climbing through the window above the roof (though, she still has not realised the undrawn axe at her belt is glowing faintly)-- then: Rook's should be showing something --he retrieved it and handed it to Albert at the bottom the stairs-- and his sling and stones definitely are not glowing; and you can't recall Roald ever handling the staff --but who was paying attention all the time?

Given how much more effective these 'blessed' weapons are at dealing with the undead, it might be worth getting to the bottom of this rather than impotently pounding away.

What do you do?
OOC:
What were you doing during that first encounter with the moving bones? Were you maybe outside avoiding the captain standing guard? Were you there in the background?
Apr 12, 2022 3:30 am
- Roald -

Do you have any thoughts to add to Deoring's analysis? And, why do people keep asking you to decipher things for them?

What do you do?
Apr 12, 2022 12:26 pm
Hearing the strange buzzing coming from his machete, Dirk strangely feels inspired. Alright machete, show me what you can do! Dirk quickly jumps between Albert and the skeleton, and swings at it with his machete!

Rolls

Attack moldy skeleton +STR - (2D6+1)

(22) + 1 = 5

Apr 12, 2022 12:38 pm
- Dirk -

The skeleton barely manages to stumble out of the way of your blows, but seems to be 'learning' to cope with the diminished capacity and on that one side.

It deflects your machete with the sluggish arm, and simultaneously lashes out with the rusty sword in the opposite hand.

• Where does it hit you?

Rolls

Rusty Skeleton Sword - (1d6+1)

(3) + 1 = 4

Apr 12, 2022 12:56 pm
The rusty blade cuts Dirk's cheek, shaves part of his beard off, and opens a nasty deep gash across his chest. The searing pain causes Dirk to stumble back, but he keeps his balance. Dirk decides to play it safe and defensively now, he holds his ground and carefully watches out for any further attacks from the moldy skeleton, ready to parry them.
OOC:
Not sure if I should roll for this.
Apr 12, 2022 1:20 pm
Albert, sitting on hands and knees right now, sees Dirk jump in front of him to shield him while he tries to recover from the coughing fit that's crippling him. He keeps his head close to the ground, now that he feels a bit safer with Dirk in front, and tries to slow his breathing, giving his longs a chance to recover. Focus, Albert, focus! Calm breathing will help you.

Rolls

Calm breathing (using logic; +int) - (2d6+1)

(32) + 1 = 6

Apr 12, 2022 1:49 pm
The skeleton seems to look from Albert --incapacitated on the ground-- to Dirk --dancing back and making space-- and steps back as well. It pivots on its foot, stoops, and casually scoops up the side of its head from the floor. Fitting the bone back in place. Then it opens its mouth and roars... gleefully, but silently.

- Dirk -

Despite there being no sound, your machete echoes it back with a angry buzz, reminiscent of how it felt when you struck the bell above.
Apr 12, 2022 3:35 pm
Albert hears the buzz from Dirk's blade. It sounds ominous at first but then, in some way, the buzzing changes into something resembling words. What am I hearing? Albert thinks while he's still coughing like a mad man. He tries to make sense of the sound.

It sounds like... "Roll better"? That doesn't make any sense! Hang on. He listens again a bit more intently. This time he hears it more clearly. "Old letters" Yes, that's it. His mind flashes back to the dream he had of Aunt Mertle, who he used to write letters to.

That voice is right. I've got to power through this. I can't give up. I need to do it for Aunt Mertle!
Apr 13, 2022 4:50 am
vagueGM says:

There is some connection with that staff and the glows from weapons of some of the rest of your party. You have an inkling about why some and not others are glowing, but two things don't add up, maybe Roald can help yuo decipher the mystery?

What do you do?
Deoring speaks up, "Roald, I could do no harm to this skeleton with my sword, but you, with your glowing sword, managed to cleave its neck. And when I struck again, the light from your sword seemed to jump to mine for an instant! This glowing light, it doesn’t just show us the way, it holds some kind of power over these foul things. I know it!"

"This glowing light, if I remember right, started with Albert’s broom, but then seemed to spread. But not to everyone’s weapon, only to some. It seems like, perhaps, those who have held Albert’s broom? When did your sword start to glow? Quick, tell me, what did you do to get it to glow? We should all have glowing weapons, we’re going to need them to fight these, these, skeletons!

vagueGM says:
OOC:
What were you doing during that first encounter with the moving bones? Were you maybe outside avoiding the captain standing guard? Were you there in the background?
OOC:
I got the impression that Asha was the only one who saw what Albert did when his broom first started to glow. Makes sense that Deoring would have been outside avoiding the captain standing guard.
Last edited April 13, 2022 4:55 am
Apr 13, 2022 5:31 am
"How you feeling there Albert? Did the mold knock the fight out of you?"
Apr 13, 2022 6:49 am
"Hard ... To ... Breathe" Is all Albert manages to get out in between coughs. He decides to crawl backwards, away from the threat and tries to get rid of the annoying gunk on his clothes at the same time.
Apr 13, 2022 1:48 pm
''well Deoring, I guess there is only one way to find out. Let's try to get to Albert, he looks like he can use the help.
When we get there you can touch the staff and we team up before the other skeletons get to us. But if we want to try this, now is the time, the other creatures are on their way!''


Roald takes Deoring by the arm and nudges him in the right direction, there is no time for more discussion.
Apr 13, 2022 6:54 pm
Deoring starts to say "Good idea" to Roald, but only manages to say "Goo…" before Roald jerks his arm and pulls him toward Albert and Dirk.
OOC:
Actually, that’s a great idea @Airshark
Apr 14, 2022 11:38 am
- Roald and Deoring -

For now, there are only two active threats: The skeleton looming over Albert and the its partner it was pulled away from, that has headed straight from the door to your position. Rook's improvised bomb has taken care of the two from the far door (only for now, but you don't know that).

These skeleton's are fast, though, so you will have to get s shift on if you want to get there in time to defend Albert, and avoid the one coming for you.

What do you do?
Apr 14, 2022 1:28 pm
"Let go!" Deoring pulls his arm away from Roald’s grip.

"Let’s do this!" he shouts as he darts toward Albert as fast as he can, slipping a little on the mossy stone floor, but doing the best he can to stay upright while getting there quickly.
OOC:
Trying to rely on DEX and Athletics here.

Rolls

Running fast, evading the skeleton heading toward us and trying not to slip on the moss - (2D6+1)

(16) + 1 = 8

Apr 14, 2022 1:52 pm
- Deoring -

Are are able to get to Albert (and interpose yourself between him and his attacker, if you want) but not much before the skeleton following you.

You will need to deal with two unless Roald does something to keep that one at bay.

What do you do?
Apr 14, 2022 7:00 pm
Roald is surprised by the speed of Deoring's reaction. He hesitates just a moment before going after him. One of the skeletons is coming awfully close. Deoring manages to slip past it but Roald can not evade the creature. He turns his right shoulder towards his foe and braces for impact.
OOC:
first my roll to see if Roald doesn't slip on the rocks. +Dex and also athletics. Not sure how to modify for athletics, last time it was an automatic succes.

Rolls

Manoeuvering towards Albert - (2d6+1)

(35) + 1 = 9

Apr 14, 2022 7:04 pm
With a loud crack and some rattling Roald crashes into the skeleton.
OOC:
rolling+str for the collision

Rolls

Going full American football on the skeleton - (2d6+1)

(43) + 1 = 8

Apr 14, 2022 7:50 pm
The skeleton being lighter than Roald is no match for his bodybonycheck. The creature is pushed flat on its back. Roald didn't expect it to go down that easily and lands on top of it. This causes more rattling and cracking. He lies there for a few seconds and a freezing cold makes him shiver to the bone. ''got...to...get...off..'' Roald tries to put his hands on the ground so he can push himself up. But the cold drained all his power. He rolls to the side, now lying on his back next to the skeleton. The creature is starting to stirr after being knocked out.
Roald, unable to move, knows he's put himself in quite a pickle.
Last edited April 14, 2022 8:12 pm

Rolls

Lying with a skeleton +con - (2d6)

(21) = 3

Apr 14, 2022 8:25 pm
- Roald -

You feel the cold drain the athletic prowess from your body. Every movement is a drag, and you just want to go to sleep. You know you have to move, and that sleeping now would be the last thing you would ever do. but it is so much effort.

Shaking itself to clear it head --you definitely rattled it-- the skeleton starts to stand.

What do you do?
OOC:
Strike out the Athletics Skill from your sheet, it will not apply to rolls, and everything athletics related will take effort. Getting a good night's rest will probably set things right.
Apr 15, 2022 1:51 am
Deoring slips between Albert and the skeleton, hoping to buy Albert some time to recover.
OOC:
Deoring feels indebted to Albert for healing him and for bringing him to Raynor.

I assume there's not time to do anything else "this round."
Apr 15, 2022 5:39 pm
Albert looks up when Deoring arrives. Even though he can't express it right now, he's grateful for the help.
Apr 15, 2022 9:15 pm
Roald's teeth are chattering, shivers all over his body. He has to do something but it seems as if his mind is frozen too. Slowly his hand shakes towards the handle of his sword, he grips it as tight as possible.
With an awkward voice due to the shivers he whispers:'' Please Raynor, give me the strength and warmth to stand up and survive this fight. Let your fire warm me from within.''
Apr 16, 2022 4:05 pm
Deoring realizes that if he reaches for Albert’s staff, he’ll be turning away from the skeleton and leave himself vulnerable to an attack. But without Raynor’s blessing on his sword, he can’t really damage the skeleton. However, the skeletons do fall over if knocked down hard enough. If he can knock it over, he muses, that might give him a few seconds to touch Albert’s glowing broomstick staff and say a brief prayer to Raynor.

Still clutching the talisman in his left hand, Deoring shouts "Raynor’s fire, light my way!" then puts his head down and charges at the skeleton, hoping to bowl it over with a well placed shoulder to the skeleton’s chest.

Rolls

Ram the skeleton! +CON - (2d6+2)

(54) + 2 = 11

Apr 16, 2022 4:57 pm
- Roald -

Whether it is the power of Raynor, or just your own sheer toughness, you are able to stand and face the enemy at the same time it is ready. You don't get the impression that Raynor --a god of conquest-- cares that you are tired and want to lie down, you are expected to overcome.

What do you do?
Apr 17, 2022 2:25 am
Rook panics a little as it takes longer than he thought to light the torch. "By all the black hells, where's a fire god when you need him..." he cursed, and the torch finally blazed. With the skeletons a dozen paces away, he hurled the torch like a spear - right into the gaping mouth. There was a hiss and then a boom as the spore exploded, and the rickety bones were scattered in pieces across the floor.
Apr 17, 2022 2:36 am
- Rook -

As the skeletons explode all over the place your companions all converge on the two standing foes... except for Asha, who cowers in place while being pelted by the now-flaming-and-flying bones.

The captain spares Asha a few failed words of encouragement as she rushes over to Albert's defence, but can not take the time to have a reassuring conversation. All she can do is share a look with you, leaving it in your hands as maybe you don't to want to get close to the skeletons either.

What do you do?
Apr 17, 2022 3:06 am
Roald fights the cold and the shivers, puts his sword point down in the ground and pushes himself upright. Only to stand eye to eyesocket with the skeleton. It too seems a bit ''off'' and is still recovering from Roald's push.
Think Roald, think, but his brain is working in slow motion. These are only bones, you KNOW all about bones
He remembers that the best way to sever bones is at the joints.
Roald goes down on one knee at the same moment the skeleton attacks. He swings his sword at knee height trying to deprive the skeleton from walking forever.

Rolls

Crushing the skeleton's knee(s) +str - (2d6+1)

(12) + 1 = 4

Apr 17, 2022 3:11 am
OOC:
miss
Alas, Roald's frozen muscles make him react far too slow to dodge the skeleton's attack. A Boney hand hits him in the head while he takes his swing.
Apr 17, 2022 3:20 am
- Roald -

Are these skeletons getting faster? This one certainly got up faster than the first one --but then this one was not buried in moss. It also seem to effortlessly hop over your low sword swing, lashing out with a backhand aimed at your unarmored face.

What do you do?

Rolls

Damage (bypasses Armor, but not Tough) - (1d6)

(6) = 6

Apr 17, 2022 3:51 am
Rook, who had stumbled a bit from the force of the blast, regains his footing and has a wide grin on his face and holds his hands high in victory. Instead of cheers of approval however, he heard only the shouts of the others still battling for their lives with the remaining dead bones. A mix of irritation, chagrin, and embarrassment warred on his face as he saw the faces of Asha and the captain, and lowered his arms as the captain stared him down for a moment before she rushed into the battle. "Well, I thought it a worthy victory..." he muttered to himself.

He heard a cry of pain as Roald was struck, then his eyes fall on the bartender turned priest trying to free himself from the vaporous corruption. He sprang forward, trying to grab the other's collar and pull him free of the fray.
Apr 17, 2022 5:02 pm
An icy skeleton hand hits Roald in the face with much more force than he would've expected. Already on his knee, the ground is not very far and he hits his head on a rock. For a split second everything goes black. The first thing he sees after he opens his eyes, is the skeleton looming over him. The only thing Roald can do is stomp his foot against the skeleton's knee.
Last edited April 17, 2022 5:56 pm

Rolls

Stomping the skeleton +dex - (2d6+1)

(33) + 1 = 7

Apr 17, 2022 8:27 pm
By the time Rook reaches him, Albert is already free of the scrum, though still hacking and wheezing. He sees Roald fall and hears his shout. Snatching up the priest's broomstick, he slides in low. He's not a warrior, and this is not a weapon, so he hopes knavish trickery will work instead. He uses it as a broom - jabbing the bristled head between the creature's bony legs and trying to sweep it's feet forward at the same time Roald kicked backward on it's knee.

Rolls

Defend - (2d6+2)

(43) + 2 = 9

Apr 17, 2022 10:03 pm
Albert is having a hard time keeping up with the goings-on of battle. He sees his friends darting from one side of the room to the other. An explosion happens near the other door and he sees Rook heading towards him and bending over facing Albert. Albert reaches out with his hand so Rook can help him to his feet, but it looks like he's misread the situation.

Moments later, Rook is running to Roald's aid with Albert's weapon. He's a bit peeved about it at first, but when another wave of coughs finds him, he realizes the broom is more useful is someone else's hands right now. Please just be careful with that, Rook. It's like an heirloom to me.
Apr 18, 2022 2:59 am
- Deoring -

The lightweight skeleton is no match for your shoulder rush. It seems to elongate for a moment as it is propelled backwards many paces, to end up lying in a heap, unmoving.

You have bought yourself the time you need for your experiment... but the subject of that experiment is snatched away before you can reach it. To continue, you will still have time to join Rook in his defence of Roald, but the staff is dancing around and will be hard to get a hand on right now.

Staffless, Albert is wheezing and spluttering just behind you. Roald has taken what looked like a rough blow, and you know how effective Albert's healing magic can be in such situations.

What do you do?
Apr 18, 2022 4:27 pm
The skeleton recoils from the contact with the glowing staff --it definitely does not like that-- and tries to take a step back, but its legs are tangled, preventing retreat, so it takes a swing at Rook with its green-verdigris-encrusted sword.

Roald's stomp knocks it off balance so it misses, but it quickly winds up for another strike which will be hard for Rook to defend against from his position. Before that can land the captain flying-tackles the monsters, scattering bones as she passes through the space they occupied. Whether this one was less tightly-wound, or if the prolonged contact with the staff loosened its bonds, you can't be sure, but it appeared to come apart easier than the others.

Ribs are scattered around, but the separated top and bottom half still attempt to act against you, trying to both crawl back together and lash out at anyone who comes near.

The captain sits huddled on the floor, her teeth chattering from the cold that enveloped her. "I don't recommend doing that she stutters." Trying to stand.

What do you do.
Apr 19, 2022 1:45 am
Roald tries to get up... Once again. But now that help has arrived and the adrenaline fades, he feels his strength flowing away. The cold is back and his head starts pounding. Sitting half upright using his sword as a support he says:'' The head Rook! Go for the head!''
Apr 19, 2022 3:24 am
Deoring straightens up after knocking the skeleton down, a bit amazed how well that worked. Thanks, Raynor! he realizes.

He lets out a gasp as he sees Roald, down on one knee, get clocked hard by the other skeleton and knocked on the ground. He turns back towards Albert just in time to see Rook take the glowing staff and run to Roald’s aid.

"Albert, did you see how hard that skeleton hit Roald? He may need you to call on Raynor for some healing. Here, let me help you up."

Deoring steps over to Albert, extending his hand to help him get up.
Apr 19, 2022 10:52 am
Albert takes Deoring's hand and slowly gets to his feet. "Thank... you." He manages to say. With the skeleton pushed back, and his head no longer right above the mushroomy floor, Albert can finally take some breaths of 'fresh' air. As far as that's possibly down here.
He takes a swig of his water skin. That was the last of my water.

Finally calmed down and able to breathe normally, Albert takes a minute to assess the situation. "Deoring, I think there are still some skeletons somewhere behind us. In the hallway we came from. Don't forget to keep an eye on that spot."

"I'm going to stay away from the spores for a bit." He grabs the sling that was tied around his waist and gets ready to launch a projectile at any skeleton still standing.
Last edited April 19, 2022 10:53 am
Apr 20, 2022 1:36 am
Taking both Roald and the captain's words to heart, Rook swung wildly between prayers and curses often in the same breath. He swung the glowing broomstick wildly, trying to keep the distance of the handle between him and the bloodlusted torso, jabbing away like a spear.

Rolls

My brush with death - (2d6+0)

(64) = 10

Damage - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (4) = 4

Apr 20, 2022 2:00 am
- Rook -

The skeleton --or its bits-- definitely doesn't like that rod of light you are swinging around (is it your imagination or does it sorta go 'hrummm, hrummm' on each swing?), and seems more focused on staying away than on pulling itself back together.

With a flash of light the tip of the stick strikes the skeleton's head... and disintegrates it, turns it to dust. For a few moment the torso and legs twitch before ceasing their movement and lying still, barely held together by plant matter.

In this room there is only one whole skeleton --struggling to rise from where Deoring shoved it flying. But there is also a possibly unheard scraping sound from the blast crater where you left two smoking piles earlier.
OOC:
Does anyone notice the potential return of the blown up skeletons? Maybe roll for it.
Apr 20, 2022 12:47 pm
Deoring’s eyes grow large and wide as he sees Rook so easily dispatch it with Albert’s broomstick staff. "Wow! Raynor’s fire! That’s the key!"

Deoring, heeding Albert’s warning, casts a quick glance back toward the hallway we came in from. Not seeing anything there, he looks back and sees the skeleton he just knocked over struggling to get back up.

"Way to go, Rook! I knocked down this other one, but it’s starting to get back up. Quick, do that again!"

To Albert, he says, "If you need more water, I still have some, but I really think Roald needs your help."
Apr 20, 2022 2:33 pm
Albert is about to reach for a stone to load his sling with when Deoring mentions helping out Roald. He looks over that way as he thinks Help Roald? I thought Rook just took care of that. But then, with the flickering of light from where some skeletons exploded, he notices the blood dripping down Roald's neck from a gash made by the rock he hit. "Oh no! Roald!" With sling in hand, he rushes over to Roald.

Once there, he kneels over Roald and grabs a cloth from his backpack to staunch the bleed. "Hold still, Roald. You're going to be okay." He starts to say a prayer to Raynor. "Raynor, please lend me your strength to help a friend in need, so we can keep cleansing this temple in your name."

Rolls

Cure (+wis) - (2d6+2)

(14) + 2 = 7

Apr 20, 2022 5:43 pm
Roald feels a warm sensation flowing from Albert's touch to the tip of his toes. '' Thank you Albert, Raynor truly is a mighty god''
He then notices Rook with Albert's glowing staff.
hmmm that's weird, the staff keeps glowing even when Rook is holding it...I should discuss it with Deoring later.
He takes a few moments to gather his strength and stands up.
''Do you have still have some fighting in you Albert? There's only one more to go!''
OOC:
Roald doesn't notice the skeleton's in the back.

Rolls

Healing - (1d6)

(2) = 2

Apr 20, 2022 7:09 pm
"Yes, I'm back in somewhat fighting form. But I fear that more skeletons are heading our way from the hallway where we entered this room. Don't celebrate just yet." Albert tells Roald as he helps him back onto his feet. He turns to Rook "You seemed pretty capable with a staff there, Rook. I didn't know that about you. You're not hurt, are you?" He asks in a friendly yet concerned way.
Apr 21, 2022 1:04 am
Deoring, seeing that Rook is still tied up with Roald and now Albert, figures he’s going to have to deal with this "last" skeleton himself, or at least keep it down until help arrives.

He steps over to the skeleton as it is now shifting from being in all fours to on one knee. Not wanting to touch it with his hands, he kicks at it from the side, hoping to knock it over.

Rolls

Defending vs. skeleton to keep it from getting up +CON - (2d6+2)

(33) + 2 = 8

Apr 21, 2022 12:54 pm
- Deoring -

Your kick knocks the skeleton over again, but also chills your foot right through your boot.

If you work to keep it down and helpless long enough for your companions to surround-and-pound, you are sure you will end up with something akin to frostbite. Or, you can back off and hope they can get to you before the skeleton is able to fight back.

What do you do?
Apr 21, 2022 4:29 pm
'' let's get these bastards!''
Roald tries to sound firm and determined to give his companions (and mostly himself) some courage.
He marches, sword in hand, towards Deoring
OOC:
If there is an opportunity to attack that skeleton, Roald will go straight for the head.
Apr 21, 2022 9:43 pm
After kicking the skeleton over, Deoring hops back awkwardly, his foot chilled to the bones. Relief washes across his face as Roald strides up.

"Get it, Roald! I’m going to see if Raynor will allow my sword to glow. It’s useless against these things!"

Deoring looks back again at the doorway to see if the threat Albert was concerned about has appeared. He heads toward Rook and Albert to see if he can attract Raynor’s fire to his sword. As he walks, he stamps his foot to try to shake off the cold and glances around to check on Roald.
OOC:
Unsure if the glancing around would trigger a chance to notice the skeletons emerging from the crater. But he is looking in three directions: towards the doorway, towards Rook and Albert, and back towards Roald. I’m not clear where the crater is in relation to any of us.
Apr 22, 2022 1:33 am
Rook is probably the most surprised of all when his wild swing destroys the creature, but after a moment of consternation, he tries to play it off smoothly. He looks over to Albert complimenting him on his (admittedly unlikely) victory "Well, uh, I mean... hurt? Tis but a scratch! The Tiger they called me back home, as I felled foes left and right with flashing blade."

He lobbed the staff back to Albert with a grin; braggadocio and swagger were part of the style he tried to project. "I used the staff rarely, and the broomstick even less often, but it was at hand and so was I, and now the dead man is but a pile of bones again. My third of the day!" He paused a moment, then reluctantly admitted "Raynor helped, of course."

He suddenly pauses as the other part of what Albert says penetrates; more of the walking dead coming from behind. "And as we speak of Raynor, my friend priest, can you not drive these things back as you did upstairs? I mean, you are here on His work, surely He'd see the need?"
Apr 22, 2022 7:15 am
Albert catches the broom with one hand, trying to look coy, just like Rook, but most likely failing at it. He was never a military man. As soon as he touches the staff, a comforting feeling flows through him. He hadn't noticed that feeling going away earlier, but now it's definitely noticeable that it was gone.

He nods to Rook "Yes, now that I can breathe again, I think I can try it." and puts his sling away again. Now that he has his trusty staff again, he prefers to use that. Albert looks around and see only one skeleton remaining. I think Roald's got that one covered for now, but I need to know what's happening with the ones we haven't seen yet.

Once more, he raises his broom handle up high and gives prayer to Raynor. "God of conquest, our victory is at hand! Let your guidance descend upon me to find the remaining evil, lurking these hallways. Let your light show us the way."
OOC:
I'd like to get those light tendrils again to see if the faint ones have gotten any brighter, which would mean the danger is on its way. As a side effect, it would alert Albert to the re-assembling skellies already in the room.

Rolls

Beseech Raynor's guidance (+wis) - (2d6+2)

(55) + 2 = 12

Apr 22, 2022 8:01 am
- Albert -

A web of light, for all to see, pulses out from your- and your companions' glowing weapons, lancing out to indicate the threats.

The difference between the two 'dead' skeletons and the still active one is quite clear. However, that also reveals activity from the ones Rook is boasting about blowing up, apparently fire and force are not enough to end their unlife, and they are starting to pull themselves back together in the moss-crater left by the explosion.

If you are reading the thickness indicators right the threats from down the open corridors are drawing nearer, but still less than halfway here. If you act quick you will be able to deal with the skeleton's in this room and then prepare for any new arrivals.

Not knowing whether the thickness takes twists and turns into account --though it appears it does since it curves out through the doors-- makes it tricky to judge, but you might be able to predict which will arrive first and set an ambush or move to attack.

What do you do?
Apr 22, 2022 4:29 pm
Roald hesitates as he gets closer to the remaining skeleton and notices that Deoring is backing away in his direction. With every step he takes he feels his new found courage seeping into his shoes. Weighing down each single step.
A burst of light sprouting from his blade toward the skeleton stops him. Roald is half expecting for the skeleton to explode in a thousand pieces, but when no such thing happens he decides to take a defensive stand and wait for Deoring to reach him.
Apr 22, 2022 4:38 pm
Deoring walks briskly up to Albert and Rook.

"Albert, it seems that everyone who has held your staff, imbued with Raynor’s fire, has their own weapon blessed by Raynor. My sword has no effect against these foul skeletons, but with Raynor’s blessing, I hope to help you rid this temple of these unnatural beings. May I hold your staff for a moment while we say a prayer to Raynor?"
Apr 22, 2022 5:00 pm
When Deoring reaches Roald he starts talking. ''Are you alright Deor...''
But his friend walks right passed him.
Roald finds himself in an awkward position between the skeleton and everyone else.
He puts his left foot forward, bends his legs slightly and raises his sword.
''allright then, let's see what you've got''
OOC:
any help is welcome at this point 😉
Apr 23, 2022 12:26 pm
Albert, with his staff still raised up high, is inspecting the light trails that flow off of it when he hears Deoring's question. He snaps out of the concentration and replies. "Is that what's making everyone's weapon glow?" He thinks back to all the situations where he askes someone to hold his broom for a bit.It does add up. "Yes, be my guest! Here, hold this while I go and get the captain up." He hands Deoring the staff and heads over to where the captain is shivering.

Holding out a hand, he helps her back onto her feet "Are you alright? Hurt at all?" After hearing her response, he continues "Captain, Roald is fighting one skeleton, the other two that exploded seem to still have some life left in them, and there are a few heading our way from that corridor." He points to the spot where they entered the room in the first place. "Can you rally the troops, as they say, and get us fired up for the finisher?"
Apr 23, 2022 10:09 pm
Deoring accepts the staff from Albert, his eyes wide with wonder. "Th-thank you, Albert", he stammers out. He closes his eyes and in a quiet voice recites the prayer to Raynor that Albert taught him, to the best of his memory.

"When it's help that I need
And my way is lost indeed
I will surely be okay
Raynor's fire will light my way"


Deoring opens his eyes, pulls his sword out of its worn and cracked leather scabbard, and to his delight and astonishment, his father's sword now glows with Raynor's fire. He falls to his knees and holding both staff and sword up high, he shouts,

"Raynor, god of fire, god of conquest, I pledge to rid this place of these foul creatures!"

Aware of the continuing threats, he quickly stands back up. As he rushes to catch up to Albert to return his staff to him, he wipes his suddenly teary eyes on his sleeves.
Apr 23, 2022 10:31 pm
The captain takes Albert's hand as he helps her stand.

"J-just c-cold..." She says in answer to his question about her wellbeing. Albert might notice that she does not actually feel cold to the touch.

"I..." She hesitates. "I am not equipped to handle this." She waves her hand at the skeleton dancing with Roald, and whole situation --so outside of her normal controlled and regimented lifestyle.

"Maybe you should..." She starts to say, but then Deoring lets out his shout and she jumps, looking over to what he is doing. "Wait... is that all it takes...? May I..." She says --slightly shyly-- reaching for the offered staff.

As her drawn sword lights up she seems to shrug off the effects of the grave-cold and regain some of her commanding demeanour. She does some quick calculations before calling out:

"Everyone! To Roald! Work as a Group: Kill it," She indicates the standing one by Roald, "then finish Rook's ones!"

"Asha! Move your ass! The best cure for fear is killing the thing you are afraid of!" She calls as she strides over to help Roald, but her words don't penetrate the deep panic that is immobilising the girl.
Apr 24, 2022 12:23 am
"Those still count as mine, though!" Rook shouts. "I destroyed them! I can't be responsible for all the times that dead men rise back to their feet!"

Speaking of which, he might not be able to hold them off forever, but perhaps he could buy some time... He let the others handle the skeleton still standing, and turned towards the horde coming down the tunnel. He lit a second torch, and laid it in front of the doorway, where they'd have to cross over it. Then he quickly backed away. Better to deal with the scraps of the angry dead than the whole ones.

Rolls

Die of Fate - (1d6)

(2) = 2

Apr 24, 2022 9:04 pm
Albert puts a hand on Deoring's shoulder when he returns his broom stick. "Hey, I see your sword is glowing too. Looks like Raynor chose all of us to do this together. What do you say, we finish the job? He smiles broadly.

Following the Captain's tactical decision, Albert hurries over to Roald with his staff in hand. With new found vigor, he runs past Roald's defensive position and goes in for an attack. "You are not wanted here, abomination!" He shouts at the skeleton in front of them, trying to crack some bones with his blessed weapon.

Rolls

Remove the 'un' from 'undead' (+str) - (2d6+1)

(33) + 1 = 7

Pain numbers - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

Apr 24, 2022 10:45 pm
Deoring, emboldened by Raynor and the Captain’s orders, runs and follows Albert back to Rook, comes around the other side and takes a swipe with his now glowing sword at the skeleton right after Albert hits it with his staff.
OOC:
Edit to add damage rolls.
Last edited April 24, 2022 10:47 pm

Rolls

Skewer the skeleton on a glowing sword +STR - (2d6+0)

(43) = 7

Normal damage - (1d6)

(2) = 2

Glowing damage - (1d6)

(6) = 6

Apr 25, 2022 3:52 am
Roald watches his companions come to his aid. He is ready to engage in the battle when things go south, but for now he is waiting.
Apr 25, 2022 2:21 pm
Albert's blow rocks the skeleton backwards, and, with a flash of light, Deoring's slash severs the arm holding its sword thus making it much less dangerous, the captain swings in with another flash of light, pleased to see that she is also able to be effective

The skeleton attempts to make a swing before it notices that its sword-arm is gone. It eyes go from staring at the stump to angrily glaring at you all, then tilts back its head and lets out a scream of silent rage... or is it a call for help? A cold wind that does not flutter Rook's torch blows in from the tunnel you came from.

Behind you, one of the two blown up skeletons has managed to stand, it looks wobbly on its new --and possibly mismatched?-- legs, and it too is looking around for its missing arm and half its torso.

What do you do?
Apr 25, 2022 9:32 pm
Annoyed with the skeleton's display of silent ominous screaming, Albert grips his broom handle with both hands and tries to jab it right into the opened mouth-hole of the creature, glowing end first. He's fed up with this jerk. Time to shut him up, by force! He realizes that, if this works, he'll have to come up with some kind of cool one-liner.

Rolls

Attack (+str) - (2d6+1)

(45) + 1 = 10

Dmg - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (3) = 3

Apr 26, 2022 1:23 pm
Albert's aim is true as he strikes the skeleton's mouth. With force and divinity, the stick pierces through to the top of its skull, practically turning the skeleton's head into a barbecue skewer. He swivels his body, dragging the abomination along with him, right into the path of Deoring's blade. He realizes that this opens his left side up to a possible last-ditch-effort attack from the skeleton, but they need to get rid of it now!

"Hey Deoring, did you order a skeleton on a stick?"
Apr 26, 2022 1:38 pm
Deoring's eyes grow even wider as Albert spears the skeleton on his staff and swivels it right in front of him. He chuckles at Albert's witty line, then replies as he swings his sword at the skeleton, aiming just below the rib cage.

"By Raynor's fire, Albert, let's split this order between us!"

Rolls

Divide and conquer + STR - (2d6+0)

(54) = 9

Regular damage (if a hit) - (d6)

(3) = 3

Raynor's damage (if a hit) - (d6)

(1) = 1

Apr 29, 2022 1:43 am
Ribs go flying from from Deoring's sword, glittering as the light of Raynor's fire purges them of unlife. These skeletons can clearly feel pain --though they tend to react to it with anger rather than fear. It tries to lash out at the source of that pain, but Albert's skewering staff prevents it from reaching its assailants.

Faint sounds of movement can be heard from the tunnel Rook booby-trapped with fire. The noise of the battle makes it hard to tell details but the light from the torch should give you some warning about an approach from that direction.

Unnoticed, at your backs, in the centre of the room, the second blown-up skeleton reaches out --almost plaintively-- to its companion who appears to have stolen one of its legs. The standing one 'grunts' unsympathetically and reaches down, grabbing the legless torso, lifting it and fusing it to the missing parts of its own body. Maybe it thinks three arms are better than one?

What do you all do?
Apr 29, 2022 12:02 pm
Albert cheers when Deoring hits the skeleton, but then realizes that it's not defeated yet. He had not foreseen this as an option. So... now what? He thinks, while standing there with a 'live' boneman stuck to his broom handle. "That was supposed to kill it, Deoring! What do I do? Somebody hit it again!" He yells as he tries to stay out of reach of the monster.
Apr 29, 2022 1:07 pm
Derring is momentarily elated when his now glowing sword knocked ribs off the skeleton, but amazingly, it still stands! Oh no, Albert is stuck!

Aiming carefully so as to hit the skeleton and not Albert, he jabs his sword towards the "heart" of the skeleton, shouting "You shall defile this temple NO LONGER!"
OOC:
Still STR or can this be DEX or INT due to aiming carefully?

Rolls

Carefully stab the skeleton +DEX - (2d6+1)

(55) + 1 = 11

Regular damage (if applicable) - (D6)

(4) = 4

Raynor’s damage (if applicable) - (D6)

(6) = 6

Apr 30, 2022 2:02 am
The skewered skeleton is helpless against the power of Deoring's glowing blade. Raynor's light explodes out from the points of impact between the sword and the staff, and blows the abomination to dust.

Asha lets out a scream as the two-headed, three-armed skeleton looms over her cowering form. The captain charges to her aid, but is still moving slowly from the effects of the 'cold'.

What do you do?
Apr 30, 2022 3:23 am
"We cannot stay here!" Rook shouts. "More are coming, and the ones that were knocked down rise again. We need to flee through one of these doors, bar it behind us, and hope fate is with us!"
Apr 30, 2022 4:19 am
Roald overlooks the situation and knows Rook is right. He is still bruised from the last fights and doesn't know how much he can take in this condition.

''Lead the way Rook, I'm right behind you''.
May 1, 2022 1:10 am
Deoring shouts to Albert, "Look! Asha and the Captain need our help!"

Then he runs to their aid.
May 1, 2022 2:37 am
- Deoring -

Running like that, you are able to get to the threatening skeleton before the slow-moving captain and before it can hurt Asha.

What do you do?
May 1, 2022 7:57 am
Albert sees Deoring run to help Asha. He thinks for a split second and realizes what he should do. Even though Raynor sent me here to destroy the evil, I have to put the safety of my friends first. I may be on a quest, but I'm also still... somewhere deep down... a cleric. And clerics don't lead their friends into danger if they can help it!

He also starts running in the same direction. "Deoring, help Asha and the captain to where Rook is. Get them somewhere safe. I'll try to hold off this monstrosity and buy you some time."
Last edited May 3, 2022 1:35 pm
May 1, 2022 8:15 am
"Hear me, Raynor. I am in need of your help." Albert starts to chant as he rushes forward. "Give me the power to hold these foul things at bay. For 't is not their domain we live in. It is yours! These beings have no place in it and should return to the soil they were buried in long ago." He points his staff towards the hulking mass of moving bones. "Did you hear me, creature?! Leave this place and never return!"
OOC:
The last words are meant to be loud and threatening, but let's see what the roll has to say about that first :P

Rolls

Turn undead (+wis) - (2d6+2)

(34) + 2 = 9

May 1, 2022 9:15 am
Once again, the skeleton utters a silent scream. Both of its heads lowering their jaws menacingly at Albert. The non-sound somehow makes Albert lose conciousness.
[ +- ] Albert's dream
Albert snaps out of his 'dream'. To his surprise he's still standing in front of the two-headed skeleton. He looks around at his friends. It appears no time has passed at all since he blacked out. He burries the thoughts for now. There are more pressing matters.
May 2, 2022 12:29 am
Deoring arrives at Asha’s side just as Albert steps in front of the Frankenskeleton.

"Asha, let’s go! Albert’s got this! See where Rook is? Help me get the Captain over there!"
May 2, 2022 2:27 am
"Thank you. I can manage." The captain says a little testily.

She takes Asha's arm with the appearance of trying to help the girl, but the support looks rather mutual. Together they make their way over in Rook's direction.
May 3, 2022 1:35 pm
Albert waits for everyone to be behind him, then starts to slowly back up towards the others by the door. He tries his best to keep the mass of bones at bay.
May 3, 2022 1:48 pm
The door does not immediately open. Whether it is locked or just grown closed will require some testing.

The hinges and the keyhole are covered and filled with moss and what looks a lot the exploding sort of fungus. Some clearing will be needed before you can even work out if the door opens towards you or away.

What do you do?
May 4, 2022 12:46 am
Roald takes a good look at the door and notices moss and fungi in the cracks. He starts clearing away the vegetation around the door with his sword so that it will be able to swing open.
'' The hinges are on this side of the door, so it should swing towards us. Rook, can you remove some of the moss on the floor so we can try to open it? I'll keep working on the edges ''
OOC:
used decipher to figure out which way the door swings
May 4, 2022 2:08 am
"Ahem, Captain, thank you for helping me with Asha. Almost there now."
May 4, 2022 2:11 am
Deoring glances back to see if Albert is okay or if he needs help.
May 4, 2022 9:42 am
Albert is focused on the threat in front of him. "Guys? How's it going back there? Are we ready to leave? I don't know how long I can hold this thing off." He jabs his stick forward at the skeleton, hoping the glow will deter it from coming closer. "Stay back, you fiend!"
May 4, 2022 11:21 am
The skeletal agglomeration tries to swat the staff out of the way, but recoils from the flash of light that emanates upon contact. Like its companion before it, it definitely does not like the touch of the fire of Raynor. Until it finds a way around, or steels itself for the contact, Albert can continue to hold it at bay while the others work on the door.

Asha and the Captain start to drag swaths of moss away to clear space for the door to swing open, this leaves Rook free to take a look at the lock.
May 6, 2022 5:46 am
Neither the captain nor Asha pay much attention, but the moss they are pulling from the doorway is riddled with coins and other things that glint in the dim light. Possibly the residual possessions of the guards that here sitting here all this time?
May 6, 2022 9:15 am
Albert sees the boneman recoil from Raynor's fire and thinks he spots an opening in its defense. He decides to go for an attack and jabs his broom handle forward at the thing, aiming for its chest. "I said stay back!"

Rolls

Bring the hurt! (+str) - (2d6+1)

(66) + 1 = 13

The hurt (if applicable) - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (2) = 2

May 6, 2022 12:52 pm
The staff connects with the skeleton, sending some shards of bone across the room. Albert looks behind him at the others now that he has a few seconds while the monster is reeling from the attack. He sees the others working on the moss that's preventing them from opening the door.

Feeling the power of Raynor coursing through his veins from the attack just now, he calls out to his god for guidance. "Raynor, show us the way to victory. Help us get the advantage we need to regroup and strike with conviction!" He calls out to the ceiling, hoping that Raynor is listening.

Rolls

Pray to the heavens (+wits) - (2d6+2)

(43) + 2 = 9

May 6, 2022 3:46 pm
- Albert -

The skeleton takes three lopsided steps backwards as ribs fly from its chest. The heads turn to the other and moves their jaws silently, they seem to egging each other on to approach and attack, but each wanting to hang back... or go for reinforcements... there is definitely an element of 'looking back down the open tunnels for help to arrive'.

During the breather offered you by their argument, you keep seeing flashes of light from around the closed door. This light has the same fortifying hue as Raynor's fire. You are fairly convinced that the answer to your prayer lies on the other side of the door... 'victory' with it.

What do you do?
May 6, 2022 3:46 pm
- Deoring and Roald, and the rest -

You have cleared enough of the moss that the door should open, but it does not budge. Since it opens towards you, you can not put a shoulder to it and force it, and the handle looks corroded and flimsy, so too much yanking on it may leave you stranded and needing to clear the second door instead.

What do you do?
May 9, 2022 11:15 am
"Guys, I can see Raynor's light coming through the cracks of the door. He's showing us that we're on the right track. I'll keep this thing away while you work on getting that door open." Albert tells the others.

He shifts his attention back to the skeleton that's recovering from the earlier hit, and readies himself for any incoming attack. If it comes closer, I'm going to sweep its legs out from under it.
May 9, 2022 11:22 am
- Albert -

Both heads to take a step back while cajoling the other to step forward and face your fire. This results in it only hopping backwards as it steps with both legs at once.

They might be trouble... if they ever get their act together and learn to coordinate.
May 9, 2022 2:41 pm
"Oh, yes, Albert, I can see a little light, now that you mention it. Let’s see if I can loosen the door a little by working my blade in the cracks to widen the gap."

Deoring steps forward and carefully jabs the tip of his sword between the door and the frame, trying to clear out any gunk with the blade while also bringing the glow of Raynor’s fire in direct contact with the door and doorframe.

"Raynor, light my way." he whispers as he works the blade all the way around the door.

Rolls

Unstick the door +WIS - (2d6+2)

(31) + 2 = 6

May 9, 2022 5:25 pm
While Deoring tries to loosen the door, Roald pulls on the handle. Gentle enough to not pull it off, at least he hopes.

Rolls

Pulling the handle +dex - (1d6+1, 2d10)

1d6+1 : (2) + 1 = 3

2d10 : (103) = 13

Pulling the handle +dex - (1d6+1, 2d10)

1d6+1 : (3) + 1 = 4

2d10 : (1010) = 20

May 9, 2022 7:10 pm
- Roald -

Careful as you are, the handle still disintegrates at the touch of your hand. You will need to find another way to gain purchase on the door if you want to pull it open.
May 10, 2022 11:47 am
''hmmm I guess it couldn't handle that.''
Let's try and pry it open Deoring.
He puts his sword in the crack between the 2 doors and is ready to use it as a lever when Deoring joins him.
''Be careful not to put too much strain on your blade, Deoring. I can make your sword razor sharp, but a bended piece of metal is something else!''
May 10, 2022 12:43 pm
- Deoring -

Your probing sword sparks off of something and there is a small explosion --smelling of mushrooms-- on the other side of the door. A small lick of flame lights up the crack as it burns off the blocking vegetation.

If your party can just get a grip on it, the door should pull open, it does not look that heavy.

There is an answering explosion from behind you, the torch-trap left at the mouth of the tunnel you entered from was set off by something, but it takes a few moments for the dust to clear so the flickering light of burning moss can show you a troupe of skeletons staggering though the remains of their detonated leader.

There is no time! You must make haste to get through this door and get it barred between yourselves and the horde!

What do you do?!
May 10, 2022 7:02 pm
Eyes-wide, looking back and forth between Albert fending off the skeletal monstrosity and Deoring and Roald fiddling with the door trying to get it open something clicks inside of Orset.

I... I can help.. this is kinda like a mine huh?

He just now notices the vice grip of his sweaty palms around his pickaxe and shakes his head briefly before calling out to the pair working on the door.

"Ay! careful those explosions can be dangerous. I'm.. um.. a miner. Let me look. I might know how to get through. Think I've seen a door like this before..."

Orset quickly makes his way to the door and starts to inspect around the frame and the moss around and in the lock.
Last edited May 10, 2022 7:05 pm
May 10, 2022 8:19 pm
After inspecting the door, Orset notices that all the debris has been cleared at this point and a good grip is needed. He attempts to pry the flat end of his pickaxe deep into the crevasse made by Deoring on the opposite side of the door as its hinges. After it is securely wedged in, he sets his jaw and attempts to lever it open as hard as he can.
Last edited May 10, 2022 8:23 pm
May 10, 2022 8:43 pm
As he notices his pickaxe gain purchase and start to pry the door open, Orset attempts to tone down his strength to do as little damage to the door as possible.

Rolls

Str - (2d6+1)

(43) + 1 = 8

May 10, 2022 8:47 pm
With minimal and reparable damage, the door pops open to the dark room beyond, just as the room behind you all starts to fill with undead bodies.
OOC:
Do you rush through --trusting the signs-- or take a more cautious approach?

What is your plan immediately on the other side? To look around for danger, or to deal with closing and barring the door on the horde amassing on the other side?

Everyone should answer.
May 10, 2022 9:28 pm
Albert has to duck when bits of stone, bones and moss come flying from the direction of the torch. "Looks like this guy's buddies showed up, friends. Is that door almost open?" He says in an urgent and worried voice.

Thankfully, Orset's pickaxe is just what they needed in this situation. With his back still turned to the others to keep an eye on the threats, Albert hears the sound of metal grinding on stone, and then he can feel a breeze as the door slowly opens up. "Praise be to Raynor! A way out! Head on in, I'll hold them off as long as I can." Even though they're still in a dangerous situation, he can't hepl but smile a little.

He waves his broom handle around in front of him to ward off attackers, and slowly starts to back up at the same time, making sure to give the others enough time to head into the new section of tunnels before him.
May 10, 2022 10:16 pm
Orset is first in the door and makes quick work to get in and to the other side of the door. He positions himself on the other side holding the door open, ready to close and bar it once everyone is through.

"Come on in, quickly!"

Only after this does he turn his head to get a quick look at the area within the door.
Last edited May 10, 2022 10:16 pm
May 10, 2022 11:43 pm
"Well done, Orset! Looks like you brought the right tool for the job!"

Deoring gives silent thanks to Raynor and follows Orset through the door, holding up his sword to give some light, looking around the area.
May 11, 2022 6:07 am
Roald doesn't hesitate and steps through the door as soon as it opens, turns around and waits for the others to pass.
May 11, 2022 6:54 am
When everyone is inside, Albert turns around and hurries to the door to join them. He helps Orset close the door again. Once it's barred he sits down with his back to the door and tries to calm down. It's been a stressful few minutes.

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