New Supernatural Options

Feb 17, 2022 9:00 pm
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The Fey

All Faerie characters use the Lesser Supernatural Character Type.


Faerie
10-point Supernatural Quality
A Faerie is one of the elder races that once lived amongst humanity. There are many different types of Faeries, each with their own appearance and powers. This quality represents all of the "lesser" Faeries. Some of these beings have dwelt all their lives in the Otherworlds, and have little experience with our world. Others have lived among humans for decades if not centuries, and are as sophisticated as the most devious Qliphonim. Faeries gain Language (Fae) 5 as well as their normal native language (if they were raised in a human culture), at no extra cost.

Faerie-Touched
7-point Supernatural Quality
Humans with mixed blood or long-term exposure to faerie magic possess this Quality. Their father or mother was of the Good Folk, or mayhap he spent time in the faerie lands, either as a guest of the Seelie Court or a captive of the Unseelie Court. This Quality must be purchased at character creation, and grants several special features to characters. First, all Faerie-Touched are considered Gifted and do not need to purchase the Gift Quality (when creating a Gifted character, Faerie Quality may be purchased instead of the Gift and satisfies that requirement.) Faerie-Touched may purchase Invocations and the Sight but other metaphysics are beyond them. In addition, all Faerie Touched possess the following qualities:

* Regeneration at the rate of one Life Point per Constitution level per hour.
* Long-Lived. Faerie-Touched age at a slower rate than normal humans, living approximately twice as long, and looking youthful for much of their lives.
* Faerie-Touched may purchase one Special Faerie Power at normal cost, and a second Special Faerie Power at two times the normal cost. Further Faerie Powers may not be purchased.

Sidhe
17-point Supernatural Quality
The Sidhe are the nobility amongst faeriekind. They are tall, lithe, and inhumanly beautiful. Most have long, flowing blonde or red hair; some have even been seen with white tresses. The Sidhe seems to be natural and supernatural at the same time, a being of perfection. They are also supremely arrogant, believing that they stand above all others, human and faerie alike. Even so, the simplest of technologies baffle and confuse them. Even the crossbow is decades ahead of their understanding and most never pick up a firearm, let alone arm themselves with one. A Sidhe in human society must contend with scores of admirers. Many adopt human, or "dull," guises for themselves using Seemings.

Sidhe possess all the common powers and vulnerabilities but also possess their own additional powers as detailed later in this section.
[ +- ] Background
[ +- ] Common Fey Powers & Vulnerabilities
[ +- ] Common Powers & Vulnerabilities of the Sidhe
[ +- ] Special Fey Powers and Vulnerabilities
Feb 17, 2022 9:56 pm
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Vampyres

All Vampyre characters use the Undead Character Type, described below.


Undead Character Type
Undead are created by choosing the Undead Character Type during step two of character creation. Undead characters get 15 points to distribute among Attributes (additionally, many Undead receive special bonuses to certain Attributes), 15 points for Qualities (and can gain up to 10 points in Drawbacks), 25 points for Skills, and 25 points for Metaphysics.

All Undead must purchase a specific Quality using Quality or Metaphysics points (Vampyre: 15 points, Relentless Dead: 15 points). For example, a Vampyre player might want to spend her Quality points and no Metaphysics points to buy the Vampyre Quality, or she might split the cost evenly, spending 7 Quality points (leaving her with 8 points left) and 8 Metaphysics points (leaving her with 17 points in that category). The specific Quality purchased provides certain special Powers and Drawbacks (the point costs are included in the cost of the Quality), and grant access to a number of others (which must be bought separately). The special features of Vampyres and Relentless Dead are discussed separately later in this chapter. Undead do not have to purchase the Gifted Quality; by their very nature, they are considered to be of the Gifted automatically.


Vampyre
15-point Supernatural Quality
Vampyres are undead parasites living off the life forces of their victims. Whether they revel in their depredations, or attempt to minimize the harm they do, Vampyres survive by taking the Essence of others. Players who wish to play Vampyres must choose the Undead Character Type, and then purchase this Quality. The Vampyre Quality conveys certain powers and vulnerabilities that are included in the cost of the Quality, and grants access to certain others that must be purchased separately.
[ +- ] Background
[ +- ] Creating Vampyre Characters
[ +- ] Common Vampyre Powers & Vulnerabilities
[ +- ] Special Vampyre Powers & Vulnerabilities
Feb 18, 2022 3:44 am
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Relentless Dead

All Relentless Dead characters use the Undead Character Type, described below.


Undead Character Type
Undead are created by choosing the Undead Character Type during step two of character creation. Undead characters get 15 points to distribute among Attributes (additionally, many Undead receive special bonuses to certain Attributes), 15 points for Qualities (and can gain up to 10 points in Drawbacks), 25 points for Skills, and 25 points for Metaphysics.

All Undead must purchase a specific Quality using Quality or Metaphysics points (Vampyre: 15 points, Relentless Dead: 15 points). For example, a Vampyre player might want to spend her Quality points and no Metaphysics points to buy the Vampyre Quality, or she might split the cost evenly, spending 7 Quality points (leaving her with 8 points left) and 8 Metaphysics points (leaving her with 17 points in that category). The specific Quality purchased provides certain special Powers and Drawbacks (the point costs are included in the cost of the Quality), and grant access to a number of others (which must be bought separately). The special features of Vampyres and Relentless Dead are discussed separately later in this chapter. Undead do not have to purchase the Gifted Quality; by their very nature, they are considered to be of the Gifted automatically.


Relentless Dead
15-point Supernatural Quality
The Relentless once were human beings, but they died in some gruesome or shocking manner, often after witnessing the deaths of loved ones. They are consumed by fury -- it is what powers their unliving existence. Players who wish to play Relentless Dead must choose the Undead Character Type, and then purchase this Quality. The Relentless Dead Quality conveys certain Powers and Vulnerabilities that are included in the cost of the Quality, and grants access to others that must be purchased separately.
[ +- ] Background
[ +- ] Creating Relentless Dead Characters
[ +- ] Common Relentless Dead Powers and Vulnerabilities
[ +- ] Special Relentless Dead Powers and Vulnerabilities
Feb 18, 2022 8:32 pm
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Ferals

All Feral characters use the Lesser Supernatural Character Type.


Feral
Variable Supernatural Quality or Drawback

Ferals are humans whose souls have become intertwined with an animal spirit. These dual beings have many strange abilities, including the power to shift into a bestial, fluid form.

Most Feral Cast Members are creatures who have managed to exert some measure of control over their transformation. In that case, they must pay for it as a Quality; costs for different sub-species of Ferals can be found below. Players who wish to be Ferals must choose the Lesser Supernatural character type, and then purchase this Quality. The Feral Quality grants certain powers and abilities that are included in the cost of the Quality, as well as access to certain others that must be purchased separately. Further information on Ferals is included on below.

Characters who are incapable of controlling themselves when transformed are Accursed Ferals; this is a Drawback with a value equal to 1/3 of the regular "cost" of the Feral form (rounded up). All Accursed Ferals have the Moon Slave Vulnerability, but gain no points from it. Furthermore, when transformed, Accursed Ferals are under the control of the Chronicler. In fact, the character has only fragmentary memories of what happens while in his bestial form, and is quite capable of attacking his friends and loved ones. No Feral powers or bonuses are accessible to the character. In short, it is a real curse, with no redeeming qualities, and which should be rid of as soon as humanly possible (which may turn out to be impossible, of course).

An Accursed Feral may be able to learn to control its urges if he finds a willing teacher and is prepared to spend a long time battling his inner demons. In game terms, this is costly both in time and experience points. First, the Drawback must be bought off, and then the value of the Feral Quality must be purchased with experience points (this can be done in "installments" over the course of a game, of course). If the character was Gifted or Lesser Gifted, and lost his powers as a result of the transformation, the Chronicler may let the player use the points originally spent on those powers to buy the Feral Quality. This process takes a minimum of 1 week for every level of the Drawback, and requires the character to spend no less than two hours a day undergoing meditation or mystical treatment. Missing a day means the process must start over.
[ +- ] Background
[ +- ] Creating Feral Characters
[ +- ] Common Feral Powers and Vulnerabilities
[ +- ] Special Feral Powers and Vulnerabilities

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