Into the Woods
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Feb 23, 2022 9:44 pm
Now that he has set his mind on finding and killing these nasty orcs, Zagreus sets out to recognize and follow their tracks. He looks for usual signs on the floor: large, ugly and unorganized feet marks.
Rolls
Survival - (1d20+7)
(6) + 7 = 13
Feb 23, 2022 9:52 pm
Zagreus you find the orc tracks easily enough. They're not blatantly obvious, but the orcs don't appear to have done too much to mask their presence. They do indeed head north, and were made not too long ago.
Feb 23, 2022 10:07 pm
"Here." Zagreus points out the tracks as he adresses the group. "These are fresh and I'm guessing it will directly lead us to orcs' nest. I don't think it is three days ahead, probably much closer than that. Even if not, if we act fast, we can catch up to them before they reach their destination and surprise them."
Feb 24, 2022 12:47 am
Unless Mira doesn't care to, then Scar who used to on his off time did quite a bit of hunting and is a fair tracker too. (+6 Survival)
Let us hope not too far to the north. Perhaps as we proceed there, the orc tracks around will let us know if we are getting closer. I can track the orcs if you Mira don't feel up to it.
Let us hope not too far to the north. Perhaps as we proceed there, the orc tracks around will let us know if we are getting closer. I can track the orcs if you Mira don't feel up to it.
Last edited February 24, 2022 12:48 am
Rolls
Survival - (1d20+6)
(17) + 6 = 23
Feb 24, 2022 1:33 am
Between Scar and Zagreus you all have a very good idea of the direction the orcs are heading. Do you take off after them?
Feb 24, 2022 3:19 am
"I advise caution. These may be "just orcs" or they may have allies that we don't yet know about. Fools rush in where angels fear to tread."
Feb 25, 2022 3:57 pm
OOC:
Scar is ready to follow the tracks. Smearing some orc blood on the ground sets well with him.Last edited February 25, 2022 3:57 pm
Feb 25, 2022 6:26 pm
Sunosha nods and rolls her shoulders a bit. May as well be about it. Even if they aren't our main target, better to not have angry trees at our back while we tackle the giants. she says, nodding to the trackers to lead the way.
Feb 25, 2022 8:00 pm
OOC:
It have been a busy few days at work. I'm forced to learn javascript and not happy about itLet me know if you lose the trail. I could provide a birds-eye view
As they follow the trackers Gale explains to Sunosha and the others the things that the trackers are spotting. A bent twik there, a bend in the river, there stuft like that. Including a few things that the trackers themself missed.
Last edited February 25, 2022 8:01 pm
Rolls
Survival - (1d20+9)
(11) + 9 = 20
Feb 26, 2022 12:11 pm
You all set off to the north, moving through the trees, following the orc tracks. You travel for several hours, the tracks getting more fresh as you proceed. Everyone make a Stealth check.
Feb 26, 2022 12:19 pm
As they start to get close, Sunosha takes 10 minutes to cast a spell, explaining that with it they will be able to communicate silently with one another. She does this only after the trackers tell her that they are about twenty minutes behind the orcs.
OOC:
Casting Rary's Telepathic Bond as a ritual targeting the players. We can communicate telepathically for the next hour.[ +- ] 5: Rary's Telepathic Bond (R) (Int)
Casting Time: 1 action + 10 minutes
Range/Area: 30ft.
Components: V, S, M(pieces of eggshell from two different kinds of creatures)
Duration: 1 hour
Source: PHB, pg. 270
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
https://www.dndbeyond.com/spells/Rary's%20Telepathic%20Bond
Range/Area: 30ft.
Components: V, S, M(pieces of eggshell from two different kinds of creatures)
Duration: 1 hour
Source: PHB, pg. 270
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
https://www.dndbeyond.com/spells/Rary's%20Telepathic%20Bond
Rolls
Stealth - (1d20+6)
(12) + 6 = 18
Feb 26, 2022 4:34 pm
The giant Atgørvimaðr looked at Sunosha as if she offered to piss in his ale, as he pushed a dead tree out of his way.
OOC:
Stealth? Ahahah.Last edited February 26, 2022 4:35 pm
Rolls
Steath (Disadvantage) - (1d20)
(4) = 4
Steath (Disadvantage) - (1d20)
(18) = 18
Feb 26, 2022 4:42 pm
Zagreus tries to walk as stealthily as possible, despite his scale mail making his job harder .
OOC:
So, yeah, perks of rolling one dice with each outcome having five percent chance each...Last edited February 26, 2022 4:43 pm
Rolls
Stealth (disadvantage) - (1d20+3)
(3) + 3 = 6
Stealth - (1d20+3)
(19) + 3 = 22
Feb 26, 2022 5:19 pm
Gale moves like a breeze through the revs. Very little sound and only moving the foliage slightly
Last edited February 26, 2022 5:20 pm
Rolls
Stealth - (1d20+2)
(18) + 2 = 20
Feb 26, 2022 6:45 pm
Asa easily slips into the shadowed cover of the foliage, blending into the background as easily as a tiger in the jungle. Her footfalls make no noise as she walks.
Last edited February 26, 2022 6:48 pm
Rolls
Stealth - (1d20+7)
(17) + 7 = 24
Feb 26, 2022 7:37 pm
I guess a Stealth roll for Scar too. He lets the Mira lead and track. Scar is right behind (5') Mira. He does whisper to Mira and others before he goes into stealth, "I will be right behind Mira and following her every move."
Of course, Scar does know where Atgørvimaðr & Sunosha are but than the rest of the world probably does too. Gotta love the armor which Scar isn't wearing.
Opsie: Looking on the wrong character for the rolls. Scar's Stealth roll is +7 so that is a 25 and he is probably gone from everyone's sight and his Perception roll was +6 so he has an 18.
Party: He can see Atgørvimaðr (4), Zagreus (6), & Sunosha (18) but Gale O'Dinn (20) & Kato Asa (24) have disappeared from his sight. And of course, he can see the Guide Mira.
Scar 150/150 AC(19) Handaxe & Shield in hands. His speed is 40' normally (That is for walking and climbing), but we are probably moving much slower due to stealth. Passive Perception is 16. (Scar is very alert to his surroundings)
OOC:
Funny thang now. None of us can see each other easily. I guess that we are all following Mira who isn't in Stealth. Stealth is never a team thang.Of course, Scar does know where Atgørvimaðr & Sunosha are but than the rest of the world probably does too. Gotta love the armor which Scar isn't wearing.
Opsie: Looking on the wrong character for the rolls. Scar's Stealth roll is +7 so that is a 25 and he is probably gone from everyone's sight and his Perception roll was +6 so he has an 18.
Party: He can see Atgørvimaðr (4), Zagreus (6), & Sunosha (18) but Gale O'Dinn (20) & Kato Asa (24) have disappeared from his sight. And of course, he can see the Guide Mira.
Scar 150/150 AC(19) Handaxe & Shield in hands. His speed is 40' normally (That is for walking and climbing), but we are probably moving much slower due to stealth. Passive Perception is 16. (Scar is very alert to his surroundings)
Last edited February 26, 2022 8:55 pm
Rolls
Stealth Check - (1d20+1)
(18) + 1 = 19
Perception Check - (1d20-1)
(12) - 1 = 11
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