Into the Woods
Rolls
Ninja-to vs. orc plus sneak attack - (1d20+7, 1d6+3+2d6)
1d20+7 : (19) + 7 = 26
1d6+3+2d6 : (2) + (26) + 3 = 13
Atgorvimadr you take 19 points of slashing damage.
Initiative Order
Orc in plate
Scar and Sunosha in any order
Zagreus, Asa, Atgorvimadr and Gale in any order.
Scar and Sunosha are up next
Rolls
Attack on Atgorvimadr - (1d20+9)
(14) + 9 = 23
Attack on Scar - (1d20+9)
(9) + 9 = 18
Attack on Asa - (1d20+9)
(5) + 9 = 14
Range: point 60 feet
Components: VSM
Duration: 1 minute
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes {@damage 2d8} fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.', "If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Hmm... I don't like the way that turned out. Better for the orc than before. We're just going to say all his attacks missed.
Rolls
1st attack on Atgorvimadr - (1d20+9)
(18) + 9 = 27
1st attack on Atgorvimadr w/disadvantage - (1d20+9)
(11) + 9 = 20
2nd attack on Atgorvimadr - (1d20+9)
(12) + 9 = 21
2nd attack on Atgorvimadr w/disadvantage - (1d20+9)
(10) + 9 = 19
Attack on Asa - (1d20+9)
(6) + 9 = 15
Attack on Asa w/disadvantage - (1d20+9)
(16) + 9 = 25
Orc in plate
Scar and Sunosha in any order
Zagreus, Asa, Atgorvimadr and Gale in any order.
Scar and Sunosha are up.
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous
Source: PHB, pg. 242
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
https://www.dndbeyond.com/spells/Fire%20Bolt
Casting firebolt.
1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 2/3 | 5th 2/2
80/80 HP | 12 AC | Insp. 0 | Stone’s Endurance 1/1 | Arcane Recovery 1/1
Rolls
Fire Bolt to hit - (1d20+9)
(7) + 9 = 16
Fire Bolt damage - (2d10)
(17) = 8
His first strike with his tail rips hard into the orc and is followed but second piercing stroke. His long spiny tail shows well to be a weapon and he controls it well. His repetition of tearing people apart is now verified. He does have a lesser attitude.
Attack (27) and Extra (25) both hit. Attack does 15 points of magical piercing damage and 23 points of it are magical psychic damage and extra attack does 10 points of magical piercing damage and 13 points of magical psychic damage for a total of 61 points of damage.
2 Wisdom saving throw (DC:15) for half damage on 23 and 13 points of magical psychic damage.
Scar gains 13 Temporary HP from Shifting and +1 Ac. Scar is resistance to bludgeoning, piercing, slashing damage. All Damage form the spiny tail is considered magical damage from Scar.
2 Rounds of Rage, 1 Round of Shifting, 3 Uses of Infectious Fury
Scar: 144/150 + 13 Temp, AC(19), Handaxe & Shield with Spiny Tail (10' Reach), Raged, Shifted, INIT 19
Rolls
Attack, Advantage Attack, Extra Attack, Advantage Extra Attack - (1d20+8, 1d20+8, 1d20+8, 1d20+8)
1d20+8 : (19) + 8 = 27
1d20+8 : (13) + 8 = 21
1d20+8 : (2) + 8 = 10
1d20+8 : (17) + 8 = 25
Weapon Damage, Infectious Fury, Extra Weapon Damage - (1d8+7, 2d12, 1d8+7)
1d8+7 : (8) + 7 = 15
2d12 : (1112) = 23
1d8+7 : (3) + 7 = 10
Extra attack Infectious Fury - (2d12)
(94) = 13
Your foe made his first save and so only takes half damage from the first psychic attack. That still makes for a total of 49 points of damage!
What a pity he's still standing. ;-)
Initiative Order
Orc in plate
Scar and Sunosha in any order
Zagreus, Asa, Atgorvimadr and Gale in any order.
Zagreus, Asa, Atgorvimadr and Gale are up.
Rolls
Wisdom save 1 - (1d20+2)
(18) + 2 = 20
Wisdom save 2 - (1d20+2)
(4) + 2 = 6
Current HP: 97/130
Attack 1: To Hit 9, Damage 9
Attack 2: To Hit 26, Damage 15
Rolls
Second Wind - (1d10+10)
(5) + 10 = 15
Attack 1 - (1d20+9)
(2) + 9 = 11
Attack 1 damage - (2d6+5)
(13) + 5 = 9
Attack 2 - (1d20+9)
(17) + 9 = 26
Attack 2 damage - (2d6+5)
(46) + 5 = 15
Rolls
Ninja-to vs. orc plus sneak attack - (1d20+7, 1d6+3+2d6)
1d20+7 : (13) + 7 = 20
1d6+3+2d6 : (4) + (64) + 3 = 17
Rolls
Produce Flame to hit - (1d20+10)
(7) + 10 = 17
Produce Flame damage - (2d8)
(12) = 3
heat metal - (2d8)
(46) = 10
1 action
Range/Area:
Self/30ft.
Components:
V
Duration:
Instantaneous
Attack/Save:
CON 15
Source:
PHB, pg. 231
You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
Rolls
Thunder damage - (5d6)
(46264) = 22
Radiant damage - (5d6)
(31154) = 14
Rolls
Tail Attack, Advantage Tail Atack, Extra Tail, Advantage Extra - (1d20+8, 1d20+8, 1d20+8, 1d20+8)
1d20+8 : (2) + 8 = 10
1d20+8 : (6) + 8 = 14
1d20+8 : (7) + 8 = 15
1d20+8 : (8) + 8 = 16
Rolls
Investigation - (1d20+1)
(7) + 1 = 8
Perception - (1d20+9)
(5) + 9 = 14