So -- I'm reluctant to say anything here because I
hate back-seat GMing, but I've got some thoughts on the current scene / action that may or may not be helpful.
So at the risk of being a jerk, I'll offer those thoughts. Ignore me if I'm off-base.
Quote:
One of you make a notice roll, difficulty 4. Let’s if you’ll be able to notice something.
Just a question here about whether this needs to be a roll. In Fate, you're normally going to the dice to accomplish something when the stakes are high, the outcome is uncertain, and
failure is as interesting as success. Keep that in mind when asking for things like Notice rolls, which are a trad construct that can gum up a Fate game. Here, maybe failure would be meaningful and interesting -- and if that's the case, cool, but it stood out as something to mention.
Then when Windy posts...
Quote:
My computer is chugging away at this mystery. What does it notice?
Here we can highlight another thing that's different, and cool, about Fate. Namely, we don't know if this computer is the real deal. If it works. We can wait for ireneofunyes to state whether it is or not,
or Windy could spent a Fate Point to make it a working PC -- provided that jives with the overall reality of the scene, which our GM has the final say on. Once that decision is made, we can get into what kind of action Leda is trying to perform. Subtext here being don't lead with the skill -- describe in the narrative what you are trying to do, then see which of the skills and four actions fit.
Just idle thoughts!