Feb 28, 2022 7:32 am
Targos - 19 Uktar 8:00
Our heroes rise refreshed and embark on their righteous quest for breakfast. Outside, the never-ceasing sound of the sailors singing their Triglio echoes in the dark morning as they haul the smaller vessels over the ice.
The air is crystalline clear and hauntingly still as you take to Animosity Path. It's as if Auril has stilled Her winds so you can better appreciate Her desolate icescape.
The gruesome sacrificial crossroads mast is bare now. Auril's children returned in the night to devour the last scraps of Karl. The broken mast outside the town walls now stands like the promise of a grislier tomorrow.
You collect Anders on your journey and continue to Termalaine.
Termalaine - 19 Uktar 12:30
As the trail ridge rounds the maer, Termalaine spreads from the shore below to nestle in woods of tall pines amongst low hills. Termalaine is postcard pretty with spacious houses widely spread along long, broad avenues dotted with trees.
From Animosity Path, Termalaine looks more like a painting than a town, with fishing boats dotting the unfrozen clear lake. The ships look like they exist more to complete the artistic composition than for economic reasons. Termalaine shows archetypical mountain lake beauty that inspires artists, poets, bards, and the occasional third reich.
You make your way down the path towards the town's snowy paved streets. The buildings feature intricate braid-work, wizards, homunculi, tigers, and smiling djinn carved into wooden frames, doors, and shutters. Scrimshaw and stone ornaments hang from windows and gables. Fur clad pedestrians nod polite greetings to you as they hurridly past in Auril's frigid morning.
Perhaps to remind you upon whose land you stand. The icy claws and teeth of a sudden wind sweep down from the north, quickly dispelling the town's enchantment. This dreadful gale slices through your layers of clothing before continuing onwards to harry fishers on the southern half of the lake.
A bundle of heavy winter furs containing a human boy stands on a box and yells out in a cultured accent the latest news to passersby, most of whom ignore him to hurry through the squall.
"Hear ye! Hear ye! The gemstone mine is closed because of most horrendous monsters! Speaker Masthew is offering fifty pieces of gold to anyone who clears it out! Hear ye! Hear ye!"
He sees you and raises his childish voice a notch louder.
"Salutations and welcome to Termalaine, good gentles."
Our heroes rise refreshed and embark on their righteous quest for breakfast. Outside, the never-ceasing sound of the sailors singing their Triglio echoes in the dark morning as they haul the smaller vessels over the ice.
The air is crystalline clear and hauntingly still as you take to Animosity Path. It's as if Auril has stilled Her winds so you can better appreciate Her desolate icescape.
The gruesome sacrificial crossroads mast is bare now. Auril's children returned in the night to devour the last scraps of Karl. The broken mast outside the town walls now stands like the promise of a grislier tomorrow.
You collect Anders on your journey and continue to Termalaine.
Termalaine - 19 Uktar 12:30
As the trail ridge rounds the maer, Termalaine spreads from the shore below to nestle in woods of tall pines amongst low hills. Termalaine is postcard pretty with spacious houses widely spread along long, broad avenues dotted with trees.
From Animosity Path, Termalaine looks more like a painting than a town, with fishing boats dotting the unfrozen clear lake. The ships look like they exist more to complete the artistic composition than for economic reasons. Termalaine shows archetypical mountain lake beauty that inspires artists, poets, bards, and the occasional third reich.
You make your way down the path towards the town's snowy paved streets. The buildings feature intricate braid-work, wizards, homunculi, tigers, and smiling djinn carved into wooden frames, doors, and shutters. Scrimshaw and stone ornaments hang from windows and gables. Fur clad pedestrians nod polite greetings to you as they hurridly past in Auril's frigid morning.
Perhaps to remind you upon whose land you stand. The icy claws and teeth of a sudden wind sweep down from the north, quickly dispelling the town's enchantment. This dreadful gale slices through your layers of clothing before continuing onwards to harry fishers on the southern half of the lake.
A bundle of heavy winter furs containing a human boy stands on a box and yells out in a cultured accent the latest news to passersby, most of whom ignore him to hurry through the squall.
"Hear ye! Hear ye! The gemstone mine is closed because of most horrendous monsters! Speaker Masthew is offering fifty pieces of gold to anyone who clears it out! Hear ye! Hear ye!"
He sees you and raises his childish voice a notch louder.
"Salutations and welcome to Termalaine, good gentles."
Darmo Mazlu