TheGenerator says:
... recently upgraded my Ironsworn character from stats array "3,2,2,1,1" to "4,3,3,2,2" ...
The
Ironsworn Lodestar reference guide has rules for alternate stats.
I had a character who ended up with two 4s (see the last line):
Edge | Heart | Iron | Shadow | Wits | | note
|
3 | 1 | 1 | 2 | 2 | | start
|
| -1 | | +2 | | | Shadow-Kin -1 to heart +2 to shadow(max +4)) | debility
|
-1 | | | | +2 | | Battle-Scarred (-1 to edge or iron +2 to heart or wits (max +4))
|
2 | 0 | 1 | 4 | 4 | | Oathbreaker (+1 to stat) |
Those 4s broke the game and I ended up having to stop playing, it became boring.
I see, in the notes I copied that table from, that I also had a 'Grim' statline listed as a possibility for starting. I remember thinking about using that a few times but found the base statline to be better each time.
TheGenerator says:
... getting so many setbacks that I started finding it hard to continue the story ...
If it becomes unfun, make any changes you need to make it fun. This is especially true in a solo game where you only have to answer to yourself, but also in a group game where you only have to answer to your group, it does not matter what the rules or the author says, they are not at your table.
TheGenerator says:
... been on 0 supply for a while ... spirit and health are fine ...
The problem might be too much Paying the Price with Supply rather than the other two?
If the situation genuinely led to Supply being such a significant problem, then maybe there are story elements telling you that you need to make another plan? Come back better prepared?
TheGenerator says:
... there's no real opportunity for him to sejourn ...
Make sense. It is a Move that is deliberately limited in its availability.
TheGenerator says:
... either got to abandon his vow and sejourn, or keep going with the debility ...
That is the classic dilemma, no?
But if that is not fun anymore, then look a little harder and you may find somewhere you can Sojourn? How do you
know there is no opportunity?
TheGenerator says:
... lower stats it just started being a drag because his ... the rolls I'm failing are mostly progress rolls ...
Progress roll failures are related to
two numbers, maybe focus on getting the Progress value up rather than upping your stats?
While you can not use Momentum on the Progress roll itself, you can use it on the rolls to Make Progress (It has been a while so don't quote me, and look up the actual Move names yourself, I may get them wrong:).
An extra Make Progress will do more for your passing the Progress roll than upping your stats (unless you are setting very hard quests, in which case you need to Make Progress a few more times), and will not throw all the other mechanics out of whack.
Upping your stats
will help you Make Progress faster, but at what cost?
TheGenerator says:
... What's your opinion on the stat arrays? ...
As mentioned, Lodestar has alternate stats. I was interested in the Grim lines, but never actually played with them (for long) finding the default stat array to be about right.
The fact that they exist, means people are wanting alternatives, so you are not alone and should not feel bad. Try it and see if it works for you.
Don't be too attached to this character or their current quest, maybe take a break and try another character with other stats and other situations for a while to see if you could have handled things differently? You can always come back.
TheGenerator says:
... feel like the supply really limits the story in a not so fun way. Or maybe I'm handling it wrong ...
Hitting 0 on any of your 'health bars' is a big deal. I don't think this is Supply's fault, specifically. The fact that you let your Supply get so low that you ended up in a desperate situation means you may
have to back off, go home, and resupply and try again.
This does not necessarily mean you have to abandon the quest, though. See if you can find a way to justify returning home and trying again, wiser this time.
Delve has rules from leaving and returning to a Site. Look to see if they can help you.
Spreading the Damage around so none of your bars hit 0 and cause a Debility (is that the right term?), is a great help. If you do end up a Debility, that is significant to the story and warrants great cost.
Even if you do 'fail your quest', don't you have the option to pick it up again, harder and more serious?
Honestly, were it me, I would just engineer some way to Sojourn and fix the Out of Supply problem. You can do this in character --your character is also trying to fix this, after all-- or just
deus ex machina it.
Either way it might cost you something. Maybe just time, maybe they (whoever you find to help) demand a price, complicate the situation, or reveal an unwelcome truth about what you are doing.