1.2 - The Wyr River: A stranger among you.
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Rolls
Intellect Roll (while standing guard) - (1d20)
(15) = 15
She shrugs and the metal mask you notice seems to change with her emotions as she tells the story..
"Following the needle, it led me to small opening up there" she indicates the ledge above from where she jumped down onto the beetle. "When I saw you fighting them I figured I'd assist first and then ask questions later. It's kinda hard to question a bug.. well.. for me anyways."
The mask smirks, and Tara reaches up and removes her mask, then walks over to Khoren to show him the "compass" she followed. "Neat trick with the cleaning.." she says in a lower voice when she presents him the "compass" to look at.
After revealing her true identity, some of you may recognize her. I wrote short bio in the other thread.
Rolls
Intellect, identify Numenara (specialized) - (1d20)
(15) = 15
You've seen these before, but this one is a much simpler device. It is a tracking receiver. It comes in pairs, usually, sometimes more. Put a tracker tag on an item and it blends into it, making it nearly invisible. The receiver device, the compass, will lock onto that tag. Usually the receiver shows things like bearing and distance though. This one....wait... what's this?
You find a tiny button and *click*, the device hums and unfolds in your hand. It shows a screen with a read out. Ah, now this you've seen. Whatever it was, it is... bearing east by south east... wait this can't be right.... it is moving.... 238, 980 miles... 238, 950... 930 miles.... 910 miles. You turn it around.... something must be off... or it is not calibrated or perhaps damaged. You find nothing wrong.
You look at the screen again and the numbers are enormous. You wonder if removing the power would reset it? One tuned, these normally did not lose the link, even when power was lost, but... this one is wonky.
Poor things...Bait. Yui pulls her weapons out of the beetle, but before being able to clean them, hears Utazo's warning.
(whispers sarcastically ) "This group is so popular, me, beetles, Tara, and now some more! Soon this'll be the social event of the year!"
"Oh, nice to meet you, by the way." Yui smiles, but then gives Tara a small mock bow (OOC: These two females will be fighting over the most epic attacks from now on...).
Yui hurriedly wipes her weapons clean, and walking past Tara, takes a spot next to the entrance, hoping she won't be seen if the two people enter.
Rolls
Intellect-trained - (1d20)
(4) = 4
With a wry grin, and as unobtrusively as he can manage, he uses his hedge magic to clean the gunk off of Yui's weapons.
Not being the most stealthy person around, he hides further back in the room.
Tara sighs and puts on her mask and places her weapon on her back.. and after seeing where Yui goes, Tara tries to move to a beneficial position so that she (Tara) will set her (Yui) up for a good first strike when those unseen assailants enter the room, should that be needed.
Tara kneels down on one leg, facing sideways to the entrance, as if examining something, but is really keeping a watch out of the corner of her eye and is ready to react. ~Well, they wanted bait, we can't disappoint now can we?~
Rolls
Iniatiative - (1d20)
(16) = 16
Rolls
Initiative - (1d20)
(10) = 10
Osred waits for someone to to into melee and targets the same enemy.
Rolls
Initiative - (1d20)
(17) = 17
Dagger attack - (1d20)
(6) = 6
Rolls
Initiative (one level of effort as she trained in Initiative) - (1d20)
(20) = 20
[she IS being 100% honest in that statement so.. :) She stays on guard to respond to an immediate threat, but is really hoping to hear the answer first..]
Rolls
Initiative - (1d20)
(17) = 17
Rolls
Initiative - (1d20)
(13) = 13
Assuming she's successful, Tara will continue the acrobatic flip across the field to the leader and strike him with her bare fist.
The metal mask smirks as Tara thinks ~You shouldn't have been so boastful~
Rolls
Speed Defense, Specialized, With Effort - (1d20)
(20) = 20
Attack - (1d20)
(8) = 8
Rolls
Stay hidden until bash sneak attack-effort - (1d20)
(20) = 20
Bash mudmen heads - (1d20)
(8) = 8
As more mudmen slide out of the wall around him and Yui, he steps face to face with one of them, looking deep into his eyes (or at least the place where his eyes should be) while snarling and baring his teeth (M:7), while raising his cloak to block its view and hopefully keeping its attention off of Yui and her own battle. His left hand clutches a punch dagger, ready for some melee. If they have those death rods from the surface, this will be over quickly, but maybe we can make them pay in mudblood!
Rolls
Push esotery attack - (1d20)
(19) = 19
As more mudmen slide out of the wall around him and Yui, he steps face to face with one of them, looking deep into his eyes (or at least the place where his eyes should be) while snarling and baring his teeth (M:7), while raising his cloak to block its view and hopefully keeping its attention off of Yui and her own battle. His left hand clutches a punch dagger, ready for some melee. If they have those death rods from the surface, this will be over quickly, but maybe we can make them pay in mudblood!
Rolls
Dagger attack, with effort to damage - (1d20)
(9) = 9
If successful he immediately focusses a mind probe on his attacker.
Rolls
Speed defense roll - dodge - (1d20)
(10) = 10
Onslaught attack with effort, physical - (1d20)
(5) = 5
Rolls
Might Roll for the attack. - (1d20)
(19) = 19
Lets see if you're a real man...
Rolls
Duck-effort - (1d20)
(7) = 7
Her dagger's finest hour... - (1d20)
(15) = 15
Forearm blade - (1d20)
(4) = 4
Khoren, inappropriately hurt that he couldn't keep the mudman's attention, pulls his second punch dagger out and attacks him (M:7)with a flurry of vicious swipes. Why are they so focussed on Orsed?
Rolls
Attack roll on M:7, punch dagger - (1d20)
(17) = 17
Attack roll on M:7, punch dagger - (1d20)
(13) = 13
If successful.. She'll head towards Osred and do a round kick to (M:7).. Tara will place her hands over her ears to see if that helps lessen the effect of the cone of sound. (OOC: can't hurt to try!)
OMG! My Speed Defense is on a roll!
Rolls
Speed Defense - w/effort - (1d20)
(20) = 20
Round Kick - (1d20)
(3) = 3
Of course, he must give one XP to another player, either publicly or privately. Let the sucking up begin. "Hey, I was the first to come to your aid!" "oh yeah? Well I did more damage" etc etc.
Also corrected a damage issue, #7 is dead.
Sorry, Osred ;)
Rolls
Onslaught - mental, with effort - (1d20)
(20) = 20
~Gotta not clump together.. it only gives them the advantage~ she thinks to herself...
With that, she heads towards (M:3) and attempts a Flying Kick.
Rolls
Speed Defense - (1d20)
(4) = 4
Attack - (1d20)
(4) = 4
Osred punishes the mook next to him (M8) for not being a freshly baked sweet roll.
Rolls
Dagger attack, no effort - (1d20)
(5) = 5
Rolls
Speed Defense Roll (Trained in Speed Defense) - (1d20)
(7) = 7
EDIT: XP well spent!
Rolls
Speed Defense Roll (Trained) - (1d20)
(18) = 18
Rolls
Speed defense - (1d20)
(1) = 1
Punch dagger attack #1 on M:8 - (1d20)
(4) = 4
Punch dagger attack #2 on M:8 - (1d20)
(12) = 12
Rolls
Speed defense reroll - (1d20)
(16) = 16
Rolls
Push mudman onto stirring mudmen - (1d20)
(18) = 18
(Is there any way Tara can land on the mudmen pile with her kick? That'd be some pretty epic teamwork. :) )
(Dual wield stomping)
Rolls
Stomp on mudman M5-might effort - (1d20)
(8) = 8
Stomp on mudman M6 - (1d20)
(12) = 12
Tara moves and makes a Jump Kick at the Commander.. Hopefully also distracting him from Utazo's machinations..
(If I hit, I'm activating my Blood Magnet cypher)
Rolls
Attack - w/ 2 lvls of Effort - (1d20)
(9) = 9
Osred feels a strange sensation in his mind as Darazen opens the telepathic link. **Osred, if you can, block the North exit while the commander is stunned. ** He hopes the speed of thought will give Osred more time to react, but just in case it doesn't Darazen also uncharacteristically barks out orders.
"Team, stop the commander from heading North. He's looking for reinforcements!"
With that Darazen expends a mental onslaught on the commander, with effort.
(Re roll with XP)
(Ooc: thanks for the XP Osred).
Rolls
Onslaught - mental, with effort - (1d20)
(6) = 6
Onslaught again - mental with effort - (1d20)
(11) = 11
1) If the commander doesn't get too far, Khoren will chase him and then Push him back into our midst (must be able to see and within short range).
or 2) If the commander gets out of range, then Khoren will take a moment to catch his breath (immediate action recovery roll).
Push attack or Recovery Roll
Rolls
Push - (1d20)
(9) = 9
Alternative, recovery roll - (1d6+1)
(5) + 1 = 6
Osred runs towards the captain, taking the Sleep cypher out of his pocket along the way. He places himself between the captain and the passage.
"There is something wrong with some of these mudmen!"
OOC: I'n want to put the commander to sleep, but we never got to split the cyphers, so I'm want to give a chance for feedback on this. Anyone who isn't comfortable with this, just post or PM me and I can change my action. Grandmaster, can you wait a little before resolving the actions?
1. Khoren took the artifact and special warp stating he could take one other device (suggest took speed boost)
2. Darazen took Stim Injector stating he can take 2 other devices (suggest also took shocker)
3. Utazo declined any cyphers
4. Osred took Cat's Eye as Khoren told 2nd in party to take it. (Suggest also took sleep inducer)
Over to GM to verify.
1. Khoren took the artifact and special warp stating he could take one other device (suggest took speed boost)
2. Darazen took Stim Injector stating he can take 2 other devices (suggest also took shocker)
3. Utazo declined any cyphers
4. Osred took Cat's Eye as Khoren told 2nd in party to take it. (Suggest also took sleep inducer)
Over to GM to verify.
Grandmaster, it's ok to discuss strategy when our characters can't?
Grandmaster, it's ok to discuss strategy when our characters can't?
It happens in RL games around the table, no?
Osred gets Sleep Inducer
Darazen gets Shocker
Khoren gets Speed Boost
Darazen gets Cats Eye
He shakes his head in resignation. **so it makes a little more sense, but I'm not sure what we are dealing with here.**
With a deep sigh he disengages from the now dead commander and looks around the area at his comrades. "Well done, that could have been nasty. Something strange happened when I attacked the mudman. As my attack sliced though his brain I found myself listening to the commanders thoughts... I learned some stuff..."
Osred touches the captain, trying not to wake him, and drags him back.
"He's not passed out, just sleeping. We have to tie him up."
Rolls
Healing Touch - (1d20)
(18) = 18
Rolls
HP healed - (1d6)
(3) = 3
[The poison damage from my cypher is reoccurring.]
Rolls
Recovery roll - (1d6+1)
(3) + 1 = 4
GrantUrDeth, how much damage for how long?
Rolls
Recovering Roll - (1d6+1)
(6) + 1 = 7
"We fought oddly, but we survived. Thanks be to you all."
Then, having caught his breath, he cleans his weapons with hedge magic before sheathing them, and begins to hall mudmen bodies into the beetle lair. Each time he enters the tunnel/corridor, he casts a wary eye to both sides, expecting another wave of hostiles. Finally, once he has gathered all of the bodies and stacked them around the corner near the water (i.e., out of sight of the corridor) he places their weapons and any gear to one side and begins to scrape and pick at the bodies, trying to wipe away the mud. Are these people covered in mud, or just mud?
Darazen makes his way over to the pile of gear collected by Khoren and begins to examine it. And takes an action to heal.
(2nd roll was using Scan ability, if that wasn't clear)
Rolls
Recovery - action - (1d6+1)
(4) + 1 = 5
Examine items - trained - scan within 10' - (1d20)
(16) = 16
Osred will heal himself for a while.
Rolls
Healing Touch, difficulty 2 - (1d20)
(11) = 11
Healing Touch, difficulty 3 - (1d20)
(9) = 9
Healing Touch, difficulty 4 - (1d20)
(17) = 17
Healing Touch, difficulty 5 - (1d20)
(9) = 9
Healing Touch, difficulty 6 - (1d20)
(20) = 20
Healing Touch, Intellect - (1d6)
(2) = 2
Healing Touch, Intellect - (1d6)
(1) = 1
Healing Touch, Intellect - (1d6)
(4) = 4
Healing Touch, Speed - (1d6+2)
(2) + 2 = 4
"Osred is right. When the commander died I shared the same flashbacks of his life that he experienced. It is freaky to realize that that's what happens in death. I'd heard tales, but to experience it first hand was really rather humbling." **And erotic. Hmmm?** "I shared the experience telepathically with Osred too."
"Other than his personal experiences, I can tell you the following important facts that might help our predicament...
1. They are not made of mud, Khoren. They coat themselves in mud to protect themselves from the area of effect of their weapons. That knowledge will help us protect ourselves.
2. To the north is a waterfall or something with 5 guards.
3. Probably to the south is a Wizen. It was that they were prepared to fight and didn't expect to encounter us. Those who don't know, a wizen is an adult slicer beetle. The ones we encountered were babies."
Under the mud of the commander, you find similar spongy material attached to Brigandine Armor (2DR). It is damaged across the chest.
Who else need to heal? I'm sorry for looking after myself first, but I was in a pitiful state."
Osred leaves the securing of the prisoner to the others and goes around looking at everyone's injuries, starting with Darazen.
Darazen makes his way over to the pile of gear collected by Khoren and begins to examine it. And takes an action to heal.
(2nd roll was using Scan ability, if that wasn't clear)
There are 3 complete artifacts. You know that these can scan and soften earth, and that the sonic damage they do is 4 damage to intellect, plus stun). Each unit has less than half a charge left on their power cell (four uses, sonic attack....2 uses soften earth). The others have fallen to the ground and no longer function, only 2 power sources are salvageable, one has a quarter charge and another is nearly drained).
You also find 62 shins, 4 cyphers and one oddity.
The oddity is a jar of putty that hardens after being exposed to air for one hour, but softens again if touched.
Camouflage Spray
Level: 2
Usable: Canister
Effect: An inanimate object (or group of objects) small enough to fit into a cube that is 10 feet by 10 feet by 10 feet (3 m by 3 m by 3 m) can be quickly coated so that its color and texture blend into its surroundings perfectly.
You seen this in use before
Water Weapon
Level: 3
Wearable: Wrist-mounted device
Usable: Handheld device
Effect: Fires a bolt of energy through water at a target within long range, inflicting damage equal to the cypher level. The energy must have water to conduct it or the device will not function, so both weapon and target must be at least partially submerged.
A colleague from a a previous caravan spoke of this and showed you an entry in his book. You copied the entry.
Detonation device (effect unknown)
Level: 4
Usable: Ceramic sphere (thrown, short range)
This one is beyond you. You know that it's level and it looks like devices you have seen before, but without breaking the sphere, you don't know and don't want to chance it. You think someone trained in Numenera might be able to help.
Unknown
Level: 7
Usable: Small metal and synth plate
This one escapes you. You know it is a high level device and is a construct of metal and metal synth, but its function is completely foreign. You read a power source, but it appears to be in some state of flux.
Darazen examines the unknown device using Numenera training. **hmmm looks like an unknown device**
Rolls
Numenera training - trained - (1d20)
(2) = 2
"Now what? With your debt settled, can we all die happy now?" She smirks ask if to say "When we're dead." Yui is quickly returning to her usual self, leaving little trace that she was ever feeling off, although she does seem more friendly towards everyone.
"What's our next objective? I'd like to get out of this slimy cave and get some form or another of strongly fermented yeast, but what they were talking about was intriguing...." Yui starts pacing. "They want a slicer beetle wizen for some 'Queen', and also mentioned an 'assassin's heart. I wonder if wizens have any special properties..."
"But really, what should we do?"
(Everyone, what's our next plan?)
Rolls
speed recovery - (1d6+1)
(5) + 1 = 6
remember facts about wizen beetles - (1d20)
(16) = 16
Yui strides to the entrance and waits for the others (unless anyone has another idea?)
He removes the commanders brigantine armor and adds it to the pile of gear.
Lastly, he takes one of the prods, and tucks it into his belt before taking posture near the beetle lair entrance, wrapping his cloak around him in order to blend into the cave wall in the dim light.
Rolls
Intellect check, Identify numenera (specialized) - (1d20)
(20) = 20
Yui is drawn to the adrenaline rush of fighting a wizen, and against her better judgement decides to go with Utazo's burgeoning plan.
Listening to the discussion between Utazo and Yui, Darazen appears to sound sagely when he says, "We need to get organized. There's armor here that someone should wear, and we should coat ourselves in mud. I agree we should head north and find the guards. Although we may have killed some mudmen, we still don't know why they attacked our camp. I for one am curious to find out. As for the wizen, it will probably find us before we find it... Especially if we stay here with the young beetle carcasses. Let's move north!"
"I'll leave the armor to someone else, and I doubt Tara will want it either. I agree with Darazen and yours truly on the fact that we should get moving, because although part of me wants to see this wizen, I think don't want to exchange pleasantries with that thing in here, with the dead beetles to enrage it. What if we split up? That way we're all merry company. Me and Utazo and possibly someone else can tag along to check out the light, while another party can deal with the guards. If we run into any trouble this Camo Spray should give us somewhere to hide, and if we're really in trouble we'll start caterwauling."
Yui energetically shakes the device like a spray can, then mimics the howl of a wolf with savage gusto.
Rolls
recover might - (1d6+1)
(6) + 1 = 7
You can leave for the surface. There are two directions, through the earth like you go here or through the tunnel Tara came through (though you know that might be a bit of a climb).
To the east of the cavern, there is the intersection. There are the paths (North and south) that are adorned with carved archways. These paths seem well traveled and those who saw the mudmen walking through here will remember and share that they came from the south and made their way north with some creature.
The cavern tunnel itself leads east. It looks more natural and less carved. It also appears less traveled.
As he speaks he seeks a source of mud and starts to slap it thickly on his robes. "Khoren, you'll clean me up later, right?"
The sleep inducer was used by Osred).
Based on previous posts:
Khoren has spacial warp and speed boost
Darazen has cats eye, shocker and stim injector
Osred had sleep inducer, but used it
Utazu took nothing.
Yui took camouflage and projectile module
Rolls
Intellect Roll (if needed, while playing lookout) - (1d20)
(9) = 9